• TF2 Emporium XXI
    5,003 replies, posted
Well, looks like my question couldn't be answered, that or that i'm being ignored :v:
[QUOTE=iRunner;23883216]Well, looks like my question couldn't be answered, that or that i'm being ignored :v:[/QUOTE] What's the question, good sir?
[QUOTE=masterem243;23883244]What's the question, good sir?[/QUOTE] [QUOTE=iRunner;23882274]what happened to the cool medal replacement that was in wip like 2-5 emporiums ago? I'm talking about the one that looked like a medal, not a badge. It looked somewhat like this: [img]http://img442.imageshack.us/img442/581/aasfadsf.png[/img] (quick mspaint handwork)[/QUOTE]
[QUOTE=iRunner;23882274]What happened to the cool medal replacement that was in wip like 2-5 emporiums ago? I'm talking about the one that looked like a medal, not a badge. It looked somewhat like this: [img]http://img442.imageshack.us/img442/581/aasfadsf.png[/img] (quick mspaint handwork)[/QUOTE] I halted work because I couldn't get plugins working with Maya nor Max (both mine are too recent :downs:) and because I kept getting doubled or tripled vert/edge/faces.
Fucking Ninjas, man.
[QUOTE=biodude94566;23883291]I halted work because I couldn't get plugins working with Maya nor Max (both mine are too recent :downs:) and because I kept getting doubled or tripled vert/edge/faces.[/QUOTE] Are you planning on working again on it? i was hoping to see it released, but i completily forgot about it until now :v:
[QUOTE=iRunner;23882274]What happened to the cool medal replacement that was in wip like 2-5 emporiums ago? I'm talking about the one that looked like a medal, not a badge. It looked somewhat like this: [img_thumb]http://img442.imageshack.us/img442/581/aasfadsf.png[/img_thumb] (quick mspaint handwork)[/QUOTE] I remember those, I drew the concept art! [img]http://img191.imageshack.us/img191/4443/medalsh.png[/img]
[QUOTE=iRunner;23883787]Are you planning on working again on it? i was hoping to see it released, but i completily forgot about it until now :v:[/QUOTE] I'll have to get an earlier version of either Max or Maya, but I can restart, yes.
[QUOTE=blaholtzen;23878672]anybody know where i can find square brushes for PS?[/QUOTE] If you just want a plain hard edged square brush, fill a blank 500x500px canvas with black. Then go to Edit > Define Brush Preset... and voilà you have a square brush. Experiment with blurring and things like that for soft edges.
I demand a sniper rifle replacement. [IMG]http://i820.photobucket.com/albums/zz121/LatinGeek/DocBrown.jpg[/IMG] Sorry for the motivator. The hat also looks nice. [img]http://images2.wikia.nocookie.net/__cb20080321000220/bttf/images/4/4d/Shootsfleas.jpg[/img]
[quote=latin_geek;23886462]i demand a sniper rifle replacement. [img] sorry for the motivator. The hat also looks nice. [img][/quote] Great Scott!
[img]http://fc01.deviantart.net/fs70/f/2010/201/3/b/Leetlemen_Fortress_Complete__by_ShwigityShwonShwei.png[/img] So, I'm making a HUD from these in Photoshop. But, when I resize them, the pixels get blurred. What setting can I change to keep them pixelated when resized?
What are you using to resize them? The transform tool or image>image size?
[QUOTE=latin_geek;23886462]I demand a sniper rifle replacement. [IMG_thumb]http://i820.photobucket.com/albums/zz121/LatinGeek/DocBrown.jpg[/IMG_thumb] Sorry for the motivator. The hat also looks nice. [img_thumb]http://images2.wikia.nocookie.net/__cb20080321000220/bttf/images/4/4d/Shootsfleas.jpg[/img_thumb][/QUOTE] Rated clock :v:
[QUOTE=Corndog Ninja;23887402][img]http://fc01.deviantart.net/fs70/f/2010/201/3/b/Leetlemen_Fortress_Complete__by_ShwigityShwonShwei.png[/img] So, I'm making a HUD from these in Photoshop. But, when I resize them, the pixels get blurred. What setting can I change to keep them pixelated when resized?[/QUOTE] Use paint :v:
[QUOTE=Corndog Ninja;23887402][img]http://fc01.deviantart.net/fs70/f/2010/201/3/b/Leetlemen_Fortress_Complete__by_ShwigityShwonShwei.png[/img] So, I'm making a HUD from these in Photoshop. But, when I resize them, the pixels get blurred. What setting can I change to keep them pixelated when resized?[/QUOTE] [QUOTE=Mexican;23887663]In Paint.net it's "nearest neighbor", not sure if that's in PS[/QUOTE]
[QUOTE=Corndog Ninja;23887402][img_thumb]http://fc01.deviantart.net/fs70/f/2010/201/3/b/Leetlemen_Fortress_Complete__by_ShwigityShwonShwei.png[/img_thumb] So, I'm making a HUD from these in Photoshop. But, when I resize them, the pixels get blurred. What setting can I change to keep them pixelated when resized?[/QUOTE] If you end up finishing it can you make red face the right like blue is?
what's wrong with their current size?
[QUOTE=Shounic;23888794]what's wrong with their current size?[/QUOTE] HUD icons are much bigger
[IMG_thumb]http://img696.imageshack.us/img696/5130/leetlemenfortresscomple.png[/IMG_thumb] Well, I zoomed in as much as I could fit and took a screen capture, I guess I could make them bigger. How big would they each need to be for HUD icons? [IMG_thumb]http://img412.imageshack.us/img412/5130/leetlemenfortresscomple.png[/IMG_thumb] This version should be all right.
I'm guessing you're gonna flip one team round and remove the Engies' sentries?
Hey, sorry if this is a little unrelated, but I'm faced with a monstrous task here: I'm working on a fairly large minecraft skit made entirely in SFM, and I need a lot of models compiled. After almost an entire day spent on getting the various programs to try and work, following tutorials, having friends try to do stuff for me, I've still had no luck. It's unfortunate, but I really need someone's help for compiling stuff! I don't need physics, all I need is that the bones and UV mapping I give is retained. If you think you can help, please add me on steam!
ok. Well,if you give me proper SMD all ready to go, so I dont have to touch the model. then compiling it is easy :P But if I have to edit the models, I always end up messing up the texture(but not the UV map ) [editline]03:00PM[/editline] getting a trial of 3DS max for exporting to smd [editline]03:05PM[/editline] reading it again i am now completely confused [editline]03:05PM[/editline] what are you making?
a minecraft video. i can create the content, i just need someone to compile it for me. :butt:
[img]http://dl.dropbox.com/u/49917/models/1911_artifacts.png[/img] Anyone know what's causing the horrible dithering, and discoloring?
Darken the ring on the end of the barrel.
[QUOTE=Zeb Brown;23890689]Darken the ring on the end of the barrel.[/QUOTE] It looks fine as it is.
yeah it looks really nice, but I only want to use this for scouts pistol, but I know thats impossible D:
what's the 1911 gonna replace anyway?
[QUOTE=Sir Hobo;23890850]yeah it looks really nice, but I only want to use this for scouts pistol, but I know thats impossible D:[/QUOTE] I think it's possible now that the Engi's pistol uses a different model...
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