• MAJOR TF2 update for 7/2/15 (Gun Mettle Update)
    194 replies, posted
[QUOTE=lavacano;48130370]If soundsprays were where the .wav exploit lived then it's possible they permanently disabled them because Valve hates any user-created content they can't squeeze fucking dry for a few extra bucks[/QUOTE] ftfy
Youre right, valve hates user created content while they havent fix the unbreakable Windows yet worst company ever
[QUOTE=Youme;48115286]A bunch of elements in powerhouse were half inched from other maps [url]http://imgur.com/a/rNmTF[/url] It's good to see Hydro actually getting played..... sort of[/QUOTE] that lack of nodraw at the bottom makes me cringe...
[QUOTE=Youme;48115286]A bunch of elements in powerhouse were half inched from other maps [url]http://imgur.com/a/rNmTF[/url] It's good to see Hydro actually getting played..... sort of[/QUOTE] I think, especially with the road that snakes out of view, guess that Powerhouse is actually literally right next to Hydro.
[QUOTE=Snowshoe;48131459]that lack of nodraw at the bottom makes me cringe...[/QUOTE] What's bad about it? You wouldn't get to that area anyway. Unless you mean the unnecessary textured insides.
Could be cool if the Eviction Notice gives a speed bonus when you hit an ally as well.
[QUOTE=Mayou;48116486]I love how there's no damage spread. Never will I headshot a soldier and then hit a noscoped bodyshot for 49 and he gets away with 1 health anymore[/QUOTE] [IMG]http://media.steampowered.com/apps/440/icons/shogun_warpack_backpackscene_large.3ff08a221a95d1747cbd46837d1d5f90276e2c54.png[/IMG] Now he gets away with 2! This thing royally bones grenade demomen. Landing two grenades deals 200 damage, which probably won't kill with this thing equipped. If a demoman lands 2 direct pipes on a soldier with no overheal or medic, that soldier should be dead.
[QUOTE=SlickBlade;48132928]What's bad about it? You wouldn't get to that area anyway. Unless you mean the [B]unnecessary textured insides.[/B][/QUOTE] It's just a shame because when TF2 first came out the optimization on all of the maps where godlike, and now that pc's are stronger they give less of a fuck.
[QUOTE=kaskade700;48133590]It's just a shame because when TF2 first came out the optimization on all of the maps where godlike, and now that pc's are stronger they give less of a fuck.[/QUOTE] Yeah, holy shit Snowplow and Sujuin are both incredibly unoptimized. My PC's no god, but it can run games like Borderlands 2 just fine on high settings. With TF2, I have to use a high FPS config just so I can use the medium quality models and high quality textures, and I still get drops in firefights, but I literally can not get a stable 60 on either of the maps.
And, because Windows has no OpenGL option (why Valve), the laggy-for-some/shitty DX90 is the only option if we want to see the new skins.
[QUOTE=Rajikaru;48133601]Yeah, holy shit Snowplow and Sujuin are both incredibly unoptimized. My PC's no god, but it can run games like Borderlands 2 just fine on high settings. With TF2, I have to use a high FPS config just so I can use the medium quality models and high quality textures, and I still get drops in firefights, but I literally can not get a stable 60 on either of the maps.[/QUOTE] tbh, Borderlands 2 isn't exactly a "look at what my PC can do" game, since it was really well optimized. TF2, though, essencially a PC exclusive, has no excuse, though.
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