• TF2 Emporium XXI
    5,003 replies, posted
[QUOTE=Pown;23507469]Could it replace the backpack itself?[/QUOTE] This. The backpack is actually a separate model with its own texture, so it'd be pretty simple to replace.
[QUOTE=Corndog Ninja;23510123]This. The backpack is actually a separate model with its own texture, so it'd be pretty simple to replace.[/QUOTE] It uses its own texture, but it isn't a separate model.
[QUOTE=Diva;23510233]It uses its own texture, but it isn't a separate model.[/QUOTE] :psyduck:
[QUOTE=Corndog Ninja;23510879]:psyduck:[/QUOTE] He means that the medipack is part of the actual medic model, but uses it's own texture...
A Model 1887 doesn't need to be modified to flip cock. :v:
...Can someone please explain what in the fuck "flip cock" means?
[QUOTE=Supacasey;23511201]...Can someone please explain what in the fuck "flip cock" means?[/QUOTE] You flip the gun to cock it like in Term 2
Is it easy to flip cock the gun, or do you have to be a badass in a movie?
Well I don't know.
Arnold makes it seem easy, then again arnold makes everything seem easy.
You'll have to read a book on the subject if you're unable to be a badass in a movie.
On the left, is that normal. On the right, how do I fix that render. I am in texture mode and I see no invisible faces [IMG_thumb]http://i29.tinypic.com/35j0cvo.jpg[/IMG_thumb]
Here's a little preview. [img]http://img824.imageshack.us/img824/3901/bluwrn.png[/img][img]http://img3.imageshack.us/img3/4092/redwrn.png[/img] Original is in the background btw
[QUOTE=butters757;23511351]You'll have to read a book on the subject if you're unable to be a badass in a movie.[/QUOTE] Are you implying he isn't a badass in real life or something?
[QUOTE=SeneorGoat;23512472]Here's a little preview. [img_thumb]http://img824.imageshack.us/img824/3901/bluwrn.png[/img_thumb][img_thumb]http://img3.imageshack.us/img3/4092/redwrn.png[/img_thumb] Original is in the background btw[/QUOTE] Send it to contribute website.. Then valve will add new Electrocute mechanic that will make you not see anything on the screen due to lighting bolt spam. Also stun you. :colbert: [editline]12:30PM[/editline] [QUOTE=butters757;23511351]You'll have to read a book on the subject if you're unable to be a badass in a movie.[/QUOTE] [img]http://ftsb.alt130.net/livejournal/shut%20the%20fuck%20up.jpg[/img] Arnold warned you, watch out. [highlight](User was banned for this post ("Image macro" - SteveUK))[/highlight]
[QUOTE=uzikus;23513455]Send it to contribute website.. Then valve will add new Electrocute mechanic that will make you not see anything on the screen due to lighting bolt spam. Also stun you. :colbert: [/QUOTE] It un-disguises the spy with no damage, leaving spy with a 1.5 sec unable to disguise period, but when undisguised it does +5% damage, also builds slower with 15 metal each hit. im thinking havent done this for a while, how do i make team colour in the qc? all i remember is it is 2 lines but one is blu and one is red
Miss me? [url=http://kinsie.helloiaminter.net/frankenhud/][IMG]http://img341.imageshack.us/img341/6062/promor10.png[/IMG][/url] - Revamped the "You Did Better At This Than Your Personal Best" window. - Fixed various placement errors in Non-Widescreen mode. - Fixed the missing health in the Disguise HUD. - Updated the Payload HUD to support the hills in the new maps. - Updated the scoreboard to support really long team names, as ESEA players apparently tend to use. Winpanels still look pug-ugly, though. - Tweaked the Arena Winpanel to better fit the "Capture By:" caption. - Barring some major issue cropping up, this is probably going to be the last release for a while. At least, until the Polycount pack breaks everything.
Does the HUD go to the corners in 16:10 like the default one does?
[img]http://img228.imageshack.us/img228/6391/engizap.png[/img] finished. although, i have to move it, so it looks nicely placed.
