[QUOTE=UberMunchkin;23430228][url=http://www.fpsbanana.com/skins/96024][img]http://img444.imageshack.us/img444/7564/bonkit.png[/img][/url][/QUOTE]
Royzo add it too teh OP alrdy >:((((
[QUOTE=UberMunchkin;23430602]fix'd and i did once.[/QUOTE]
That's a bad fix, as mods require more effort. Uploading shitty mods is probably a bad idea as it can be fixed to look better overall. Shitty skins however are just shitty no matter how much work is done on them.
Emporium spam is making me sad.
[QUOTE=BadAssFreakinOverlord;23428669][IMG_thumb]http://img638.imageshack.us/img638/4372/fpheatman.jpg[/IMG_thumb]
Placeholder textures.
agree A
disagree B
funny C[/QUOTE]
What is that from?
[QUOTE=ThndrShk2k;23430713]That's a bad fix, as mods require more effort. Uploading shitty mods is probably a bad idea as it can be fixed to look better overall. Shitty skins however are just shitty no matter how much work is done on them.
Emporium spam is making me sad.[/QUOTE]
i said skin because its literally a skin. mod implies model, you see where im going? its clever that way. [sp]disregarding neos and shugos fine work[/sp]
[IMG]http://sparkwire.thanez.net/OPMESA/python/pythonmult.gif[/IMG]
[QUOTE=Sparkwire;23430777]i said skin because its literally a skin. mod implies model, you see where im going? its clever that way. [sp]disregarding neos and shugos fine work[/sp]
[IMG]http://sparkwire.thanez.net/OPMESA/python/pythonmult.gif[/IMG][/QUOTE]
Spark, as nice as these are, why do you keep showing them off in the TF2 Emporium? You can't find anyone else to critique them elsewhere?
[QUOTE=Sparkwire;23430777]i said skin because its literally a skin. mod implies model, you see where im going? its clever that way. [sp]disregarding neos and shugos fine work[/sp]
[IMG]http://sparkwire.thanez.net/OPMESA/python/pythonmult.gif[/IMG][/QUOTE]
You can see black on the texture when the chamber spins.
It shouldn't be a problem in-game. Fancy shaders and all that.
[QUOTE=Street_Wolf;23430842]Spark, as nice as these are, why do you keep showing them off in the TF2 Emporium? You can't find anyone else to critique them elsewhere?[/QUOTE]
I'm fine with him posting them here.
[QUOTE=Street_Wolf;23430842]Spark, as nice as these are, why do you keep showing them off in the TF2 Emporium? You can't find anyone else to critique them elsewhere?[/QUOTE]
nope.
[QUOTE=The_Broker;23429949]Say, have we heard anything about the emporium website in a while? I look forward to being able to download stuff without having to search through multiple older emporiums.[/QUOTE]
I guess at the moment it's pretty much like this:
[QUOTE=Galago;23394129]I haven't dissapeared, but the website is dead if Filipe is dead. FYI, people, Filipe is more important than me in this project. He's doing the whole backend, which I have no idea about.[/QUOTE]
[QUOTE=Hellduck;23394499]If Filipe actually dies can't you just get a new backend guy?[/QUOTE]
[QUOTE=Galago;23395395]I can't really hire a new guy if I can't get the info from the old guy. Filipe's got his workflow set up, I can't really just "lift" that and give it away.[/QUOTE]
So I guess if this Filipe guy doesn't come back, nothing's going to happen.
[QUOTE=Sparkwire;23430777]i said skin because its literally a skin. mod implies model, you see where im going? its clever that way. [sp]disregarding neos and shugos fine work[/sp]
[IMG]http://sparkwire.thanez.net/OPMESA/python/pythonmult.gif[/IMG][/QUOTE]
It might be my eye not registering it quick enough, but it looks like it kicks back before the hammer strikes.
How's the rotating three shot revolver mod thingy for the Frontier Justice goin'?
I pray that he does. Reason I'm asking is because I'm hoping to take that Wrath of Wan Hu model and attach it to the flame thrower.
EDIT: In reference to Shugo's post.
[QUOTE=Sparkwire;23430777]i said skin because its literally a skin. mod implies model, you see where im going? its clever that way.[/QUOTE]
Oh I knew what you meant, I was saying the guy who went "fix'd" made a bad fix and explained why his reasoning is bad.
Also yay another nice animation!
[QUOTE=Supacasey;23430942]It might be my eye not registering it quick enough, but it looks like it kicks back before the hammer strikes.
