• TF2 Emporium XXI
    5,003 replies, posted
[QUOTE=The_Broker;23495474]Just thought I'd post this for people who wanted things from any emporium but couldn't find the links:[/QUOTE] would be useful on the front page
[QUOTE=Mexican;23501478]would be useful on the front page[/QUOTE] I agree, it'd be very helpful to everyone.
[img]http://i28.tinypic.com/2ltdll.png[/img] Many thanks to Communist Cake once again for helping with various things. Without him this thing would be a piece of shit. And the reason why the colors are changed to this is because of the guidelines stating the color must either be team colored or neutral. So we decided to take neutral and stick with these colors. Next stop is for jigglebones. I've never done them before, so I was wondering if anyone knew how to in Milkshape.
Oh god that looks sinister. Nice work so far :D.
[QUOTE=ThndrShk2k;23502263]Oh god that looks sinister. Nice work so far :D.[/QUOTE] Yeah, it changed quite a bit from being a normal Jester hat to making the Pyro look evil. Communist Cake also came up with the name "Harlequin's Headdress." Good?
[QUOTE=The Inzuki;23502392]Yeah, it changed quite a bit from being a normal Jester hat to making the Pyro look evil. Communist Cake also came up with the name "Harlequin's Headdress." Good?[/QUOTE] That's a good name, actually
[QUOTE=The Inzuki;23502001][img_thumb]http://i28.tinypic.com/2ltdll.png[/img_thumb] Many thanks to Communist Cake once again for helping with various things. Without him this thing would be a piece of shit. And the reason why the colors are changed to this is because of the guidelines stating the color must either be team colored or neutral. So we decided to take neutral and stick with these colors. Next stop is for jigglebones. I've never done them before, so I was wondering if anyone knew how to in Milkshape.[/QUOTE] Jiggle Bone?
Requesting the Terminator's shotgun for shotgun/ scattergun. [IMG_thumb]http://www.japanairsoftguns.com/store/images/products/mkkt2shotgun.jpg[/IMG_thumb] Edit: Probably more for the scattergun. Really need a new one of those.
[QUOTE=Zeb Brown;23503164]Jiggle Bone?[/QUOTE] What do you mean by that? Are you asking if it will have jigglebones or are you asking what a jigglebone is?
Jiggle bone everything.
[QUOTE=Mad Chatter;23503466]Jiggle bone everything.[/QUOTE] even the jigglebones need jigglebones Too bad I don't know how to jigglebone yet :saddowns:
[QUOTE=Mad Chatter;23503466]Jiggle bone everything.[/QUOTE] was thinking that earlier, we need more things jiggle-boned, like everything...
[QUOTE=FatalTomato;23503254]Requesting the Terminator's shotgun for shotgun/ scattergun. [IMG_thumb]http://www.japanairsoftguns.com/store/images/products/mkkt2shotgun.jpg[/IMG_thumb] Edit: Probably more for the scattergun. Really need a new one of those.[/QUOTE] A scattergun replacement would be orgasmic.
[QUOTE=blaholtzen;23503550]was thinking that earlier, we need more things jiggle-boned, like everything...[/QUOTE] Jiggle-boned minigun, imagine how the hell that would be supposed to shoot when spun up.
[QUOTE=blaholtzen;23503550]was thinking that earlier, we need more things jiggle-boned, like everything...[/QUOTE] Jelly Fortress 2?
I remember a thread about a jiggleboned sniper rifle, but it was never made.
