• TF2 Emporium XXI
    5,003 replies, posted
Because it isn't cut off? [editline]06:05PM[/editline] [QUOTE=Sparkwire;23447573]also the level of detail isnt constant. the lugermorph has more detail than the frontier justice and the kbg.[/QUOTE] Well that's down to the model's themselves more than anything... The Lugermorph/Gunslinger are pretty detailed weapons.
[QUOTE=Gamefinisher;23447172]I hope it has backpack icons![/QUOTE] [img]http://img202.imageshack.us/img202/4285/zeicon.png[/img]
I guess I could cut some detail off the Lugermorph, but the Gunslinger's pretty much as undetailed as possible.
What I meant Neo, is that the Equalizer hit effect is only on one side of the weapon (and it is the top which you very rarely hit someone with). I should have said that it should be all the way around the part of the Equalizer you actually kill people with, to match the rest of the icons.
[QUOTE=Communist Cake;23446397][IMG]http://img835.imageshack.us/img835/9996/bettergrip.jpg[/IMG] So this is the close to final version version of the grenade launcher. Any ideas or suggestions?[/QUOTE] oh my god yes, i hope you submit this
[QUOTE=NeoDement;23447464]gimme artistic crits :mad:[/QUOTE] The only thing that bugs me in your pack that new icons are all sharp, detailed, fine and dandy while old ones are untouched; they are blurry as hell and the only thing changed is muzzle flash. If the older icons (such as pistol and shotguns) were updated to be a bit less shitty looking, it would be really nice.
[QUOTE=NeoDement;23447367] progress~[/QUOTE] I'm not sure about the blood on the hospitaly + shiv Valve did make a "bleed" icon, so it's sort of redundant oh and you should really remake the southern wrench icon. Valve's attempt is so short and ridiculous Also, imo neither syringue guns should have the "needles" drawn with the gun itself and perhaps you could remake a full version of the bottle so it's not actually broken.
I think the color looks good on the Hadouken but not on the Flaregun trail. The Ambassador headshot-killicon looks like you just scaled down the Ambassador and put it in position, thus it looks a bit blurry and its white detail lines are much smaller than on the regular icons. I don't think you need that much detail on the mini-Ambassador, maybe just leave the silhouette. But IMO the current killicon doesn't need a revamp. In general I like simple killicons with little detail and a color palette as small as possible (which is why I don't like the color on the Natasha shells for example). Just for reference in case I'm not part of your target group. That personally helps me if I receive critique from people.
[QUOTE=Hell-met;23447966]I'm not sure about the blood on the hospitaly + shiv Valve did make a "bleed" icon, so it's sort of redundant[/QUOTE] That's probably about right. [QUOTE=Hell-met;23447966] oh and you should really remake the southern wrench icon. Valve's attempt is so short and ridiculous[/QUOTE] Yeah I won't be able to make it much better, but by bending the guard unrealistically and rotating it a bit I should be able to make it about 3 pixels taller [QUOTE=Hell-met;23447966] Also, imo neither syringue guns should have the "needles" drawn with the gun itself[/QUOTE] Disagreed [QUOTE=Hell-met;23447966] and perhaps you could remake a full version of the bottle so it's not actually broken.[/QUOTE] As an alternative, perhaps. [editline]06:41PM[/editline] [QUOTE=Marik Bentusi;23448021]I think the color looks good on the Hadouken but not on the Flaregun trail.[/quote] :( [QUOTE=Marik Bentusi;23448021] The Ambassador headshot-killicon looks like you just scaled down the Ambassador and put it in position, thus it looks a bit blurry and its white detail lines are much smaller than on the regular icons. I don't think you need that much detail on the mini-Ambassador, maybe just leave the silhouette. But IMO the current killicon doesn't need a revamp. [/quote] It needs a revamp because it shares the original sniper rifle headshot icon. I might modifiy it a little, or just use the original Ambassador headshot icon from before the Engineer update. Or maybe the one that never got used where their head's exploding, though I'm not sure that would make any sense. [QUOTE=Marik Bentusi;23448021] In general I like simple killicons with little detail and a color palette as small as possible (which is why I don't like the color on the Natasha shells for example). Just for reference in case I'm not part of your target group. That personally helps me if I receive critique from people.[/QUOTE] Well the coloured shells icon got officially added sooo.
