Major Update Speculation XXVI: Much Ado About Nothing
5,023 replies, posted
[QUOTE=wickedplayer494;47894506]Way to go VNN and co., you fucked over any chances of another MyM happening.
:suicide:[/QUOTE]
It was actually Void Skull dropping into MUS and leaving vague as fuck hints while implying there's a big Valve update coming soon, then turning around and having an incredibly thin skin about what happened thanks to him doing that.
[QUOTE=Cavalierguy;47894554]Yummy new thread.
Never found out, so ill ask again, i guess...
Anyone know when or why those billboards linking various updates together were removed from the maps?[/QUOTE]
I'm not sure anyone really knows what the bill board and the posters for red and blu were really about, its kind of weird how they were around for over a year, then just vanished just as they appeared.
Most of what people discovered ended up being a collection of red herrings, including an actual red herring with the scout picture. So we have no idea if it was just a joke by valve or something we couldn't figure out.
The few things of interest were the two brown folders at the bottom seem to be relevant to something, the fact they were all class updates, the engineer blueprints and the poopy Joe small card next to the medic.
I predict Spy vs Engi next week.
hm, I feel it wouldn't be wise to predict it so soon tbh
Every time I try to get excited for any tf2 update I get ptsd about bonus ducks.
So, I haven't been paying much attention because other video games, what exactly happened that makes it unlikely there'll be another MYM? What happened to the whole "there's an ARG on the MYM page" thing?
Dunno if it's just me but community updates don't feel like they represent the TF2 community at all.
Like, shouldn't the whole community know about them? Why can't the average community test and suggest the content of a so called community update before it releases?
Imo, community should mean no hiding, no hyping, just a collaboration between Valve and the community to make something cool that will get officially in the game. The way they're handled right now is as if people were supposed to get as hyped for them as official major updates and were supposed to expect weapons, maps, etc like a real update. Of course they would be let down (short film aside. This isn't about that)
I feel like players would appreciate community updates more if the people organizing them would be more open about them. Like, you see everyone complaining about the lack of transparency on Valve's side, and then at the first occasion you do the same fucking thing?
Maybe it's just me being a little salty that I was so busy with Uni that I couldn't even think of entering that Invasion contest, but it feels a bit weird to only have a handfew of people handling a "community" update.
[QUOTE=Segab;47895075]Dunno if it's just me but community updates don't feel like they represent the TF2 community at all.
Like, shouldn't the whole community know about them? Why can't the average community test and suggest the content of a so called community update before it releases?
Imo, community should mean no hiding, no hyping, just a collaboration between Valve and the community to make something cool that will get officially in the game. The way they're handled right now is as if people were supposed to get as hyped for them as official major updates and were supposed to expect weapons, maps, etc like a real update. Of course they would be let down (short film aside. This isn't about that)
I feel like players would appreciate community updates more if the people organizing them would be more open about them. Like, you see everyone complaining about the lack of transparency on Valve's side, and then at the first occasion you do the same fucking thing?
Maybe it's just me being a little salty that I was so busy with Uni that I couldn't even think of entering that Invasion contest, but it feels a bit weird to only have a handfew of people handling a "community" update.[/QUOTE]
Got stuck with verbal ndas for two separate updates, couldn't agree more.
[QUOTE=Segab;47895075]Dunno if it's just me but community updates don't feel like they represent the TF2 community at all.
Like, shouldn't the whole community know about them? Why can't the average community test and suggest the content of a so called community update before it releases?
Imo, community should mean no hiding, no hyping, just a collaboration between Valve and the community to make something cool that will get officially in the game. The way they're handled right now is as if people were supposed to get as hyped for them as official major updates and were supposed to expect weapons, maps, etc like a real update. Of course they would be let down (short film aside. This isn't about that)
I feel like players would appreciate community updates more if the people organizing them would be more open about them. Like, you see everyone complaining about the lack of transparency on Valve's side, and then at the first occasion you do the same fucking thing?
Maybe it's just me being a little salty that I was so busy with Uni that I couldn't even think of entering that Invasion contest, but it feels a bit weird to only have a handfew of people handling a "community" update.[/QUOTE]
Let's be honest, if there were open doors for weapons, maps and cosmetics the community updates would be a mess.
That said, It is honestly silly there isn't more broader support for community updates to the full community. At the very least offer hat naming/describing contests, make places for open suggestions and such for the people in charge.
That said, valve has to give certain people the ability to run an update with veto power otherwise it becomes a mess.
