Major Update Speculation XXVI: Much Ado About Nothing
5,023 replies, posted
[QUOTE=Flubbman;48101640]"let's put gamebanana skins in the game and make them available through a cosmetic system copy pasted from the game that single handedly ruined online gaming, and make the comic artists take a break from the next issue to promote it"
there's no hope[/QUOTE]They're adding the cosmetics system from League of Legends? [IMG]http://i.imgur.com/6vvk9np.gif[/IMG]
[QUOTE=Drury;48101744]When you pick your weapon in your loadout, you mean to stick to it. I don't know if there are ammo packs in CSGO/any way to replenish ammo, so you may have to pick guns up to keep running. Also the guns cost money and you're sorta pressured to pick different ones from what I gather, we have full freedom in our loadouts.
Seems to me more useful as "oh cool, this guy brought his MLP-plastered rocket launcher, gonna grab it, dominate him with it and throw it into a dumpster, that'll teach him to like what I don't"[/QUOTE]I think you're slightly underestimating the effects of, say, a Demoknight grabbing a Stickybomb Launcher to defend a freshly-capped point, or a Medic using a Kritzkrieg to take a point, then swiping a Medigun to help hold it... it really depends on how Valve handle clips, reserve ammo and Ubercharge buildup, but it will definitely have an effect.
In the long run it's not gonna matter much.
Say you turn around a corner, and there's a Pyro with a Degreaser? Did he pick it up from one of your teammates? Who cares, it's the same as if he'd just came out of the spawn room with it.
If anything this makes it more interesting for possible big plays, which isn't exactly something to petition away in my opinion. I mean, sure you have the whole thing of "this demoman just killed everyone on the point with a sword, and is now picking up a sticky launcher from a dead guy to defend!" but arguably it's the same as if he had been using it all along. Like... argh, I'm not explaining it well. I feel the only thing that you should be worrying about is periods like when you're say, two scouts shooting at eachother with scatterguns or something, one quickly picks up a scattergun that is reloaded and kills the other. But if anything that leads more to "that was a fuckin' cool moment" than anything else.
Okay, uh.
I was not expecting to wake up to this.
A lot of these new weapon changes seem neat, but I'm not happy with the Vaccinator. It looks like a nerf overall to what was my favourite but undoubtedly worst medigun.
Now that we'll be able to pick up weapons, I really want to play against Robin Walker. Can't wait to pick up his Valve rocket launcher. :v:
I'm only excited about the Loadout thing because it'll probably open tons of ways to glitch custom gamemodes (like prophunt probably)
Edit: Imagine Saxton Hale in VSH picking up a Rocket launcher.
Infinite possibilities
[QUOTE=Doom64hunter;48101810]I'm only excited about the Loadout thing because it'll probably open tons of ways to glitch custom gamemodes (like prophunt probably)[/QUOTE]
In prophunt, the hunters can't be scouts and you must be the same class to pick up weapons, so nothing really changes.
I wonder how melees work with that system.
Currently Heavy drops his minigun when killed with melee because it'd be weird if his fists fell off. Now would be super weird if another heavy could pick them up. Guess that stays.
What happens when you have sentry up as an engi and pick up another wrench? How would you pick up a gunslinger?
Are passives like shields or boots not available for pickup?
Well the shields can't really be selected as weapons so they won't actually drop (most likely).
But what if a Demo then switches to the Sticky launcher? Hmmm
What if you pick the enemy medic and then your medic picks up his medigun? Does it retain the original uber amount? Does it get the enemy medic uber amount? Does the uber meter get reset?
They made it all CSGO. Nice.
Y'all be wondering where the hell Spy is and he's right there.
[IMG]http://i.cubeupload.com/aCEeyb.jpg[/IMG]
And the silhouette in the top left with the 8 figures is probably just the 8 mercs. Comparing them to the portraits in the other screens, they mostly fit (e.g. you can see Sniper's hat).
[editline]Sneaky Spy being sneaky[/editline]
I guess I missed someone pointing this out. Sorry then.
Can't wait for the mod that lets you pick up any weapon even if you're not the right class.
there goes the hook of TF classic's DM mode
At what time the update arrive?
I'm not sleeping because of that. :tinfoil:
I just noticed there are no Grenade Launcher skins
Anybody got an ETA of this update? I might stay up for it.
