• Major Update Speculation XXVI: Much Ado About Nothing
    5,023 replies, posted
It would be nice to have a series of blog posts, like in 2013, which would describe the new content and how it was created. On the other hand, it would be bad if the blog posts arrived at time while the update itself got, for some reason, delayed or cancelled. Something like: "...so now I, your humble blog post writer, am going to press that big and sweet "Update!" button, and the new content, the life-improving and brain-delighting substance, will flow into your starving computing machines. And you, being overjoyed, will say "Thank you, dear Valve! We were about to die from..." Wha... What?! What do you mean by "our boss didn't see the storage device marked "Content that will save TF2" and sat onto it?! I mean, it wasn't the first time and it isn't the last, but could he have done it [I]not[/I] when I am about to feed a whole swarm of starving fans?! Now I have to give the community that anus-shaped stump of an update and, in order not to be torn apart, write something really witty, probably like "And dear fans, do you remember our glorious boss? Yes, you can see that this great person also left a noticeable imprint on our collective work." And... Ah, yes! I'll simply write: All of the new content is in butt... I mean, in beta!"
So, blog post tonight? Would make sense if it's a three day update releasing on Thursday and then Friday can be for bug fixes.
[QUOTE=Freeze;48033213]So, blog post tonight? Would make sense if it's a three day update releasing on Thursday and then Friday can be for bug fixes.[/QUOTE] Who says we will HAVE a update this week? If we do it will just be 'Updated the map workshop beta' as nothing else matters anymore
[video=youtube;wj7bXE4ucow]https://www.youtube.com/watch?v=wj7bXE4ucow[/video] tfw thread want update
[QUOTE=Freeze;48033213]So, blog post tonight? Would make sense if it's a three day update releasing on Thursday and then Friday can be for bug fixes.[/QUOTE] As much chance as last week or the other
[QUOTE=Rageguy;48033305][video=youtube;wj7bXE4ucow]https://www.youtube.com/watch?v=wj7bXE4ucow[/video] tfw thread want update[/QUOTE] [video=youtube;7d1R5UJDdno]https://www.youtube.com/watch?v=7d1R5UJDdno[/video] when a TF2 update tries to help but kills the game instead (with MUS reaction)
[video]https://youtube.com/watch?v=XvuM3DjvYf0[/video] Mus reacts to the tf2 team .mp4
I think half the problem is that valve keeps giving promises and not fulfilling them. Like if they would actually just announce they're gonna slow down on updates I would be ok with it because they're actually admitting it and not just giving promises and never fulfilling them
There won't be a major update before July, I guarantee it.
If Engie vs. Spy comes out, it needs to have a lot of Spy and Engie-based balances in it. Like, make it so that the Spycicle negates all Fire damage for the period that it's activated, but make it so that the Spy still takes Afterburn damage and lights on fire, so that Dr. Spycicles can't escape from their inevitable doom.
[QUOTE=Brobattington;48034074]If Engie vs. Spy comes out, it needs to have a lot of Spy and Engie-based balances in it.[/QUOTE] I know that i'm repeating myself. but i feel like spy and engie won't be getting balances only. Maybe the whole classes, i mean they re-balanced demoman a lot in the smissmas update. So its possible that all the classes will follow suit.
[QUOTE=UberMunchkin;48034147]I think the most interesting bit of information recently is that Nathan Vetterlein is back to making a video after a year hiatus. [t]https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/20999_834798243279573_8794030634689375005_n.jpg?oh=25881e4424450e42baf914036f898c8b&oe=5634E58C[/t][/QUOTE] He's still far from the 100k figure, sadly. So it's not that kind of video. =C
[QUOTE=hawk18727;48034232]He's still far from the 100k figure, sadly. So it's not that kind of video. =C[/QUOTE] I actually like nathan for his other stuff, not just scout shit.
[QUOTE=Brobattington;48034074]If Engie vs. Spy comes out, it needs to have a lot of Spy and Engie-based balances in it. Like, make it so that the Spycicle negates all Fire damage for the period that it's activated, but make it so that the Spy still takes Afterburn damage and lights on fire, so that Dr. Spycicles can't escape from their inevitable doom.[/QUOTE] But the Spycicle is balanced ;_;
[t]http://puu.sh/iA3v2/eba9505334.jpg[/t] [editline]23rd June 2015[/editline] the shia told me to
[QUOTE=Annoyed Grunt;48034898]But the Spycicle is balanced ;_;[/QUOTE] Some pyros don't like the idea of a spy not always being a garunteed easy kill, they don't like having to rub 2 brain cells together to kill a spy
You lose your knife if you get caught by fire and you leave ice bodies laying around reveling that you are close by. I say the downsides balance out being immune to fire for a few seconds.
