• TF2 Emporium XXI
    5,003 replies, posted
I'm going to model the blunderbuss when I have time. You can model the Sticky Launcher.
[QUOTE=AshtonArdoin;23940471]@Pie_Tony, would you mind if I modeled that, or are you working on it?[/QUOTE] Feel free ashton [sp]the sticky, that is[/sp]
Does anybody have the link to that mod where it made bots work on all cp maps? Since I went on cp_well and the bots never left spawn, anybody got the link to that?
[QUOTE=Lt Kyle;23940957]Does anybody have the link to that mod where it made bots work on all cp maps? Since I went on cp_well and the bots never left spawn, anybody got the link to that?[/QUOTE] I thought the bots were updated
[QUOTE=Pie_Tony;23940561]Feel free ashton [sp]the sticky, that is[/sp][/QUOTE] Woo, thanks.
[QUOTE=masterem243;23937258]Hey, Gerre down at polycount is making a Radigan model. I sure as hell like it. What do you guys think? [img_thumb]http://i33.tinypic.com/28ui5ax.jpg[/img_thumb] [img_thumb]http://i38.tinypic.com/2cmvocg.jpg[/img_thumb] [img]http://i33.tinypic.com/2rd81uh.jpg[/img][/QUOTE] Holy shit I do want, and I'll make a beta-styled skin for anyone who has beta-styled skins (like me) for when it comes out :buddy:
[QUOTE=Pie_Tony;23939402][img]http://i199.photobucket.com/albums/aa211/pietony/Stickybomb1-1.png[/img] Sorry about this one, I'm feeling a bit uninspired and it seems to have been reflected onto my work. [editline]05:21PM[/editline] MEANWHILE, IN INSPIRED TOWN, THE PEOPLE WERE REJOICING. [img]http://i199.photobucket.com/albums/aa211/pietony/plunderbuss.png[/img][/QUOTE] yesssssssssssssssss, loving the sticky launcher.
[QUOTE=NeoDement;23935384]In VTFedit, check the "point sample" flag. Also make sure not to let it create any mipmaps before that.[/QUOTE] Like this? [img]http://img245.imageshack.us/img245/8086/likesof.png[/img] [editline]12:35PM[/editline] Oops. I mean with Mipmaps unchecked.
Hey there. I'm new to modeling and stuff like this. But I already have some attempts, my first two are on fpsbanana.com . Sea Scout [img]http://image.fpsbanana.com/ss/srends/97600a.jpg[/img] [url]http://www.fpsbanana.com/skins/97602[/url] Needs team skins. But it doesn't work for me, already tried it with "skinfamilies". Toy Makers Glasses [img]http://image.fpsbanana.com/ss/srends/97726a.jpg[/img] [url]http://www.fpsbanana.com/skins/97727[/url] Needs team skins, too. And some transparency would be awesome. Maybe a glow on the flashlight, don't know.
Toy maker's glasses would perhaps fit Engineer better, considering how many of the classes who refer to him as a "Toy maker" or his buildings as "toys" in a demeaning manner :3:
[QUOTE=Simski;23943346]Toy maker's glasses would perhaps fit Engineer better, considering how many of the classes who refer to him as a "Toy maker" or his buildings as "toys" in a demeaning manner :3:[/QUOTE] I agree with this. 1000th post, woohoo!
/agree But it doesn't go with the googles.
SUDDENLY, INSPIRATION. 10,000 of it. [img_thumb]http://i199.photobucket.com/albums/aa211/pietony/Stickybomb2.png[/img_thumb] Plus sorry if me doing concepts is getting old, this'll probably be the last one for a few weeks while the huge backlog of weapons are getting done. [sp]Today's clue of what it looks like is the purposed name of it "Clarkson's Bombshell"[/sp]
Offtopic: I can't seem to make my avatar transparent, how would one go about doing this?
