Advanced Weaponiser: TF2's new innovative arsenal! (v3)
169 replies, posted
OK, LASER UPDATE
Victorious Mongoose [Scout/Engineer Laser Derringer]
[+]Doesn't require ammo
[+]Fires shots that penetrate enemies
[+]On Hit: removes 1 loaded shot from the enemy
[-]Only holds 2 shots at once
[-]Reflectable
Saboteur 66 [Spy Ray Gun]
[o]Build up your SAP! metre by sabotaging the enemy team. (eg destroying buildings, killing medic targets and other high priority enemies)
[+]On Hit: Use up 10% sap to disable an enemy's buffs and On Hit/Kill effects for 4 seconds.
[-]40% smaller clipsize
Pearce 75 [Medic Ray Gun]
[+]Doesn't need ammo
[+]Penetrates enemies
[+]On Hit: +10% heal rate and +5% übercharge rate (stacks up to 5 times) for 20 seconds.
[+]Cannot be reflected
[-]15% heal rate and 10% übercharge rate to begin with
OUR LASERS WILL... NOT BLOCK OUT THE SUN, THAT'S NOT HOW THEY WORK. NICE TRY THOUGH.
Bump.
The Board of Learning [Bat with Ball]
[+]Right-click fires an apple (a day) that keeps the doctor away. (-60% healing taken and given on victim)
[-]25% slower weapon switch speed
The Skim-Milk Soy Latte [Throwable Jar]
[+]Gives teammates knockback resistance and the Disciplinary Action speed boost for 7 seconds.
[+]Burns and scalds enemies
[+]Can use on self
[-]You can burn yourself with it.
I'm back from the dead!
The Bloody Sundae (Soldier Primary)
+ Destroys enemy sticky bombs, as well as any other projectile in the blast radius.
+ 25% larger blast radius.
+ 25% faster reload speed.
+ 1 extra rocket per clip.
- No knockback.
- 20% rocket speed.
Why play advanced weaponiser when you can play Humbug's tf2 tightrope
[QUOTE=Scarabix;34937083]Why play advanced weaponiser when you can play Humbug's tf2 tightrope[/QUOTE]
Because they're two different things dummkopf.
Also, why post?
[QUOTE=Scarabix;34937083]Why play advanced weaponiser when you can play Humbug's tf2 tightrope[/QUOTE]
personally I love Tightrope, but no one is there.
[QUOTE=Boxed_Interne;34937507]personally I love Tightrope, but no one is there.[/QUOTE]
Dare I ask what tightrope is?
[QUOTE=Reduxist;35014384]Dare I ask what tightrope is?[/QUOTE]
A mod by humbugtheman that aims to balance and tweak the pre-existing game and add in custom weaponry gathered from SPUF suggestions and other mods.
[url]http://humbugtheman.com/[/url]
[url]http://www.tf2tightrope.com/[/url]
The thing that sets AW2 apart from Tightrope is that philosophy behind AW2 is to add modular content without modifying the base.
Pyro from Beyond the Stars set
The Screaming Wave Gun [Pyro Lasergun]
[+]Fires unreflectable lasers
[+]Penetrates at close range
[+]Ignites up to mid-range
[-]No airblast
[-]While weapon is out: -10% movement speed
The Tentacled Telecannon [Pyro Flare Gun]
[+]On Kill: Press right-click to teleport to your victim.
[+]On teleportation: Deal 75 damage to all enemies near where you teleport and ignite them.
[+]Infinite ammo.
[-]40% afterburn duration penalty
[-]15 maximum hp
The Phryarr A'xuhe [Pyro Melee]
[+]Can see burning enemy's hp.
[+]Heal 3hp each time someone takes damage from your afterburn
[+]Heal 15 hp each time someone dies from your afterburn
[-]Cannot pick-up medkits
[-]100% less healing from healers
i dunno lol
Would seem to put a lot of lasers in the game, whereas adding so many would just make the idea of lasers just bland. Perhaps you could suggest that it could fire like the TK Wave from Borderlands? Loads of scripting on my end, but it would at least distinguish it from all the other PEW PEW IMMALAZER weapons.
[media]http://www.youtube.com/watch?v=oFAWQ7C-aWw[/media]
Teleporting to you victim might be problematic. Actually, teleporting in general is pretty damn hard to justify, since it usually leads to people getting stuck in other players or people griefing.