[QUOTE=Chicken McFly;48101902]At what time the update arrive?
I'm not sleeping because of that. :tinfoil:[/QUOTE]
They announced it ~9 hours ago, probably around ~15 hours to go
Great new taunts..... GAH my wallet its hurting.
I don't know guys. I really love and excited about the update!
This is really something TF2 needed - some refreshment, something TF2 players never experienced before.
About the bad skins, CS:GO's first skins were [URL="http://media.steampowered.com/apps/csgo/blog/images/armsdeal/slide_arms.jpg"]kinda bad too[/URL], so skin workshop would fix that.
[QUOTE=MrModez;48101950]I don't know guys. I really love and excited about the update!
This is really something TF2 needed - some refreshment, something TF2 players never experienced before.
About the bad skins, CS:GO's first skins were [URL="http://media.steampowered.com/apps/csgo/blog/images/armsdeal/slide_arms.jpg"]kinda bad too[/URL], so skin workshop would fix that.[/QUOTE]
That M4A1 is sexy though. Really elegant.
Talk about unexpected. I can pretend to be rich by stealing others' weapons now!
Those three maps are awesome. Not gonna talk about how they finally added Snowplow without a single change though.
You guys wanted a balance update, you got it. I, for one, am excited about getting a singleplayer mode.
Those skins are gonna fuck up the economy so hard lmao, I can tell the Concealed Killer collection is gonna cost a million dollars
[QUOTE=Jetamo;48101801]In the long run it's not gonna matter much.
Say you turn around a corner, and there's a Pyro with a Degreaser? Did he pick it up from one of your teammates? Who cares, it's the same as if he'd just came out of the spawn room with it.
If anything this makes it more interesting for possible big plays, which isn't exactly something to petition away in my opinion. I mean, sure you have the whole thing of "this demoman just killed everyone on the point with a sword, and is now picking up a sticky launcher from a dead guy to defend!" but arguably it's the same as if he had been using it all along. Like... argh, I'm not explaining it well. I feel the only thing that you should be worrying about is periods like when you're say, two scouts shooting at eachother with scatterguns or something, one quickly picks up a scattergun that is reloaded and kills the other. But if anything that leads more to "that was a fuckin' cool moment" than anything else.[/QUOTE]
the problem is that it enables plays that would be disbalanced and otherwise impossible.
example ive been giving: Soldier picks rocket launcher to take KOTH cap, and after capping, finds a black box to pick up
now soldier had the power to cap with the rocket launcher, and can defend much better with the black box.
The fact that this can happen at all is a serious problem in my book.
also not to mention the mechanic is completely foreign to the mechanics of TF2 and doesnt fit whatsoever
One thing that concerns me with no longer being able to pick up weapons for ammo is that you'd probably not be able to pick up the Heavy's Sandvich or other lunchbox items for health anymore.
Sure they can make it drop a health kit, but it's just not the same. Also there's an achievement for the Scout that's based on this as well, so no idea how that's gonna run.
My bets on that they forget all about the health pickup and just make them drop ammo like all the other weapons.
[QUOTE=Haskell;48101863]They made it all CSGO. Nice.[/QUOTE]
It's getting old after the millionth time, stop.
Personally, I don't give half an asscheek about the weird weapon skins, I'll probably reinstall just to see the new mechanics and balance changes in play, plus the new maps of course.
THEY FIXED
[B]EVERYTHING[/B]
[QUOTE=brenz;48102027]It's getting old after the millionth time, stop.[/QUOTE]
personally, i don't think it was funny the first time around.
also isnt having an ammo pack dropping out of a player every time he/she dies gonna get ugly? just imagine spinning ammo kits lying everywhere
absolutely disgusting
[QUOTE=ikes;48102042]also isnt having an ammo pack dropping out of a player every time he/she dies gonna get ugly? just imagine spinning ammo kits lying everywhere
absolutely disgusting[/QUOTE]
Not enough information out there, for all we know it could be physics based just like the old weapons.
I wonder if they remember to snip that out from MvM bots
One good thing about the ammo pack change is that it's less confusing for new players to pickup ammo from dead players. I've run into a lot of people who are suprised by the fact that you can pickup weapons for ammo.
Although, dead ringer spies are going to get a hell of a lot more obvious unless they modify it specifically for that watch.
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