[QUOTE=poptart TF2;48035307]Some pyros don't like the idea of a spy not always being a garunteed easy kill, they don't like having to rub 2 brain cells together to kill a spy[/QUOTE] Ok srsly I warned you before but this is getting out of hand... If you don't stop guzzling poptarts you will be brain dead within a week
[QUOTE=Fluury;48032839]Snatching it from dankkit : [t]http://i.imgur.com/Xbm9v0i.png[/t] [url]http://de.reddit.com/r/tf2/comments/3as1e0/duration_of_days_between_major_tf2_updates/[/url] Going by this, we can expect an Update this or next week. Otherwise they'll be breaking records. And please don't go "they will they hate us !! xxxddd"[/QUOTE] they will they hate us !!
[QUOTE=MissingGlitch;48035356]You lose your knife if you get caught by fire and you leave ice bodies laying around reveling that you are close by. I say the downsides balance out being immune to fire for a few seconds.[/QUOTE]Its still a badly designed weapon. Pyro is supposed to be the ultimate spy counter, why give spy a weapon that counters his hard counter?
[QUOTE=Brobattington;48034074]If Engie vs. Spy comes out, it needs to have a lot of Spy and Engie-based balances in it. Like, make it so that the Spycicle negates all Fire damage for the period that it's activated, but make it so that the Spy still takes Afterburn damage and lights on fire, so that Dr. Spycicles can't escape from their inevitable doom.[/QUOTE] Spycicle isn't the problem (honestly, it's worse in almost every situation than other knives except for big earner (which is pretty useless) and makes the Pyro's job easier if they know what to do), it's that the Dead Ringer is inherently bad gameplay design. Dead Ringer should be retooled so that it's actually believable (i.e. only activating at low health), but to compensate for the lower utility induced by this, it should provide some additional perks during cloaking in regards to debuffs.
I keep hearing the argument that a good pyro knows what to do and can easily outplay spycicle spies. I was playing pyro a little over an hour ago, and it really felt broken. They can just cloak, melt the icicle and just get out. I don't get how it's balanced.
Today marks 4 years since the uber update. [url]http://www.teamfortress.com/uberupdate/day_01.html[/url]
[QUOTE=Cufflux;48036034]I keep hearing the argument that a good pyro knows what to do and can easily outplay spycicle spies. I was playing pyro a little over an hour ago, and it really felt broken. They can just cloak, melt the icicle and just get out. I don't get how it's balanced.[/QUOTE] The counter is to airblast the Spycicle Spy into a wall, which is also the proper way of dealing with a dead ringer spy.If you can remember how long it takes for them to fall, all you have to do is keep burning and juggling them with airblasts and they die (if they are firing at you with a revolver, you can keep strafing underneath them to mess up their aim), same with Spycicle + Dead Ringer but it's more of a pain if they are out in the open. (Airblasts typically don't trigger dead ringer, though, so you can still force them toward a wall pretty easily if you don't let them take fall damage) It only works as a counter to Pyro if the Pyro is unaware of how to handle the situation. Basically, treat it like you would an ubercharged heavy approaching an allied sentry nest and you'll find it easier to handle. At that point, the spycicle is actually worse than stock knife for handling Pyros since you can't do a suicidal trickstab or get the pick you were after while on fire. Also, Pyro can shotgun a spycicle spy if he is confident that they don't have a dead ringer.