The axe currently has its role filled by the Hell's Bells (Which has been slightly rebalanced recently)
Shit, make a flare-shotgun that fires the flares in waves. Like they spread out while going up and down. That would be amazing. Far better then the thing I came up with.
[QUOTE=PSI Guy;35015000]Shit, make a flare-shotgun that fires the flares in waves. Like they spread out while going up and down. That would be amazing. Far better then the thing I came up with.[/QUOTE]
Only problem is that I would need to find a good mathematical sine wave that it could follow and somehow manage to script that in.
I guess I'll have to think about it when I finally get Spring break next week.
Is the rainmaker still in this? Last time I played Advanced Weaponizer was on Dustbowl with an enemy team with 5 Demomen blotting out the sun with pipebombs.
They still lost.
[QUOTE=Fillmore;35039842]Is the rainmaker still in this? Last time I played Advanced Weaponizer was on Dustbowl with an enemy team with 5 Demomen blotting out the sun with pipebombs.
They still lost.[/QUOTE]
Nope. We removed most of the good stuff.
A-118
Medic primary
(i) Work like a shotgun
(i) shoot 6 needles per shot
(+) on hit : +1 uber per neddle
The Reanimator
Medic secondary
(i) Uber type : Reanimation
(i) While ubered, you and your patient gain 50% damage resistance, and all teamates respawn on you position, ubered for 1s
(+) On death with 100% uber : revive you with 0% ubercharge
(-) -50% overheal
The Defribilator
Medic Melee
(+) Uber stay active on you when you switch weapon
(+) Damage can propage to near enemies, up to 5
(-) -50% damage
(-) -2hp/s
The Ubermensch
Medic secondary
(i) Uber type : rage
(i) Rage gives you and your patient minicrits, 100% fall damage resistance, 100% self damage resistance
(+) 20% quicker uber rate
(+) On double jump : launch an explosive healing ball under you feet, launching you in the air, at the cost of 10% uber
[QUOTE=NapyDaWise;35042050]A-118
Medic primary
(i) Work like a shotgun
(i) shoot 6 needles per shot
(+) on hit : +1 uber per neddle
[/QUOTE]
Not entirely sure if I can get the Needlegun to properly fire 6 Needles at once with proper spread, as Needles are finicky projectiles to work with (More so when ask to spawn them at proper positions and velocities). As for it's actual use, it seems to lessen the usefulness of the Ubersaw, as you can fire a few shots here and there and get a quick charge.
[QUOTE=NapyDaWise;35042050]
The Reanimator
Medic secondary
(i) Uber type : Reanimation
(i) While ubered, you and your patient gain 50% damage resistance, and all teamates respawn on you position, ubered for 1s
(+) On death with 100% uber : revive you with 0% ubercharge
(-) -50% overheal
[/quote]
Not too sure about this. Having your entire team respawn on you might be griefable if you're standing on a ledge or something along those lines. The reviving of self on death with 100% Uber is a nice touch though. Might possibly use it for say, "On death with xx% Uber, revive self with xx% health and 0% Uber." But, the Uber effect needs to be refined.
[QUOTE=NapyDaWise;35042050]
The Defribilator
Medic Melee
(+) Uber stay active on you when you switch weapon
(+) Damage can propage to near enemies, up to 5
(-) -50% damage
(-) -2hp/s
[/QUOTE]
I assume that by "propage", you mean "propagate"? So, something similar to a Chain Lightning effect on hit? Does seem like a fun thing to have when you're self-Ubered, or even self-Kritzkrieged. CRITS FOR EVERYONE! I might look into this one.
[QUOTE=NapyDaWise;35042050]The Ubermensch
Medic secondary
(i) Uber type : rage
(i) Rage gives you and your patient minicrits, 100% fall damage resistance, 100% self damage resistance
(+) 20% quicker uber rate
(+) On double jump : launch an explosive healing ball under you feet, launching you in the air, at the cost of 10% uber
[/QUOTE]
However, this one I won't be looking into. At the moment, I do currently have a Medigun, currently not in-game due to bugs, which serves a similar purpose in dealing mini-crits and damage resistance:
Private Practice
[!] Ubercharge provides mini-crits and defensive buff
[+] On Assist: +15% Ubercharge
[-] -25% Ubercharge rate
[-] -25% faster overheal decay
I understand that your Medigun allows the Medic to traverse vertically by means of explosive jumping, but that isn't exactly what the Medic should really be built for.