[QUOTE=Communist Cake;23446397][IMG]http://img835.imageshack.us/img835/9996/bettergrip.jpg[/IMG] So this is the close to final version version of the grenade launcher. Any ideas or suggestions?[/QUOTE] The back end of the stock part isn't really that defined, compared to the regular grenade launcher. Also depending on how it is loaded you may want to add a button on top, because the demoman pushes one down to open his regular grenade launcher.
[QUOTE=NeoDement;23447367] Is there anything I've forgotten? (I know bottle still sucks)[/QUOTE] I have a little suggestion: since the guitar breaks on hit, Why don't you make it look like it's broken / in pieces? I don't find it accurate because you don't really hit with the end of the guitar, you crush the guitar on someone's head. If it's for that shotgun guitar mod then don't take that suggestion, I don't know what it's for. :v: The other killicons are pretty cool.
[IMG]http://i26.tinypic.com/25speg4.jpg[/IMG] And no I am not serious. Although my initial idea of a demoman Explosive Dart shooter was serious, I stopped caring right as I began.
New list, it's too hot to do them today though. [quote]-Definitely stuff- Redraw bottle from scratch Redraw wrench from scratch Redraw Southern Hospitality from scratch Replace shiv/SH blood effect with standard hit effect Possibly redraw some old icons (see pistol) Do something to the Ambassador headshot icon again Redo guitar, rotate it possibly or make a bigger impact effect (or smash it) Spy knife completely doesn't match any other melee icon, rotate, shrink, add impact effect New toolbox impact effects, possibly wrench too -Requests (may or may not happen)- Possibly remove projectiles/bullets on sentries Do alternative unbroken bottle Leave flaregun trails for now Give the eyelander a longer more accurate handle Bigger impact effects on some melee weapons (Homewrecker, Pain Train, Skullcutter) [/quote]
[QUOTE=Keychain;23447711]oh my god yes, i hope you submit this[/QUOTE] Don't worry, when it gets done, it will. [QUOTE=bigbadbarron;23448530]The back end of the stock part isn't really that defined, compared to the regular grenade launcher. Also depending on how it is loaded you may want to add a button on top, because the demoman pushes one down to open his regular grenade launcher.[/QUOTE] Good point. [IMG]http://img713.imageshack.us/img713/5179/kaboom.jpg[/IMG] I something to make it more defined, as well as the button. Also, that nuke will be the projectile.
I agree about the flaregun trail. The flaregun trail is teamcolored rather than colored like normal fire, and therefor I think it looks strange when the trail is colored like normal fire.
[QUOTE=NeoDement;23449183]New list, it's too hot to do them today though.[/QUOTE] Think you could add flipping the Shiv over to that list? After poking around about how knives are used and looking at how the Sniper holds it in the world view, I've conceded that the view model is flipped the wrong way. He should be hitting people with the other side. Otherwise, I think these are looking great. Keep up the good work.
[QUOTE=Communist Cake;23450496]Don't worry, when it gets done, it will. Good point. I something to make it more defined, as well as the button. Also, that nuke will be the projectile.[/QUOTE] Something about the stock still looks a little oblong. [IMG]http://img130.imageshack.us/img130/5751/maybez.jpg[/IMG] Also the button should be on the handle, similar to where it is on the original grenade launcher. [IMG]http://img842.imageshack.us/img842/7769/butt.jpg[/IMG]
[QUOTE=Shugo;23450947]Think you could add flipping the Shiv over to that list? After poking around about how knives are used and looking at how the Sniper holds it in the world view, I've conceded that the view model is flipped the wrong way. He should be hitting people with the other side. Otherwise, I think these are looking great. Keep up the good work.[/QUOTE] If you mean the model he should make the sniper actually hold the shiv by the grip, not by the blade
