• TF2 Emporium XXI
    5,003 replies, posted
There were plenty of good projects in this one. :D And probably even better projects in XXII!
[QUOTE=Populus89;23927196]Why thank you. Since the medals are going to be in-game... (At least I hope they will) The reason 119 medals were like that is because of Valve's issues with clipping. Furthermore I had to put text on them. Not to mention whatever I'd do it people would ALWAYS bitch about it. Some would like them being like the Soldier's medal, some would not. My initial concepts were more like medals and such though. The ETF2L team suggested to make them like 119 medals, and after showing a concept they liked it.[/QUOTE] I suppose I expected something different. It doesn't matter anyway, I'm not entered.
[QUOTE=Magikoopa24;23927855]Wait, isn't the limit for the pages 120? If it is, then this was a great emporium. Next emporium, I will release my new project I created. Hopefully, it won't cause any backlash.[/QUOTE] 127 or 126 I think.
[QUOTE=Hecates;23927735]The v_models so good. The only thing I would say that is missing is that the muzzle flash should be spinning like on the trailer. But, plz, don't quit it... It has so much potential to work together with the w_models! I believe you can make it work. And for the sentries too. I personally think without w_models this skin would makes no sense.[/QUOTE] For w_models I'd have to edit the Heavy's animations.
[QUOTE=uzikus;23918348]Here you go, mate: [url]http://www.mediafire.com/?47wmhd5b88g91q5[/url] I hope this helps.[/QUOTE] I got my computer working this morning and tried that. It worked! I love you and stuff!
[QUOTE=Shugo;23915616]Oh I think I'll just do my daily morning Emporium check hum de d- I GIVE A FUCK. THIS IS THE BEST DAY OF MY LIFE. PLEASE RELEASE. :swoon: (And how did you do it?)[/QUOTE] Just a simple model edit.
[QUOTE=iRunner;23894587][img]http://i34.tinypic.com/au8vba.jpg[/img][/QUOTE] Well, that got ignored, and yeah, the name i placed there is dumb
Irish medals
[QUOTE=Hecates;23927735]The only thing I would say that is missing is that the muzzle flash should be spinning like on the trailer.[/QUOTE] I tried that, Heavy's minigun spins much faster then in the beta, so it looks terribad.
Well, are you sure you'd have to edit the animations? It seems like just a minigun model edit.
[QUOTE=Ekalektik_1;23929690]Well, are you sure you'd have to edit the animations? It seems like just a minigun model edit.[/QUOTE] I have to use animations to hide the muzzleflash when the minigun isn't being fired.
[QUOTE=BaronVonFail;23924591] Based of this [img_thumb]http://dl.dropbox.com/u/5710250/doodle283.jpg[/img_thumb] [/QUOTE] I'd love to see those helmets made.
I would like to see new backpack images for all of the weapons in Hecates kill icon pack that weren't already made. Edit: Especially the Olga Minigun.
[URL=http://imgur.com/0rqYv.jpg][IMG]http://imgur.com/0rqYvl.jpg[/IMG][/URL] Well I'm trying to model the medieval helmet (or at least a variation of it), and learning Blender 2.5's UI and keyboard shortcuts. I can't find any smoothing options. I'm open to suggestions though. It's obviously not complete (Trying to get the little feather modelled correctly) I'll probably restart from scratch tomorrow.
I'll just leave this here... [img]http://img405.imageshack.us/img405/2972/hinthint.png[/img]
[QUOTE=Corndog Ninja;23932834]I'll just leave this here... [img]http://img405.imageshack.us/img405/2972/hinthint.png[/img][/QUOTE] Looks kinda low quality, but i guess its pretty cool
[QUOTE=johnlmonkey;23932855]Looks kinda low quality, but i guess its pretty cool[/QUOTE] Yeah, the low quality is out of my control. The saved files are straight blocks, but when they go ingame, it gets distorted. I'll work on fixin' them up, and a release will be sometime this week. [b]EDIT:[/b] This is what I mean. Here's the file at 100% zoom. Ingame, it's distorted. [img]http://img834.imageshack.us/img834/358/mmph.png[/img]
[QUOTE=Corndog Ninja;23932834]I'll just leave this here... [img]http://img405.imageshack.us/img405/2972/hinthint.png[/img][/QUOTE] Change the filter to point sample so it's pixelated and not blurred.
[QUOTE=Corndog Ninja;23932932]Yeah, the low quality is out of my control. The saved files are straight blocks, but when they go ingame, it gets distorted. I'll work on fixin' them up, and a release will be sometime this week.[/QUOTE] Well I hope you can fix it up because if you can you got my download
Jesus Christ these Emporiums are long.
[QUOTE=Corndog Ninja;23932834]I'll just leave this here... [IMG]http://img405.imageshack.us/img405/2972/hinthint.png[/IMG][/QUOTE] Oooh, I will use that!
Progress! Larger coils to reduce tricount, because Im an idiot and dont know what normal maps are. [img]http://img12.imageshack.us/img12/2526/maya2010080915193500.png[/img] Do you think its better big or small coils? Im gonna work out what a normal map is now
See that in my mind that should remove the spy's knife not shock it BUT with tf2's "realisum" aspect i don't think it would mind. I also preferred smaller coils. And on a different topic, who here use a tablet to texture?
[QUOTE=BaronVonFail;23933790]See that in my mind that should remove the spy's knife not shock it BUT with tf2's "realisum" aspect i don't think it would mind. I also preferred smaller coils. And on a different topic, who here use a tablet to texture?[/QUOTE] I wish i had a tablet. :sigh:
[QUOTE=klawneed;23934126]I wish i had a tablet. :sigh:[/QUOTE] I want a tablet, but then again it might take some getting used to. And I've gotten pretty dang good at using the mouse, even being left-handed.
I have a tablet :smug: But I don't use it to texture.
[QUOTE=BaronVonFail;23933790] And on a different topic, who here use a tablet to texture?[/QUOTE] I use one, Like a boss
[QUOTE=Pink_Panther;23926048]There are no texture changes to the regular medigun, it's all just filenames.[/QUOTE] Can you do a hi-res version for the Medigun (loet me just call this high resolution, as it doesn't look so blurry as the default one does). [editline]12:25PM[/editline] Or did I fail-read/understand?
[QUOTE=Corndog Ninja;23932932]Yeah, the low quality is out of my control. The saved files are straight blocks, but when they go ingame, it gets distorted. I'll work on fixin' them up, and a release will be sometime this week. [b]EDIT:[/b] This is what I mean. Here's the file at 100% zoom. Ingame, it's distorted. [img]http://img834.imageshack.us/img834/358/mmph.png[/img][/QUOTE] In VTFedit, check the "point sample" flag. Also make sure not to let it create any mipmaps before that.
Do you people remember my grenade parrot demo misc all the way back from V.9 of this emporium? Well i have recompiled that to demo's earbuds but I am also trying to get some movement on them wings I'm having trouble getting these jiggle bones to work, anybody willing to give me a hand?
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