• TF2 Emporium XXI
    5,003 replies, posted
[QUOTE=TizzYcho;23515054]nope.avi[/QUOTE] You're such a shit poster.
[QUOTE=AshtonArdoin;23515004]It's in the fucking Polycount update.[/QUOTE] no it's not
[QUOTE=krakadict;23515177]no it's not[/QUOTE] [url]http://fc03.deviantart.net/fs71/f/2010/182/6/b/The_Saharan_Spy_pack_by_ChemicalAlia.jpg[/url] Yes it is.
[QUOTE=Frying Dutchman;23515189][url]http://fc03.deviantart.net/fs71/f/2010/182/6/b/The_Saharan_Spy_pack_by_ChemicalAlia.jpg[/url] Yes it is.[/QUOTE] That looks EXACTLY like a colt, doesn't it? :buddy:
[QUOTE=Frying Dutchman;23515189][url]http://fc03.deviantart.net/fs71/f/2010/182/6/b/The_Saharan_Spy_pack_by_ChemicalAlia.jpg[/url] Yes it is.[/QUOTE] thats not a colt single action army. if anything, its more of a webley.
Does it really matter it looks identical.
[QUOTE=Drax-Quin;23516065]Does it really matter it looks identical.[/QUOTE] It looks more like a TF2 styled Webley Mk VI and that's why it's awesome.
Awesome :D
[QUOTE=Sparkwire;23515493]thats not a colt single action army. if anything, its more of a webley.[/QUOTE] It's neither. It's a Nagant. [img]http://www.jaegerplatoon.net/Nagant2.jpeg[/img]
[QUOTE=JoshuaC;23516779]It's neither. It's a Nagant.[/QUOTE] Awesome, Russian and British revolvers are really rare in video games these days.
The world model : [IMG]http://img193.imageshack.us/img193/1470/worldmodel1.png[/IMG][IMG]http://img80.imageshack.us/img80/8350/worldmodel2.png[/IMG] Texture is not done, smoothing has some problems but animation works. Now I'm stuck because I can't manage to do the view model but I will find a solution. Also, incoming badass heavy! [media]http://www.youtube.com/watch?v=hYOabvCplgA[/media]
That needs custom animations like woah. The cylinder should pop out like a revolver.
[QUOTE=Skunkrocker;23517830]That needs custom animations like woah. The cylinder should pop out like a revolver.[/QUOTE] Some revolvers have a hinge that allows the chamber and barrel to flip down like that, so custom animations aren't exactly [b]necessary,[/b] but they would be nice.
[QUOTE=The Kins;23514265]Nope. I like my HUDs like I like my coffee. [i]Centered.[/i] I might make one, but maintaining two different versions is enough. Four will drive me into a malaise.[/QUOTE] I prefer my HUDs to not be crammed into the center of my screen; it keeps my eyes out of my peripheral vision and is doubly confusing since my habit is to look to the corners for my health/ammo info. And you still haven't gotten rid of the damage notifiers being next to the health. I recall seeing people request this be removed many times.
Weapons that grenade launcher should also replace: Shotguns of all forms Flare Gun Minigun Spy revolvers
[QUOTE=Detroit Matt;23518247]Weapons that grenade launcher should also replace: Everything[/QUOTE] Fix'd. Also: [QUOTE=uzikus;23513455][IMG]http://ftsb.alt130.net/livejournal/shut%20the%20fuck%20up.jpg[/IMG] Arnold warned you, watch out.[/QUOTE] He's pointing at you, so you have to watch out.
[QUOTE=DatWut?;23518469]Fix'd. [/QUOTE] Right, good catch, thanks. Forgot about those :v:
[QUOTE=DatWut?;23518469]He's pointing at you, so you have to watch out.[/QUOTE] Newsflash: He also points at you when you look at him. And at everyone else.
[QUOTE=uzikus;23519420]Newsflash: He also points at you when you look at him. And at everyone else.[/QUOTE] I know.
[QUOTE=Diva;23518194] And you still haven't gotten rid of the damage notifiers being next to the health. I recall seeing people request this be removed many times.[/QUOTE] I'm not one of those people. I like it.
[IMG]http://img44.imageshack.us/img44/2299/cyclopicbomber.png[/IMG] I doubt anyone really cares, but I finally UV mapped it. Now it's time to wait for Pie_Tony to work on the texture. I think it would also need new animations. (hint hint)
[QUOTE=Communist Cake;23520962][b]I doubt anyone really cares[/b], but I finally UV mapped it. Now it's time to wait for Pie_Tony to work on the texture. I think it would also need new animations. (hint hint)[/QUOTE] What, are you shitting me? I'm pretty sure this is my most anticipated grenade launcher replacement so far, no offense to the revolverlauncher thing. I can't wait.
[QUOTE=Communist Cake;23520962] I doubt anyone really cares, but I finally UV mapped it. Now it's time to wait for Pie_Tony to work on the texture. I think it would also need new animations. (hint hint)[/QUOTE] It's looks goddamn awesome. Can't wait :neckbeard:
[QUOTE=The Kins;23514044]Miss me? [url=http://kinsie.helloiaminter.net/frankenhud/][IMG]http://img341.imageshack.us/img341/6062/promor10.png[/IMG][/url] - Revamped the "You Did Better At This Than Your Personal Best" window. - Fixed various placement errors in Non-Widescreen mode. - Fixed the missing health in the Disguise HUD. - Updated the Payload HUD to support the hills in the new maps. - Updated the scoreboard to support really long team names, as ESEA players apparently tend to use. Winpanels still look pug-ugly, though. - Tweaked the Arena Winpanel to better fit the "Capture By:" caption. - Barring some major issue cropping up, this is probably going to be the last release for a while. At least, until the Polycount pack breaks everything.[/QUOTE] I've been tempted to use the Franken HUD, but I'm curious - does it use the default beta class icons, or fixed newer ones? ([url=http://www.fpsbanana.com/guis/20517]Like this[/url])
[QUOTE=Goldenboy;23521424]I've been tempted to use the Franken HUD, but I'm curious - does it use the default beta class icons, or fixed newer ones? ([url=http://www.fpsbanana.com/guis/20517]Like this[/url])[/QUOTE] It doesn't change the class icons. So if you have that pack installed that's what you'll see with FrankenHUD.
[QUOTE=Leather Belt;23521544]It doesn't change the class icons. So if you have that pack installed that's what you'll see with FrankenHUD.[/QUOTE] And generally only the top half, which is awesome indeed. No silly glitches. FrankenHUD is lovely and compatible, and the TF2 logo-shaped health bar slots nicely into the health amount, like [U]O][/u], if you can imagine the health bar starting slightly below the circle.
Guys what do you use to model, Because I find 3Ds max near immposible :saddowns:
I use Blender 3D. Some people say that the interface is confusing, but once you get to know it, you can model faster than 3ds Max.
and lumpier ;)
The interface of blender is no more complex than any other modeling program out there. Go take a hour to read one of the many guides online, and you'll see it's really not that complex. Can't seem to get the receiver of the 1887 to look right. Oh well, I'll start on something else.
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