• Major Update Speculation XXVI: Much Ado About Nothing
    5,023 replies, posted
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[QUOTE=anon191a;47934729]Speaking of broken items, did we ever bother the potted plant enough to fix the Cuban bristle crisis flexes? Haven't heard anything about that item in a while...[/QUOTE] Void said it's not happening iirc
[QUOTE=dongalator;47934737]Void said it's not happening iirc[/QUOTE] Well why the fuck not
[QUOTE=Touno;47934596][IMG]http://i.gyazo.com/d56f7bccbcc07e44d672b1f1150f80c8.png[/IMG][/QUOTE] u hid the date
[QUOTE=dongalator;47934737]Void said it's not happening iirc[/QUOTE] which is sad really, although it makes me wonder why they don't want to have it fixed.
I'm not sure if it's just me but, on some items like the Unshaved bear and Dapper disguise, it doesn't animate whenever I taunt. Is this a bug or--?
[QUOTE=Inspecter;47934748]which is sad really, although it makes me wonder why they don't want to have it fixed.[/QUOTE] i really hope they fix the flexes on the intel they've been broken for years
[QUOTE=r_S;47934740]u hid the date[/QUOTE] oh you're right but wickedplayer posted first about the incoming update anyways
[QUOTE=Rageguy;47934767]i really hope they fix the flexes on the intel they've been broken for years[/QUOTE] What flexes on the intel? I haven't seen any.
[QUOTE=PawshMoiles;47934782]What flexes on the intel? I haven't seen any.[/QUOTE] you can't see it's mouth?? are you blind??
Maybe Spy vs Engineer will debut this Summer? I forget if testinglol ever gave us a specific date when it's supposed to be done.
[QUOTE=PawshMoiles;47934762]I'm not sure if it's just me but, on some items like the Unshaved bear and Dapper disguise, it doesn't animate whenever I taunt. Is this a bug or--?[/QUOTE] client side, all items with flexes dont work. but the cuban bristle crisis doesnt work for anyone, client side or not.
My guess is a summer crate with 10 to 18 cosmetic items What I want is an [B]appetizer[/B] summer crate with 10 to 18 cosmetic items, followed by a big update later this month What we're getting is [B]probably none of these things[/B]
[QUOTE=Rageguy;47934787]you can't see it's mouth?? are you blind??[/QUOTE] (I'm sure I sound like a complete idiot but bare with me.) I'm not sure the intel has a mouth. What are you referring to?
[QUOTE=PawshMoiles;47934806](I'm sure I sound like a complete idiot but bare with me.) I'm not sure the intel has a mouth. What are you referring to?[/QUOTE] I guess the open bit is the mouth....?
22.5MB? Awh man.
[url]http://www.teamfortress.com/?tab=updates[/url]
[QUOTE]An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Mann Co. Store summer sale is on! Updated dedicated server 'status' command to include sv_tags Enabled raw mouse input for Mac clients Added OWL 13 tournament medals Added TF2Connexion Season 15 tournament medals Fixed a client crash related to the HUD Updated the localization files Updated Mann Co. Store prices for foreign currencies to current USD equivalents Security/crash fixes (thanks to Nathaniel Theis for these reports) Fixed a remote code execution bug and a crash related to malformed custom spray files Added checks to the voice system that prevent loading codecs other than the files that ship with the game Updated the Maps Workshop Beta Workshop map names (e.g. workshop/cp_foo.ugc123456) can now be used in the map, changelevel, and nextlevel commands as well as the mapcycle config Allow fuzzy name matching in the map, changelevel, and nextlevel commands as well as the mapcycle config -- e.g. "changelevel dustbowl" Shorthand workshop map names of the form workshop/ (e.g. workshop/123456) will now auto-resolve to the full map name Running tf_workshop_map_sync is no longer necessary, maps will be fetched and updated on demand during level change tf_workshop_map_sync is no longer blocking, and can be used to precache maps in the background Workshop maps are no longer copied to tf/maps/workshop/ by default, instead using the single copy in the steamapps/workshop folder Fixed some cases of embedded resources in workshop maps, such as cubemaps, not being loaded properly Fixed an issue preventing game servers from properly receiving updates to workshop map files Fixed game servers using registered accounts via sv_setsteamaccount not being able to download workshop content Fixed syncing workshop maps prior to the first map load on a dedicated server Updated in-game workshop import tool Fixed not being able to select the class/other tags for cosmetic items Hide unused buttons when editing an existing workshop entry Fixed text getting truncated when editing items with long descriptions[/QUOTE]
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:(
[QUOTE]Updated dedicated server 'status' command to include sv_tags[/QUOTE] not bad
Small... but good. Mac players will be happy, and those looks like some good map workshop updates.
Wow Fucking nothing Guess that's it until December 31st EDIT: Please let me be wrong
hey look, shit no one cares about
This would have been a let down but I kept my hopes sufficiently low and now I'm just sort of empty inside
Woo! Mann Co Summer Sale! Maybe now I can buy a $12 cosmetic for $7 dollars instead of crafting it or trading for it dirt cheap!
[QUOTE=-=NARH=-;47934893]Wow Fucking nothing Guess that's it until December 31st[/QUOTE] [video=youtube;EbKDOXne2Uw]https://www.youtube.com/watch?v=EbKDOXne2Uw[/video]
Truly a great update worthy of the summer sale updates of the past! Excellent job Valve.
...LAME. Is there at least anything good that's on sale?
Update notes are on the blog... Literally nothing EDIT: Uh, wow.. Facepunch didn't update for 20 minutes
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