• TF2 Emporium XXI
    5,003 replies, posted
[IMG]http://i8.fastpic.ru/big/2010/0715/ee/b9caaa53b223f282c873f6e82d5e08ee.png[/IMG] Finished. Also. Wut??! [IMG]http://i8.fastpic.ru/big/2010/0715/9e/71f592509426f4b0ea9c21db4fde699e.png[/IMG]
Wait, does he have a Gunslinger on the other arm as well? Full on Engie-bot? ...Do want.
ETK2009, if you're still looking for higher-res image sources, try [URL="http://wallbase.net"]http://wallbase.net[/URL] (searchable /w/, /wg/ and /hr/ archive) or alternatively, filter by image size on Google. And what people were talking about earlier is you thumbnailing images [i]that you're posting here[/i] by using img_thumb instead of img so that the thread doesn't look messy.
Anyone knows an online gif maker or some gif freeware I could use for my banner?
[QUOTE=ventnor;23374515]Anyone knows an online gif maker or some gif freeware I could use for my banner?[/QUOTE] unFREEz [url]http://www.whitsoftdev.com/unfreez/[/url]
[QUOTE=macdoo999;23374539]unFREEz [url]http://www.whitsoftdev.com/unfreez/[/url][/QUOTE] It seems it only allows the use of gif files.
[QUOTE=ventnor;23374736]It seems it only allows the use of gif files.[/QUOTE] yeah, that's the only thing that bums me from using this...
[QUOTE=ventnor;23374736]It seems it only allows the use of gif files.[/QUOTE] Save a normal image in unanimated .gif format, and import it into the program frame by frame to animate it.
To heck with the gif then, I'll just post both banners [URL=http://www.mediafire.com/?1wymyzlimjjmmhz][IMG]http://img341.imageshack.us/img341/3864/sapred.png[/IMG][/URL] [URL=http://www.mediafire.com/?1wymyzlimjjmmhz][IMG]http://img198.imageshack.us/img198/8859/sapblu.png[/IMG][/URL] [editline]07:49AM[/editline] [QUOTE=LegndNikko;23374895]Save a normal image in unanimated .gif format, and import it into the program frame by frame to animate it.[/QUOTE] I got the same error when I tried that, program seems bugged.
[QUOTE=ventnor;23374914]To heck with the gif then, I'll just post both banners [URL=http://www.mediafire.com/?1wymyzlimjjmmhz][IMG]http://img341.imageshack.us/img341/3864/sapred.png[/IMG][/URL] [URL=http://www.mediafire.com/?1wymyzlimjjmmhz][IMG]http://img198.imageshack.us/img198/8859/sapblu.png[/IMG][/URL][/QUOTE] umm, couldn't you just put them in one banner? the .gif doesn't need to be in a team-colored banner as shown by Omolong's team colored pistol...
[QUOTE=ventnor;23374914]To heck with the gif then, I'll just post both banners [URL=http://www.mediafire.com/?1wymyzlimjjmmhz][IMG]http://img341.imageshack.us/img341/3864/sapred.png[/IMG][/URL] [URL=http://www.mediafire.com/?1wymyzlimjjmmhz][IMG]http://img198.imageshack.us/img198/8859/sapblu.png[/IMG][/URL] [editline]07:49AM[/editline] I got the same error when I tried that, program seems bugged.[/QUOTE] Nah, it ain't. Just gotta know how to do it. Dont' feel like explaining. But here. Lower quality, but it's animated. [IMG]http://i26.tinypic.com/2a7zqrm.gif[/IMG]
I'm rather tired of messing with this texture. [img]http://dl.dropbox.com/u/49917/models/pug2_color_test4.png[/img]
It looks pretty good. Thanks for finally changing your avatar. :v:
[QUOTE=JoshuaC;23375041][img]http://www.facepunch.com/image.php?u=4376&dateline=1279150119[/img] I'm rather tired of messing with this texture. [img]http://dl.dropbox.com/u/49917/models/pug2_color_test4.png[/img][/QUOTE] better avatar and better weapon, nice work Joshua!!! [editline]08:07AM[/editline] Hey Kinsie, how's FrankenHUD coming along?
