Unlockable Ideas Megathread - Post unlockable ideas only in here
1,215 replies, posted
Just messed around with katana in L4D2 and then inspiration for pyro melee weapon.
Eastern Conscience
Lvl 100 Katana
Pros
+40% damage
Taunt performs zantetsuken; first, it stuns the enemy in front with a few cherry blossom petals, then pyro puts the katana by his hip and then slashes the stunned foe. A second after the slash is made, when taunt is finished, the enemy is instantly decapitated. Takes 4 seconds to perform.
Cons
No crits
It takes skill to use a katana. On hit, 10% chance for the katana to miss.
I was thinking about some kind of m1 garand for soldier.
I hope you're still got those models Sparkwire.
Pros:
+50% Damage
More Speed
Cons:
No more rockets you know.;
Maybe will add more, dunno.
[QUOTE=LaTrefle;27166640]I was thinking about some kind of m1 garand for soldier.
I hope you're still got those models Sparkwire.
Pros:
+50% Damage
More Speed
Cons:
No more rockets you know.;
Maybe will add more, dunno.[/QUOTE]
make it replace secondary
[QUOTE=Oblivious1;27166036]Just messed around with katana in L4D2 and then inspiration for pyro melee weapon.
Eastern Conscience
Lvl 100 Katana
Pros
+40% damage
Taunt performs zantetsuken; first, it stuns the enemy in front with a few cherry blossom petals, then pyro puts the katana by his hip and then slashes the stunned foe. A second after the slash is made, when taunt is finished, the enemy is instantly decapitated. Takes 4 seconds to perform.
Cons
No crits
It takes skill to use a katana. On hit, 10% chance for the katana to miss.[/QUOTE]
Not to come off rude or anything, but how would that give players another way to play as the Pyro? Weapons such as Backscratcher (Good for not having much Medics on your team) and Axtinigusher (encourages using the airblast and ambushing strategies) both give you other ways to play him, while the Eastern Conscience just seems to be useless as a whole.
Before you say "Good for melee only or Medieval mode", keep in mind it has a pretty big drawback. Also consider the fact that Pyro already has plenty of good Medieval/Melee-Only weapons. I suggest adding something that encourages Pyros to try out another playstyle.
Of course, that's just my two cents. Not a bad concept, I must say, but it's not exactly something many people would be fond of using.
[QUOTE=SockFC;27167201]Not to come off rude or anything, but how would that give players another way to play as the Pyro? Weapons such as Backscratcher (Good for not having much Medics on your team) and Axtinigusher (encourages using the airblast and ambushing strategies) both give you other ways to play him, while the Eastern Conscience just seems to be useless as a whole.
Before you say "Good for melee only or Medieval mode", keep in mind it has a pretty big drawback. Also consider the fact that Pyro already has plenty of good Medieval/Melee-Only weapons. I suggest adding something that encourages Pyros to try out another playstyle.
Of course, that's just my two cents. Not a bad concept, I must say, but it's not exactly something many people would be fond of using.[/QUOTE]
I'll try.
[QUOTE=Oblivious1;27166036]Just messed around with katana in L4D2 and then inspiration for pyro melee weapon.
Eastern Conscience
Lvl 100 Katana
Pros
+40% damage
Taunt performs zantetsuken; first, it stuns the enemy in front with a few cherry blossom petals, then pyro puts the katana by his hip and then slashes the stunned foe. A second after the slash is made, when taunt is finished, the enemy is instantly decapitated. Takes 4 seconds to perform.
Cons
No crits
It takes skill to use a katana. On hit, 10% chance for the katana to miss.[/QUOTE]
LOL. Gunblade for Spy, Renzokuken on taunt.
[QUOTE=maxumym;27169343]LOL. Gunblade for Spy, Renzokuken on taunt.[/QUOTE]
And a B-blade for scout...
[QUOTE=ironman17;27146965]Fire vulnerability is a rather niche vulnerability, only really making you less effective against Pyros, and meleeing a Pyro as Scout is ALREADY suicidal enough, so there wouldn't be much difference. Maybe plonk on bullet vulnerability instead, since 8 out of the 9 classes use bullets most of the time.[/QUOTE]
How about melee vulnerability? Who brings a fish to a knife fight?
Well, there's a mod for the eyelander and scotsman skullcutter to be a buster blade. Would be cool if there was a mod that turned the spy's revolver and knife into a gunblade.
