• TF2 Emporium XXI
    5,003 replies, posted
[QUOTE=Corndog Ninja;23487629]VTF plugin for Photoshop, you see? [url]http://nemesis.thewavelength.net/index.php?c=154[/url] [editline]10:07PM[/editline] GRR SUCH A DUMB POST FOR PAGE KING [/caps][/QUOTE] I'm using it. it saying some shit about width and height :psyduck: rate me dumb - i forget that textures is must be with width and height 2^n
[QUOTE=OxIGeZ;23487577][img]http://i32.tinypic.com/5luder.png[/img] PSD: [url]http://www.mediafire.com/?fl8fw18w8k4y8c6[/url] any improvements needed? also: photoshop do not want to save it as vtf[/QUOTE] remove the seam on the wrist part and it's a winner
like this? [img]http://i32.tinypic.com/2ijnkb8.png[/img] i think its looking like missing something
[QUOTE=Corndog Ninja;23487629]VTF plugin for Photoshop, you see? [url]http://nemesis.thewavelength.net/index.php?c=154[/url] [/QUOTE] Is there any way to get this to work with CS5 x64?
[QUOTE=Leather Belt;23487887]Is there any way to get this to work with CS5 x64?[/QUOTE] Probably not yet, as the dev possibly doesn't have CS5.
[QUOTE=OxIGeZ;23487811]like this? [img]http://i32.tinypic.com/2ijnkb8.png[/img] i think its looking like missing something[/QUOTE] yeah looks mighty fine to me
Any chance someone can get the flamethrower from Alien Swarm for the pyro? [img]http://dl.dropbox.com/u/6232230/Flamer.png/[/img]
Wait shit PARASITE hat? Somebody please tell me how to get it, is it via that achievement with the heavy wearing it? :psyduck: Never mind, this was the first topic I looked at.
[QUOTE=loco;23488338]Any chance someone can get the flamethrower from Alien Swarm for the pyro? [img]http://dl.dropbox.com/u/6232230/Flamer.png/[/img][/QUOTE] More cartoony, but seconded.
[QUOTE=Corndog Ninja;23487629]VTF plugin for Photoshop, you see? [URL]http://nemesis.thewavelength.net/index.php?c=154[/URL] [editline]10:07PM[/editline] GRR SUCH A DUMB POST FOR PAGE KING [/caps] [editline]10:10PM[/editline] Re-re-requesting because I don't know what restraint is. WINGER for Scout's pistol and ATOMIC PUNCH for default bat.[/QUOTE] I had to do these with c_items because the original ones contain the hands with bones and simply doesn't recompile fine, ingame it doesn't display at all and on the half life model viwer you can clearly see the bones are messed up, i used milkshape to work on the SMD files btw, i don't use 3Ds Max so someone might wanna try with that one.
[QUOTE=UberMunchkin;23488554] someones probably gonna make it a headcrab hat[/QUOTE] Facehugger from Alien hat anyone?
I just wanted to repost this, because I'm so proud of it. [IMG]http://img835.imageshack.us/img835/4529/boardfin.png[/IMG] Spark said he starts animating tommorow. I'm excited. A lot of people have been wondering if I'm going to send this into Valve. Probably not. It fits the Scout in concept and makes for a great melee weapon idea, but I just don't know if I want to send it into Valve. Hell, I still haven't figured out how to send the headband into them or I would have by now.
[QUOTE=loco;23488338]Any chance someone can get the flamethrower from Alien Swarm for the pyro? [img]http://dl.dropbox.com/u/6232230/Flamer.png/[/img][/QUOTE] Damn, is that the default model? That already looks ready for TF2.
Mexican, it just needs some texture work to make a BLU variant, and to make it look more TF2. I'm also wondering if it needs custom animations or can the Pyro's default animations carry that thing normally.
[QUOTE=Dr.Scrake;23488579]Facehugger from Alien hat anyone?[/QUOTE] Da! Only problem is since its not a misc item it would end up overlapping with the whiskered gentlemanne and camera beard.
[QUOTE=Mexican;23488600]Damn, is that the default model? That already looks ready for TF2.[/QUOTE] Yeah I'd do it myself it just needs a bit of fine tuning. [editline]06:37AM[/editline] and yes its the default model. Surprising amount of detail too.
it would need custom anims but everyone would scream port at me and then i'd be sad.
[QUOTE=Sparkwire;23488809]it would need custom anims but everyone would scream port at me and then i'd be sad.[/QUOTE] What if I just whisper it to you?
[QUOTE=KiMiK;23488562]I had to do these with c_items because the original ones contain the hands with bones and simply doesn't recompile fine, ingame it doesn't display at all and on the half life model viwer you can clearly see the bones are messed up, i used milkshape to work on the SMD files btw, i don't use 3Ds Max so someone might wanna try with that one.[/QUOTE] I see, thanks for explaining.
[QUOTE=Dr.Scrake;23488579]Facehugger from Alien hat anyone?[/QUOTE] yea but nobody acknowledged me when I said this :colbert: hopes of this being done is the only thing keeping me checking this thread
[QUOTE=bepassley;23489474]yea but nobody acknowledged me when I said this :colbert: hopes of this being done is the only thing keeping me checking this thread[/QUOTE] Well, it actually looks like a facehugger, it just needs a yellow skin and a bigger tail.
[QUOTE=Dr.Scrake;23489536]Well, it actually looks like a facehugger, it just needs a yellow skin and a bigger tail.[/QUOTE] yea yea i know it does
I could do the texture, but not the tail :saddowns:
i asked neodement as soon as i unlocked it if he could do it he said not at 2am and went offline fucken undedicated to his work!
Why do I have the feeling that progress on that three shot revolver for the Frontier Justice idea I had has stopped... A lot of people wanted to see it done :saddowns:
[QUOTE=Skunkrocker;23488585]A lot of people have been wondering if I'm going to send this into Valve. Probably not. It fits the Scout in concept and makes for a great melee weapon idea, but I just don't know if I want to send it into Valve. Hell, I still haven't figured out how to send the headband into them or I would have by now.[/QUOTE] I think you should out of principle. I mean it can't hurt if you do, and they're both great models. [editline]02:52AM[/editline] [QUOTE=Supacasey;23489721]Why do I have the feeling that progress on that three shot revolver for the Frontier Justice idea I had has stopped... A lot of people wanted to see it done :saddowns:[/QUOTE] spark does like ten projects at a time
Are there any good tutorials out there for recompiling/moving a hat? (I tried Campin Carl's one, and it wasn't working for me).
[QUOTE=Mexican;23489732] spark does like ten projects at a time[/QUOTE] [QUOTE=Sparkwire;23431018]working on it at night on my netbook when im bored.[/QUOTE] :v:
[QUOTE=UberMunchkin;23488554][img_thumb]http://img844.imageshack.us/img844/903/parasite.png[/img_thumb] someones probably gonna make it a headcrab hat[/QUOTE] [url]http://www.fpsbanana.com/skins/96192[/url] they already did
[QUOTE=Church_1MD;23489935][url]http://www.fpsbanana.com/skins/96192[/url] they already did[/QUOTE] Well I'll be damned.
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