Jiggle-Boned Gibus :byodood:
List of things that should be jiggleboned: 1. heavies fat (and a version with a jiggly double chin) 2. Sandvich 3. Natasha chain-thingie 4. towering pillar of hats (c'mon it cant be that steady) 5. Straw on bonk helm 6. Scout's mic 7. (regular)Rocket launcher scope (if it isn't already?) 8. grenade launcher scope 9. sniper's hat (would look funny if it were a little flabby) 10.soldier's helmet(+pot and viking) like moving around on his head a bit. and the straps on the helmet... 11. spy's cigarette 12. a version of spy where his tie is outside of the suit so it flies around 13. the Otolaryngologist's Mirror 14. the ignite-flame on the flamethrower 15. gibus (as stated by ArsonBoy5996)
[QUOTE=blaholtzen;23504255]List of things that should be jiggleboned[/QUOTE] 1) Doesn't really seem to be worth jiggleboning, because it's not really THAT fat, and it may be extremely difficult to get just the right area. 2) How? Sandwiched don't really jiggle. I understand that they're kinda flimsy, but this would be like the Heavy's fat: too minimal to be worth it. 3) I would agree, but the ammo belt is more latched on that hanging. 4) Definitely. 5) Sure, but it may be far to minuscule for even people with OCD to notice. :v: 6) Same thing as the straw. 7) Sure. Sparkwire did this on his Beta Rocket Launcher. However, I think it jiggles a bit too much. What I think would be perfect is this: When you draw the Rocket Launcher, the stock jiggles slightly. Maybe a bit more than that would be perfect, to me. 8) Doesn't seem like the thing that would be really loose. Maybe as much as I said about the Rocket Launcher, if not less. 9) It seems too study to jiggle noticeably. 10) I don't think that'd be possible, and if it were, it'd give an undesired effect. But the straps, yes, definitely. Just like they do in the Meet the Team videos. 11) Like the Sniper's helmet, Sandvich, and the Heavy's fat, it'd jiggle to little to be worth it, to be realistic. 12) Eh, maybe... Might be odd, though. And slightly difficult. 13) I personally can't see any part of it that'd jigggle... Unless you mean the mirror jiggling on the strap. The refer to 11. 14) Yes. 15) See 13; minus the part about the mirror on the strap.
pedrus24, let me animate your big gun. i have plenty of experience animating big guns, if you know what i mean.
[QUOTE=Corndog Ninja;23497412]I could use some modeling help... I've imported the Medic model into XSI Mod Tool 6, so I can better fit my custom model to him. HOWEVER! The model is imported "lying down", so the feet are where my custom model is. Also, I can neither move nor rotate the Medic model. What can/should I do?[/QUOTE] Can anyone give me a hand?
[QUOTE=Sparkwire;23504619]pedrus24, let me animate your big gun. i have plenty of experience animating big guns, if you know what i mean.[/QUOTE] So you've got plenty experience working with big bones? Mmmm..
[QUOTE=blaholtzen;23504255]List of things that should be jiggleboned: 1. heavies fat (and a version with a jiggly double chin) 2. Sandvich 3. Natasha chain-thingie 4. towering pillar of hats (c'mon it cant be that steady) 5. Straw on bonk helm 6. Scout's mic 7. (regular)Rocket launcher scope (if it isn't already?) 8. grenade launcher scope 9. sniper's hat (would look funny if it were a little flabby) 10.soldier's helmet(+pot and viking) like moving around on his head a bit. and the straps on the helmet... 11. spy's cigarette 12. a version of spy where his tie is outside of the suit so it flies around 13. the Otolaryngologist's Mirror 14. the ignite-flame on the flamethrower 15. gibus (as stated by ArsonBoy5996)[/QUOTE] Most of these don't make any sense or are unnecessary. The only one I even slightly agree with is the Ghastly Gibus, assuming you mean making the opened top flap back and forth.
[QUOTE=JoshuaC;23504864]So you've got plenty experience working with big bones? Mmmm..[/QUOTE] praying to god that your penis doesn't have a bone in it
[QUOTE=The Inzuki;23504987]praying to god that your penis doesn't have a bone in it[/QUOTE] Well you can manipulate it, so..
[QUOTE=JoshuaC;23505015]Well you can manipulate it, so..[/QUOTE] but people who I can manipulate don't have a backbone.. :psyduck:
[QUOTE=Diva;23504959]Most of these don't make any sense or are unnecessary. The only one I even slightly agree with is the Ghastly Gibus, assuming you mean making the opened top flap back and forth.[/QUOTE] well i was not being completely serious ether, i just thought i would list anything that could be jiggle-boned but there are some that i think would be good...
[QUOTE=blaholtzen;23504255]10.soldier's helmet(+pot and viking) like moving around on his head a bit. and the straps on the helmet...[/QUOTE] they already move in his animations. Animations are a better way to handle things than jigglebones if it's possible to use them. Think scout's dogtags.
[QUOTE=Mexican;23505157]they already move in his animations. Animations are a better way to handle things than jigglebones if it's possible to use them. Think scout's dogtags.[/QUOTE] oh ok, guess i haven't been paying attention >.<
[QUOTE=Sparkwire;23504619]pedrus24, let me animate your big gun. i have plenty of experience animating big guns, if you know what i mean.[/QUOTE] It's nice to offer me your help. Atm, the grenade launcher doesn't need custom animation because I plan to make a 6 slots version (or steal the animation from the 4 slots grenade launcher on FPSB). But if you want to do the Heavy shotgun, I'll give you the model when the grenade launcher replacement will be done.
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