[QUOTE=Oblivious1;27169827]Well, there's a mod for the eyelander and scotsman skullcutter to be a buster blade. Would be cool if there was a mod that turned the spy's revolver and knife into a gunblade.[/QUOTE]
I dream for this since I seen Buster Sword replacement.
[QUOTE=Oblivious1;27166036]Just messed around with katana in L4D2 and then inspiration for pyro melee weapon.
Eastern Conscience
Lvl 100 Katana
Pros
+50% damage when enemy is not firing any weapon or hasn't swung his melee weapon in the last second
Right click blocks melee attacks. Successful blocks stuns enemy for 2 seconds
Cons
A katana takes skill and patience to use. 3 misses in succession causes the pyro to hit himself
No mini crit
Taunt performs zantetsuken; first, it stuns the enemy in front with a few cherry blossom petals, then pyro puts the katana by his hip and then slashes the stunned foe. A second after the slash is made, when taunt is finished, the enemy is instantly decapitated. Takes 4 seconds to perform.[/QUOTE]
Any better now?
how very anime
[QUOTE=DuncanFrost;27171952]how very anime[/QUOTE]
Tell that to valve. Most of the hats don't even make sense.
Got an idea for the Spy:
The Butter-Knife.
Takes on the appearance of a large, 9-inch, stainless steel butcher knife.
[b]Pros:[/b]
+60% damage (putting on par with the rest of the melee weapons)
[b]Cons:[/b]
-Backstab no longer instantly kills, but instead mini-crits with a permanent bleed effect.
It would nice if valve did this for the pyro. Grenades should only be demo, blah. Stats are in comparison of flaregun
Napalm Grenade
Lvl 1 Incendiary grenade
(+) Creates a small explosion on impact on any surface or players
(-) Has a bigger arc
(-) -50% maximum ammo
(-) -50% Projectile speed
[QUOTE=Oblivious1;27191365]It would nice if valve did this for the pyro. Grenades should only be demo, blah. Stats are in comparison of flaregun
Napalm Grenade
Lvl 1 Incendiary grenade
(+) Creates a small explosion on impact on any surface or players
(-) Has a bigger arc
(-) -50% maximum ammo
(-) -50% Projectile speed[/QUOTE]
Ammo should be limited to the amount of grenades attached to the pyro (3), after all there is a grenadeless pyro model in the sdk.
Here's a little experiment to revamp the Spy with. I call it Shadowbreaker (name WIP).
It functions similar to a normal melee at rest (damage range of Shovel/Fists/Wrench), although it has no random critical hits. To get criticals, you must use it's special function. As a Spy's Cloak meter goes down, Shadowbreaker's Power meter increases, and the more power Shadowbreaker has, the more damage it deals. Basically, the longer you stay cloaked, the stronger the blade gets.
However, Shadowbreaker is weak against the light, and thus loses power when you are not cloaked, so remember to Cloak when you need to power up Shadowbreaker, and if using the Cloak & Dagger, stay still, silent and shadowy to keep the blade's energies intact. The Power Bar can reach maximum from using up all the Cloak in the meter, however long it takes.
(Above 20% Power = x1.5 Base Damage
Above 40% Power = x2 Base Damage
Above 60% Power = x2.5 Base Damage
Above 80% Power = x3 Base Damage)
Not only does Shadowbreaker gain power from losing cloak, but the name itself entails a very special function on the device. Shadowbreaker allows a Spy to perform an instant kill strike from the shadows, instantly decloaking him and reducing his Cloak meter to zero. A risky endeavour that could very well result in an untimely end, but Shadowbreaker can circumvents that by granting a +33% baseline speed boost for a brief period, ensuring the safety of it's host, although this boost of speed will mean an inability to recharge your Cloak for the duration of the boost.
But even though this weapon is awesome, Mann. Co forgot one last thing to put in it; the Backstab module. Therefore, Shadowbreaker cannot perform backstabs, though this is a small sacrifice for a blade that gains power from being invisible AND can make an instant kill if used when cloaked.
[U]Shorthand
[/U]
+60% damage done (compared to Knife/YER)
No random critical hits
As Cloak is lost, Power is gained
Striking from the shadows will destroy your quarry and grant you speed, but at a price
A cool-sounding weapon, no?
[QUOTE=ironman17;27192454]Here's a little experiment to revamp the Spy with. I call it Shadowbreaker (name WIP).
