• TF2 Emporium XXI
    5,003 replies, posted
Not making the eagle anymore, i will work on it, but because that is only my 3 good model to date, and its feathery... soo itll take me a while to get it looking anything like an eagle. Yeah. I really am gonna take a while if i am ever to do it.
[QUOTE=vander97;23816686] also make an icon for every weapon like buff banner and jarate. [/QUOTE] like this: [img]http://i36.tinypic.com/98gayf.png[/img] or this? [img]http://i34.tinypic.com/b4ui6h.png[/img] and i'm not make it because he asked for it :v: i'm working on killicon-like backpack icons, almost 40% of weapons ready.
[img]http://img19.imageshack.us/img19/7826/batd.jpg[/img] Bat replacement, WIP. It is simple, but what else should be on bat?
IT WORKS! Got my penguin in-game. Just the textures left. :science: [img]http://img189.imageshack.us/img189/813/omgitworks.jpg[/img]
I think the Bugle model has a dent in-game, you might want to fix your picture.
it's here. [img]http://i37.tinypic.com/33tkokp.png[/img] almost all dent on right side of bulge, so it not visible from left side
[QUOTE=Sir Hobo;23818814]IT WORKS! Got my penguin in-game. Just the textures left. :science: [img_thumb]http://img189.imageshack.us/img189/813/omgitworks.jpg[/img_thumb][/QUOTE] :wtc: Hat mod now.
[QUOTE=Zeb Brown;23819201]:wtc: Hat mod now.[/QUOTE] [url]http://www.fpsbanana.com/skins/87203[/url] [img_thumb]http://image.fpsbanana.com/ss/srends/87197a.jpg[/img_thumb] Made by our very own NeoDement.
Best look through the emporiums, it was released a good while ago.
I meant the other dent, but I just noticed it's on the other side. [img_thumb]http://wiki.teamfortress.com/w/images/8/83/Buff_Banner_Bugle.png[/img_thumb]
Ninja'd. [editline]03:00AM[/editline] What.
[QUOTE=Corndog Ninja;23819289][url]http://www.fpsbanana.com/skins/87203[/url] [img_thumb]http://image.fpsbanana.com/ss/srends/87197a.jpg[/img_thumb] Made by our very own NeoDement.[/QUOTE] OH MY FUCKING GOD Epic.
[QUOTE=vander97;23816686]Maybe if you make a gunboats killicon you can get valve to transfer any fall damage to an enemy you land on [editline]08:50PM[/editline] and burn to death icon [editline]08:50PM[/editline] and hat icons for the hell of it [editline]08:51PM[/editline] also make an icon for every weapon like buff banner and jarate. [editline]08:52PM[/editline] and kill icons for the polycount pack legacy [editline]08:55PM[/editline] and pyro polycount pack that one the Gas man [editline]08:55PM[/editline] maybe every polycount pack too[/QUOTE] Has the Legacy polycount pack been released? Because i MUST have that razor.
[QUOTE=Hecates;23816507]Ow... This one is awesome. You see, Daimao, Pie_Tony and Idletard (one of this guys) have made a killicon for this one. I can put it on together with my icons, but I must have permission of one of them firs.[/QUOTE] Yeah, I did the killicon. Go for it.
[QUOTE=The_Broker;23812098]Here's the hexed Lamarr: [url]http://www.mediafire.com/download.php?qu39v58pa591lz7[/url][/QUOTE] Thanks a lot, works like a charm. :smile:
[QUOTE=Corndog Ninja;23819289][url]http://www.fpsbanana.com/skins/87203[/url] [img_thumb]http://image.fpsbanana.com/ss/srends/87197a.jpg[/img_thumb] Made by our very own NeoDement.[/QUOTE] That needs to have all the newer hats added, just because. Also, requesting someone re-add the "HA HA HA, OKTOBERFEST" to the kritzkreig taunt.
Hello guys, I need some help. For a while my tf2 has been running with yellow blood and funny gibs mod from the censored version of tf2, but I'm not german but french. I wonder if that's some mod I got by going on a certain server. But how do I get rid of it.
[QUOTE=AlfieSR;23821567]That needs to have all the newer hats added, just because.[/QUOTE] How big do you want it to be!?
What happened to the Natascha version of Viktoriya that someone said they'd do? Last mention of it I saw was the original author giving permission.
[QUOTE=Phil5991;23821576]Hello guys, I need some help. For a while my tf2 has been running with yellow blood and funny gibs mod from the censored version of tf2, but I'm not german but french. I wonder if that's some mod I got by going on a certain server. But how do I get rid of it.[/QUOTE] delete shit, probably blood particles, and also stuff in models/player/gibs
What's the ideal specifications for a TF2 hat (Polycount? Texture res? Mirrored textures? Specular map, normal map or just one diffuse?)
ok, made a crappy texture, and edited the qc so it would fint. Anyone mind helping to tell me what went wrong? QC COde: $cd "C:\Users\EFfdfsd\Desktop" $modelname "weapons/c_models/c_axtinguisher/c_axtinguisher_pyro.mdl" $model "c_fireaxe_reference" "c_axtinguisher_pyro_reference.dmx.smd" $cdmaterials "penstinguisher\" $hboxset "default" $hbox 0 "weapon_bone" -2.407 -7.223 -7.864 2.991 31.018 13.627 // Model uses material "penstinguisher/penstinguisher.vmt $surfaceprop "metal" $illumposition 2.882 0.292 11.898 $sequence idle "idle" fps 30.00 VMT Code: "VertexlitGeneric" { "$baseTexture" "penstinguisher/penstinguisher" } And the location of the VTF and the VMT: C:\Program Files\Steam\SteamApps\randompersons\team fortress 2\tf\materials\penstinguisher
[QUOTE=kevlar jens;23821874]What's the ideal specifications for a TF2 hat (Polycount? Texture res? Mirrored textures? Specular map, normal map or just one diffuse?)[/QUOTE] I know that to be able to contribute a hat to valve it must have less than 800 polys and the maximum texture size is 512*512
[QUOTE=kevlar jens;23821874]What's the ideal specifications for a TF2 hat (Polycount? Texture res? Mirrored textures? Specular map, normal map or just one diffuse?)[/QUOTE] you are dumb, since you never checked [url]http://www.tf2.com/contribute/tips.php[/url] But i'll still tell you. 800 Polygons ( it's a range, not a maximum, anything under 1000 is still good) 256 x 256 I don't know what you mean if you mean only UVing like half the polygons, then yes. Diffuse, can have baked normal map in it though
[QUOTE=loco;23809179]Re-requesting flame thrower replacement with the one from Alien Swarm. [IMG]http://dl.dropbox.com/u/6232230/Flamer.png[/IMG][/QUOTE] how does the pyro hold his flamethrower how is that flamethrower held?
[QUOTE=swampie;23822080]how does the pyro hold his flamethrower how is that flamethrower held?[/QUOTE] it would need new animation, if you want to know.
although you would need to completely re-animate the pyro, due to broken animations
[QUOTE=swampie;23822219]although you would need to completely re-animate the pyro, due to broken animations[/QUOTE] Or, yknow, not make a world model.
wouldn't you think it would be better with one?
[QUOTE=swampie;23822295]wouldn't you think it would be better with one?[/QUOTE] I don't think anybody's willing to reanimate the Pyro :saddowns:
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