[QUOTE=The Kins;23514044]Miss me? - Revamped the "You Did Better At This Than Your Personal Best" window. - Fixed various placement errors in Non-Widescreen mode. - Fixed the missing health in the Disguise HUD. - Updated the Payload HUD to support the hills in the new maps. - Updated the scoreboard to support really long team names, as ESEA players apparently tend to use. Winpanels still look pug-ugly, though. - Tweaked the Arena Winpanel to better fit the "Capture By:" caption. - Barring some major issue cropping up, this is probably going to be the last release for a while. At least, until the Polycount pack breaks everything.[/QUOTE] Yes! :swoon: Will we ever see the time in arena again?
[QUOTE=Leather Belt;23514208]Yes! :swoon: Will we ever see the time in arena again?[/QUOTE]I have no clue what the hell happened to the Arena timer. I don't believe I touched anything specific to it. If anyone figures it out, please tell me how I messed up. I'm really interested. [QUOTE=teeheeV2;23514109]Does the HUD go to the corners in 16:10 like the default one does?[/QUOTE]Nope. I like my HUDs like I like my coffee. [i]Centered.[/i] I might make one, but maintaining two different versions is enough. Four will drive me into a malaise.
I think it started with R6 or R7. I completely delete all of the files from the hud and download it again but it still does it. Here's the countdown for the round to start: [url=http://i25.tinypic.com/id5aht.jpg][img]http://i25.tinypic.com/id5aht_th.jpg[/img][/url] Then when the round starts the timer disappears: [url=http://i30.tinypic.com/29dvdqr.jpg][img]http://i30.tinypic.com/29dvdqr_th.jpg[/img][/url]
quick question: If i want to attach a burningplayer_red particle to a hat, can i just add a bone to the item, and attach the particle to the bone from the .qc? Otherwise, how would i go about it?
[url]http://developer.valvesoftware.com/wiki/Particles_on_models[/url]
cheers!
[QUOTE=Meat;23514572]quick question: If i want to attach a burningplayer_red particle to a hat, can i just add a bone to the item, and attach the particle to the bone from the .qc? Otherwise, how would i go about it?[/QUOTE] If you want the fire particles to emit from a precise point on your hat you'll have to create a new bone, parent it to the bip_head and attach the particle in the qc like so (exemple from my electro-taser): $sequence backstab "backstab" ACT_VM_SWINGHARD 1 snap fps 30.00 node raised { { event AE_CL_CREATE_PARTICLE_EFFECT 6 "Taser_backstab_fx follow_attachment leftspark" } { event AE_CL_CREATE_PARTICLE_EFFECT 6 "Taser_backstab_fx follow_attachment rightspark" } { event 5004 1 "Weapon_Knife.Open4" } } where leftspark and rightspark are bones in my model where I want the particles to emit from. edit: Daimao you ninja medic
thanks, i think im starting to get it im still learning to model and such, following tutorials on 3ds etc, and my friend challenged me to make a helm for his pyro, which i've got modelled, although the texture won't compile atm, but i'm going to try to surprise him with flames coming from the protrusions on the helm.
i have a request, a colt single action army for the spy revolver [IMG]http://www.thespiritoftheoldwest.com/NewImages/ColtSAA-Artillery-WoodGrips-Right-450-DSC_1234.JPG[/IMG] "six bullets. more then enough to kill anything that moves."
[QUOTE=krakadict;23514938]i have a request, a colt single action army for the spy revolver [IMG]http://www.thespiritoftheoldwest.com/NewImages/ColtSAA-Artillery-WoodGrips-Right-450-DSC_1234.JPG[/IMG] "six bullets. more then enough to kill anything that moves."[/QUOTE] It's in the fucking Polycount update.
[QUOTE=The Kins;23514044]Miss me? [url=http://kinsie.helloiaminter.net/frankenhud/][IMG]http://img341.imageshack.us/img341/6062/promor10.png[/IMG][/url] - Revamped the "You Did Better At This Than Your Personal Best" window. - Fixed various placement errors in Non-Widescreen mode. - Fixed the missing health in the Disguise HUD. - Updated the Payload HUD to support the hills in the new maps. - Updated the scoreboard to support really long team names, as ESEA players apparently tend to use. Winpanels still look pug-ugly, though. - Tweaked the Arena Winpanel to better fit the "Capture By:" caption. - Barring some major issue cropping up, this is probably going to be the last release for a while. At least, until the Polycount pack breaks everything.[/QUOTE] nope.avi
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