• TF2 Emporium XXI
    5,003 replies, posted
[img]http://i32.tinypic.com/4q0avt.jpg[/img] Better?
[QUOTE=AshtonArdoin;23719114][img_thumb]http://i32.tinypic.com/4q0avt.jpg[/img_thumb] Better?[/QUOTE] Quick question, how will he reload it?
how he reloads the rocket launcher.
:saddowns:
[QUOTE=ArsonBoy5996;23719176]Quick question, how will he reload it?[/QUOTE] I guess just like the normal one, unless sparkwire will make a little bit different of an animation, but it's barrel loading pretty much.
[QUOTE=masterem243;23718905]Tsubaki for which person? Because I think Viper Snake made it for the Kukuri, Equilizer, Bat, and Axtinguisher, if I'm not mistaken.[/QUOTE] I can make script for it work with all these weapons separately. [QUOTE=AshtonArdoin;23718908]From NeoDement: Hey, just curious, does anyone know if killicons have been made for either of these two weapons? If not, I intend to. [img_thumb]http://dl.dropbox.com/u/900111/axident.png[/img_thumb] [img_thumb]http://dl.dropbox.com/u/900111/bowmans%20boner.png[/img_thumb][/QUOTE] I was intending to work on the 'shark jaw' machete when I saw it on FPSB :(
[QUOTE=Hecates;23719420]I can make script for it work with all these weapons separately. I was intending to work on the 'shark jaw' machete when I saw it on FPSB :([/QUOTE] Think you might be able to do that Elephant Gun Force-A-Nature? [IMG]http://xray.fpsbanana.com/ss/srends/thm_86854a.jpg[/IMG] Compared to what you've done, it seems like a simple edit to the original icon, to me...
[QUOTE=Hecates;23717775]Hey everyone! I'm almost done with my Beta and request Icons. Just have to make some script tests... Anyone have somethig extra before the release? [IMG]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/preview-2.png[/IMG] hum... What happened with NeoDement? 0.0[/QUOTE] Hey, that's pretty neat!
[QUOTE=AshtonArdoin;23719114] [img_thumb]http://i32.tinypic.com/4q0avt.jpg[/img_thumb] Better?[/QUOTE] [media][URL]http://youtube.com/watch?v=WCLU4dqx_Is[/URL][/media] [URL="http://youtube.com/watch?v=WCLU4dqx_Is"][/URL]
The rocket launcher should be called "[B][I]Utter Destruction[/I][/B]".
[QUOTE=Communist Cake;23720562]The rocket launcher should be called "[B][I]Utter Destruction[/I][/B]".[/QUOTE] He said "Under Construction."
I don't think he is saying it should be named off the movie completely
another reason why you might want to have those glasses i made (but mostly svdl ofc)
MISSION COMPLETE [url]http://www.youtube.com/watch?v=Ow1VlONUeqI[/url] Now I can get back to the wrench and harmonica.
[QUOTE=BadAssFreakinOverlord;23721201]MISSION COMPLETE [url]http://www.youtube.com/watch?v=Ow1VlONUeqI[/url] Now I can get back to the wrench and harmonica.[/QUOTE] I have ONE question. Why the fuck didn't you name yourself Aerix on FP? Was it taken? So much better than BFO, and doesn't cut off.
Why is the toolbox so big?
Why is the engineer so skinny
[QUOTE=BadAssFreakinOverlord;23721201]MISSION COMPLETE [url]http://www.youtube.com/watch?v=Ow1VlONUeqI[/url] Now I can get back to the wrench and harmonica.[/QUOTE] holy shit where did that beer come from
[URL="http://www.fpsbanana.com/skins/96872"][IMG]http://img138.imageshack.us/img138/2254/promopunk.png[/IMG][/URL] Edited. New people to the Emporium, first time modelers, let me lay some advice I've learned from my time creating the Punk's Headband. 1. Meshsmooth and Turbosmooth... sometimes, they make your item look AWESOME... But most of the time, you're better off just making everything from scratch. 2. Jigglebones are hard and way overused these days. Your mod might look better without them. 3. Things like Phong are actually really easy to emplement, even if you think they aren't. Learn how to do it yourself. Save some time. 4. Edit Envelopes when you actually attach bones. 5. RECOMPILE, DON'T RENAME. And finally 6. Download stuff by Drax-Quin, because he's the most awesome moder ever.
Meshsmooth is the devil in modifier form.
[QUOTE=Skunkrocker;23722619][URL="http://www.fpsbanana.com/skins/96872"][IMG_thumb]http://img138.imageshack.us/img138/2254/promopunk.png[/IMG_thumb][/URL] [/QUOTE] It does work!:science:
I don't see what's so punk about it but it's a nice model and I like it!
[QUOTE=Onirik;23723052]I don't see what's so punk about it but it's a nice model and I like it![/QUOTE] I'd feel more Punk-ish if it was a Mohalk.
Still want the higher poly version. :colbert:
It is awesome.
[QUOTE=Laurn;23723343]I'd feel more Punk-ish if it was a Mohalk.[/QUOTE] It's sorta possible, but due to the way the Scout's head works it's have to be a fauxhawk.
heavy and engi could easily have a mohawk due to them being bald, and how's that boom box coming along?
Haven't been working on it lately.
[QUOTE=Skunkrocker;23722619] 5. RECOMPILE, DON'T RENAME. [/QUOTE] Renaming has always worked for me in the past.
Just wondering, has anyone ever made a flamethrower replacement to make it look more like the one in the concept art? [img]http://media.giantbomb.com/uploads/0/9902/213126-pyro.jpg[/img] Because I think it would be pretty awesome
Sorry, you need to Log In to post a reply to this thread.