• Well that was close- Blog post
    185 replies, posted
[QUOTE=Simski;29352298]It is irrelevant. What is relevant is that once you've been countered by the other class, you can change your loadout when respawning and continue on playing the same class, instead of changing class or having to rely on your teammates to help you. [/quote] I'm not sure how any weapons allow classes to straight up fulfill another class's role, or defeat a counter that used to work. [quote] Aside from this, due to the extreme amount of unique weapons, you can not often know exactly what to expect from another class anymore. It's a chaotic snake-pit of different classes equipped with random weapons. [/QUOTE] Not really. Most of the weapons do about the same sorts of things, but slightly different. All sniper unlocks allow him to take out enemies from a distance, or help him deal a bit of close range work to protect himself. Nothing game changing. Pyro unlocks are all designed for ambushing tactics, and close to mid range combat. None of them really do much different. Soldier: Rocket spamming, juggling. The melee weapons offer some interesting ideas for him, but don't revolutionize him. The Pain Train sort of does this, but honestly it isn't widely used enough for that to matter, and isn't a major game changer. Demoman: Alright, I admit that the Chargin Targe changes it, as does the loch n load. The Demoman is the most changed by any updates. He's definitely different at demo knight, as is his differences with the loch n load. Scout: Mobility, single enemy take downs. That's what the scout has always been about, and still is. Engineer: Defensive, or maybe the battle engy. Stays the same. The gunslinger is not great, but doesn't change it dramatically, and none of his weapons change the way the class is played dramatically. Spy: The Spy is and always will be a master of mind games. His updates have never changed that. The Kunai allows him to last longer and survive more, to weave in and out of combat taking down enemies. That's all his weapons really do. Add neat tricks to his arsenal. Medic: Nope. The Crossbow adds some interesting tricks, but nothing major, and the various melee weapons just add a few different abilities to him. His healing doesn't change much. Heavy: Soaking up tons of damage and dishing it out as well. His weapons don't change his playstyle, although punching people can become more prevalent.
[QUOTE=Treybuchet;29357354]I'm not sure how any weapons allow classes to straight up fulfill another class's role, or defeat a counter that used to work. Not really. Most of the weapons do about the same sorts of things, but slightly different. All sniper unlocks allow him to take out enemies from a distance, or help him deal a bit of close range work to protect himself. Nothing game changing. Pyro unlocks are all designed for ambushing tactics, and close to mid range combat. None of them really do much different. Soldier: Rocket spamming, juggling. The melee weapons offer some interesting ideas for him, but don't revolutionize him. The Pain Train sort of does this, but honestly it isn't widely used enough for that to matter, and isn't a major game changer. Demoman: Alright, I admit that the Chargin Targe changes it, as does the loch n load. The Demoman is the most changed by any updates. He's definitely different at demo knight, as is his differences with the loch n load. Scout: Mobility, single enemy take downs. That's what the scout has always been about, and still is. Engineer: Defensive, or maybe the battle engy. Stays the same. The gunslinger is not great, but doesn't change it dramatically, and none of his weapons change the way the class is played dramatically. Spy: The Spy is and always will be a master of mind games. His updates have never changed that. The Kunai allows him to last longer and survive more, to weave in and out of combat taking down enemies. That's all his weapons really do. Add neat tricks to his arsenal. Medic: Nope. The Crossbow adds some interesting tricks, but nothing major, and the various melee weapons just add a few different abilities to him. His healing doesn't change much. Heavy: Soaking up tons of damage and dishing it out as well. His weapons don't change his playstyle, although punching people can become more prevalent.[/QUOTE] Hello there, I just thought that I'd drop by to inform you that instead of reading your post... I am going to go watch The Office now.
