• Major Update Speculation XXVI: Much Ado About Nothing
    5,023 replies, posted
[QUOTE=spectator1;47966053]That 4 team mode blew me away, what the fuck is the tf2 team even doing.[/QUOTE] 4 team mode in TF2C also shows all of the problems from 4 teams. Can be really stalematey/steamrolly.
[QUOTE=Dr. Doughnut;47966064]4 team mode in TF2C also shows all of the problems from 4 teams. Can be really stalematey/steamrolly.[/QUOTE] Only if applied to CTF and CP mode though, in TFC the other two teams were only used for special gamemodes, like hunted or murderball.
[QUOTE=wickedplayer494;47958614]Regarding all of the performance complaints: I definitely do agree that TF2 needs to be given an OS X Snow Leopard-like treatment where it's literally all just bug fixes and enhancements in terms of usability and performance. Right now, TF2 runs like a pig. Even when compared to CS:GO and Dota 2, both of which use newer and somewhat more GPU-demanding versions of Source, TF2 still objectively performs worse. Valve should really try fading deliberate use of DX8 as older GPUs and CPUs have been fading for a long time now. You definitely don't see pros use DX8 in CS:GO and Dota 2, that's for sure.[/QUOTE] I expect Valve is holding out till Source2 for TF2. I understand that DX8 is no longer supported when playing Source2, which is probably a change based on hardware surveys. Pretty much, I would imagine that Source2 will be best run on SteamOS or similar Linux distros. They did previously mention (years ago), that they managed to get one of their games running better with OpenGL than with Microsoft's DirectX.
Then again, the problem with Source2 is the possible fuck up of the air strafing mechanics, as stated multiple times already...
[QUOTE=PijamaFisH;47967140]Then again, the problem with Source2 is the possible fuck up of the air strafing mechanics, as stated multiple times already...[/QUOTE] I've literally never heard anyone say this.
[QUOTE=PijamaFisH;47967140]Then again, the problem with Source2 is the possible fuck up of the air strafing mechanics, as stated multiple times already...[/QUOTE] Well, you get some, you lose some. And it's not like valve can't program it back if it's so important.
[QUOTE=PijamaFisH;47967140]Then again, the problem with Source2 is the possible fuck up of the air strafing mechanics, as stated multiple times already...[/QUOTE] Valve can always change it, as they changed how mobility worked in CS:GO due to community complaints.
[QUOTE=omegasupreme1;47958145]Those comics are irrelevant because [B]this[/B] is the real representation of the wait: [IMG]http://puu.sh/hKM9K/f2fedabb24.png[/IMG][/QUOTE] [IMG]http://i.imgur.com/CLGXWbH.png[/IMG]
[QUOTE=Brokkhouse;47969173][IMG]http://i.imgur.com/CLGXWbH.png[/IMG][/QUOTE] Nothing can truly compare to The Highlander Heavy. It is Satan incarnate. It has scarred us all in previously unimaginable ways. We all like to poke fun at DOTA for killing TF2, and the EOTL Bonus Ducks, but this is truly the worst thing Valve has ever done. Imagine checking the TF2 blog every day, hoping for something new, and you see this face staring back at you. At first you think the picture is pretty cool, the face is weird but whatever. You return on the second day, see nothing nothing new, and look at the picture again, "eh, nothing new" you think. On the seventh day, you return again and see nothing new, but you begin to feel uncomfortable and quickly close your browser. You give it no thought and ignore your feelings. On the eighth day, you freeze with uncontrollable fear. Your eyes wander around the room, and you see a figure in the corner of your eye. Later that night you have a terrible nightmare. In the morning you awake unable to move. You panic, but cannot move your body, only your eyes. You see your computer powered on, you thought you turned off last night. Your eyes slowly look up at the monitor, and you see it. It. It looks at you. Stares at you with its eyes. That face. You can do nothing but stare It lasts for hours You eventually doze off. When you awake it is gone, your computer is off. Was it a dream? You decide not to check the TF2 blog today, and decide to play another game. You open steam and select your game, but suddenly, your mouse stops working, then your keyboard. You hear a noise behind you. You turn around. It is there. This continued on for two months. Agonizing months. But when you check the blog on November 3, almost two months after the start, you see [URL="http://www.teamfortress.com/post.php?id=4608"]this[/URL]. It is gone It is over It is the worse thing Valve has ever done. It wasn't the longest time without a blog post. It wasn't the longest update drought. It didn't even affect the game itself. But it forced 63 days of torment upon us. They burned that face into our minds, many did not survive. Perhaps this is why we continue to play after all these years, because despite the bonus ducks, the half-years of nothingness, and the constant Heavy nerfs to piss off Exor, nothing will be as bad as those 63 days. 63. [B]63 FUCKING DAYS OF THAT FUCKING FACE[/B] [IMG]http://puu.sh/hKM9K/f2fedabb24.png[/IMG]
[IMG]http://media.steampowered.com/steam/news/12146/smissmaspyro.jpg[/IMG]
[QUOTE=Hollocaust;47969851][IMG]http://media.steampowered.com/steam/news/12146/smissmaspyro.jpg[/IMG][/QUOTE] Pyro provides a blank face, benign, incapable of provocation. Highlander Heavy is Satan incarnate, hate given a form, a being that lives only to torture you. Besides, that Pyro didn't last nearly as long. If you think that Pyro is worse then you have never experienced The Highlander Heavy.
Some steam summer sale update huh guys, look at all this new content :v:
Is it sad that I miss the Pyro image update? I mean, at least we got a picture of Pyro and some cosmetics, more than we have had in six months.
