[QUOTE=UberMunchkin;23589686]In case someone wants them.
only a tiny chance though.
Oooohhh yeah page king[/QUOTE]
The chances of anybody wanting your terrible 5 minute Photoshop recolors are less than astronomical. Please, do us all a huge favor and stop posting them here. On the off chance that somebody DOES want them, you should upload them to FPSBanana. They tend to like that kind of thing. Of course, you could always make decent textures that aren't just recolors and help other people with texturing their models.
[editline]11:47AM[/editline]
Sorry, just had to get that off my chest.
[QUOTE=Frostbite;23592241][url=http://imgur.com/eiDXY.jpg]Ten Minutes of work[/url]
Now to fix a few things and uv it.[/QUOTE]
Looks sweet! One end(the non-hitting end) has to be more pointed, though. Unless you are going for a sledge hammer look.
(Ex. [img_thumb]http://www.amateurgeologist.com/images/D/Rock-Hammer-Supreme-40-Cross-Peen-Estwing-Head.gif[/img_thumb])
The one in the engineer video appears to be this
[img]http://www.faqs.org/photo-dict/photofiles/list/3209/4266lump_hammer.jpg[/img]
Also I suck at [url=http://imgur.com/5HabY.jpg]textures[/url].
I guess it's fine then, carry on. :buddy:
Edit: I'm not fantastic, but I could help you with the texture if you like.
[IMG]http://a.imageshack.us/img710/520/icnbm.jpg[/IMG]
Should I continue? Should I add anything?
[QUOTE=Communist Cake;23593818][IMG_thumb]http://a.imageshack.us/img710/520/icnbm.jpg[/IMG_thumb]
Should I continue?[/QUOTE]
oh god yes
[QUOTE=Communist Cake;23593818][IMG]http://a.imageshack.us/img710/520/icnbm.jpg[/IMG]
Should I continue?[/QUOTE]
fucking awesome finish it
That looks awesome.
The barrels look like they can fit flares, not rockets.
[QUOTE=UberMunchkin;23589686]In case someone wants them.
only a tiny chance though.
Oooohhh yeah page king[/QUOTE]
Quite honestly nobody is going to want them. Stop posting them here, skins like that dont go here, thats what FPSBanana is for. By thinking that if you add them here somebody might want them you're lying to yourself.
[QUOTE=uzikus;23593979]That looks awesome.
The barrels look like they can fit flares, not rockets.[/QUOTE]
The rockets would stick out, kind of like on the beta rocket launcher.
[url=http://imgur.com/jGWRB.jpg]I don't think the wood is very tf2-y.[/url]
What do you people think?
[QUOTE=Communist Cake;23593818][IMG]http://a.imageshack.us/img710/520/icnbm.jpg[/IMG]
Should I continue? Should I add anything?[/QUOTE]
:flashfap:
[editline]02:13PM[/editline]
[QUOTE=Frostbite;23594047][url=http://imgur.com/jGWRB.jpg]I don't think the wood is very tf2-y.[/url]
What do you people think?[/QUOTE]
yeah something about the handle isnt quite right...
[QUOTE=Frostbite;23594047][url=http://imgur.com/jGWRB.jpg]I don't think the wood is very tf2-y.[/url]
What do you people think?[/QUOTE]
It looks fine.
Is anyone working on the boom box replacement for the tool box?
[editline]07:30PM[/editline]
[QUOTE=pedrus24;23591009]Anyone has a good tutorial on how to make a viewmodel with blender?[/QUOTE]
Here you go
[url]http://www.facepunch.com/showthread.php?t=773648[/url]
give it a few knotholes and some very faint grain
[img]http://imgur.com/p7IsW.jpg[/img]
Well I dun goofed up on the textures, and I have to fix some clipping for the animation. And the smoothing groups.
[QUOTE=Mexican;23594590]give it a few knotholes and some very faint grain[/QUOTE]
Yeah, a few little details like this and chips in the hammer and whatnot would go a long way in making it far more visually interesting. Maybe have a crack in the handle with some tape wrapped around it. It's far too plain right now.
It's also way too big.
[QUOTE=AshtonArdoin;23590475]Am I the only one here that thinks UberMunckin is trolling and/or extremely idiotic? Either way, I think he needs to be banned or get a warning from a mod to STOP posting in here unless he can do something other than shitpost.[/QUOTE]
And I thought I made shitty posts or video's
[QUOTE=QuickSnapz;23594493]
Here you go
[url]http://www.facepunch.com/showthread.php?t=773648[/url][/QUOTE]
Oh I forgot this thread, thank you.
Actually looks much better in model viewer... too bad its sideways
[QUOTE=Frostbite;23594616][img]http://imgur.com/p7IsW.jpg[/img]
Well I dun goofed up on the textures, and I have to fix some clipping for the animation. And the smoothing groups.[/QUOTE]
could you make it for the southern hospitality as well? I've yet to see a good replacement for it.
[QUOTE=Frostbite;23594047][url=http://imgur.com/jGWRB.jpg]I don't think the wood is very tf2-y.[/url]
What do you people think?[/QUOTE]
I think the head needs to be darkened a bit. The wood looks fine, but a few scratches and cracks wouldn't hurt.
[I]"War, War always changes...."[/I]
[IMG]http://img72.imageshack.us/img72/5688/nukenade.png[/IMG]
So Pie_Tony started texturing it, and it looks awesome.
UberMunchkin, as discouraging as the replies to your works are, if you take up a few modeling tutorials that were offered throughout this thread (or you find some via an internet search machine of your choice), practice a bit and then come back to this thread, I'm sure you'll receive positive response if you post enough WIPs and listen to what advice people have to offer you.
It's not the short and easy way, but it's better than smuggling your skins into this thread by claiming it's personal, but maybe someone wants it anyway (if you share it, then it's not personal anymore).
Anyway, don't let the boxes discourage you. Just work on your skills and I'm sure your work will be more welcome in this thread.
So, seeing as we're on page 53, is it safe to assume that his Emporium has been relieved of the post limit?
[QUOTE=Street_Wolf;23596034]So, seeing as we're on page 53, is it safe to assume that his Emporium has been relieved of the post limit?[/QUOTE]
The new page limit is at least 97, go the Gift Giving thread (v5) in Fast Threads to check.
Maybe Garry doubled it to 100?
OKAY GUYS, I need some help here. I'm using XSI Mod Tool 6 to try and make my first mod.
[img]http://img824.imageshack.us/img824/4953/31446404.jpg[/img]
Yes, they're supposed to be the Insano goggles. Yes, I'm bad at modeling. It's my first try.
So, if I try to import the Medic model to fit the goggles around, this happens:
[img]http://img252.imageshack.us/img252/8052/54003892.jpg[/img]
The Medic is imported 'lying down', with his feet by my goggles.
[img]http://img707.imageshack.us/img707/55/69095656.jpg[/img]
Also, I cannot Translate or Rotate the Medic to better center him.
What should I do? Can I move the Medic model? Will I have to move, rotate, and rebuild the goggles around the Medic? Will that affect the exporting?
I'm using XSI mod-tool too and I never figured out how to successfully import animations.
If the mdl import plugin works anything like 3ds max you'll have to tick a checkbox when you import it
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