• Major Update Speculation XXVI: Much Ado About Nothing
    5,023 replies, posted
thats the listen server problem two posts above yours
[QUOTE=FullofCunts;48153361]1 Hit while you have full boost with BFB literally takes 1/4 of said boost It's a bullshit nerf at best[/QUOTE] You can get it all back with a single shot. Honestly I think its threshhold should be a bit higher like 50, but its not like losing your boost is a big deal, youre only 10% slowed and you can get it back pretty easily. [editline]9th July 2015[/editline] [QUOTE=Blackavar;48153366]All they would need to do to make Vacc awesome is remove the ubercharge speed reduction on overheal by then it would basically be overpowered[/QUOTE] I dont see it being OP, its uber is only to a select damage type compared to stock which flat out negate all damage and quickfix which negates everything but instakills while giving knockback resist. Even if the medic used all three resists at once he is still vulnerable to melee attacks and he still takes 25% damage from the type he is resisting, plus they removed the passive crit resist so snipers can still be the bane of everyones existance
[quote]- Fixed The Wrangler not properly disabling Sentries for 3 seconds on Engineer death[/quote] ;_;
[QUOTE=wickedplayer494;48153372]Local servers, ones created using the create server button which appears as a + symbol, AKA "listen" servers, now result in crashing when nearing completion of loading. Don't expect to be able to use them for the moment, I'll send things in to Valve after testing on OS X too. (also XMPPwocky first pointed the issue out as well)[/QUOTE] Top Men have now been notified about the issue.
[QUOTE=poptart TF2;48153345]Bfb actually deserved the nerf it got, vaccinator was already considered weak and they nerfed it further[/QUOTE] I'm all for making you lose more boost if you double jump. Hell, drop the meter back down to 0 even. It's the losing boost from damage that makes the damn thing useless now. The entire point of being extra fast (while being less mobile in the air) is that is makes you able to range out farther than normal, making riskier plays deeper into enemy territory and being able to slip away right in the nick of time. What's the point if as soon as you get hit a few times by potshots, you transform into a sitting duck stranded far behind enemy lines?
Risk and reward. The speed boost is insane and it still makes scouts extremely hard to hit on certain situations, but at the same time it punishes scouts that do not pick their fights properly and/or rely purely on the speed and do nothing but strafe around a target. In any case, you can still fill your metter almost instantly with a single good meatshot.
Yeah, the BFB was all about speed over mobility and offense. Now if I'm cornered by a heavy in a narrow area I'm completely fucked because speed would've been my only chance of escape.
In that situation you would be dead no matter what shotgun you had equipped
[QUOTE=G. Verloren;48153487]I'm all for making you lose more boost if you double jump. Hell, drop the meter back down to 0 even. It's the losing boost from damage that makes the damn thing useless now. The entire point of being extra fast (while being less mobile in the air) is that is makes you able to range out farther than normal, making riskier plays deeper into enemy territory and being able to slip away right in the nick of time. What's the point if as soon as you get hit a few times by potshots, you transform into a sitting duck stranded far behind enemy lines?[/QUOTE] It increases the skillcap. If you can dodge enemy fire better, you stay fast longer Think about it, there are TWO downsides to this weapon 10% slower (airjumping reduces you back to this) - clip that's it. It performs the exact same as the stock scattergun, and if you can aim well, the clip size doesn't matter. If you can aim, you get the speed boost faster. If you can aim well, you're probably decent enough to be able to dodge attacks (you're running so fast anyways), and if you get hit, your good aim should get you the boost back quickly. tldr getgood
[QUOTE=NoobSauce;48153540]Yeah, the BFB was all about speed over mobility and offense. Now if I'm cornered by a heavy in a narrow area I'm completely fucked because speed would've been my only chance of escape.[/QUOTE] [B]I [/B]think the BFB should reduce boost based on [B]how many[/B] times you're hit, rather than [B]how hard[/B] you're hit. Like say, -5% per hit. Doesn't sound like much, but it may drain pretty quickly the more you're hit. If a Heavy were to hit a scout a couple of times with this type of reduction, it could still leave scout prone to getting hit more and likely getting mowed down.
[QUOTE=NoobSauce;48153540]Yeah, the BFB was all about speed over mobility and offense. Now if I'm cornered by a heavy in a narrow area I'm completely fucked because speed would've been my only chance of escape.[/QUOTE] "cornered by a heavy" at close range heavy does like 30 damage per minigun shot, you're dead basically instantly if there were a weapon that allowed you to survive a heavy ambush in a narrow area, I'd call it overpowered in an instant besides current DR
[QUOTE=G. Verloren;48153487]I'm all for making you lose more boost if you double jump. Hell, drop the meter back down to 0 even. It's the losing boost from damage that makes the damn thing useless now. The entire point of being extra fast (while being less mobile in the air) is that is makes you able to range out farther than normal, making riskier plays deeper into enemy territory and being able to slip away right in the nick of time. What's the point if as soon as you get hit a few times by potshots, you transform into a sitting duck stranded far behind enemy lines?[/QUOTE] Now imagine that happens, and then there is no way to replenish your boost at all, you just have to wait for 12 seconds for it to come back. And you don't have a reliable hits an weapon to save you.