The High Society
Spy revolver
[+]On Hit: Pass off jarate, mad milk, bleed and afterburn onto an enemy
[+]On Kill: Cure all status effects.
[-]50% clip size reduction
[-]Cannot activate cloak while suffering from a status effect
Say, why is Slag banned?
[QUOTE=Reduxist;35113899]Say, why is Slag banned?[/QUOTE]
Not sure, his event log is empty and his last post was two months ago.
Maybe it got closed as an alt, the old "Mechabowser" one is fine.
[QUOTE=PSI Guy;35090348]The High Society
Spy revolver
[+]On Hit: Pass off jarate, mad milk, bleed and afterburn onto an enemy
[+]On Kill: Cure all status effects.
[-]50% clip size reduction
[-]Cannot activate cloak while suffering from a status effect[/QUOTE]
Pretty situational and not being able to cloak is a HUGE downside.
[editline]12th March 2012[/editline]
[QUOTE=Reduxist;35113899]Say, why is Slag banned?[/QUOTE]
Something to do with the MaxOfS2D drama. Think it was something like having a rating spam under another account alias after Max called for an IP check.
Joke idea time.
The Huntsman 2: Electric Boogaloo [Bow]
[+]If killed while an arrow is drawn back, it is fired
[-]5% damage penalty
[-]10% firing rate penalty
dis wepon enkurages gud sniepr pley
[QUOTE=Captain Chalky;35120919]Just when I had my respect for Max back...[/QUOTE]
What's wrong with me? Mecha broke the rules, I just blew the whistle. Actions have consequences.
Ratings spam is a bannable offense, especially if it targets specific members. I asked Garry what he could do, so he permanently banned the account[B]s[/B] from that IP.
Don't you think it's absolutely pathetic to rely on spamming dumbs on someone else?
[QUOTE=MaxOfS2D;35182249]
Don't you think it's absolutely pathetic to rely on spamming dumbs on someone else?[/QUOTE]
I would if you didn't act at least 10 times as pathetic.
[editline]pootis[/editline]
Jake, Boxed: STOP STALKING ME
AHEM. Weapons time.
The Pirate's Helm [Shield]
[+]1000% increase in charge turn control
[+]100% knockback dealt
[-]No crits during charge
Idea is that the shield is a a Helm from a pirate ship aka the steering wheel
Macho The Slog
You got PWND
[QUOTE=Spencer50;35206859]Macho The Slog
You got PWND[/QUOTE]
>Internet Explorer
Confirmed for dumb.
In other news, while I haven't been getting around to scripting lately (exams and such), what would you people think about bringing back the Rainman in another form? The original Rainman was removed mainly because it was a bit spammy.
[QUOTE=lilguy;35206923]>Internet Explorer
Confirmed for dumb.
In other news, while I haven't been getting around to scripting lately (exams and such), what would you people think about bringing back the Rainman in another form? The original Rainman was removed mainly because it was a bit spammy.[/QUOTE]
Oh wow, take that huge branch out of your arse, seriously.
Just because someone is using IE he is instantly dumb?
[QUOTE=MaxOfS2D;35182249]What's wrong with me? Mecha broke the rules, I just blew the whistle. Actions have consequences.
Ratings spam is a bannable offense, especially if it targets specific members. I asked Garry what he could do, so he permanently banned the account[B]s[/B] from that IP.
Don't you think it's absolutely pathetic to rely on spamming dumbs on someone else?[/QUOTE]
The drama's over, and last I heard your animations were off the server. Can we get back to discussing AW now?
[QUOTE=lilguy;35206923]>Internet Explorer
Confirmed for dumb.
[/QUOTE]
Am I dumb too then? It's my preffered browser, I choose what I wish to.
[QUOTE=Erfly;35207734]Am I dumb too then? It's my preffered browser, I choose what I wish to.[/QUOTE]
To be honest, I like IE too, but I started using FireFox because IE was getting somewhat glitchy.
On Facebook, for example.
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