• Major Update Speculation XXVI: Much Ado About Nothing
    5,023 replies, posted
[QUOTE=Freeze;48229258]The game is only 13gb. Compared to a lot of more modern games it's pretty small. I doubt people are gonna be mad about having to download an extra couple of hundred mb every year.[/QUOTE]Everyone look at the guy from the country without download caps. Look at him and [I]project your scorn.[/I]
[QUOTE=The Kins;48229339]Everyone look at the guy from the country without download caps. Look at him and [I]project your scorn.[/I][/QUOTE]It's nothing to do with download caps though because you still have to download them initially even if they do get removed later. That said I do feel sorry for anyone that has a download cap. :v: EDIT: I guess if you're downloading the game for the first time it matters but I figure if you're willing to download 12gb on your data cap you're probably also willing to download 13gb.
Initial download/redownloading the entire game is going to be an issue... but it's already fairly big to begin with(and there's bigger games out there as well)
Let's do it this way: for every map added, we remove 50 hats.
At least it's not a size of new wolfenstein 50Gb especially for such short and tiny game. Also I thought tf2 was about 15gb atm
How about they remove the badges as models and made them into something you can look at in a inventory screen.
[QUOTE=Gentleman Cat;48229690]How about they remove the badges as models and made them into something you can look at in a inventory screen.[/QUOTE] What about making one generic badge model and having each badge use a different texture?
[QUOTE=Gentleman Cat;48229690]How about they remove the badges as models and made them into something you can look at in a inventory screen.[/QUOTE] No.
Halloween-restricted items (approximately 200-250 of 1100 items, including badges; nearly 20% of them) occupy quite a big space, yet they can be used only 2 monthes a year (nearly 15% of the time). Valve can probably simply un-restrict them, or make some kind of Pyroland-like Halloween-vision to increase their effectivity. Alternatively, they can remove these items and re-add them back for 1-2 monthes for Halloween, then remove them again, but I seriously doubt that this would work at all.
Would converting the Valve maps along with the community ones to the system that the Gun Mettle community maps are on cut down on size? Or is that a road we wouldn't want to go down?
What if the map packs were (very obviously displayed) optional DLC? So if you're concerned about downloading lots of files when there's lots of maps in you don't have to download them straight off the bat, and if not you still keep the maps.
Is there a reasonable limit to the number of hats in the game? Like the schema taking too long to load or being too large in general?
[QUOTE=Annoyed Grunt;48229486]Let's do it this way: for every map added, we remove 50 hats.[/QUOTE] We need a contest, to decide who stays and who goes.
[QUOTE=Waffle Lord;48229876]What about making one generic badge model and having each badge use a different texture?[/QUOTE] What about making badges have a similar placement to those decal badges, shrinking down the badge model and allowing players to attach multiple. Or each hat/cosmetic could have a badge slot, so you can just stick badges on existing cosmetics
[QUOTE=LightFlock;48229959]What if the map packs were (very obviously displayed) optional DLC? So if you're concerned about downloading lots of files when there's lots of maps in you don't have to download them straight off the bat, and if not you still keep the maps.[/QUOTE] Sooo, custom maps?
If the concern is file size, why are arena maps and hydro still in the map download? They're only played on community servers.
[QUOTE=Mort Stroodle;48230335]If the concern is file size, why are arena maps and hydro still in the map download? They're only played on community servers.[/QUOTE] Fuck You, Hydro may be the most least played stalematey but steamrolly shitfest but it's still the best map in the game
[QUOTE=Metaru;48227728]mind you, of all these maps only junction is a really bad map* *to me.[/QUOTE] Hoodoo and Dustbowl are terrible maps people don't play them cause theyre good people play them cause theyre easy. All you have to do to win or lose is spam the narrow chokepoints. Anyone can spam chokes. Its still a terrible map just like 2fort, but we should keep them in because there a good stomping ground for newbie players,
[QUOTE=poptart TF2;48230436]Voodoo and Dustbowl are terrible maps people don't play them cause theyrr good people play them cause theyre easy. All you have to do to win or lose is spam the narrow chokepoints. Anyone can spam chokes. Its still a terrible map just like 2fort, but we should keep them in because there a good stomping ground for newbie players,[/QUOTE] They aren't horrible maps. They both came out when the game was still young, and a meta hadn't been created around gameplay. Also, just because they aren't exactly balanced doesn't mean they can't be fun. Powerhaus is a stalemate if there ever was one, but I still enjoy playing it constantly because it's a breath of fresh air, and is basically if Hydro were an actual CP map instead of TC.