[QUOTE=The Duke;48036165]The counter is to airblast the Spycicle Spy into a wall, which is also the proper way of dealing with a dead ringer spy.If you can remember how long it takes for them to fall, all you have to do is keep burning and juggling them with airblasts and they die (if they are firing at you with a revolver, you can keep strafing underneath them to mess up their aim), same with Spycicle + Dead Ringer but it's more of a pain if they are out in the open. (Airblasts typically don't trigger dead ringer, though, so you can still force them toward a wall pretty easily if you don't let them take fall damage) It only works as a counter to Pyro if the Pyro is unaware of how to handle the situation. Basically, treat it like you would an ubercharged heavy approaching an allied sentry nest and you'll find it easier to handle. At that point, the spycicle is actually worse than stock knife for handling Pyros since you can't do a suicidal trickstab or get the pick you were after while on fire. Also, Pyro can shotgun a spycicle spy if he is confident that they don't have a dead ringer.[/QUOTE] so the issue with your description of the spycicle here is that you're implying the best way for the pyro, the HARDEST COUNTER to the spy, to deal with the spy is to devote a lot of time to a single enemy. in normal games, and full servers, this is not an acceptable option. the pyro will die from enemy fire, and if the pyro doesn't die, he's still not doing the job he should be doing out with his teammates or out ambushing enemies. instead he's in the corner pushing an invisible spy into the corner. i'm sorry but i don't see how anyone thinks this is okay. clearly once the spy has a spycicle, the best hard counter becomes bullets, and even then the spy becomes undetectable for a while after activating DR. AND even THEN, there's no way to know if a disguised spy is holding the spycicle. completely negates hardest counter, wastes too much of anyone's time in combination with the dead ringer, and doesn't always have a clear indicator.
[QUOTE=TheJoey;48036331]so the issue with your description of the spycicle here is that you're implying the best way for the pyro, the HARDEST COUNTER to the spy, to deal with the spy is to devote a lot of time to a single enemy. in normal games, and full servers, this is not an acceptable option. the pyro will die from enemy fire, and if the pyro doesn't die, he's still not doing the job he should be doing out with his teammates or out ambushing enemies. instead he's in the corner pushing an invisible spy into the corner. i'm sorry but i don't see how anyone thinks this is okay. clearly once the spy has a spycicle, the best hard counter becomes bullets, and even then the spy becomes undetectable for a while after activating DR. AND even THEN, there's no way to know if a disguised spy is holding the spycicle. completely negates hardest counter, wastes too much of anyone's time in combination with the dead ringer, and doesn't always have a clear indicator.[/QUOTE] You're making the process sound like it takes more than six seconds to do, which usually isn't the case. The immunity on the spycicle lasts for two seconds and then you can make quick work of them while juggling. If they have dead ringer, you can terminate the dead ringer the same way since they can't avoid the flames while being juggled and multihitting attacks drain it faster. If they aren't using Dead Ringer, it should be even less than 6 seconds because the time needed to cloak either gives you enough time to keep burning them until the immunity wears off, use a shotgun to make them flicker in conjunction with your flamethrower usage or juggle them as with DR spies. If you were chasing a spy anyway, you presumably devoted far more than a second attacking them or else they wouldn't die so I don't see the issue with this alleged amount of time devoted. You spend far more time dealing with other classes as a Pyro than this, especially soldiers. Even then, if juggling is not possible, you can actually hear if you are burning a spycicle dead ringer spy because the flames still drop in pitch, so you can usually chase them for the two seconds needed to ignite them anyway if you have good hearing. It's also not like it's hard to find out if they have the spycicle, if you are burning them with a flame thrower, you can airblast the moment you realize they a spycicle since the trajectory of an airblast is not affected by airstrafing at first, allowing you to influence them before they can get away.
Two seconds is a hell of a long time. It takes less than that to kill a spy in the first place.
[QUOTE=Darth_Toast;48036679]Two seconds is a hell of a long time. It takes less than that to kill a spy in the first place.[/QUOTE] Those are some pretty trash spies then because it isn't that hard to survive longer against one or even kill the pyro with a regular knife while under fire. I think people also forget that since the spycicle takes 15 seconds to regenerate, the spy is basically useless until they get a new one just by being hit with one flame hitbox, whereas an encounter with a decent spy with a normal knife can result in them winning and just proceeding as usual with stabbing. Spycicle + Dead Ringer is dumb because of the Dead Ringer, not the Spycicle, much like how Degreaser + Reserve Shooter + Axtinguisher is ridiculous because of the first two parts of the loadout and not because of the Axtinguisher (which unfortunately received the brunt of the complaints when the actual cause of the loadout's problems being how good Degreaser is and thus nerfed the Axtinguisher, causing it to be useless outside of a loadout with a Degreaser since it was balanced around the stock flamethrower).
spy cicle is a shitty weapon, and doesn't stop me from killing spies at all. just keep flaming them and it will make a sound and you can follow them whereever they go.
[QUOTE=The Duke;48036699]Those are some pretty trash spies then because it isn't that hard to survive longer against one or [B]even kill the pyro with a regular knife while under fire.[/B] [/QUOTE] what the spy does like 35 damage per hit with the knife if it doesn't stab no
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