Simski appears to have some immatured behavior in this thread. He loved TF2 during release, hates it now and to compensate he whines about it on Facepunch? How about shake your fist at Valve and move on? Like, y'know all the fancy grown-ups (that you so much want to be like) do? I don't care much about [B]hats[/B] but I like the [B]hatless[/B] and the Demoknight. Unlocks bring new challenges to counter and keeps the game fresh. My opinion, my truth. Kthxbai.
He thinks that all the new weapons and hats and unusual effects and paints make the game hectic and chaotic and confusing to play. I can see that. Personally, I think that TF2 is never going to have that feel it used to, but it's still better than alot of FPS games that are popular these days. That's why I still play it.
[QUOTE=Y'all.;29358303]He thinks that all the new weapons and hats and unusual effects and paints make the game hectic and chaotic and confusing to play. I can see that. Personally, I think that TF2 is never going to have that feel it used to, but it's still better than alot of FPS games that are popular these days. That's why I still play it.[/QUOTE] Payload on a 24-slot server is fucking merciless killing. Almost reminds me of Team Fortress Classic which was the mother of all multiplayer explosive spam games ever. Dustbowl in TFC still makes me shudder. Now with the item servers down and everyone going vanilla it's a lot more quiet, heavymedics are pretty much unstoppable and engies are never offensive. It's fun in a way, but the current "real" TF2 has a completely different form of fun. It's quick reaction in the following way: [B]Oh fuck a heavymedic. Let me just run around and lob a few shots in the Medic and leave the Heavy for others to pick.[/B] While in Vanilla Fortress 2 it's more like [B]OH FUCK OH FUCK OH FUCK A HEAVYMEDIC RUN EVERYONE IT'S COMING TOWARDS US GET INTO POSITIONS[/B]
[QUOTE=Sabrina;29358545]Payload on a 24-slot server is fucking merciless killing. Almost reminds me of Team Fortress Classic which was the mother of all multiplayer explosive spam games ever. Dustbowl in TFC still makes me shudder. Now with the item servers down and everyone going vanilla it's a lot more quiet, heavymedics are pretty much unstoppable and engies are never offensive. It's fun in a way, but the current "real" TF2 has a completely different form of fun. It's quick reaction in the following way: [B]Oh fuck a heavymedic. Let me just run around and lob a few shots in the Medic and leave the Heavy for others to pick.[/B] While in Vanilla Fortress 2 it's more like [B]OH FUCK OH FUCK OH FUCK A HEAVYMEDIC RUN EVERYONE IT'S COMING TOWARDS US GET INTO POSITIONS[/B][/QUOTE] No, that's what it was. It's still like that often times, but people know more of what to do in situations.
[QUOTE=Sabrina;29358545]Dustbowl in TFC still makes me shudder. [/QUOTE] TFC Dustbowl, Stage 3, Capture Point 1 was spamcentral. There was only one door Blue team could get out of.
[QUOTE=Treybuchet;29358622]No, that's what it was. It's still like that often times, but people know more of what to do in situations.[/QUOTE] Because as a Puffsting Pyro you can kill a Medic in about one second and run away. In vanilla Fortress you probably had to light him for quite a while. [editline]22nd April 2011[/editline] [QUOTE=NubFM;29358640]TFC Dustbowl, Stage 3, Capture Point 1 was spamcentral. There was only one door Blue team could get out of.[/QUOTE] Oh and that. The small L-shaped pit was watched by 14 soldiers and 3 sentries. And ten demomen. In a 64-slot TFC server with instaspawns. The horror.
I miss Heavies being (somewhat of) the worst class in the game. He was devastating up close (like he was designed), but he required skill and a good Medic / team to stay alive. After the spinup / speed buffs, get a series of heavy-medics on a team and you're damn near guaranteed to win.
