Oh if you're not installing ones from his pack then it will take a lot of manual work. You'll have to rename the d_images and dneg_images VTF and VMT from those old packs and edit mod_textures.txt to look for the correct new filename when it accesses the modded killicon.
Well, I can't seem to get these new icons working. I've taken it's new mod_textures script and pasted all of NeoDement's icons in there and they all work flawlessly. I then copy and pasted certain bits from the new kill icon's tutorial text file and overwrote the kill icons I wanted to replace (I copy and pasted the file, x, y, z, width and height bits.)
But all I get are purple and black squares. I'm at a loss at what's wrong.
[QUOTE=masterem243;23832650]And why is it that when i follow the tutorial for the New Killicons pack, I ether get my game having the same killicons, or a blank space where the icon should be?[/QUOTE]
It's not sv_pure 1 proof. Protip Hectate, copy my directory structure!
(except for the /ImprovedKillIcons/ part, make your own folder there)
[editline]10:34PM[/editline]
Did you install the materials?
Yeah, I did. I did everything that he said, and I didn't test it on a sv_pure 1 server. And still, little to no results.
"HUD/NewKillIcons/d_NewKillIcons" seems like the problem to me. Shouldn't it be "HUD/RevampedKillIcons/d_NewKillIcons"?
[QUOTE=The_Broker;23831733]I hexed the Tranquilizer Gun to the Ambassador for my personal use. It's perfect on the world model, but the view model's thumb clips through it slightly.
EDIT: Upon looking through your tutorial, it seems your icons are pointing to the destination of "HUD/NewKillIcons/d_NewKillIcons" but shouldn't it be HUD/RevampedKillIcons/d_NewKillIcons?[/QUOTE]
Dam! I guess I screwed up with it.
I must change this and re-upload somewhere.
ATENTION EVERYONE!
There is an error on the folders name.
You must change the 'RevampedKillIcons' folder name to 'NewKillicons'.
It will be much more easy this way and make all space/blank/square turn into an icon. ^^
[QUOTE=NeoDement;23831828]Sure, any specific layout in mind?[/QUOTE]
Not at all. I thrust on you. XD
The post must have the new download link, the first one had an error I just correct.
Also, here is the full list of icons for those ho doesn't had one.
[IMG]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/KILLICONSLIST.png[/IMG]
Alright, I guess that's the problem. I guess I'll fix that, or just wait for the rerelease.
I tried renaming it but it didn't work for me... then again I also changed the /s into \s... or is it the other way around? But would they affect anything?
[QUOTE=NeoDement;23832731]It's not sv_pure 1 proof. Protip Hectate, copy my directory structure!
(except for the /ImprovedKillIcons/ part, make your own folder there)
[editline]10:34PM[/editline]
Did you install the materials?[/QUOTE]
How many ways are you going to spell his name wrong?
Two!
[QUOTE=NeoDement;23832711]Oh if you're not installing ones from his pack then it will take a lot of manual work. You'll have to rename the d_images and dneg_images VTF and VMT from those old packs and edit mod_textures.txt to look for the correct new filename when it accesses the modded killicon.[/QUOTE]
Say whaaat.
Wait, so is the download link fixed? I'm confused.
OMG! Find another error. It's on the .vmt files now...
It's not that I had not tested in game yet, but it's that I had not changed all files names correctly. SO! It's working. I'll re-re-upload it to you guys download it.
Wait, I think I got it now!
[QUOTE=Hecates;23833605]OMG! Find another error. It's on the .vmt files now...
It's not that I had not tested in game yet, but it's that I had not changed all files names correctly. SO! It's working. I'll re-re-upload it to you guys download it.[/QUOTE]
Is the download link gonna be the same, or different?
[QUOTE=masterem243;23833682]Is the download link gonna be the same, or different?[/QUOTE]
I'm confused about this, too... Which is the proper download link?
This one! Click the Link.
[url=http://www.mediafire.com/?dzo3h7w129rc7yl][img]http://www.lufiaworld.com/files/minishcap/official/link4.gif[/img][/url]
Still not working. I'm either getting a blank icon, or the previous icon.
Blocking in the base colors, no detail yet apart from some AO.
[img]http://imgur.com/Hzhiq.jpg[/img]
Please tell me what you think.
Far too bright
The AO is way too smooth.
Should I release the Patriotic Antibiotic as a mod, or wait 3 months and see if it gets in.
[QUOTE=AshtonArdoin;23834306]Should I release the Patriotic Antibiotic as a mod, or wait 3 months and see if it gets in.[/QUOTE]
I think it's got a chance, so you should wait.
[QUOTE=NeoDement;23834165]Far too bright[/QUOTE]
Are you talking about the rimlighting (which I have toned down now) or the tan color itself?
[QUOTE=kevlar jens;23834152]Blocking in the base colors, no detail yet apart from some AO.
[img_thumb]http://imgur.com/Hzhiq.jpg[/img_thumb]
Please tell me what you think.[/QUOTE]
I think it would look pretty sweet on heavy.
[QUOTE=masterem243;23834042]Still not working. I'm either getting a blank icon, or the previous icon.[/QUOTE]
This will not work on sv_pure '1' server. And it's working alright here.
Does anyone know a way to make it work on sv_pure servers?
[QUOTE=Hecates;23834707]This will not work on sv_pure '1' server. And it's working alright here.
Does anyone know a way to make it work on sv_pure servers?[/QUOTE]
Short answer: No.
[sp]Long answer: Nooooooooooooooooooooooooooooooooooooooooooooo.[/sp]
[QUOTE=kevlar jens;23834152]Blocking in the base colors, no detail yet apart from some AO.
[img_thumb]http://imgur.com/Hzhiq.jpg[/img_thumb]
Please tell me what you think.[/QUOTE]
Looks great. Colors are just too bright. make darker, like this:
[img_thumb]http://wiki.teamfortress.com/w/images/b/bb/RED_Bloke%27s_Bucket_Hat.png[/img_thumb]
[QUOTE=Hecates;23834707]This will not work on sv_pure '1' server. And it's working alright here.
Does anyone know a way to make it work on sv_pure servers?[/QUOTE]
I told you in the first post of this page, copy my directory structure.
[QUOTE=NeoDement;23834822]I told you in the first post of this page, copy my directory structure.[/QUOTE]
Think I have skipped by mistake the post you have sad it, sorry.
You say to change the path of the "Newkillicons" folder to "vgui" instead of the "HUD" folder to make it work on sv_pure?
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