[QUOTE=Smashman;19131868]That's not him.
That's your screwed Browser.[/QUOTE]
How do I fix it?
No idea.
What browser are you using?
[QUOTE=Smashman;19131946]No idea.
What browser are you using?[/QUOTE]
Internet explorer
[QUOTE=Lucinice;19132001]Internet explorer[/QUOTE]
:doh:
use mozilla
[QUOTE=iLife_Aftermath;19132036]:doh:
use mozilla[/QUOTE]
I would but I'm on a shared computer :saddowns:
The pics aren't working for me in firefox 3.6 B5 either. I think its a filesmelt thing.
[QUOTE=lemongrapes;19132593]The pics aren't working for me in firefox 3.6 B5 either. I think its a filesmelt thing.[/QUOTE]
yeah, it seems that Filesmelt has been acting up lately, I'll upload them somewhere else for the time being.
You should review cp_rockwell.
Review Mario Kart
damnit i want another one
[editline]12:03AM[/editline]
[QUOTE=fullmetalninja;19133706]Review Mario Kart[/QUOTE]
mario kart is fun to play
[QUOTE=SappinMyNick;19133949]Review [url=http://www.fpsbanana.com/maps/96284]this[/url] map.[/QUOTE]
No. That map is actually good and useful, expecially in the crafting days
[QUOTE=fullmetalninja;19133706]Review Mario Kart[/QUOTE]
inb4: why the fuck, would a fucking catbus, go crashing right next to a tunnel, blocking the fucking exit for 10 fucking hours, the fucking thing goes like 3 mph. and you can only shoot through the windows until the horrific tunnel phase is over. IF you're a girl, you'd probably already reached menopause once you got out of the catbus after passing through the tunnel
[QUOTE=Quantuam VTX;19134097]Review this: [media]http://www.youtube.com/watch?v=6dOiPpQSmkA[/media][/QUOTE]
That map is awesome!
[b]dm_recondite_b1[/b]
[b]OVERVIEW[/b]: Its not often you have a map maker ask you to review his map, but the guy that made "dm_recondite_b1" did. I can see why, because this map is an underdetailed turd. Maybe he feels guilty that he made it and wants others to know about it so that he feel that he confessed his sins or whatever.
[b]ART[/b]: Detailing things must be foreign to the map maker, because you can count the amount of "details" in this map on one hand. Every damn room in this map is bascially a box with a few props slapped here and there in order to create a barebones "theme". Oh boy.
Unlike other mapmakers, he at least attempted to give each room its own lighting scheme without either blinding you or wanting to make you gorge your eyes out because of all the colored lights.
[b]MAP[/b]: This shitpile is divided into three sections; a warehouse, a "supermarket" and a "swamp". Each one has two spawn points for the Red and Blue team. Each spawn room uses one texture for the walls, a respawn cabinet, the world's loneliest "chalkboard" prop and crappy looking teleporters that lead to the other arenas.
The first area is basically a gigantic room with metal crates in it. The map is so large that I think you could travel across an entire country in the amount of time it takes to get from one spawn room to another. The crates themselves are from HL2, which tells you how stupid the author is because there are TF2-style crates INCLUDED WITH THE GAME. Apparently he was so thrilled to see that there were metal crate models included with the game that he forgot to see if there were more than one. There are also a few Medkits and Ammo Boxes spread here and there, but strangely most of them are on top of the crates, which only Scouts can reach. There's a staircase that leads to a walkway/Sniper perch, but crappy Sniper perches are the least of this map's worries.
[media]http://imgur.com/JhQG2.jpg[/media]
this is the most exciting image I could take of the warehouse/crate area
The second arena is apparently supposed to be a "supermarket". There are wooden shelves taken straight from HL2, that for some reason, have medkits and ammo boxes embedded in them. The only way you can get them is if you destroy the shelves, but there's no way to tell that the shelves are breakable unless you accidentally destroy one. Near the shelves are a legion of "check-out counters" that have clones of the G-Man as cashiers. I have no clue why the author thought it would be a good idea to include the G-Man in a TF2 map, but I have reasons to suspect its because he has a sexual attraction to the G-Man. Opposite from the G-Men is a line of "pot and stove" props from TF2, which is so unforgettable that I only remembered it while writing this review. There are no details, such as posters. In fact, the entire room uses about three textures in total, not including the spawn rooms.