[QUOTE=Sabrina;29358545]Now with the item servers down and everyone going vanilla it's a lot more quiet, heavymedics are pretty much unstoppable and engies are never offensive. It's fun in a way, but the current "real" TF2 has a completely different form of fun. It's quick reaction in the following way: [B]Oh fuck a heavymedic. Let me just run around and lob a few shots in the Medic and leave the Heavy for others to pick.[/B] While in Vanilla Fortress 2 it's more like [B]OH FUCK OH FUCK OH FUCK A HEAVYMEDIC RUN EVERYONE IT'S COMING TOWARDS US GET INTO POSITIONS[/B][/QUOTE] I think you forgot spies.
[QUOTE=mutated;29359010]I miss Heavies being (somewhat of) the worst class in the game. He was devastating up close (like he was designed), but he required skill and a good Medic / team to stay alive. After the spinup / speed buffs, get a series of heavy-medics on a team and you're damn near guaranteed to win.[/QUOTE] You don't even need the medics any more since the heavy update and the sandwich. Also, the buffs ruined the heavy's class role. You had to plan ahead of time and be one step ahead of enemies to be the winner of a fight, but now it's easier to play the heavy as a slow pyro with high health.
[url=http://www.p2items.com/id/Ray-The-Sun]They sure did a great job implementing it[/url].
[QUOTE=Ray-The-Sun;29363241][url=http://www.p2items.com/id/Ray-The-Sun]They sure did a great job implementing it[/url].[/QUOTE] If you are talking about the glitch that says they are in invalid positions, that is the website's fault, not Valve's (I don't think).
Anyone else notice the Bionic Beanie in that backpack?
[QUOTE=Violo;29363622]Anyone else notice the Bionic Beanie in that backpack?[/QUOTE] Yeah. I do. Since it's mine. [sp]You're awarded one for getting the achievement "Lunacy". I wouldn't have it otherwise, it's ugly.[/sp] [sp]You also get a WCC flag for getting High-five.[/sp] [editline]23rd April 2011[/editline] [QUOTE=NubFM;29363323]If you are talking about the glitch that says they are in invalid positions, that is the website's fault, not Valve's (I don't think).[/QUOTE] It appears on [url=http://www.tf2b.com/p2b/?id=ray-the-sun#]here[/url] too, so no dice there bucko.
[QUOTE=Pizza Boy;29300815]Where is mah god damn dx8 freeze fix :mad:[/QUOTE] Don't only 5% or something of users still use DX8? Then it's like 20% DX9, 50% DX10, etc. Steam statistics are somewhere, I can't find them right now.
I don't see what all of you mean by TF2 being Vanilla right now. I have all my items.
To be honest, hats were funny at first but now it's getting out of hand.
[QUOTE=Ray-The-Sun;29364087]Yeah. I do. Since it's mine. [sp]You're awarded one for getting the achievement "Lunacy". I wouldn't have it otherwise, it's ugly.[/sp] [sp]You also get a WCC flag for getting High-five.[/sp] [editline]23rd April 2011[/editline] It appears on [url=http://www.tf2b.com/p2b/?id=ray-the-sun#]here[/url] too, so no dice there bucko.[/QUOTE] Happy trading then you lucky bastard. Wish that happened to me, would so trade some extras for moustachio and the top hat. Those are the only items that seem worth buying but if I had extras of them, I wouldn't be considering buying them [editline]22nd April 2011[/editline] [QUOTE=A B.A. Survivor;29364233]I don't see what all of you mean by TF2 being Vanilla right now. I have all my items.