• TF2 Emporium XXI
    5,003 replies, posted
[QUOTE=Recurracy;23903068]Again with the braces what is it even with you and BRACES man [editline]10:14PM[/editline] Not to forget those braces are fuck ugly[/QUOTE] thats kind of the point... it'd look funny :D
I'm working on the Hulk Hands, hasn't it been done before? Or is it just an idea that noone ever did?
[QUOTE=Communist Cake;23903260]I'm using milkshape to make it ready for compiling, and if I move a bone, it messes up all of the other bone's rotations.[/QUOTE] Already told Pie_Tony but you can try with vertex weights. Assign 50% for the weapon bone and 50% for the bolts bone, that may be enough.
[QUOTE=AshtonArdoin;23903347]I'm working on the Hulk Hands, hasn't it been done before? Or is it just an idea that noone ever did?[/QUOTE] Skunkrocker got forced to attempt it but he's no good with organic models apparently so it didn't look too good
[QUOTE=masterem243;23902927][IMG]http://www.i-mockery.com/halloween/greatest/pics/army-darkness3.jpg[/IMG] This for Gunslinger. I remember it was being worked on, but the project must've been abandoned.[/QUOTE] I made it buddy, except the animations messed up on decompile so I couldn't compile it with working animations: [img]http://i30.tinypic.com/33bk75y.jpg[/img]
[QUOTE=AshtonArdoin;23903347]I'm working on the Hulk Hands, hasn't it been done before? Or is it just an idea that noone ever did?[/QUOTE] As far as I know it's never been done before.
[QUOTE=Drax-Quin;23903800]I made it buddy, except the animations messed up on decompile so I couldn't compile it with working animations: [img]http://i30.tinypic.com/33bk75y.jpg[/img][/QUOTE] Oh alright.
Has anyone ever given thought to a huntsman remodel? It seems difficult, I know, but I'd love to see one. Maybe a different bow, arrows? I don't know. Perhaps a crossbow? I remember seeing a sniper polycount submission with an interesting robin hood theme. A nice bow remodel, a sword as a kukri replacement I'm guessing, and a robin hood hat, which was extremely well done, has it ever been released? Or does anyone know the chap who made it, so that maybe he/she could be reached with the request of it being released? Also, has there been any luck with the bagpipe sound files? I haven't heard from anyone. And lastly, has anyone thought of a stickybomb launcher remodel? I've seen plenty of grenade launcher WIPs, including the beautiful revolver-esque remodel I hope will be released for the demo, and soon, and the GOD-LIKE cycloptic bomber that I've been fapping to since it's first WIP picture, but I've seen no stickybomb replacements. Granted it does seem difficult, because I couldn't even begin to come up with a different model. I just wanted to put that idea out there for all you modding deities. (Flattery will get you nowhere). But of course my original request is a huntsman remodel of some sort.
[img_thumb]http://i38.tinypic.com/2j5i1k9.png[/img_thumb] Would anyone want this? It just replaces the new background.
[QUOTE=ScottishCyclops;23904193] And lastly, has anyone thought of a stickybomb launcher remodel? I've seen plenty of grenade launcher WIPs, including the beautiful revolver-esque remodel I hope will be released for the demo, and soon, and the GOD-LIKE cycloptic bomber that I've been fapping to since it's first WIP picture, but I've seen no stickybomb replacements. Granted it does seem difficult, because I couldn't even begin to come up with a different model. I just wanted to put that idea out there for all you modding deities. (Flattery will get you nowhere)[/QUOTE] I, the creator of the Cycloptic bomber concept shall attempt to work on some sticky launcher Concepts. Which also reminds me, any progress on the bomber sparkwire?
[QUOTE=Timjab;23904197][img_thumb]http://i38.tinypic.com/2j5i1k9.png[/img_thumb] Would anyone want this? It just replaces the new background.[/QUOTE] Wow that's stolen straight from Shugo's HD official backrounds
[QUOTE=vander97;23904286]Wow that's stolen straight from Shugo's HD official backrounds[/QUOTE] All I did was take a high resolution render of the group pose and convert it to vtf. Sorry if it's been done before but I didn't steal it. =/
[QUOTE=Communist Cake;23902251]BEHOLD! [U][B][I]THE STINGER![/I][/B][/U] [IMG_thumb]http://a.imageshack.us/img820/9589/errorc.png[/IMG_thumb] [/QUOTE] Where's the shell ejection port?
