[QUOTE=kevlar jens;23961232]okay, calling it a day.
[img]http://imgur.com/uu5Tq.png[/img]
Now I just need a fancy name.
Any suggestions? It's based on a hat from TS2's Siberian Dam mission, so maybe something with "Siberian" in it.[/QUOTE]
Siberian Splitter
Time traveller's topper
Splitter's lid
[QUOTE=kevlar jens;23961232]okay, calling it a day.
[img_thumb]http://imgur.com/uu5Tq.png[/img_thumb]
Now I just need a fancy name.
Any suggestions? It's based on a hat from TS2's Siberian Dam mission, so maybe something with "Siberian" in it.[/QUOTE]
The Screamin'Eagle?
[QUOTE=Lt Kyle;23962443]The Screamin'Eagle?[/QUOTE]
Don't you think thats too un-original?
[QUOTE=kevlar jens;23961232]okay, calling it a day.
[img]http://imgur.com/uu5Tq.png[/img]
Now I just need a fancy name.
Any suggestions? It's based on a hat from TS2's Siberian Dam mission, so maybe something with "Siberian" in it.[/QUOTE]
Okay this is going to be [I]painful[/I] but...
Dam Fine Hat.
Wait, whats the actual hat used for anyway?
Keeping your head warm
Siberian Screamer
Also GOD YES ENGIE COAT. :flashfap:
Can someone please tell me how to make the "class_scout_dudv.vtf" and "class_scout_normal.vtf"? I'm making a class icon mod and I've got no idea how to make them. I know what normals are but I've never bothered to figure out how to make them. I'm using that picture that [url=http://i838.photobucket.com/albums/zz301/GastricTank/derrrderrr.png]iRunner posted[/url], so maybe normals and dudvs aren't required because they're flat
[QUOTE=AlfieGroove;23963356]Can someone please tell me how to make the "class_scout_dudv.vtf" and "class_scout_normal.vtf"? I'm making a class icon mod and I've got no idea how to make them. I know what normals are but I've never bothered to figure out how to make them. I'm using that picture that [url=http://i838.photobucket.com/albums/zz301/GastricTank/derrrderrr.png]iRunner posted[/url], so maybe normals and dudvs aren't required because they're flat[/QUOTE]
[url]http://developer.valvesoftware.com/wiki/Height2Normal[/url] (seems to be outdated and no longer functional, but VTFEdit can make normal maps from height maps)
[url]http://developer.valvesoftware.com/wiki/Normal2dudv[/url]
These should do the trick.
Nice job working on the engi coat. Do you have any idea what it would replace?
[QUOTE=CritNick;23963881]Nice job working on the engi coat. Do you have any idea what it would replace?[/QUOTE]
Earbuds or Engi's medal
[QUOTE=Happyfaic;23963929]Earbuds or Engi's medal[/QUOTE]
Earbuds
The medal is the same model for every class(I think, let me check)
[QUOTE=CritNick;23963881]Nice job working on the engi coat. Do you have any idea what it would replace?[/QUOTE]
Since I guess most poeple would want to wear the cowboy hat with it I should make it a misc...
Sadly, there arent a lot fo misc item for the engy, so I,ll make it replace the earbuds for now.
edit: pesky double ninja'd!
Yup, its in player/items/all_class/id_badge.mdl
You need to replace the earbuds or it will be used for all classes
-snip-
How about getting it for the ten-gallon as well?
You :ninja:'d my automerge.
[editline]05:32PM[/editline]
ANOTHER AUTOMERGE :ninja: FOR DAMN SAKES.
that would be skins, they all use the same model though
[QUOTE=NuckChorris;23964006]Yup, its in player/items/all_class/id_badge.mdl
You need to replace the earbuds or it will be used for all classes[/QUOTE]
oh
when trading comes out I am trading my headphones for the glorious ten gallon
[QUOTE=kevlar jens;23964026]that would be skins, they all use the same model though[/QUOTE]
I thought the only way to apply different skins to the same model was to make multiple copies of the model (Except team-coloring, of course)
i wonder if Royzo had the next OP pre made for Neo.
ITT: Event items are tradable.
[editline]05:34PM[/editline]
FUCKING :ninja:S POSTING A SECOND BEFORE I POST MY COMMENT SJSIGJI
[QUOTE=NuckChorris;23964060]ITT: Event items are tradable.[/QUOTE]
I meant the safe'n'sound :saddowns:
[QUOTE=Happyfaic;23964070]I meant the safe'n'sound :saddowns:[/QUOTE]
Oh, GIVE ME BAD READINGS :v:
[QUOTE=Mico27;23962121][img]http://img844.imageshack.us/img844/6663/0100.png[/img]
hoo boy I can't wait to encounter clipping issues!
its ~400 poly btw[/QUOTE]
Holy shit, that looks great so far! Hope it works out!
[QUOTE=Mico27;23963986]Since I guess most poeple would want to wear the cowboy hat with it I should make it a misc...
Sadly, there arent a lot fo misc item for the engy, so I,ll make it replace the earbuds for now.
edit: pesky double ninja'd![/QUOTE]
You should make it an addition to the ten gallon, as it looks kind of out of place with the other hats, but that's just my opinion.
Red Dead Revengineer
[QUOTE=Simski;23960381]Can anyone give me a link to some good Blender tutorials?
I know most of you considering Maya or 3dsMax the superior options, however I am sadly not to keen on piracy.[/QUOTE]
student.autodesk.com
[url]www.Students.autodesk.com[/url] :eng101:
I'm still using Softimage, but 3dsMax seems to have far more resources, tools and looks far more intuitive.
I just cba to swap
Sorry, you need to Log In to post a reply to this thread.