[QUOTE=JoshuaC;23375041]I'm rather tired of messing with this texture. [img]http://dl.dropbox.com/u/49917/models/pug2_color_test4.png[/img][/QUOTE] bolt is too white i guess. you reached the line where shiny metal becomes white plastic.
[img]http://dl.dropbox.com/u/900111/shotgunthingy.jpg[/img] [editline]09:27AM[/editline] Not sure about the random cuts on the grip, it just looked kinda dull without them.
How about a middleground? I think the original is too bright, but Neo's is too dark
[QUOTE=JoshuaC;23375041]I'm rather tired of messing with this texture. [/QUOTE] [url]http://www.polycount.com/forum/showthread.php?t=73559[/url] -paintover sniped- Brought the bolt colour down to the screw/trigger colour. Made grip black(rubber?) Woods looking fine now, but the metals still looking bland. Don't be afraid of sticking in some weird colours Also an awesome thread on texturing for TF2 by Swizzle (1850's models and polypack stuff), I haven't seen it linked before: [url]http://www.polycount.com/forum/showthread.php?t=73559[/url]
[QUOTE=Campin Carl;23375515]How about a middleground? I think the original is too bright, but Neo's is too dark[/QUOTE] ??? mine's brighter [editline]09:34AM[/editline] hey the rubber grip is a good idea ^
[QUOTE=NeoDement;23375543]??? mine's brighter [editline]09:34AM[/editline] hey the rubber grip is a good idea ^[/QUOTE] Only noticed the bolt and the slight wood scratches, then again, that may be due to using IE5 and being at work.
[QUOTE=NeoDement;23375543]??? mine's brighter [/QUOTE] He meant the bolt's colour.
imo mine's not dark enough, but the actual texture needs to change, not just an image recolour. It looks weird because it's also dulling the shines.
[IMG]http://dl.dropbox.com/u/2951174/hats/unihat/4_blue.jpg[/IMG] [IMG]http://dl.dropbox.com/u/2951174/hats/unihat/4_red.jpg[/IMG] How does it look?
did another one [img]http://dl.dropbox.com/u/900111/paintover2.jpg[/img] nice call team colouring it tera
Sorry i just got here but that looks like a Bolt-Action Pistol to me. But i must say the wood texture is nice on it. Like the old WWI rifles like the Springfields and all that.
[QUOTE=NeoDement;23375648]did another one [img_thumb]http://dl.dropbox.com/u/900111/paintover2.jpg[/img_thumb] nice call team colouring it tera[/QUOTE] I liked the previous wooden stock better. By they way that is amazing! I'd love to see it implemented officially.
[QUOTE=Sparkwire;23373281][IMG]http://sparkwire.thanez.net/SendPresents/uploads/noisymenandlusciouswomenbutts.jpg[/IMG] I LOVE DIS DOCTOR[/QUOTE] Spark I know you get alot of crap on here, but this is fan'fuckingtastic
[QUOTE=Mico27;23369332][url=http://www.mediafire.com/?m2amnnglwwwuhzw][img_thumb]http://img63.imageshack.us/img63/7807/promokey.png[/img_thumb][/url] tadaa![/QUOTE] :objection:
I have a problem with materials on my hat The blue skin won't work for some reason. It should be 'Skin 2' but when I select it it just stays red. Here's how it looks: [IMG]http://dl.dropbox.com/u/2951174/hats/unihat/help2.png[/IMG] I have all the materials: [IMG]http://dl.dropbox.com/u/2951174/hats/unihat/help1.png[/IMG] the qc contains: [code]$cdmaterials "\models\player\items\engineer\" $modelname "player\items\engineer\engineer_domination.mdl" $model "Body" "hat.smd" $texturegroup skinfamilies { { "gradcap" } { "gradcap_blu" } } $hboxset "default" $hbox 0 "bip_head" -4.911 -8.946 -7.376 4.911 0.000 4.177 $surfaceprop "cloth" $illumposition -1.280 -0.000 80.164 $sequence idle "idle" loop fps 30.00 $attachment cigarette "bip_head" 0.60 -7.10 -2.85 rotate -0 0 0 $collisionmodel "hat.smd" { $mass 2.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 } [/code] I don't think it's because the blue vmt links to the same material file, because if I change the red one the blue one will be the same as red. Help?
Click File >> Unload Weapon. Plus if you have the same texture for both Red and Blue how are you going to notice the change anyway :downs:
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