Commie: is that a laser pointer on the side? Shave a few poly's off and just use a plane or two, it isn't going to be seen at many angles
Oh Yeah, I don't think I can do the gloves, they aren't going to get better than this: [img]http://dl.dropbox.com/u/3657658/omg.jpg[/img] I know it suck beyond utter belief, I fucking suck at fingers.
[QUOTE=Sergeant Dornan;23904328]Where's the shell ejection port?[/QUOTE] The other side? [editline]06:42PM[/editline] [QUOTE=pogothemunty;23904470]Commie: is that a laser pointer on the side? Shave a few poly's off and just use a plane or two, it isn't going to be seen at many angles[/QUOTE] It's really low poly anyway. It has 6 polys, so it should be perfectly fine.
[QUOTE=AshtonArdoin;23904562]Oh Yeah, I don't think I can do the gloves, they aren't going to get better than this: [img_thumb]http://dl.dropbox.com/u/3657658/omg.jpg[/img_thumb] I know it suck beyond utter belief, I fucking suck at fingers.[/QUOTE] What about Skunkrocker? Did he give up on his?
[QUOTE=Pie_Tony;23904276]I, the creator of the Cycloptic bomber concept shall attempt to work on some sticky launcher Concepts. Which also reminds me, any progress on the bomber sparkwire?[/QUOTE] I would be honored to use a stickybomb launcher by you Tony, hell, just seeing the concepts are sure to make me weep like a justin beiber fan girl. Also, I was told that perhaps you could help me in my quest for bagpipe hit/impact sound files for my bagpipes skullcutter replacement. Crazy baconlegs found a video with, or actually I believe it was hecates, a sam and max minigame with running over bagpipes gave some nice sounds. I was wondering if you could help me? Because a pair of bagpipes shouldn't sound like the skullcutter they replace. :) [editline]12:01AM[/editline] [QUOTE=Pie_Tony;23904276]I, the creator of the Cycloptic bomber concept shall attempt to work on some sticky launcher Concepts. Which also reminds me, any progress on the bomber sparkwire?[/QUOTE]
[QUOTE=pedrus24;23902234]Hello, I made this today: [IMG_thumb]http://dl.dropbox.com/u/4801646/soldier1.png[/IMG_thumb][IMG_thumb]http://dl.dropbox.com/u/4801646/soldier2.png[/IMG_thumb][IMG_thumb]http://dl.dropbox.com/u/4801646/soldier3.png[/IMG_thumb] [URL="http://dl.dropbox.com/u/4801646/Soldier.rar"][IMG]http://dl.dropbox.com/u/4801646/promo_soldier.png[/IMG][/URL] Thank you Communist Cake for the name.[/QUOTE] Brilliant [QUOTE=Communist Cake;23902251]BEHOLD! [IMG]http://a.imageshack.us/img825/3852/idlek.png[/IMG] [U][B][I]THE STINGER![/I][/B][/U] [IMG_thumb]http://a.imageshack.us/img820/9589/errorc.png[/IMG_thumb] Also, how would I fix that problem with the bolts?[/QUOTE] Mind if I go all Hecates on you? Want me to do the killicon :3 ? [QUOTE=Drax-Quin;23903800]I made it buddy, except the animations messed up on decompile so I couldn't compile it with working animations: [img]http://i30.tinypic.com/33bk75y.jpg[/img][/QUOTE] You don't need to modify the animations? [editline]01:02AM[/editline] a skullcutter shouldnt be replaced full stop
[QUOTE=Communist Cake;23904598]The other side?[/QUOTE] The real skorpion ejects out the top, fyi.