[/QUOTE] That's because you're late [editline]22nd April 2011[/editline] I tried to change achievement rewards by editing the items_game.txt Didn't work :frown: [editline]22nd April 2011[/editline] Oh hey I found all the avatar awards for 360 [code]/////////////////////////////////////////////////////////////////////////////////////////////// // XLAST ASSETS STRINGS // T1: for Female // T2: for Male // D: unlocked description // H: instructions before unlock /////////////////////////////////////////////////////////////////////////////////////////////// "ASSET_SHIRT1_T1" "Portal 2 Shirt (Female)" "ASSET_SHIRT1_T2" "Portal 2 Shirt (Male)" "ASSET_SHIRT1_D" "Portal 2 Shirt earned for completing Portal 2 Coop" "ASSET_SHIRT1_H" "Unlock Portal 2 Shirt by completing Portal 2 Coop" "ASSET_SHIRT2_T1" "Love Shirt (Female)" "ASSET_SHIRT2_T2" "Love Shirt (Male)" "ASSET_SHIRT2_D" "Love Shirt earned for hugging 3 friends in Portal 2 Coop" "ASSET_SHIRT2_H" "Unlock Love Shirt by hugging 3 friends in Portal 2 Coop" "ASSET_SHIRT3_T1" "Turret Shirt (Female)" "ASSET_SHIRT3_T2" "Turret Shirt (Male)" "ASSET_SHIRT3_D" "Turret Shirt earned for completing Test Chamber 10 in under 70 seconds" "ASSET_SHIRT3_H" "Unlock Turret Shirt by completing Test Chamber 10 in under 70 seconds" "ASSET_HAT1_T1" "Portal 2 Hat" "ASSET_HAT1_T2" "Portal 2 Hat" "ASSET_HAT1_D" "Portal 2 Hat earned for surviving the manual override" "ASSET_HAT1_H" "Unlock Portal 2 Hat by surviving the manual override" "ASSET_PROP1_T1" "Portal 2 Companion Cube" "ASSET_PROP1_T2" "Portal 2 Companion Cube" "ASSET_PROP1_D" "Portal 2 Companion Cube earned for completing Portal 2 Single Player" "ASSET_PROP1_H" "Unlock Portal 2 Companion Cube by completing Portal 2 Single Player"[/code]
[QUOTE=Y'all.;29358303] I think that TF2 is never going to have that feel it used to[/QUOTE]How so? [QUOTE=mutated;29359010]get a series of heavy-medics on a team and you're damn near guaranteed to win.[/QUOTE]That's really just because it's one of the easiest ways to have constant teamwork; a medic pocketing a target. In this game, a two person teamplay is always going to be able to beat two people not actively working together at minimum. [QUOTE=Baboo00;29363178]You don't even need the medics any more since the heavy update and the sandwich.[/QUOTE]The ability to pull a medium healthkit when spun down or refill health if you taunt are no substitute for being able to be at 150% health with constant health regeneration even while spun up. [QUOTE=Baboo00;29363178]Also, the buffs ruined the heavy's class role. You had to plan ahead of time and be one step ahead of enemies to be the winner of a fight, but now it's easier to play the heavy as a slow pyro with high health.[/QUOTE]Whilst the situation is no longer a dichotomy between "if you're spun up you live" and "if you're not spun up you die", being spun-down without support will still generally mean your death. It might be easier than before to play him as a slow pyro, his main role is still as the heavy. [QUOTE=IMA SHAARK;29366035]To be honest, hats were funny at first but now it's getting out of hand.[/QUOTE]D'you mean in terms of garishness? I don't know, but I don't seem to ever see the more obnoxious hats in the servers I play on, so that's not really a problem for me.
