Wrong direction
[IMG]http://i.imgur.com/ozcnRHP.jpg[/IMG]
stop?
Yes stop. Just because there's nothing to talk about doesn't mean you can shit up the thread.
Those comics are irrelevant because [B]this[/B] is the real representation of the wait:
[IMG]http://puu.sh/hKM9K/f2fedabb24.png[/IMG]
When was the last update that added anything of substance? (January?) not just badges and minor bug fixes because my only guess is that all the teams time is on a major update ( Rainbow.png ) ... Or dota and csgo kidnapped them
[QUOTE=Stric_Matic;47954868]This division in what TF2 should be and with what sort of mindset it should be played isn't just about people that like the competitive side of TF2 in the strict sense of the term, it also concerns plenty of us that mostly play pubs, but have years of experience in the game and find being forced to play on silent, anonymous teams mostly made up of kids and people fairly new/not very competent at the game ([B]people that should be matched into different servers of a different skill/experience bracket[/B]) to just be an extremely bland, generic and frustratingly random experience where a few guys per team decide the outcome of games and plenty of newbies get frustrated by what they perceive as ''pubstompers'' invading their little entry-level havens.
I'll chime in yet again with my grievances regarding the current state of pubbing - say what you will, but I insist that Valve's rotation servers becoming the dominant, default way of pubbing at the expense of community [I]rotation[/I] pubs of old (who've slowly lost their regulars over the years and have harly gotten any new ones thanks to QP in general and especially the default settings change about 1.5 years ago) have left me and many other more experienced players that primarly play pubs with an unsatisfying option of soulless, generic, non-admined Valve servers with next to no sense of community and wildly varying differences in skill/experience level and mentality.
This isn't just about a purely hardcore, dedicated competitive mode with a strict set of rules - if they're insisting on turning a blind eye to community servers (primarly rotation ones, which are in direct competition with Valve servers) and effectively forcing even long-term pubbers to play on Valve servers, they really ought to come up with a few basic tier/skill brackets for their servers.
The system as it is now just randomly dumps random players with thousands of hours and years of experience into random, generic servers with a sea of random beginners, kids and very casual/sunday TF2-ers, and it mixes people that enjoy playing TF2 normally, objectives and a little bif of effort and all that ([I]while[/I] having fun, I feel like the definiton of 'tryhard''s become ridiculously perverted among portions of the community) with people that deliberately fool around and try to enforce friendly parties and tired, repetitive memes on a server with a playerbase of mixed dispositions (a great many folks, including newbies, don't take them as 'jokes and random tomfoolery' servers).
I'm not being elitistic, I'm far from being good, just experienced enough to feel and claim that things used to be much better as far as pubs with a map rotation and a decent level of skill/experience/basic teamwork go. As recently as a couple of years ago.
I don't mind all the free-to-players, kids and people that find current Valve servers a reliable and good enough option enjoying themselves, I just feel that Valve should finally recognize that certain categories of players simply don't mix well as far as balanced games and mutual enjoyment goes, and that the game should either give more love to community servers (especially rotation ones) or at least [I]finally[/I] come up with a basic system of matching very different sets of players into different tiers/brackets of Valve servers.
This isn't elitistic segregation, just recognizing the fact that if you put 10 kids and/or relative beginners, 4 people fooling around or using silly, ineffective loadouts, 6 average pubbers that scream ''tryhard' or 'pubstomper' at anyone that's noticeably better or has a friend by their side, and 4 skilled players thrashing most of the server and almost single-handedly deciding games just with pure skill and some basic pocket+healer teamwork in the same game, there will be issues and friction. Wouldn't it be better to finally come up with a system of making sure newbies aren't continuously matched against dominant players way out of their league, or players with 2000+ hours regularly finding themselves in games where most of their team is so green or young that they're getting almost zero support and pretty much have to lone-wolf games with classes that can carry a team the best?[/QUOTE]
Well articulated, but there are those of us that take pleasure in the wild disparity between player skill. It adds an element of unpredictability that matchmade games lack.
[QUOTE=Lord Exor;47958339]Well articulated, but there are those of us that take pleasure in the wild disparity between player skill. It adds an element of unpredictability that matchmade games lack.[/QUOTE]
I don't know about you but I hate when I get a team of veterans vs a team of completely new players and we destroy them and everyone quits because it's boring for both sides.
Regarding all of the performance complaints: I definitely do agree that TF2 needs to be given an OS X Snow Leopard-like treatment where it's literally all just bug fixes and enhancements in terms of usability and performance. Right now, TF2 runs like a pig. Even when compared to CS:GO and Dota 2, both of which use newer and somewhat more GPU-demanding versions of Source, TF2 still objectively performs worse.