It functions similar to a normal melee at rest (damage range of Shovel/Fists/Wrench), although it has no random critical hits. To get criticals, you must use it's special function. As a Spy's Cloak meter goes down, Shadowbreaker's Power meter increases, and the more power Shadowbreaker has, the more damage it deals. Basically, the longer you stay cloaked, the stronger the blade gets.
However, Shadowbreaker is weak against the light, and thus loses power when you are not cloaked, so remember to Cloak when you need to power up Shadowbreaker, and if using the Cloak & Dagger, stay still, silent and shadowy to keep the blade's energies intact. The Power Bar can reach maximum from using up all the Cloak in the meter, however long it takes.
(Above 20% Power = x1.5 Base Damage
Above 40% Power = x2 Base Damage
Above 60% Power = x2.5 Base Damage
Above 80% Power = x3 Base Damage)
Not only does Shadowbreaker gain power from losing cloak, but the name itself entails a very special function on the device. Shadowbreaker allows a Spy to perform an instant kill strike from the shadows, instantly decloaking him and reducing his Cloak meter to zero. A risky endeavour that could very well result in an untimely end, but Shadowbreaker can circumvents that by granting a +33% baseline speed boost for a brief period, ensuring the safety of it's host, although this boost of speed will mean an inability to recharge your Cloak for the duration of the boost.
But even though this weapon is awesome, Mann. Co forgot one last thing to put in it; the Backstab module. Therefore, Shadowbreaker cannot perform backstabs, though this is a small sacrifice for a blade that gains power from being invisible AND can make an instant kill if used when cloaked.
[U]Shorthand
[/U]
+60% damage done (compared to Knife/YER)
No random critical hits
As Cloak is lost, Power is gained
Striking from the shadows will destroy your quarry and grant you speed, but at a price
A cool-sounding weapon, no?[/QUOTE]
Sounds cool, but doesn't sound that useful. Rated Heart as not to undermine your inspiration.
[QUOTE=ironman17;27192454][U]Shorthand
[/U]
+60% damage done (compared to Knife/YER)
No random critical hits
As Cloak is lost, Power is gained
Striking from the shadows will destroy your quarry and grant you speed, but at a price[/QUOTE]
So "sacrifice all of your cloak to do what the normal knife can any time you are behind an enemy"? The melee damage doesn't really matter since the spy is so fragile and lacks any kind of speed advantage.
The idea of a weapon getting better with less cloak is pretty interesting though. Perhaps a revolver replacement?
Yeah, probably. Personally the Equaliser and Eyelander popped up in my head at one point during my thought processes concerning Shadowbreaker, although the bulk of the idea was a rehashing of an old idea that I did concerning the Phasewalking ability from Borderlands being implemented into a Spy Watch.
My weapon idea is
A knife, that's actually an umbrella.
It protects from Jarate and Madmilk when deployed, hits 30% slower, has a longer stabbing range, and does 75% the enemy's health on backstab.
[QUOTE=ironman17;27192454]
[U]Shorthand
[/U]
+60% damage done (compared to Knife/YER)
No random critical hits [B]Redundant[/B]
As Cloak is lost, Power is gained
Striking from the shadows will destroy your quarry and grant you speed, but at a price [B]Incredibly stupidly overpowered[/B]
A cool-sounding weapon, no?[/QUOTE]
Hurr ima walk around as CnD spy and instant kill everyone
Any knife that removes the instant-kill backstab is going to be garbage.
I got this sort of a...thing for the demo. Sure, melee replacements have been up. But how 'BOUT SHIELD REPLACEMENTS? There's like, 4 melee unlocks for the demo but only two secondary unlocks, one of which is a sticky launcher. So, i started thinking about proportionality here. If one value goes up, another goes down. I got the idea from the Claidheamh Mór.
[U]Rolling Rock[/U]
Grants 1 second longer charge than the Chargin' Targe
+40% explosives resistance
+40% fire resistance
+10% moving speed while charging
-30% explosives damage done by wearer (passive effect, not active)
This heavy shield guarantees no carbon dioxide blasts or nitroglyserole rockets pop you in the air (tl;dr people cannot juggle you unless you are already airborne. Natascha, rockets...Anything really can still push you back if you are airborne, but if you are on the ground you keep going forward.)
And this would work with great synergy with this.
[U]Excaliboom[/U] (FYI name is WIP)
+Gives +10 max health per head, if not full hp heals you by 50 hp and increases max health.
Heads buff you up to 10 heads.
+15% damage done
Slightly larger melee range than the Eyelander
Speed buff caps at 130%
-20% swing speed
No random critical hits (for obvious reasons, lucky heads gained is bullshit, you need to work for them.)
