• TF2 Emporium XXI
    5,003 replies, posted
[img]http://i199.photobucket.com/albums/aa211/pietony/Stickybomb1.png[/img] For those who care, here is a WiP shot.
Get rid of the wire and maybe add a pump like the original Sticky Launcher.
Is it pneumatic?
Replace old pump pipe (dunno how its called) on screwdriver [img]http://img59.imageshack.us/img59/1986/stickys.png[/img] [img]http://www.megahowto.com/wp-content/uploads/2010/01/Screwdriver-5.jpg[/img]
Yes? No? Suggestions? [img]http://img293.imageshack.us/img293/1012/maya2010080820504027.png[/img] Electromagnet for razorback. Working on an Idea to get it on the snipers back
duck tape to to his back, and you got my download
Long time ago I've seen a Razorback skin, the Headshot road sign. I remember author had some problems with placing it, does anyone knows if it's finished or not?
Oh I think I'll just do my daily morning Emporium check hum de d- [QUOTE=NotAltimor;23907386]Everyone begs for the beta muzzleflash but when someone actually makes it noone gives a fuck[/QUOTE] I GIVE A FUCK. THIS IS THE BEST DAY OF MY LIFE. PLEASE RELEASE. :swoon: (And how did you do it?)
Can someone help me? I don't know where I can find TF2 Blood Sheet and better muzzleflash Emitter for Gmod(?)
Hey, I give a fuck. I've just been busy. The question is, how does it look with the minigun and natascha and not the AK47 mod?
I, too, give a fuck :swoon: [QUOTE=AshtonArdoin;23902780]I am so mind-blank, I will literally model anything you guys request :C[/QUOTE] [img_thumb]http://a.imageshack.us/img256/2411/sillymascotscout.png[/img_thumb] :v:
I give a fuck too! I just forgot to say it before. I'd gladly download if it was made for every gun. Or at least Minigun.
I haven't added the pump on the sticky launcher as I was working on the background colour, but it will be added. And yes, It is pneumatic.
Basic Texturing: [img]http://img807.imageshack.us/img807/9889/maya2010080823412490.png[/img] Duck tape will come once I get an idea of where to put it
Will that go on the razorback or replace it?
[QUOTE=Communist Cake;23902251]BEHOLD! [IMG]http://a.imageshack.us/img825/3852/idlek.png[/IMG] [U][B][I]THE STINGER![/I][/B][/U] [IMG_thumb]http://a.imageshack.us/img820/9589/errorc.png[/IMG_thumb] Also, how would I fix that problem with the bolts?[/QUOTE] About the laser.... It would look a little better if you made it thin out at the end.
[QUOTE=little.sparrow;23916697]About the laser.... It would look a little better if you made it thin out at the end.[/QUOTE] I think he will make the texture fade out at the end of the ray.
[QUOTE=little.sparrow;23916697]About the laser.... It would look a little better if you made it thin out at the end.[/QUOTE] that's the texturer's job. aka mine, and that's simple to do.
[QUOTE=Sir Hobo;23916573]Basic Texturing: [img]http://img807.imageshack.us/img807/9889/maya2010080823412490.png[/img] Duck tape will come once I get an idea of where to put it[/QUOTE] Whoa, just curious, but what is the polycount on that thing? You could pretty easily optimize the wrapped wire with a normal map, geometry for something so thin and repeated feels like massive overkill.
Woo! First person views! [img_thumb]http://dl.dropbox.com/u/49917/models/pl_badwater0003.jpg[/img_thumb] [img_thumb]http://dl.dropbox.com/u/49917/models/pl_badwater0004.jpg[/img_thumb]
[QUOTE=JoshuaC;23917019]Woo! First person views! [img_thumb]http://dl.dropbox.com/u/49917/models/pl_badwater0003.jpg[/img_thumb] [img_thumb]http://dl.dropbox.com/u/49917/models/pl_badwater0004.jpg[/img_thumb][/QUOTE] The smoothing on the hammer's beveled edges looks off. I'd make that straight part of the hammer a different smoothing group. Very nice, otherwise.
That's actually just the lightwarp from the angle I was pointing at. It looks fine when you're in game.
Re-requesting someone to recompile c_pistol as w_pistol.
[QUOTE=vander97;23916640]Will that go on the razorback or replace it?[/QUOTE] The question is: what will look better? [editline]12:32AM[/editline] [QUOTE=ChemicalAlia;23916963]Whoa, just curious, but what is the polycount on that thing? You could pretty easily optimize the wrapped wire with a normal map, geometry for something so thin and repeated feels like massive overkill.[/QUOTE] yeah, Im quite new to modeling, and it really is massive overkill. I just checked, the tri count is through the roof.
[QUOTE=Pie_Tony;23914681][img]http://i199.photobucket.com/albums/aa211/pietony/Stickybomb1.png[/img] For those who care, here is a WiP shot.[/QUOTE] I CARE! And that is nice, so far. I like it.
[QUOTE=ChemicalAlia;23916963]Whoa, just curious, but what is the polycount on that thing? You could pretty easily optimize the wrapped wire with a normal map, geometry for something so thin and repeated feels like massive overkill.[/QUOTE] img_thumb is your friend, not your enemy
[QUOTE=Pie_Tony;23914681][img_thumb]http://i199.photobucket.com/albums/aa211/pietony/Stickybomb1.png[/img_thumb] For those who care, here is a WiP shot.[/QUOTE] What happened the the grenade launcher you and communist were working on? :saddowns:
so, here's my last attempt to make it happens: I request for new spy disguise masks to be replaced with something like this: [img]http://image.fpsbanana.com/ss/srends/92127a.jpg[/img]
They probably went ahead and submitted it without the pretty killicons I drew for them
[QUOTE=NeoDement;23917574]They probably went ahead and submitted it without the pretty killicons I drew for them[/QUOTE] Last I heard, it wasn't actually even done yet.
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