• TF2 Emporium XXI
    5,003 replies, posted
Look in the very beginning on the first line. Change the IDST0 to IDST,
OH didn't even see that, Thanks
NUL c
[QUOTE=Svdl;23412741]Moving on to hats, is it possible to control if a hat stays on a ragdoll or falls off during death? Some fall off and some stay on, and I'd like to make a few that stay.[/QUOTE] I wondered this too... I also wondered if it was possible to make hat replacements that utilize the character's default hat. For example if I wanted to replace the Safe'n'Sound with the Safe'n'Sound being placed on top of his hardhat in a manner similar to the mining light.
Damn spam :\ ---- [img_thumb]http://img291.imageshack.us/img291/7008/scrappistolalpha3001.png[/img_thumb] Haven't made much progress, trying to finalize what's symmetrical and add more to it before adding asymmetrical details. [img_thumb]http://img267.imageshack.us/img267/6529/scrappistolalpha3002.png[/img_thumb] A first person angle of what it'd look like so far (a bit dark, but too lazy at the current moment to wait a minute to boot up 3ds and remake the render with a whiter BG). Working on the firing pin, trying to figure out if I should just use a standard one, or find some scrap like object to put there. The trigger I used a normal trigger, but if anyone has an idea to replace it with, that'd be cool. If anyone has any advice of things like where/what to smooth, what to add//remove, and etc, I would greatly appreciate it. As it currently stands I have no clue what I am doing really, and surprised I've made it look as decent as it does.
[img]http://filesmelt.com/dl/PyroModel1.png[/img] I went back to my old request of Dingodile's Flamethrower now that I know how to model and made this in 10 minutes. [img]http://filesmelt.com/dl/DingodilePyro.png[/img] I smoothed the model out now so now it doesn't look like shit Rate Polite/Nice/Friendly if you'd like me to continue this.
[QUOTE=Simski;23413974]I wondered this too... I also wondered if it was possible to make hat replacements that utilize the character's default hat. For example if I wanted to replace the Safe'n'Sound with the Safe'n'Sound being placed on top of his hardhat in a manner similar to the mining light.[/QUOTE] A pretty simple solution would be to grab the engineer's hat from his decompiled model files and go from there. The end result would be much the same.
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[QUOTE=Svdl;23414412]A pretty simple solution would be to grab the engineer's hat from his decompiled model files and go from there. The end result would be much the same.[/QUOTE] You just made me feel like a complete idiot. Thanks, I guess :v:
[QUOTE=Lt Kyle;23414511]So I was scrolling through the old emporiums, saw a mod. Clicked on it, led to FPSBanana. Fuuuuu.[/QUOTE] for the last time, [highlight]FPSBANANA IS CLEAN NOW[/highlight] i think
15 pages and only 1 mod. :saddowns:
Look through the pages, some people released their polycount stuff.
[QUOTE=MAspiderface;23415050]15 pages and only 1 mod. :saddowns:[/QUOTE] And about 5000 other mods in progress, it takes time to make a mod you know [editline]02:44AM[/editline] [img]https://dl.dropbox.com/u/3657658/bowie14.jpg[/img]
10:56 PM - NOP: tell someone in the emporium to make me a burst fire smg [editline]10:57PM[/editline] I dont read the emporium so just pm me the thing
[QUOTE=MAspiderface;23415050]15 pages and only 1 mod. :saddowns:[/QUOTE] Yeah, because everything on the first page is every mod released in this Emporium. :downs:
[img_thumb]http://dl.dropbox.com/u/49917/models/pug_wallpaper.png[/img_thumb] I needed a new wallpaper.
[QUOTE=JoshuaC;23416392][img_thumb]http://dl.dropbox.com/u/49917/models/pug_wallpaper.png[/img_thumb] I needed a new wallpaper.[/QUOTE] What a coincidence, I needed new toilet paper. [sp]I'm just fuckin with ya, good job[/sp]
Can someone remodel the Mini Sentry to have a squid hat instead of the light?
is it kewl to post map pictures in here? i wanna get some feedback and this thread sounds like a great place to get it
its technically a mod, so yes go ahead
[QUOTE=Svdl;23412741]Here's this frontier justice FaN thingy, it's using about three different textures because I'm lazy and ineffectual, but when I'll fix that and add the FJ tech stuff on an alternative version, it's ready to go. [img_thumb]http://img155.imageshack.us/img155/6383/breakactionpumpaction.jpg[/img_thumb] Moving on to hats, is it possible to control if a hat stays on a ragdoll or falls off during death? Some fall off and some stay on, and I'd like to make a few that stay.[/QUOTE] Hhnnnnnnnnngggggggghhhhhh I love you Svdl.
[QUOTE=JoshuaC;23416392][img_thumb]http://dl.dropbox.com/u/49917/models/pug_wallpaper.png[/img_thumb] I needed a new wallpaper.[/QUOTE] Who's shotgun is it gonna replace? (please, say it replaces all shotguns :frown:)
[QUOTE=iRunner;23417296]Who's shotgun is it gonna replace? (please, say it replaces all shotguns :frown:)[/QUOTE] He posted images with all shotgun wielding classes holding one, so one can only assume so.
[QUOTE=MAspiderface;23417041]its technically a mod, so yes go ahead[/QUOTE] how in any way is a map considered a mod
[QUOTE=Svdl;23412741] Moving on to hats, is it possible to control if a hat stays on a ragdoll or falls off during death? Some fall off and some stay on, and I'd like to make a few that stay.[/QUOTE] I think you just don't add a phys model to it. Like how the fro and beard stay on.
Don't quote me on this, but I think the hat controls are in some of the text files. Either something like items_game, or the vmt, or something. I'd have to poke around again, but I think I saw lines for that sort of stuff in one of the text files. When I say text file, I mean any file that's just text/code, not necessarily a .txt file. Could be .ctx.
[QUOTE=biodude94566;23418126]Don't quote me on this, but I think the hat controls are in some of the text files. Either something like items_game, or the vmt, or something. I'd have to poke around again, but I think I saw lines for that sort of stuff in one of the text files. When I say text file, I mean any file that's just text/code, not necessarily a .txt file. Could be .ctx.[/QUOTE] They are CTX files, but edited CTX files only work if you host a local server or place them on your server. Other than that editing them won't work in actual games.
[QUOTE=Sgt Pepper;23417661]He posted images with all shotgun wielding classes holding one, so one can only assume so.[/QUOTE] Oh god, i am so gonna use it when it gets released :buddy:
You guys have forgotten one very important thing - there's no way to just use it as a skin because the model has a magazine and therefore can't reload like a regular shotgun.
Eh, so far it only works with the engie for both first person, and 3rd person views.
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