[QUOTE=Sabrina;29358115]Simski appears to have some immatured behavior in this thread.[/QUOTE] You guys just caught me in a bad mood is all, and I eventually gave up when I didn't feel like discussing TF2 tactics. [QUOTE=Sabrina;29358115]He loved TF2 during release, hates it now and to compensate he whines about it on Facepunch? How about shake your fist at Valve and move on? Like, y'know all the fancy grown-ups (that you so much want to be like) do?[/QUOTE] If grown-ups never complained when they disliked something, the world would never change.[sp]You can't even imagine the things I would do as a politician.[/sp] I do however think that rather than just my complaints, the 5.1 metacritic for Portal 2 will be a pretty nice wake-up call for what people think of this cosmetics and micro-transaction bullshit. [QUOTE=Sabrina;29358115]I don't care much about [B]hats[/B] but I like the [B]hatless[/B] and the Demoknight. Unlocks bring new challenges to counter and keeps the game fresh. My opinion, my truth. Kthxbai.[/QUOTE] I just think they could have handled unlocks a lot better in TF2, they could have kept it all within the TF2 theme, they could have kept it all within the class roles, they could have just have 1 alternative for every weapon like the first few updates, they could have focused more on gamemodes. Instead of putting out a large quantity of unpolished garbage and unfitting cosmetic items. I was all excited for TF2 until after the Polycount packs. Then I just felt that Valve didn't care at all anymore about any harmony in TF2, they didn't care about maintaining the TF2 theme, or the old ideals of easily distinguishable threats, or even the promise that cosmetic items would not effect gameplay. As if this wasn't enough, their crates and keys is an insanely disappointing low-blow; although not related to gameplay it is still one of those things that I never expected a company like Valve to do.
[QUOTE=Simski;29372337]You guys just caught me in a bad mood is all, and I eventually gave up when I didn't feel like discussing TF2 tactics. If grown-ups never complained when they disliked something, the world would never change.[sp]You can't even imagine the things I would do as a politician.[/sp] I do however think that rather than just my complaints, the 5.1 metacritic for Portal 2 will be a pretty nice wake-up call for what people think of this cosmetics and micro-transaction bullshit. I just think they could have handled unlocks a lot better in TF2, they could have kept it all within the TF2 theme, they could have kept it all within the class roles, they could have just have 1 alternative for every weapon like the first few updates, they could have focused more on gamemodes. Instead of putting out a large quantity of unpolished garbage and unfitting cosmetic items. I was all excited for TF2 until after the Polycount packs. Then I just felt that Valve didn't care at all anymore about any harmony in TF2, they didn't care about maintaining the TF2 theme, or the old ideals of easily distinguishable threats, or even the promise that cosmetic items would not effect gameplay. As if this wasn't enough, their crates and keys is an insanely disappointing low-blow; although not related to gameplay it is still one of those things that I never expected a company like Valve to do.[/QUOTE] omg wtf stop complaingn it donst effevct gaemply so stop bitchin about gvalve si awsome!! [editline]23rd April 2011[/editline] really though simski tells it like it is I want Valve to include a hat list, where there's a big list of all the hats and you can disable them, or replace them with a model file. Same should be done for weapons
Even better, Valve should give TF2 a server command that makes everything vanilla. So if people hate hats and all they can just play on vanilla servers. Boom, whining and problem solved. No trading, no hats, no "shitty artstyleraping items" or anything. And those who like trading and all that can stay on other servers.
[QUOTE=Sabrina;29374951] Boom, whining and problem solved. No trading, no hats, no "shitty artstyleraping items" or anything. And those who like trading and all that can stay on other servers.[/QUOTE] No, people will be whining that there are not much/too much servers with/without vanilla on.
[QUOTE=Mr MP;29374971]No, people will be whining that there are not much/too much servers with/without vanilla on.[/QUOTE] Of course they'll whine, but that's their own problem. It's not up to Valve for how many Vanilla or UnVanilla servers the community makes.
Valve purposefully changed TF2's art style to accommodate the community's plea for customization
I lost my Yellow Belt.
[QUOTE=Pako;29375243]Valve purposefully changed TF2's art style to accommodate the community's plea for customization[/QUOTE] ...That doesn't work. At all. If anything, the new items would've changed the art style. The art style isn't some written thing, it's the actual model and texture direction of the [I]freaking game[/I].
Hey hey, where did my Tyrants Helm go? I am most displeased.
[QUOTE=Ray-The-Sun;29375790]...That doesn't work. At all. If anything, the new items would've changed the art style. The art style isn't some written thing, it's the actual model and texture direction of the [I]freaking game[/I].[/QUOTE] It's more of an expansion than a change
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