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Any news on competitive matchmaking?
[QUOTE=Blackavar;48153590]"cornered by a heavy" at close range heavy does like 30 damage per minigun shot, you're dead basically instantly if there were a weapon that allowed you to survive a heavy ambush in a narrow area, I'd call it overpowered in an instant besides current DR[/QUOTE] Heavies have to rev-up the minigun. That's 2-3 seconds to distance myself away from the heavy. You know what, I'll use a recent map I played as an example. Turbine. The vents are very narrow and easy to wall enemies off from going one direction. As a BFB scout, I can quickly run in and run out to get a small check on what the enemy is doing or where they're at. If I manage to bump into a bulkier class, (Pyro, Demo, Heavy, etc) I could run the opposite direction and hopefully make it to safety with some damage taken. With the nerf, I can't even bother to risk infiltrating the vents without ANY class stopping me dead in my tracks. I get shot several times by a pistol, I don't have the speed to retreat, my shotgun doesn't do well with distance thus making me vulnerable. This reduces me to be a cautious scout.
[QUOTE=Agoat;48153691]Any news on competitive matchmaking?[/QUOTE] People from the competitive community met with valve to discuss their development of competitive matchmaking.
[QUOTE=Meepwn'd;48153684]-snip-[/QUOTE] Why are you using the "Can't Sleep" username when it clearly isn't the Valve employee? That's just going to confuse people into thinking it's a Valve made thing or something official.
Can anyone tell me how to contact Eric beside the Valve Page? I never seem to get ANY response by reporting bugs via that page.
[QUOTE=kamuixmod;48153768]Can anyone tell me how to contact Eric beside the Valve Page? I never seem to get ANY response by reporting bugs via that page.[/QUOTE] [email]erics@valvesoftware.com[/email] Though it seems like he's not there at the moment since this John employee is sending the update messages.
[QUOTE=kariko;48153792][email]erics@valvesoftware.com[/email] Though it seems like he's not there at the moment since this John employee is sending the update messages.[/QUOTE] What if John is the janitor? :tinfoil:
i think i might have just gotten another update edit: appears so
Good news if you needed to use a listen server: update #2 (around 1 MB in size) unfucked listen servers crashing on load.
[QUOTE=TectoImprov;48153933]What if John is the janitor? :tinfoil:[/QUOTE] Or the potted plant maybe?
quickielauncher's charge damage doesn't work. looks like it never existed after all. and they just broke decorated weapons somehow. my turbine torcher looks like generic metal gray. appears to affect factory new only?
[QUOTE=NoobSauce;48153710]Heavies have to rev-up the minigun. That's 2-3 seconds to distance myself away from the heavy. You know what, I'll use a recent map I played as an example. Turbine. The vents are very narrow and easy to wall enemies off from going one direction. As a BFB scout, I can quickly run in and run out to get a small check on what the enemy is doing or where they're at. If I manage to bump into a bulkier class, (Pyro, Demo, Heavy, etc) I could run the opposite direction and hopefully make it to safety with some damage taken. With the nerf, I can't even bother to risk infiltrating the vents without ANY class stopping me dead in my tracks. I get shot several times by a pistol, I don't have the speed to retreat, my shotgun doesn't do well with distance thus making me vulnerable. This reduces me to be a cautious scout.[/QUOTE] Youre marginally slower than regular scouts at 0% boost. And any scout is bound to die In those vents to a pyro/heavy/demo not due to your lack of speed, but rather because youre unable to Dodge by jumping.
[thumb]http://images.akamai.steamusercontent.com/ugc/443952422809334356/BE2DCECBB336C70A7A62699746857CE6F0FA62BF/[/thumb] totally not cool. is anyone else getting this stuff? Would really make me angry if it only affected this specific variant.
you know...I now love the scorch shot even more that I switched it to be my main secondary over the regular flare gun... Thanks valve, I thought I would only be able to scorch shot in MvM, now I can fuck an engineer's day
Yeah, I like that the Scorch Shot feels like a more compelling choice to be able to make.
hmm what is this? [IMG]https://lh3.googleusercontent.com/rD3_WTnOO4XgDObjj5N85TDPTVYWK2fSL1CApU3New=w958-h476-no[/IMG]
Has anyone done any tests to see what the outcome of a heavy with the default minigun and a heavy with natascha going 1 on 1 with the damage resistances on the natascha is?
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