• Official WIP TF Bots
    175 replies, posted
[QUOTE=Zuimzado;19058816]Why didn't you just downloaded the NAV?[/QUOTE] I dont need to? You shouldn't think everyones gonna download your nav pack. Yes, rate me dumb, it dosen't make any sense :downs:
What's the "official" name for the Heavy? I can't force the bots to spawn as a Heavy.
Thought it might be a good idea to make a list, so: [list]Scout - tf_bot_force_class scout[/list] [list]Soldier - tf_bot_force_class soldier[/list] [list]Pyro - tf_bot_force_class pyro[/list] [list]Demoman - tf_bot_force_class demoman[/list] [list]Heavy - tf_bot_force_class heavyweapons[/list] [list]Engineer - tf_bot_force_class engineer[/list] [list]Medic - tf_bot_force_class medic[/list] [list]Sniper - tf_bot_force_class sniper[/list] [list]Spy - tf_bot_force_class spy[/list] So if you had a player limit of 32, and wants every bot to be a heavy, you would put this in console: tf_bot_force_class heavyweapons;tf_bot_add
[QUOTE=AlfieSR;19055821]Now all we need is bots using the upgrade weapons.[/QUOTE] [media]http://i46.tinypic.com/wtlj9.jpg[/media] :confused: [editline]07:44AM[/editline] am i the only one that gets fucked over by heavy medic combos?
That's a guy with his name set as Black Mesa.
[QUOTE=ashxu;19270160][media]http://i46.tinypic.com/wtlj9.jpg[/media] :confused: [editline]07:44AM[/editline] am i the only one that gets fucked over by heavy medic combos?[/QUOTE] That's a glitch with dropped weapon models, the Backburner sometimes drops as a normal flamethrower. I got into an argument with a buddy of mine about whether somebody was using it or not because of this.
[QUOTE=Lijitsu;19270231]That's a glitch with dropped weapon models, the Backburner sometimes drops as a normal flamethrower. I got into an argument with a buddy of mine about whether somebody was using it or not because of this.[/QUOTE] oh okay. Damn this update has a lot of glitches. [editline]07:52AM[/editline] [QUOTE=Conro101;19270213]That's a guy with his name set as Black Mesa.[/QUOTE] i can totally play online on 9kb/s
[URL=http://filesmelt.com/][IMG]http://filesmelt.com/downloader/cp_yukon_final00011.jpg[/IMG][/URL] Stop making maps with Heavy Bots Ace.
[QUOTE=ashxu;19270275]oh okay. Damn this update has a lot of glitches.[/QUOTE] It's an old glitch, just that now we have something else doing it too.
okay i got my razorback, a bit late there, steam.
Those snipers never miss. EVER.
[QUOTE=HyperTails;19271007]Those snipers never miss. EVER.[/QUOTE] If you duck and dodge spastically and aim for them first, they do miss. I target them first whenever I see them, and they're never too much of a hassle for me.
[QUOTE=HyperTails;19271007]Those snipers never miss. EVER.[/QUOTE] They have faster reaction time then me :saddowns: I saw another sniper aim at me, so i hid behind a crate, then i charged up my scope and i was about to shoot him, but he shot me first. Happened 3 times already :argh:
Also i was a Spy, and i uncloaked behind a Heavy, out of his sight, and he did a quick turn and killed me :wtc:
One time I got hit by a Sniper from his own goddamn Spawn. It's was a pretty low and obstructed KOTH map too. [editline]03:44AM[/editline] Who needs automerge.
[QUOTE=ashxu;19271049]Also i was a Spy, and i uncloaked behind a Heavy, out of his sight, and he did a quick turn and killed me :wtc:[/QUOTE] He probably heard you uncloak behind him. This is why you never ever uncloak directly behind people. (This is for both humans and bots. When I play Spy, everyone has super human hearing.)
There needs to be some way to limit classes.
[QUOTE=JaxJesse315;19271124]There needs to be some way to limit classes.[/QUOTE] Yeah, the bots skip them. Numerous times, despite a max Engineer cap of 3, I'd have full Arena teams of Engineers. Great for kills, not so much for fun rounds.
[QUOTE=SGTNAPALM;19271101]He probably heard you uncloak behind him. This is why you never ever uncloak directly behind people. (This is for both humans and bots. When I play Spy, everyone has super human hearing.)[/QUOTE] Well, i wasn't exactly behind him, maybe 3m on a ledge. Still, this reminds me of what happened in Counter Strike 1.6 :geno:
[media]http://www.youtube.com/watch?v=b62GJBScR5Y[/media] [media]http://www.youtube.com/watch?v=Boyf66cdJBc[/media] I've made some videos for you guys.
isnt there some tf_bot_ settings that can help the snipers be more inaccurate?
Engineer bots are pretty stupid in my opinion, they put up sentries anywhere and everywhere.
[QUOTE=Lambda 77 :D;19298156]Engineer bots are pretty stupid in my opinion, they put up sentries anywhere and everywhere.[/QUOTE] One put a sentry behind my sentry. One put a sentry in the open One put a sentry at my spawn... Yea engi bots are dumb. Why can't we have scout bots? I know why we can't have spy, to much coding. But the only thing hard about making the scout is his ability to double jump. Shit, engi was probably harder to code.
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