[QUOTE=Rajikaru;48230471]They aren't horrible maps. They both came out when the game was still young, and a meta hadn't been created around gameplay. Also, just because they aren't exactly balanced doesn't mean they can't be fun. Powerhaus is a stalemate if there ever was one, but I still enjoy playing it constantly because it's a breath of fresh air, and is basically if Hydro were an actual CP map instead of TC.[/QUOTE] Dustbowl wasnt even made for tf2 it was made for tfc where there was bunnyhopping and grenade jumping, everyone moved so fast you needed those chokes, but in tf2 where movement is slowed down the chokes are just obnoxious and limit your movement capabilities, you might say they are good but the basic rules of good map design doubt apply to them. If you find spamming chokes with minimal effort or skill fun that's fine, but many experienced players like myself prefer maps where there is actually room to fight the enemy who have to actually aim because the chokes aren't insanely narrow
[QUOTE=poptart TF2;48230509]Dustbowl wasnt even made for tf2 it was made for tfc where there was bunnyhopping and grenade jumping, everyone moved so fast you needed those chokes, but in tf2 where movement is slowed down the chokes are just obnoxious and limit your movement capabilities, you might say they are good but the basic rules of good map design doubt apply to them. If you find spamming chokes with minimal effort or skill fun that's fine, but many experienced players like myself prefer maps where there is actually room to fight the enemy who have to actually aim because the chokes aren't insanely narrow[/QUOTE] Finally, some logic out of your poptart brain
[QUOTE=omegasupreme1;48230407]Fuck You, Hydro may be the most least played stalematey but steamrolly shitfest but it's still the best map in the game[/QUOTE] Well if it's not on Valve servers, it is, in every practical way, a custom map. If file size is such a huge issue that we have to let popular maps die, then it's better to cut hydro from the game files, because it literally serves no purpose in the game files. If you want to play hydro, you're going to be playing it on a community server anyway. Leaving it around for sentimental reasons, at the expense of great maps like Borneo, is insane.
[QUOTE=Mort Stroodle;48230643]Well if it's not on Valve servers, it is, in every practical way, a custom map. File size is such a huge issue that we have to let popular maps die, then it's better to cut hydro from the game files, because it literally serves no purpose in the game files. If you want to play hydro, you're going to be playing it on a community server anyway. Leaving it around for sentimental reasons, at the expense of great maps like Borneo, is insane.[/QUOTE] You just don't understand do you? You can't just cut the best map in the game, no matter how unplayed it is
[QUOTE=omegasupreme1;48230663]You just don't understand do you? You can't just cut the best map in the game, no matter how unplayed it is[/QUOTE] If a " stalematey but steamrolly shitfest" can be the best map in the game maybe we should just get rid of all the maps.
[QUOTE=TectoImprov;48230881]If a " stalematey but steamrolly shitfest" can be the best map in the game maybe we should just get rid of all the maps.[/QUOTE] If you never played a real match on Hydro you'll never understand
[QUOTE=Steel & Iron;48229927]Would converting the Valve maps along with the community ones to the system that the Gun Mettle community maps are on cut down on size? Or is that a road we wouldn't want to go down?[/QUOTE] They're already doing that for every map they update. Badwater, Goldrush, Barnblitz, and I think a few others have already been converted. I don't see why they couldn't convert all of them eventually.
Valve could always use the currently unused DLC section for team fortress 2 on steam and have regular free community map packs if their worried about initial download size. Could also be useful for getting data on what ones are more downloaded, seeing whats popular. They could even put some existing maps into free dlc separate from the main download of the game, if their worried about the game getting too big to download for some people. I'm sure people would understand if they gave that explanation and that it remains free.
Item server notification? Is that new? Had a sound and everything.
[QUOTE=ComodoreBluth;48226753]So [URL="http://forums.tf2maps.net/showthread.php?t=24789&p=333616#post333616"]Fr0Z3n heard back from Valve[/URL] about Borneo, Snowplow and Suijin being official maps. Basically Valve isn't sure if they are going to remain official after the Gun Mettle Campaign ends and are monitoring the TF2 community for feedback on the maps. I do believe that if Valve does decide to not make some or all of the maps from the Gun Mettle update official there will be a lot of very unhappy people in the TF2 community.[/QUOTE] The backlash from removing Snowplow would be unreal [editline]17th July 2015[/editline] It would also be confusing to TF2 players because we're not used to having maps removed.
Removing maps seems like such a counterstrike thing to do. Arbitrary and pointless, just like friendly fire and plethora other things. No real benefit to it with lots of big drawbacks.
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