[QUOTE=NeoDement;23904939]Brilliant Mind if I go all Hecates on you? Want me to do the killicon :3 ? You don't need to modify the animations? [editline]01:02AM[/editline] a skullcutter shouldnt be replaced full stop[/QUOTE] What do you mean a skullcutter shouldn't be replaced "full stop"? Are you talking about the bagpipes? Because I think it'd be funny and fitting for the bagpipes to sound like I'm hitting someone with them.
If anyone recalls the four slot grenade launcher, I'd like to request it be remade. It doesn't work anymore, the viewmodel appears to be invisible. In addition, the thing should rotate in the opposite direction from firing when you reload so you're not loading into a full chamber, if possible. I'm kind of getting sick of not having a viewmodel for the grenade launcher. If anyone would do this, I would perhaps get back to playing when my computer is fixed.
[QUOTE=ScottishCyclops;23905090]What do you mean a skullcutter shouldn't be replaced "full stop"? Are you talking about the bagpipes? Because I think it'd be funny and fitting for the bagpipes to sound like I'm hitting someone with them.[/QUOTE] well he made the skullcutter so if you replace it he will be sadface to bad it makes you all slow... and the bagpipes need to get official ><
[img]http://img829.imageshack.us/img829/7724/betaflash.png[/img] [editline]07:35PM[/editline] Also, made a promo/wallpaper for my rocket launcher It's 1680*1050, beware 56k [img_thumb]http://img269.imageshack.us/img269/2963/promoi.png[/img_thumb]
[QUOTE=blaholtzen;23905351]well he made the skullcutter so if you replace it he will be sadface to bad it makes you all slow... and the bagpipes need to get official ><[/QUOTE] I know that, but I don't want it for the eyelander, and even though in the video there was a pain train replacement, in the DL there was not. I'm sorry Neo. I'm not trying to erase your amazing work. I LOVE the skullcutter, but I really want those bagpipes. Could you maybe get the files, and recompile it for the pain train? Because the guy who made it hasn't re-uploaded it with it's pain train replacement. That way, I can still use your awesome weapon, and still have the bagpipes. (Plus I'd get a kick out of drinking from them when I taunt.)
it does make more sense for the paintrain, with the taunt atleast, he holds it nicer the other way though.. but it would problably replace the soldiers paintrain aswell in that case...
[QUOTE=CrazyBaconLegs;23905224]If anyone recalls the four slot grenade launcher, I'd like to request it be remade. It doesn't work anymore, the viewmodel appears to be invisible. In addition, the thing should rotate in the opposite direction from firing when you reload so you're not loading into a full chamber, if possible. I'm kind of getting sick of not having a viewmodel for the grenade launcher. If anyone would do this, I would perhaps get back to playing when my computer is fixed.[/QUOTE] Works just fine for me? sv_pure server?
[QUOTE=NeoDement;23904939]Mind if I go all Hecates on you? Want me to do the killicon :3 ? [/QUOTE] Sure, go ahead! Here's a reference: [IMG_thumb]http://a.imageshack.us/img72/333/killiconref.jpg[/IMG_thumb] [QUOTE=JoshuaC;23904964]The real skorpion ejects out the top, fyi.[/QUOTE] Who said it's supposed to be an exact copy of a skorpion? I'll try to add one on top anyway. [B]edit:[/B] Is this good? [IMG_thumb]http://a.imageshack.us/img820/9965/boolethole.jpg[/IMG_thumb]
[QUOTE=blaholtzen;23905693]it does make more sense for the paintrain, with the taunt atleast, he holds it nicer the other way though.. but it would problably replace the soldiers paintrain aswell in that case...[/QUOTE] Oh damnit, you're right. Lol. Crap.....I am in a PICKLE!!! Well just as well, I don't really use the pain train on my soldier, the equalizer is much better. And I love the frying pan from the fancy v. Nasty update. Maybe it'll get official sometime soon, or something. I'll just use the normal axe. Though I would like it if it was shiner without that terrible lighting mishap with the gold version of fpsb.
Hey, Josh, I have a request for your gun... I think it would look awesome with some of the scribbly things from the Frontier Justice. Terrible Paintover: [IMG]http://i35.tinypic.com/16bk00p.png[/IMG] 5 second thing to get the point across. [editline]08:19PM[/editline] 1,500th post :v:
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