[QUOTE=Svdl;23433667][img]http://img693.imageshack.us/img693/5752/angus.jpg[/img][/QUOTE] Kurt Russelgineer? But it's MacGyver judging by the filename :p [QUOTE=OpethRockr55;23438418]I'm going back and putting some more love into Viktoriya. After this, I think I'm gonna call it quits from TF2 modding. All work and nothing to show for it: [img_thumb]http://img443.imageshack.us/img443/5004/viktoriyamk2wip1.jpg[/img_thumb][/QUOTE] Make sure to add a trigger or firing button for it before you quit it! [QUOTE=NeoDement;23447367][img]http://dl.dropbox.com/u/900111/progress.png[/img] progress~ [editline]05:49PM[/editline] The icon with the big ? is my proposed new Ambassador headshot icon, what do you guys think of it? [editline]05:49PM[/editline] Also what do you think of the orange on the flaregun/hadouken icons? also also Is there anything I've forgotten? (I know bottle still sucks)[/QUOTE] These are great, but could also do icon for SVDL's triplebarreled Frontier Justice? [QUOTE=Communist Cake;23450496]Don't worry, when it gets done, it will. Good point. [IMG_THUMB]http://img713.imageshack.us/img713/5179/kaboom.jpg[/IMG_THUMB] I something to make it more defined, as well as the button. Also, that nuke will be the projectile.[/QUOTE] You need to make more defined and an actual hinge on the weapon so it is reloable, right now it looks impossible to reload. (Unless you have special plan)
[QUOTE=Communist Cake;23450496]that nuke will be the projectile.[/QUOTE] oh god yes, hope it will have like a shock-wave and a mushroom-cloud :3 (has Fo3 flashback)
[QUOTE=NeoDement;23447367][img_thumb]http://dl.dropbox.com/u/900111/progress.png[/img_thumb] progress~ The icon with the big ? is my proposed new Ambassador headshot icon, what do you guys think of it? (I know bottle still sucks)[/QUOTE] The broken bottle looks far too big, it should be shrunken down. I don't think the "burning arrow" killicon looks that good, I preferred the old "through-the-head" one. Personally, I don't like the Ambassador headshot icon. I don't think it really needs a specific one... [editline]01:02PM[/editline] Also, maybe no needles on the Medic's guns.
[QUOTE=Campin Carl;23451070]Kurt Russelgineer? But it's MacGyver judging by the filename :p [/QUOTE] A comparison to Kurt Russell is the biggest compliment one can give. [img]http://img710.imageshack.us/img710/4923/muchobliged.jpg[/img]
He's so cute!
[QUOTE=JoshuaC;23451545]He's so cute![/QUOTE] [img]http://www.facepunch.com/fp/rating/rainbow.png[/img] Kurt Russelgineer does look pretty badass.
uh hi, I've been watching this stuff for a while, and just made an account... I guess I'll just leave this here. [url=http://www.4shared.com/file/wgPvzaEb/Scouts_Headphones_V2.html][img]http://img841.imageshack.us/img841/743/headphones.png[/img][/url] here's what I mean by various versions: [url=http://img707.imageshack.us/img707/3938/v2pics12.jpg]with cap (Gibus or Bill's Hat)[/url] [url=http://img121.imageshack.us/img121/5443/v2pics5.jpg]without cap (Gibus or Bill's Hat)[/url] [url=http://img204.imageshack.us/img204/4629/v2pics34.jpg]without cap (Earbuds)[/url] I suggest only installing one of the versions, if you don't want to see a Scout wearing 2 pairs of headphones at the same time...
[QUOTE=Svdl;23451423]A comparison to Kurt Russell is the biggest compliment one can give. [img]http://img710.imageshack.us/img710/4923/muchobliged.jpg[/img][/QUOTE] 'saru?
[QUOTE=Segab;23451780]uh hi, I've been watching this stuff for a while, and just made an account... I guess I'll just leave this here. here's what I mean by various versions: [url=http://img707.imageshack.us/img707/3938/v2pics12.jpg]with cap (Gibus or Bill's Hat)[/url] [url=http://img121.imageshack.us/img121/5443/v2pics5.jpg]without cap (Gibus or Bill's Hat)[/url] [url=http://img204.imageshack.us/img204/4629/v2pics34.jpg]without cap (Earbuds)[/url] I suggest only installing one of the versions, if you don't want to see a Scout wearing 2 pairs of headphones at the same time...[/QUOTE] The TF logo should be plain gray and given an env reflection
[QUOTE=Shugo;23450947]Think you could add flipping the Shiv over to that list? After poking around about how knives are used and looking at how the Sniper holds it in the world view, I've conceded that the view model is flipped the wrong way. He should be hitting people with the other side. Otherwise, I think these are looking great. Keep up the good work.[/QUOTE] Well I suppose... [QUOTE=Campin Carl;23451070] These are great, but could also do icon for SVDL's triplebarreled Frontier Justice?[/QUOTE] I have no idea how I'd package individual icons, I can take requests and you can put them in the VTFs yourselves, if you want?
[QUOTE=Svdl;23451423]A comparison to Kurt Russell is the biggest compliment one can give. [img]http://img710.imageshack.us/img710/4923/muchobliged.jpg[/img][/QUOTE] Sexy.
I keep forgetting to post when I see that engineer hair, it looks so incredible.
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