[media]http://imgur.com/388UF.jpg[/media]
what kind of moron do you have to be to not notice this
The third and final arena is supposed to be a swamp, but it's so blocky and underdetailed it looks more like a swamp you'd see in a high school Spanish student's "Dios de Los Muertos" shoe box project than a real swamp. It seems the author got a little lazy with items, as there's only one Medkit and ammo box in this room, and both are hidden behind some logs. I guess he spent all of his item placing energy embedding items into shelves. Amazingly, the walls are displacements, but they're so half-assed they look flat from a distance. Baby-steps, I suppose.
[media]http://imgur.com/8Lgo5.jpg[/media]
zzzzzzzzz
Apparently there is a secret "rave" room in this map, but I couldn't find it, no matter how many walls I humped. According to the readme, it has a switch that won't work for some reason. Instead of deleting the switch like a smart person would do, he decided to leave it so that we could laugh at his pathetic map-making skills.
[media]http://imgur.com/hTruY.jpg[/media]
these doors do not work. talk about a gigantic kick in the dick; the author leads us to believe the player can exit this map, but the doors never open
[b]FUN[/b]: According to the readme, "It's not really for looks, more for fun with some friends.". I'm not sure what friends this guy has, but I know that any rational human would never suggest playing this thing with his friends, much less having fun with his friends while playing this map.
I think the only real way to have "fun" in this map is to go into your spawn room, type in "explode" into the console over and over and see how much blood you can get in your spawn room.
[b]FINAL WORD[/b]: Well, at least the map maker admitted it was shit when he suggested that I review it.
[b]1 OUT OF 5 STARS[/b]
i like the theme
supermarket swamp? that's clever man
Hahaha, aw man.
Incidentally this inspires me to start mapping because I tried a while back, but all my productions turned out like this. At least these maps have given me the motivation to conjure up something marginally better then them.
Haha, that review was well worth the "effort" I put into making that map. I laughed, nice review man, keep it up!
P.S. (insert crappy excuse about it being my first map here)
[QUOTE=Baboo00;19135997][url]http://www.fpsbanana.com/maps/117707[/url]
please.[/QUOTE]
The ones on the floor aren't smiling.
[media]http://image.fpsbanana.com/ss/maps/117706c.jpg[/media]
Other than that, Amazing retexture.
[QUOTE=Quantuam VTX;19137990]The ones on the floor aren't smiling.
[media]http://image.fpsbanana.com/ss/maps/117706c.jpg[/media]
Other than that, Amazing retexture.[/QUOTE]
Can I scream in horror now?
[QUOTE=Quantuam VTX;19137990]
[media]http://image.fpsbanana.com/ss/maps/117706c.jpg[/media]
[/QUOTE]
Sweet. Fucking. Christ. I sat there with my mouth open for 5 minutes when I saw this.
Btw Ziron, I say continue (If that even is the question of this thread anymore).
[QUOTE=Quantuam VTX;19137990]The ones on the floor aren't smiling.
[media]http://image.fpsbanana.com/ss/maps/117706c.jpg[/media]
Other than that, Amazing retexture.[/QUOTE]
I'm assuming whoever made that is 12.
[QUOTE=wazzpinator;19139738]I'm assuming whoever made that is 12.[/QUOTE]
That's an insult to twelve year olds everywhere.
[QUOTE=wazzpinator;19139738]I'm assuming whoever made that is 12.[/QUOTE]
24/7 =(eGO)= |2FORT GREENSMILE| *RTV* Instant-Respawn =HLstatsX=
If you want a [b]WHOAAAAAA[/b] download I'm mirroring it on my site: [url]http://luaduck.co.uk/Files/whoaaaaaa.bsp[/url] - it's pretty much the only place people can find it unless you join 2f2f while it's running
[b]ctf_Pacman[/b]
[b]OVERVIEW[/b]: It appears the plucky mapmaker set off on making a gimmick Pac-Man level, complete with Pac-Man and ghosts. However, his appear he gave up as soon as he realized he had to manipulate entities to make a Pac-Man, Ghost and a scoring system, so he turned the barebones maze he made into a CTF map. It seems he was too enthralled with the concept of making a Pac-Man map to make the actual map do things like "be fun" and "not suck ass".