Also, these two create a set and that calls for a bonus. Kazam!
[i]Cannot deal random critical hits, but is protected from critical hits as well[/i] (Excludes headshots and backstabs. Kritzkrieg crits are included.)
[u]Notes:[/u]
This would give hopefully demoknights a bit more usefulness. Pyros couldn't stop a demoknight charging at them or switch to axtinguisher before their head gets chopped off. However, this has it's weaknesses. Lower grenade launcher damage means you got to rely on dat sword more, and the sword has a slower swing speed, which in turn makes it not favourable for multiple enemies. And because no random crits occur, you can't get a lucky spree. You just get raped. Therefore this is a bit more of a hit&run tactic, a demoknight variation of a roaming soldier, fighting from the sidelines and occasionally popping in, killing a heavy and running out before the enemy team realizes where the fuck their Heavy disappeared. If you try to complain about the +50 heal with a head, let me note it cannot overheal. And because of the lower swing speed the demoman cannot heal faster than people can hurt him. While he can reach the 250 health cap with 10 heads (assuming he is skilled) just 1/5th isn't enough to outheal a sniper or a heavy OR a close-quarters scout. The longer range also doesn't bother as much as the scouts have to look out more before rushing in and trying to fight a demoknight. This makes him deadly equally to all classes, making the black knight a bit more universal like the soldier. Just don't expect him to be ubered.
Something that has completed animations and is not a downgrade or straight upgrade would be nice.
A Crossbow for the sniper would be great - functions like the Huntmans, something like:
+15% Damage done
+5% Projectile speed
-50% Ammo capacity
-20% Range
I just got this idea for a Spycam. It would be a very small camera that Spies could stick to the walls, objects etc. and other players of the team would see through it from a little screen. It could be useful for ambushes and just to see what the other team is doing. I think the downsides could be that it would be easy to destroy, it would make a very small beeping sound and it would replace the sapper. Just throwing this idea here, what do you think?
Class: Spy
Weapon name: Espée
Weapon slot: Melee
Some spy's just can't aim, and many are caught in awkward situations when charging in for a backstab only to have their victim turn around. This rapier will fix that problem.
It's a knife replacement, and is a 1 meter long, 2.5 wide centimeter wide blade. When equipped the spy will have his left hand holding the scabbard, and right holding the handle. When clicked, he'll draw it and depending on how long you hold the mouse, it'll make a sound.
(feel free to suggest different times)
Simply clicking the mouse- Immediate draw, makes a [i]Sching[/i] noise, half as loud as somebody uncloaking with the dead ringer.
Half second click- 1 second draw, one fourth as loud as somebody uncloaking with the dead ringer
1 second click- 2.5 second draw, no sound.
After the weapon is brought out, you lose 5% speed, and walk with it tilting forward.
A back stab performs a 3 second animation of you leaning forward and stabbing the person through the back. The blade can be seen piercing all the way through. The target makes the normal sound as they would a backstab, but only for a fraction of the time as the spy reaches around to cover their mouth. Now here's the part that'll help many spies. A simple butterfly knife isn't very good at killing from the front (base damage 40). With the sword drawn, M1 does a stab (base damage 48), M2 does a quick slash that deals these damgages (in succession) 12, 24, 36, 48. If all four hit, the spy gets one charge. That charge will be used when he hits mouse 2 again, and deal 80 damage on strike.
All four strikes= 110 damage
All four strikes+ charged strike= 190.
To put it back in the scabbard the weapon you have to switch weapons, or click M3(mouse wheel), this doesn't make a noise.
The taunt would be the spy
-if drawn
Twirl the blade (downward left brought up downward right) then placed back in the scabbard.
-If in the scabbard, it would be drawn, the spy would admire the hilt, and quickly slash downward.
[b] If this sounds too weak, awkward, or over powered explain why instead of just giving me a box.[/b] I've always wanted the spy to have some sort of Espée (the Spanish, Italian, and French called those thin long swords that instead of rapier). I also wanted him to have a weapon that would work in case a backstab failed. Because I don't have photoshop I'll just write a written tag for it.
[b]!!!Random drop!!![/b]
You've found the [u]Espée[/u].
[i]A French sword with a great tradition, and an ancient tool in war.[/i]
It must be drawn before use.
-3 second backstab animation
- 5% speed lost when drawn
+ Deals a series of strikes, when all four are hit you gain a charged strike.
