Not making the eagle anymore, i will work on it, but because that is only my 3 good model to date, and its feathery... soo itll take me a while to get it looking anything like an eagle. Yeah. I really am gonna take a while if i am ever to do it.
[QUOTE=vander97;23816686]
also make an icon for every weapon like buff banner and jarate.
[/QUOTE]
like this:
[img]http://i36.tinypic.com/98gayf.png[/img]
or this?
[img]http://i34.tinypic.com/b4ui6h.png[/img]
and i'm not make it because he asked for it :v:
i'm working on killicon-like backpack icons, almost 40% of weapons ready.
[img]http://img19.imageshack.us/img19/7826/batd.jpg[/img]
Bat replacement, WIP.
It is simple, but what else should be on bat?
IT WORKS! Got my penguin in-game. Just the textures left.
:science:
[img]http://img189.imageshack.us/img189/813/omgitworks.jpg[/img]
I think the Bugle model has a dent in-game, you might want to fix your picture.
it's here.
[img]http://i37.tinypic.com/33tkokp.png[/img]
almost all dent on right side of bulge, so it not visible from left side
[QUOTE=Sir Hobo;23818814]IT WORKS! Got my penguin in-game. Just the textures left.
:science:
[img_thumb]http://img189.imageshack.us/img189/813/omgitworks.jpg[/img_thumb][/QUOTE]
:wtc:
Hat mod now.
[QUOTE=Zeb Brown;23819201]:wtc:
Hat mod now.[/QUOTE]
[url]http://www.fpsbanana.com/skins/87203[/url]
[img_thumb]http://image.fpsbanana.com/ss/srends/87197a.jpg[/img_thumb]
Made by our very own NeoDement.
Best look through the emporiums, it was released a good while ago.
I meant the other dent, but I just noticed it's on the other side.
[img_thumb]http://wiki.teamfortress.com/w/images/8/83/Buff_Banner_Bugle.png[/img_thumb]
Ninja'd.
[editline]03:00AM[/editline]
What.
[QUOTE=Corndog Ninja;23819289][url]http://www.fpsbanana.com/skins/87203[/url]
[img_thumb]http://image.fpsbanana.com/ss/srends/87197a.jpg[/img_thumb]
Made by our very own NeoDement.[/QUOTE]
OH MY FUCKING GOD
Epic.
[QUOTE=vander97;23816686]Maybe if you make a gunboats killicon you can get valve to transfer any fall damage to an enemy you land on
[editline]08:50PM[/editline]
and burn to death icon
[editline]08:50PM[/editline]
and hat icons for the hell of it
[editline]08:51PM[/editline]
also make an icon for every weapon like buff banner and jarate.
[editline]08:52PM[/editline]
and kill icons for the polycount pack legacy
[editline]08:55PM[/editline]
and pyro polycount pack that one the Gas man
[editline]08:55PM[/editline]
maybe every polycount pack too[/QUOTE]
Has the Legacy polycount pack been released? Because i MUST have that razor.
[QUOTE=Hecates;23816507]Ow... This one is awesome.
You see, Daimao, Pie_Tony and Idletard (one of this guys) have made a killicon for this one.
I can put it on together with my icons, but I must have permission of one of them firs.[/QUOTE]
Yeah, I did the killicon. Go for it.
[QUOTE=The_Broker;23812098]Here's the hexed Lamarr: [url]http://www.mediafire.com/download.php?qu39v58pa591lz7[/url][/QUOTE]
Thanks a lot, works like a charm. :smile:
[QUOTE=Corndog Ninja;23819289][url]http://www.fpsbanana.com/skins/87203[/url]
[img_thumb]http://image.fpsbanana.com/ss/srends/87197a.jpg[/img_thumb]
Made by our very own NeoDement.[/QUOTE]
That needs to have all the newer hats added, just because.
Also, requesting someone re-add the "HA HA HA, OKTOBERFEST" to the kritzkreig taunt.
Hello guys, I need some help. For a while my tf2 has been running with yellow blood and funny gibs mod from the censored version of tf2, but I'm not german but french. I wonder if that's some mod I got by going on a certain server. But how do I get rid of it.
[QUOTE=AlfieSR;23821567]That needs to have all the newer hats added, just because.[/QUOTE]
How big do you want it to be!?
What happened to the Natascha version of Viktoriya that someone said they'd do? Last mention of it I saw was the original author giving permission.
[QUOTE=Phil5991;23821576]Hello guys, I need some help. For a while my tf2 has been running with yellow blood and funny gibs mod from the censored version of tf2, but I'm not german but french. I wonder if that's some mod I got by going on a certain server. But how do I get rid of it.[/QUOTE]
delete shit, probably blood particles, and also stuff in models/player/gibs
What's the ideal specifications for a TF2 hat (Polycount? Texture res? Mirrored textures? Specular map, normal map or just one diffuse?)
ok, made a crappy texture, and edited the qc so it would fint. Anyone mind helping to tell me what went wrong?
QC COde:
$cd "C:\Users\EFfdfsd\Desktop"
$modelname "weapons/c_models/c_axtinguisher/c_axtinguisher_pyro.mdl"
$model "c_fireaxe_reference" "c_axtinguisher_pyro_reference.dmx.smd"
$cdmaterials "penstinguisher\"
$hboxset "default"
$hbox 0 "weapon_bone" -2.407 -7.223 -7.864 2.991 31.018 13.627
// Model uses material "penstinguisher/penstinguisher.vmt
$surfaceprop "metal"
$illumposition 2.882 0.292 11.898
$sequence idle "idle" fps 30.00
VMT Code:
"VertexlitGeneric"
{
"$baseTexture" "penstinguisher/penstinguisher"
}
And the location of the VTF and the VMT:
C:\Program Files\Steam\SteamApps\randompersons\team fortress
2\tf\materials\penstinguisher
[QUOTE=kevlar jens;23821874]What's the ideal specifications for a TF2 hat (Polycount? Texture res? Mirrored textures? Specular map, normal map or just one diffuse?)[/QUOTE]
I know that to be able to contribute a hat to valve it must have less than 800 polys and the maximum texture size is 512*512
[QUOTE=kevlar jens;23821874]What's the ideal specifications for a TF2 hat (Polycount? Texture res? Mirrored textures? Specular map, normal map or just one diffuse?)[/QUOTE]
you are dumb, since you never checked [url]http://www.tf2.com/contribute/tips.php[/url]
But i'll still tell you.
800 Polygons ( it's a range, not a maximum, anything under 1000 is still good)
256 x 256
I don't know what you mean if you mean only UVing like half the polygons, then yes.
Diffuse, can have baked normal map in it though
[QUOTE=loco;23809179]Re-requesting flame thrower replacement with the one from Alien Swarm.
[IMG]http://dl.dropbox.com/u/6232230/Flamer.png[/IMG][/QUOTE]
how does the pyro hold his flamethrower
how is that flamethrower held?
[QUOTE=swampie;23822080]how does the pyro hold his flamethrower
how is that flamethrower held?[/QUOTE]
it would need new animation, if you want to know.
although you would need to completely re-animate the pyro, due to broken animations
[QUOTE=swampie;23822219]although you would need to completely re-animate the pyro, due to broken animations[/QUOTE]
Or, yknow, not make a world model.
wouldn't you think it would be better with one?
[QUOTE=swampie;23822295]wouldn't you think it would be better with one?[/QUOTE]
I don't think anybody's willing to reanimate the Pyro :saddowns:
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