Ugh, stupid high poly wheels I made for the skateboard. I try to make them low poly and they keep crashing Max. wtf.
I made a promo because I wanted to feel special. Don't judge me.
[url=http://filesmelt.com/dl/MrFosterSpy.zip][img]http://i271.photobucket.com/albums/jj142/pizzaman500/MrFosterPromo.png[/img][/url]
Doesn't deserve front page so it doesn't get front page, HUZZAH!
I love you tomato. :love:
It needs to be more noticable. Just the tie and the mask isn't enough.
Fixed it.
[IMG]http://img835.imageshack.us/img835/4529/boardfin.png[/IMG]
[I]At the fork turn left a store
But on the right stay free from sight
'Cause 96 quite bitter beings
Like to stack the bodies high[/I]
[QUOTE=vander97;23469797]Ill get right on it[/QUOTE]
Love you.
10804 by the way, on the polycount, not sure how accurate that is.
[editline]12:46PM[/editline]
[B]You broke my automerge![/B]
If that's in HLMV, the Polycount is doubled, so that means it's about 5402
Carl, it was in 3DS, I haven't even tried to load this thing into HLMV yet. That'd require compiling and shit.
It looks amazing skunkrocker, the new graffiti work and the texture in general is superb, like I said before since this is like your 2nd model in just about a months worth of modeling its clear you have some great potential.
Can't wait to see what you cook up in the future!
[QUOTE=Drax-Quin;23472603]It looks amazing skunkrocker, the new graffiti work and the texture in general is superb, like I said before since this is like your 2nd model in just about a months worth of modeling its clear you have some great potential.
Can't wait to see what you cook up in the future![/QUOTE]
Definitely not his second model, maybe within like the first 10, but not his second.
Yeah, I told him that the other night Zebus :P
[url=http://www.mediafire.com/?5wdico7nnwand13][img]http://img826.imageshack.us/img826/3097/botpromo.png[/img][/url]
That took quite enough time. At least I only have to wait one more hour for the Alien Swarm Game :v:. Also I will be doing custom map requests. I want front page D:
[QUOTE=Corndog Ninja;23471363]Reposting, because with 14 AGREEs something oughta be done.
Could somebody please recompile THE WINGER for the Scout's pistol and THE WIRETAPE for the Spy's earbuds?
Thanks!
[editline]10:20AM[/editline]
Also The Atomic Punch for default bat, please.
[editline]10:20AM[/editline]
Oh man. Page king...[/QUOTE]
Finished the Wiretap (Sparkwire is hoster :v:): [url]http://sparkwire.thanez.net/SendPresents/uploads/wiretap_earbuds.zip[/url]
I'll work on the others soon
[B]EDIT:[/B] Oh, and it doesn't include backpack icons since the earbud's icon is shared
[B]EDIT2:[/B] Not sure how to recompile a c_model to v_model/w_model
[QUOTE=vander97;23472861][url=http://www.mediafire.com/?5wdico7nnwand13][img]http://img826.imageshack.us/img826/3097/botpromo.png[/img][/url]
That took quite enough time. At least I only have to wait one more hour for the Alien Swarm Game :v:. Also I will be doing custom map requests.[/QUOTE]
What does this do, for the unenlightened such as I?
[QUOTE=CrazyBaconLegs;23473159]What does this do, for the unenlightened such as I?[/QUOTE]
It makes tf_bots work on all the maps exept the unsupported ones such as payload and ctf
[editline]11:37AM[/editline]
[QUOTE=Roflman;23472928]Finished the Wiretap (Sparkwire is hoster :v:): [url]http://sparkwire.thanez.net/SendPresents/uploads/wiretap_earbuds.zip[/url]
I'll work on the others soon
[B]EDIT:[/B] Oh, and it doesn't include backpack icons since the earbud's icon is shared
[B]EDIT2:[/B] Not sure how to recompile a c_model to v_model/w_model[/QUOTE]
I wish i new how to recompile. It would make my life much easier
Early WIP :
[IMG]http://img830.imageshack.us/img830/6108/rendu2.png[/IMG][IMG]http://img838.imageshack.us/img838/5480/rendu5.png[/IMG][IMG]http://img837.imageshack.us/img837/1848/rendu4.png[/IMG]
The butt will be the same as the original pipe launcher. I will add a hammer and maybe change the hand grip to something more revolver'ish.
Basically, the front is done (any suggestion?), the rear needs to be finished.
anyone care to post the VMT things that made weapons gold? because that'd be quite useful.
[QUOTE=Roflman;23472928]Finished the Wiretap (Sparkwire is hoster :v:): [url]http://sparkwire.thanez.net/SendPresents/uploads/wiretap_earbuds.zip[/url]
I'll work on the others soon
[B]EDIT:[/B] Oh, and it doesn't include backpack icons since the earbud's icon is shared
[B]EDIT2:[/B] Not sure how to recompile a c_model to v_model/w_model[/QUOTE]
Many thanks! Downloading now.