[QUOTE=Segab;47895075]
I feel like players would appreciate community updates more if the people organizing them would be more open about them. Like, you see everyone complaining about the lack of transparency on Valve's side, and then at the first occasion you do the same fucking thing?
[/QUOTE]
Robotic Boogaloo, as much as everyone bemoaned the only-cosmetics update, was atleast good with that. It started as just a community effort, that turned into a major(if unfulfilling for most) update. And it was fairly transparent most of the way through.
I mean, it's understandable if say, Valve has you sign a NDA or something if you're working with them for an update, but if an update is 90% done by the community...eh.
[QUOTE=Jetamo;47895126]Robotic Boogaloo, as much as everyone bemoaned the only-cosmetics update, was atleast good with that. It started as just a community effort, that turned into a major(if unfulfilling for most) update. And it was fairly transparent most of the way through.
I mean, it's understandable if say, Valve has you sign a NDA or something if you're working with them for an update, but if an update is 90% done by the community...eh.[/QUOTE]
Valve is probably worried about not being able to deliver on "promises", real or imagined.
Basically the problem is if people are allowed to show their work before it's fully accepted, and then it has to be changed or scaled back for some reason, there's going to be SOMEONE who complains about it. Remember what happened with Snowplow - it was completely community made, but it got hyped like crazy, and when it never managed to come together in an acceptable manner and got canned, people got upset about it.
Hence why community updates are such minor things with so little fanfare.
[QUOTE=Segab;47895075]Dunno if it's just me but community updates don't feel like they represent the TF2 community at all.
Like, shouldn't the whole community know about them? Why can't the average community test and suggest the content of a so called community update before it releases?
Imo, community should mean no hiding, no hyping, just a collaboration between Valve and the community to make something cool that will get officially in the game. The way they're handled right now is as if people were supposed to get as hyped for them as official major updates and were supposed to expect weapons, maps, etc like a real update. Of course they would be let down (short film aside. This isn't about that)
I feel like players would appreciate community updates more if the people organizing them would be more open about them. Like, you see everyone complaining about the lack of transparency on Valve's side, and then at the first occasion you do the same fucking thing?
Maybe it's just me being a little salty that I was so busy with Uni that I couldn't even think of entering that Invasion contest, but it feels a bit weird to only have a handfew of people handling a "community" update.[/QUOTE]
I definitely agree, but as the scale of the project gets bigger it would be a lot harder to handle. Look at TF2C, what it was originally to what it is now, it had too many cooks in the kitchen per say and they had to limit who could affect things. Granted its a lot bigger than a community update but it shows my point. In the end you're gonna have to have a few people who make the big decisions and pull everything together into a unifying update.
why would you ever tease the tf2 community
it's like pretending to throw a ball for a dog and the dog looks for the ball and can't find it, and then the dog goes to you and you don't have a ball and the dog is left wondering if there was anything of value at all
[QUOTE=Trekintosh;47894728]It was actually Void Skull dropping into MUS and leaving vague as fuck hints while implying there's a big Valve update coming soon, then turning around and having an incredibly thin skin about what happened thanks to him doing that.[/QUOTE]
To be fair, he never intimated any such thing.
Hey, I have some insider info. Here it is:
holy shit dude spoiler that
Never wouldve guessed a plot twist like that, I guess we get a new invasion update yesterday!
[QUOTE=wickedplayer494;47895565]Hey, I have some insider info. Here it is:[/QUOTE]
More like
"Hey guys, I have some insider info about what we should get hyped about. Here it is:
[sp2] [/sp2]
We're finally getting a 10th Class - The Conductor, skilled in electric Hype Train combat. Also in leading orchestras.
insider info
-[sp2]there's a skeleton insider everyone of us[/sp2]
we should bombard the tf team with requests for valve servers to host the more popular maps in the workshop so people can get right in and play em. have a few "Weekly Most Popular Maps" and some "Top Rated Maps of all time" servers or something. obviously exclude stuff like trade maps or gimmck maps and keep it limited to the regular gamemodes. they are after feedback, after all.
edit: hell, they could use some of the beta map servers for it, either re purpose some of them now or when they get fully released
[QUOTE=Segab;47895075]Dunno if it's just me but community updates don't feel like they represent the TF2 community at all.
Like, shouldn't the whole community know about them? Why can't the average community test and suggest the content of a so called community update before it releases?