[QUOTE=HL_Tentacle;47972477]Is it sad that I miss the Pyro image update? I mean, at least we got a picture of Pyro and some cosmetics, more than we have had in six months.[/QUOTE] Don't worry, I'm sure they'll reuse it a third time this Smissmas [I]if[/I] we get a Smissmas that is
[IMG]http://www.teamfortress.com/images/posts/one-of-a-kind-hats_small.jpg[/IMG]
-snorp-
Guys, there's no summer update. I think this is the beginning of the death knell.
[QUOTE=Trekintosh;47978767]Guys, there's no summer update. I think this is the beginning of the death knell.[/QUOTE] [img]http://media.steampowered.com/steam/news/9955/theend.png[/img]
[QUOTE=Trekintosh;47978767]Guys, there's no summer update. I think this is the beginning of the death knell.[/QUOTE] Because summer only exists in June, right.
summer hasn't even acctualy started
I figured summer update would be between june 20-july 10, so there is plenty of time.
[QUOTE=Snowshoe;47976758][IMG]http://www.teamfortress.com/images/posts/one-of-a-kind-hats_small.jpg[/IMG][/QUOTE] [IMG]http://puu.sh/ir2Jc/3e18d75f04.png[/IMG]
So I'll put my bet on either this week or next week, most likely next week because this week they already destroyed their servers with dota and the summer sale.
it's silly to expect it this week considering pretty much every year it has landed around the 23rd, which is next wednesday the only exception is boogaloo which was in may and nothing but hats
So I was thinking, what was everyone's favorite ARG? Not just TF2, but across all of Steam. Mine would probably be the Potato Sack one, based on Portal.
Portal 2's ARG was incredible.
I don't have that much experience with ARGs, and it wasn't really Steam- or Valve-related, but the [B]Something in the Sea ARG[/B] leading up to Bioshock 2's release was amazingly well done and complex for me, and I think anything Valve has done pales in comparison. Basically, it was this 6-months long, gradually revealing story about a character searching for his missing daughter that was kidnapped from the surface and taken to the underwater city of Rapture to be turned into a Little Sister. It was like a detective investigation story, where the character's search and his progression was revealed piecemeal on an interactive website via newspaper clippings, mail correspondence, messages on an answering machine, phone calls, photos with marked clues on them, maps etc. There were also several complex puzzles to be solved by fans that revealed further information. On several occasions, the 2K games company would actually leave minor clues on certain real-world geographic locations (mostly American and European coastal cities) and promotional goodies for Bioshock fans in the area that took the time to show up in a predetermined spot. It was just amazingly well done and intriguing for a Bioshock fan like me, it really felt like you were involved in a good sci-fi thriller, slowly helping/observing the main character put together all the pieces of the puzzle, and it kept going for almost 180 days with daily clues/website additions right up to the game's release. The main protagonist of the ARG also ended up as a minor character in the actual game. Here's a day-by-day archive of the whole thing, hope all the links still work. Might not be as enticing if you aren't a Bioshock fan with background knowledge of events from the first game. [URL="http://www.rapturearchives.org/php/sits.php"]http://www.rapturearchives.org/php/sits.php[/URL]
My favorite ARG was Perplex City. A collectible card...thing, which had unique puzzles on each card. There were 256 of them. There was also a thing buried somewhere in the world, with a 200,000$ prize for whoever found it. The way to find it was hidden on websites and blogs with fake personalities from another world/city called "Perplex City", and on the cards themselves. Perplex City was going to have a second season, but they decided to stop that, the people behind PXC left the company and the company focused on fucking Moshi Monsters. RIP.
[QUOTE=Stric_Matic;47981810]I don't have that much experience with ARGs, and it wasn't really Steam- or Valve-related, but the [B]Something in the Sea ARG[/B] leading up to Bioshock 2's release was amazingly well done and complex for me, and I think anything Valve has done pales in comparison. Basically, it was this 6-months long, gradually revealing story about a character searching for his missing daughter that was kidnapped from the surface and taken to the underwater city of Rapture to be turned into a Little Sister. It was like a detective investigation story, where the character's search and his progression was revealed piecemeal on an interactive website via newspaper clippings, mail correspondence, messages on an answering machine, phone calls, photos with marked clues on them, maps etc. There were also several complex puzzles to be solved by fans that revealed further information. On several occasions, the 2K games company would actually leave minor clues on certain real-world geographic locations (mostly American and European coastal cities) and promotional goodies for Bioshock fans in the area that took the time to show up in a predetermined spot. It was just amazingly well done and intriguing for a Bioshock fan like me, it really felt like you were involved in a good sci-fi thriller, slowly helping/observing the main character put together all the pieces of the puzzle, and it kept going for almost 180 days with daily clues/website additions right up to the game's release. The main protagonist of the ARG also ended up as a minor character in the actual game. Here's a day-by-day archive of the whole thing, hope all the links still work. Might not be as enticing if you aren't a Bioshock fan with background knowledge of events from the first game. [URL="http://www.rapturearchives.org/php/sits.php"]http://www.rapturearchives.org/php/sits.php[/URL][/QUOTE] I loved the ARG, I remember getting an actual Speedy Brothers telegram delivered by a bike messenger and a vinyl 45 rpm record courtesy of Rapture's eponymous record label. Also days of breaking out the the transparency sheets on my computer screen and listening to the background radio static of Mark Meltzer's room.
What is this [url]http://steamcommunity.com/sharedfiles/filedetails/?id=458439902&searchtext=[/url] Community map in the cosmetics workshop, "uploaded at Valve's Request"
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