How's the rotating three shot revolver mod thingy for the Frontier Justice goin'?[/QUOTE]
working on it at night on my netbook when im bored.
[QUOTE=The_Broker;23430971]I pray that he does. Reason I'm asking is because I'm hoping to take that Wrath of Wan Hu model and attach it to the flame thrower.
EDIT: In reference to Shugo's post.[/QUOTE]
If you're still looking for the emporium with the WoWH: [url]http://www.facepunch.com/showthread.php?t=940851[/url]
Repost:
I have a request for a new knife for spy, one that's a dagger instead of a butterfly knife (I've never seen anything like this)
He would just hold it like a knife normally, then when he goes behind someone the animation turns into this:
[img]http://images.inmagine.com/img/aspireimages/pcrf027/pcrf027702.jpg[/img]
It would also fit the backstab icon a bit better.
[img]http://tf2wiki.net/w/images/5/51/Killicon_backstab.png[/img]
I've been dicking around with some reskins recently, mainly just personal ones.
But would anyone have any interest in seeing a black and white teams reskin pack? I spent about 5 minutes changing the scouts shirts to black and white and it looks decent ingame.
[QUOTE=SwissArmyKnife;23431456]I've been dicking around with some reskins recently, mainly just personal ones.
But would anyone have any interest in seeing a black and white teams reskin pack? I spent about 5 minutes changing the scouts shirts to black and white and it looks decent ingame.[/QUOTE]
Silly idea. Black is REALLY hard to see in dark corners. White not, but still.
[QUOTE=pedrus24;23430755]What is that from?[/QUOTE]
Heatman from Megaman 2.
[img]http://www.sydlexia.com/imagesandstuff/megaman/Heatman.png[/img]
[img_thumb]http://img638.imageshack.us/img638/4372/fpheatman.jpg[/img_thumb]
[QUOTE=AshtonArdoin;23426138]Sniper or Soldier.
It doesn't really fit the sniper but it's been done a thousand times for soldier.[/QUOTE]
two times, nether of which were as good looking as yours is so far.
wait actually Josh made a good one, but he hasn't made it a mod yet
[QUOTE=Tylizzle;23431412]If you're still looking for the emporium with the WoWH: [url]http://www.facepunch.com/showthread.php?t=940851[/url][/QUOTE]
Danke! I really do love those two models. I plan on trying out Chinese-style replacements for the Gas Man Polycount, if they all work out.
[QUOTE=Sparkwire;23431018]working on it at night on my netbook when im bored.[/QUOTE]
:saddowns:
My second attempt at modeling something (since chinahat nr. 2 got lost due to a crash) The Sultan's Shelter!
[IMG]http://img535.imageshack.us/img535/812/sult.png[/IMG]
I'll be correcting the lower beard anything else I should change? (The fez obviously should have a dingly thing but I have no idea how to jigglebone)
[QUOTE=swampie;23420672]damn
[IMG_thumb]http://filesmelt.com/dl/howtofix.PNG[/IMG_thumb]
and when i use any other settings, i get that or extreme smoothing errors[/QUOTE]
Try this
[IMG]http://i252.photobucket.com/albums/hh3/xXxHatboyxXx/Untitled-1-5.png[/IMG]
1. Go to the render menu button.
2. Select and click the environment option.
3. Change your ambient light which should be black, to white.
Hope it helps [IMG]http://i252.photobucket.com/albums/hh3/xXxHatboyxXx/v.gif[/IMG]
[QUOTE=Mexican;23431601]two times, nether of which were as good looking as yours is so far.
wait actually Josh made a good one, but he hasn't made it a mod yet[/QUOTE]
I guess I could release this sometime.
[img]http://dl.dropbox.com/u/49917/models/RibStickerPromo.png[/img]
The texture is rather poor by my current standards, and I only finished it a month ago. :S
[QUOTE=Recurracy;23430871]It shouldn't be a problem in-game. Fancy shaders and all that.[/QUOTE]
No, that'll show up in-game. Fancy shaders don't remove basic texture problems.
[QUOTE=JoshuaC;23431925]I guess I could release this sometime.
Picture, hurrr...
The texture is rather poor by my current standards, and I only finished it a month ago. :S[/QUOTE]
Looks great.
[QUOTE=Recurracy;23430871]It shouldn't be a problem in-game. Fancy shaders and all that.[/QUOTE]
You will still see it. It's a baked shadow. Nothing will make it disappear unless you put the texture over it again.
Can we have no more knife releases (for Soldier) after Ashton and Joshua release theirs. It's been done 3 other times and the idea is going stale.
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