+ Yells from backstabs are shortened.
Engineer Shotgun/Teleporter Unlock: [B][U]The Trailblazer/Quick Build Teleporter[/U][/B]
Equipping The Trailblazer will replace the default teleporter entrance and exit with the Quick-Build Teleporter entrance and exit.
Mechanics (all values subject to change with playtesting):
[B]Quick-Build Teleporters:[/B]
(+) 100 metal to build each portion
(+) 4x Build time
[U](-) Not Upgradable[/U]
(-) Exit Not Repairable
(-) Not Moveable when built
(-) Teleporter must charge before initial use (after fully built)
(n) Sappers only go on one building when placed (a la initial release TF2)
[B]The Trailblazer:[/B]
[U](+) Each pellet hit removes 1/2 second from the current teleport recharge[/U]
(+) +10 movement speed while the Trailblazer is active
(-) -10% pellets (9 rather than 10)
(-) +25% Weapon Switch Speed
[B]Other Parts:[/B]
[U](+) Teammates remove 1 second from the current teleport recharge by dealing 50 damage from enemies within 5 seconds of teleporter use)[/U]
(+) (Debatable) 25% healed/overhealed upon use (People w/ 100% health go to 125% health, but people w/ less only get 25% more health (i.e. Heavy gets 375 health))
Steam Thread: [url]http://forums.steampowered.com/forums/showthread.php?t=1643222[/url]
BIG BOSSES BADASS BKNIFE BGUN
(Biggu-Bossu's Baderu-asseru Kniferu-Guneru)
With this equipped, you deal crits from behind. You can only use the default knife.
You deal -25% damage from the front. You deal minicrits from the side. Your accuracy is similar to the Ambassador, in that it's very accurate if you time your shots.
[QUOTE=credesniper;27201975]Class: Spy
Weapon name: Espée
Weapon slot: Melee
Some spy's just can't aim, and many are caught in awkward situations when charging in for a backstab only to have their victim turn around. This rapier will fix that problem.
It's a knife replacement, and is a 1 meter long, 2.5 wide centimeter wide blade. When equipped the spy will have his left hand holding the scabbard, and right holding the handle. When clicked, he'll draw it and depending on how long you hold the mouse, it'll make a sound.
(feel free to suggest different times)
Simply clicking the mouse- Immediate draw, makes a [i]Sching[/i] noise, half as loud as somebody uncloaking with the dead ringer.
Half second click- 1 second draw, one fourth as loud as somebody uncloaking with the dead ringer
1 second click- 2.5 second draw, no sound.
After the weapon is brought out, you lose 5% speed, and walk with it tilting forward.
A back stab performs a 3 second animation of you leaning forward and stabbing the person through the back. The blade can be seen piercing all the way through. The target makes the normal sound as they would a backstab, but only for a fraction of the time as the spy reaches around to cover their mouth. Now here's the part that'll help many spies. A simple butterfly knife isn't very good at killing from the front (base damage 40). With the sword drawn, M1 does a stab (base damage 48), M2 does a quick slash that deals these damgages (in succession) 12, 24, 36, 48. If all four hit, the spy gets one charge. That charge will be used when he hits mouse 2 again, and deal 80 damage on strike.
All four strikes= 110 damage
All four strikes+ charged strike= 190.
To put it back in the scabbard the weapon you have to switch weapons, or click M3(mouse wheel), this doesn't make a noise.
The taunt would be the spy
-if drawn
Twirl the blade (downward left brought up downward right) then placed back in the scabbard.
-If in the scabbard, it would be drawn, the spy would admire the hilt, and quickly slash downward.
[b] If this sounds too weak, awkward, or over powered explain why instead of just giving me a box.[/b] I've always wanted the spy to have some sort of Espée (the Spanish, Italian, and French called those thin long swords that instead of rapier). I also wanted him to have a weapon that would work in case a backstab failed. Because I don't have photoshop I'll just write a written tag for it.
[b]!!!Random drop!!![/b]
You've found the [u]Espée[/u].
[i]A French sword with a great tradition, and an ancient tool in war.[/i]
It must be drawn before use.
-3 second backstab animation
- 5% speed lost when drawn
+ Deals a series of strikes, when all four are hit you gain a charged strike.
+ Yells from backstabs are shortened.[/QUOTE]
An awesome concept, but the charged strike should just be a crit/mini-crit to save confusion.
Sorry, you need to Log In to post a reply to this thread.