[b]ART[/b]: There is no fucking lighting in the whole map. This is worst than it sounds because pretty much the entire map uses one texture, but with different colors representing the Blue and Red parts of the map. Spending more than five minutes in the map will have that texture permanetly embedded into your eyesight, complete with sharp red and blue. According to the readme, the map has HDR. Maybe he got this map mixed up with his future masterpiece, ctf_sentryandsawattack. Then again, the readme states there are no bugs in this map, so maybe he's just a lying bastard that likes to torment people like me.
[b]MAP[/b]: The map starts off in some dumbass generic building made out of a single texture. The building is filled with resupply lockers, but I'll tell you why this is extra retarded in a moment. Outside the building is some teleporter thing from Stargate or whatever. When you hop into the teleporter, you warp into a fucked up cylinder that spins around, has the "desert dirt" texture on it and forces your forward. I don't know either.
[media]http://imgur.com/6cE7f.jpg[/media]
dont ask me
Once you go through the teleport thing, you'll end up in the actual map. The area has about four resupply cabinets on each side and there are two routes that lead to the main "arena", the lower and upper entrances. At this point, I ran into the teleporter hoping that it would send me into a better map, like Facing Worlds, but I learned to my dismay that the teleporter does not work once you go through it. Basically, the part I talked about earlier is completly pointless. There is no need for it to exist; the only useful thing is spawn, the resupply cabinets, are superseded by the ones just past the portal.
[media]http://imgur.com/vGidB.jpg[/media]
where the fuck am i
The actual map is a complete mess. It appears to be based on Pac Man in that the arena is shaped like the first maze in that game, but the similarities end there. There are pellets that serve no purpose whatsoever, you are given very little directions about where to go and there are conveniently placed ladders that let you climb to the top of the maze and skip the entire thing all together. The author tried to be clever by placing a Sentry on the top of the maze near the entrance to the flag room to kill anyone that would try to bypass the maze, but unfortunately the author forgot to take in account the art of "standing away from the gun's range and plinking it to death with the Pistol/Revolver", which I'm sure is beyond his comprehension. The place where the ghosts come out in the real Pac-Man has been replaced with what appears to be an inaccessible janitor's closet that has a large Medkit and ammo box on top of it. After going through the map for a few minutes, you'll definitely want to grab the Medkit in an attempt to numb the pain you get from playing this map for an extended period of time.
[media]http://imgur.com/m3tOS.jpg[/media]
not what you were expecting, EH MISTER MAP MAKER?????
The actual flag room is tucked in a room hovering above each team's resupply area. You have to find stairs hidden on the left corner of each flag room in order to have a chance to access it. Once inside, you'll be a very cramped room with the flag hovering nondescriptingly near a window. The first time I got into the flag room, I didn't see the flag because it blended in with the "60s Spytech computer" props lining the room and the "capture zone" marker is as large as your fist. The area is so cramped that it's completely possible for a Demoman and an Engineer to defend the flag room the entire game and not have the flag captured once. There's a ladder that leads to the top of the flag room for Snipers, but even the dumbest of Snipers will refuse to go up there because of how eye-bleedingly awful the maze looks when you're looking down on it.
[media]http://imgur.com/EcLS2.jpg[/media]
Lets play "Guess where the flag is!". First person that finds it will get a free powerdrill to finish off the burned husks of their eyes.
As an act of sadism, I tried to navigate the map without saying 'fuck it" and using the ladders. it took me about an hour to figure out where the "blue" part of the maze ended and the red one started, and about half an hour to find the flag. Once I grabbed the flag, it took me another hour to find my team's flag and capture the enemy's. After capping it, I typed in "LETS DO THAT SHIT AGAIN", but I forgo to add the the part where I'd hop on top of the maze. As soon as I hit enter and let the entire server see the message, the Scout I was playing as said "NO!", held his Scattergun to his head and pulled the trigger, turning his head into a pile of red mush. At first I was shocked by this, but after thinking about it, I realized that he did the right thing and I would've done the same thing. As an act of respect, I quit the game and deleted the map.
[media]http://imgur.com/P1p7w.jpg[/media]
heres what the map looks like if you try to navigate the maze
[b]FUN[/b]: If you have an imagination and can tolerate horrible maps you could probably set it up where the Blue team has one Scout representing Pac-Man and the Red team has Heavies and the Heavies kill the Scout, but that takes more endurance and mental abilities than the human brain is built for.
[b]SHINING MOMENT[/b]: Realizing that the dumb teleport sequence at the start is completely pointless.
[b]FINAL WORDS[/b]: my eyes hurt
[b]0 OUT OF 5 STARS[/b]
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