Imo, community should mean no hiding, no hyping, just a collaboration between Valve and the community to make something cool that will get officially in the game. The way they're handled right now is as if people were supposed to get as hyped for them as official major updates and were supposed to expect weapons, maps, etc like a real update. Of course they would be let down (short film aside. This isn't about that)
I feel like players would appreciate community updates more if the people organizing them would be more open about them. Like, you see everyone complaining about the lack of transparency on Valve's side, and then at the first occasion you do the same fucking thing?
Maybe it's just me being a little salty that I was so busy with Uni that I couldn't even think of entering that Invasion contest, but it feels a bit weird to only have a handfew of people handling a "community" update.[/QUOTE]
We started Invasion as an open community project, when we tried to get people into the project to build the foundations, some joined they were given tasks and they could give input and ideas too, but most left and on top of that leaked early wip versions of some core content.
That was pretty disheartening to say the least on top of that when Void hyped for the first time about it, the same people who left/leaked, down rated the posts about that, was it too early to hype? of course but the same people being contributors who left/leaked bashing the project... no words for it.
Making huge amounts of cosmetic items or weapons is not a problem for the community, the workshop has loads of it and the contributors are able to produce great quality in very little time, but when we ask people if they want to get involved into bigger projects like community updates, its different, there's a risk, that is you might spend months on end creating content, starting from nothing and hoping Valve and the community will be interested in it, only a few people will genuinely take the risk and/or can afford to.
Starting a project from nothing is not ideal either, you want to have something so people have a general idea of where you want to go, otherwise if you try to start from nothing, people will disagree on what the content should be, what it should look like etc
There's also a bit of string pulling in the community, people who want to build their portfolio, people who want to give a hand to a friend and this get in the way of big scale projects real bad, real quick.
Some people who will not get into a project to build the foundations will sure as hell be around for once its built and nearly finished, then there sure want to get their hands on it, that's easy and there is no risk.
So this is partly why some projects may go private at some point, aside from wanting to keep the surprise and just focus really.
Ultimately I find its a lot easier to get things done with smaller teams for these community projects, its easier to work with people you have previously worked with, then again I bet someone can prove me wrong and do otherwise and I am all for it, so go for it if you have the guts and stick with it, working open or privately both have its up and downs.
[QUOTE=PSI Guy;47895868]insider info
-[sp2]there's a skeleton insider everyone of us[/sp2]
[B]we should bombard the tf team with requests for valve servers to host the more popular maps in the workshop so people can get right in and play em[/B]. have a few "Weekly Most Popular Maps" and some "Top Rated Maps of all time" servers or something. obviously exclude stuff like trade maps or gimmck maps and keep it limited to the regular gamemodes. they are after feedback, after all.
edit: hell, they could use some of the beta map servers for it, either re purpose some of them now or when they get fully released[/QUOTE]
NOOOOOOOOOOOOOOOOOOOO
Please no. That'd kill off community servers quicker than quickplay being set to default to Valve servers.
[QUOTE=wickedplayer494;47895893]NOOOOOOOOOOOOOOOOOOOO
Please no. That'd kill off community servers quicker than quickplay being set to default to Valve servers.[/QUOTE]
Just add a workshop maps to be a quickplay option and have it search for community servers. I doubt they'd want to add any new official servers anyways.
[QUOTE=Snowshoe;47894262]Does anyone know what the map is on the hat wall or is it completely new?[/QUOTE]
It's so small I'm not sure how anyone can tell what map it is honestly.
[QUOTE=Snowshoe;47894262]Does anyone know what the map is on the hat wall or is it completely new?[/QUOTE]
tc_hydro2
I've been out for a week
So, somehow, the number of things to be excited for managed to decrease?
[QUOTE=wickedplayer494;47895893]NOOOOOOOOOOOOOOOOOOOO
Please no. That'd kill off community servers quicker than quickplay being set to default to Valve servers.[/QUOTE]
It should be put popular workshop maps on quickplay, not on Valve servers.
It's kind of hard to get excited for community update pages full of hat and weapon replacements if sv_pure is still going strong. It's even harder if the stuff presented is literally just workshop entries with nothing really game changing. And it's a lot more painful when all these hints you get are vague enough that you can't tell if it's an official game update or just another website. This has happened before which is the sad thing.
Honestly I don't really care about the workshop anymore. Hats aren't gameplay related. Taunts aren't gameplay related. Maps are nice but if no server is running them or is populated then they're not really playable, and quickplay steals players from community servers anyways.
People are starving for a reason to boot up the game and play. New cosmetics don't really entice that many existing players, it's gameplay stuff that gets them to launch or reinstall the game.
Is there any substantial evidence that Spy vs. Engie even exists?
For all we know it could just have been a scrapped idea left in the file names.
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