[QUOTE=pedrus24;23473494]Early WIP :
[IMG_thumb]http://img830.imageshack.us/img830/6108/rendu2.png[/IMG_thumb][IMG_thumb]http://img838.imageshack.us/img838/5480/rendu5.png[/IMG_thumb][IMG_thumb]http://img837.imageshack.us/img837/1848/rendu4.png[/IMG_thumb]
The butt will be the same as the original pipe launcher. I will add a hammer and maybe change the hand grip to something more revolver'ish.
Basically, the front is done (any suggestion?), the rear needs to be finished.[/QUOTE]
I'm surprised no one has thought about doing something like that, it kinda suits.
[QUOTE=pedrus24;23473494]Early WIP :
[IMG_thumb]http://img830.imageshack.us/img830/6108/rendu2.png[/IMG_thumb][IMG_thumb]http://img838.imageshack.us/img838/5480/rendu5.png[/IMG_thumb][IMG_thumb]http://img837.imageshack.us/img837/1848/rendu4.png[/IMG_thumb]
The butt will be the same as the original pipe launcher. I will add a hammer and maybe change the hand grip to something more revolver'ish.
Basically, the front is done (any suggestion?), the rear needs to be finished.[/QUOTE]
Make a 6 slot version too and contribute it :buddy:
[QUOTE=klawneed;23473508]anyone care to post the VMT things that made weapons gold? because that'd be quite useful.[/QUOTE]
i have it somewhere, gimme a sec
[editline]08:03PM[/editline]
[code]"VertexlitGeneric"
{
"$baseTexture" "models/weapons/c_items/c_spikewrench"
"$bumpmap" "models/effects/flat_normal"
"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
"$detailscale" "5"
"$detailblendfactor" .01
"$detailblendmode" 6
"$yellow" "0"
"$phong" "1"
"$phongexponent" "8"
"$phongboost" "5"
"$phongfresnelranges" "[.25 1 4]"
"$basemapalphaphongmask" "1"
"$envmap" "effects/goldcube"
"$envmaptint" "[1.5 1.2 .2]"
// Rim lighting parameters
"$rimlight" "1" // To enable rim lighting (requires phong)
"$rimlightexponent" "4" // Exponent for phong component of rim lighting
"$rimlightboost" "2" // Boost for ambient cube component of rim lighting
// Cloaking
"$cloakPassEnabled" "1"
"Proxies"
{
"weapon_invis"
{
}
"AnimatedTexture"
{
"animatedtexturevar" "$detail"
"animatedtextureframenumvar" "$detailframe"
"animatedtextureframerate" 30
}
"BurnLevel"
{
"resultVar" "$detailblendfactor"
}
"YellowLevel"
{
"resultVar" "$yellow"
}
"Equals"
{
"srcVar1" "$yellow"
"resultVar" "$color2"
}
}
}
[/code]
[QUOTE=swampie;23474110]i have it somewhere, gimme a sec
[editline]08:03PM[/editline]
[code]Gold code
[/code][/QUOTE]
give this man tools and hearts
does anyone know how to make part of my model semi transparent, and leave the rest solid?
[QUOTE=pedrus24;23473494]Early WIP :
[IMG_thumb]http://img830.imageshack.us/img830/6108/rendu2.png[/IMG_thumb][IMG_thumb]http://img838.imageshack.us/img838/5480/rendu5.png[/IMG_thumb][IMG_thumb]http://img837.imageshack.us/img837/1848/rendu4.png[/IMG_thumb]
The butt will be the same as the original pipe launcher. I will add a hammer and maybe change the hand grip to something more revolver'ish.
Basically, the front is done (any suggestion?), the rear needs to be finished.[/QUOTE]
Would be cool if instead of firing grenades it shot a giant shotgun shell blast. :v:
Probably wouldn't fit the Demo too well though. :/
[QUOTE=Dr.Scrake;23472414][img_thumb]http://img826.imageshack.us/img826/9392/fostersexy.png[/img_thumb][/QUOTE]
It's raining money!
[QUOTE=Sgt Pepper;23474746]Would be cool if instead of firing grenades it shot a giant shotgun shell blast. :v:
Probably wouldn't fit the Demo too well though. :/[/QUOTE]
It's a revolver grenade launcher. :colbert:
[QUOTE=Jamsponge;23474775]It's a revolver grenade launcher. :colbert:[/QUOTE]
I know that, but firing a giant revolver bullet wouldn't look too good either.
[QUOTE=Campin Carl;23474084]Make a 6 slot version[/QUOTE]
why
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