[QUOTE=Dachande;23943639]Offtopic: I can't seem to make my avatar transparent, how would one go about doing this?[/QUOTE] That's really off topic but make sure it's a png and mess with the alpha channel, you can google transparent pngs, you'll find a few tutorials
I now request something: A bone greatsword from Monster hunter for the eyelander.
Decided to wear up the texture a bit. [img]http://dl.dropbox.com/u/49917/models/TF2_1911_12.png[/img] [img]http://dl.dropbox.com/u/49917/models/TF2_1911_12a.png[/img]
[QUOTE=JoshuaC;23944824]Decided to wear up the texture a bit. [img_thumb]http://dl.dropbox.com/u/49917/models/TF2_1911_12.png[/img_thumb] [img_thumb]http://dl.dropbox.com/u/49917/models/TF2_1911_12a.png[/img_thumb][/QUOTE] Holy shit thats coming along really good.
I just got an awesome idea for that pistol, a version that is like Agent 47's silver ballers, it would go well with that agent 47 skin.
I love that 1911. Forget my suggestion about the designs, its simplicity is its charm. [editline]04:13PM[/editline] You are submitting that right
So, JoshuaC, are you planning on animating the slide or not? The other one is not animated.
[QUOTE=Ekalektik_1;23945349]So, JoshuaC, are you planning on animating the slide or not? The other one is not animated.[/QUOTE] How would I animate it? It's a c_model, and a w_model. [QUOTE=NanoSquid;23945284]I love that 1911. Forget my suggestion about the designs, its simplicity is its charm. [editline]04:13PM[/editline] You are submitting that right[/QUOTE] Yes, I'll be releasing it as well.
[QUOTE=NanoSquid;23945284]I love that 1911. Forget my suggestion about the designs, its simplicity is its charm. [editline]04:13PM[/editline] You are submitting that right[/QUOTE] Oh god i hope so. And i hope Valve puts it in. [editline]05:25PM[/editline] Oh, and since it was at the bottom. For The 1911 you should make a seperate skin for it, as agent 47's silver ballers.
I might..
[QUOTE=masterem243;23935872] [IMG]http://img806.imageshack.us/img806/5641/heavygaga.png[/IMG][/QUOTE] Yoink.
[QUOTE=Supacasey;23945989]Yoink.[/QUOTE] Hey! Put that back!
Off-Topic but I seem to have a problem with TF2 at the moment, certain hats have the fire texture on by default(the texture of the hat when its set on fire by the pyro) this happens with the parasite and a few other hats. I think it's the result of a console command as I'm using an config, is there anyone who knows what specific console command that causes this bug?
[QUOTE=JoshuaC;23944824]Decided to wear up the texture a bit. [img]http://dl.dropbox.com/u/49917/models/TF2_1911_12.png[/img] [img]http://dl.dropbox.com/u/49917/models/TF2_1911_12a.png[/img][/QUOTE] The light grey [I]might [/I]look better if it's the same colour as the screws.
Has anyone been able to get in touch with EVIL? About his polycount pack? I'm sure it'll eventually be in game, as it's FAR too amazing not to, and imo it was better than the saharan spy, which is still cool though, don't get me wrong. But that razor, and that gun are GORGEOUS. I'd Love to see them released. And once again, the 6th time this has been mentioned, does anyone know what happened to the czech cannon, and viktoriya's DL links. It says the files are gone. Did they get taken down? Because I really want them. Can anyone help with this? It's been ignored both times I've asked, and several others have asked multiple times as well. I really want to know about EVIL's pack as well, I believe it was mentioned earlier, but I'm not sure in what regard.
[URL=http://imgur.com/HNbky.jpg][IMG]http://imgur.com/HNbkyl.jpg[/IMG][/URL] Might add a dent on one of the sides once I finish up. But it's looking rather nice now. Thanks JoshuaC for helping me find the mesh tools, I somehow overlooked them. Edit: The little feather part is the only thing with the the SubDivision Modifier.
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