Valve should really try fading deliberate use of DX8 as older GPUs and CPUs have been fading for a long time now. You definitely don't see pros use DX8 in CS:GO and Dota 2, that's for sure.
[QUOTE=wickedplayer494;47958614] You definitely don't see pros use DX8 in CS:GO and Dota 2, that's for sure.[/QUOTE]
CS:GO and DOTA2 can't even run under DX8.
just port to source 2 and use vulkan, everyone's happy
I can't really say for certain but, wouldnt a lot of tf2 shit break if it was put on source 2?
Shit like Air Straifing I mean. Unless Source 2 also has that.
[QUOTE=wickedplayer494;47958614]Regarding all of the performance complaints: I definitely do agree that TF2 needs to be given an OS X Snow Leopard-like treatment where it's literally all just bug fixes and enhancements in terms of usability and performance. Right now, TF2 runs like a pig. Even when compared to CS:GO and Dota 2, both of which use newer and somewhat more GPU-demanding versions of Source, TF2 still objectively performs worse.
Valve should really try fading deliberate use of DX8 as older GPUs and CPUs have been fading for a long time now. You definitely don't see pros use DX8 in CS:GO and Dota 2, that's for sure.[/QUOTE]
I've said it before a while ago but bugfixes and improvement updates are my favourites.
New weapons? Sure, that's cool, I like that. More hats? Whatever.
A long list of performance updates, map fixes, or item improvements? THAT shit gets me happy. Anything that'll result in TF2 being a more enjoyable experience, yes please.
[URL="https://wiki.teamfortress.com/wiki/July_10,_2013_Patch"]The July 10, 2013 patch[/URL] is one of my most favourite updates. For some reason seeing a huge list of bugfixes and improvements is much more pleasing to me than simple content additions.
This goes for any game, too. Not just TF2.
wrong thread sry
[QUOTE=austin0331;47959424]
[URL="https://wiki.teamfortress.com/wiki/July_10,_2013_Patch"]The July 10, 2013 patch[/URL][/QUOTE]
Ah yes, the patch that ruined the Cow Mangler and buffed the Wrangler, both for no reason.
But yes I would like more bug fixes and shit
[QUOTE=kariko;47958529]I don't know about you but I hate when I get a team of veterans vs a team of completely new players and we destroy them and everyone quits because it's boring for both sides.[/QUOTE]
What's even worse is when there's an odd number of competent players, so when an autobalance occurs whoever has that one extra competent player wins 95% of the time.
I liked the update that made alt+tab smooth as butter.
[video=youtube;9yd1YpPZ0XM]https://www.youtube.com/watch?v=9yd1YpPZ0XM[/video]
This video gets me
It should be called lag compensation, not hit detection...
[QUOTE=Oizen;47959163]I can't really say for certain but, wouldnt a lot of tf2 shit break if it was put on source 2?
Shit like Air Straifing I mean. Unless Source 2 also has that.[/QUOTE]
Yeah I have a feeling they would have a bit of work to do, since I think they'd have to actually code that stuff in if they decided they want to keep it.
[QUOTE=UberMunchkin;47963733]More like shit detection[/QUOTE]
No it should be titled
[I]"Demoman gets annoyed at Huntsman hitboxes, getting shot behind cover, melee range, the lack of melee range, and then proceeds to get reversed facestabbed"[/I]
[QUOTE=omegasupreme1;47963763]No it should be titled
[I]"Demoman gets annoyed at Huntsman hitboxes, getting shot behind cover, melee range, the lack of melee range, and then proceeds to get reversed facestabbed"[/I][/QUOTE]
I think he meant actual hit detection in-game, not the video.
Isn't there something that can be done to prevent this circlejerk from happening? Or is discussion about future updates that important to everybody's life that when we spend a long time without any good info to speculate on, everybody just starts posting like they're drunk at 4 am? Like, god damn, I'd rather not see the topic alive until an update hits than having to see all these stupid meme posts.
[QUOTE=Rajikaru;47964893]Isn't there something that can be done to prevent this circlejerk from happening?[/QUOTE]
An update to happen.
[QUOTE=Oizen;47964990]An update to happen.[/QUOTE]
Okay, let me rephrase:
Is there something that actually can realistically be done by people that aren't Valve?
Yes, the community has been doing it for quite a while. We still have Tf2c for example.
[QUOTE=Metaru;47965977]Yes, the community has been doing it for quite a while. We still have Tf2c for example.[/QUOTE]
That 4 team mode blew me away, what the fuck is the tf2 team even doing.
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