• TF2 Emporium XXI
    5,003 replies, posted
[QUOTE=Hellborg 45;23383156]Can someone help me, I installed a pistol skin which makes the top resemble a level 1 sentry, I want to get rid of it, but I'm not sure how to, since it overwrites the default pistol model and sound. Is there anyway to make my pistols normal?[/QUOTE] Just delete the pistol files in the models materials and sounds folders.
[QUOTE=johnlmonkey;23383271]Just delete the pistol files in the models materials and sounds folders.[/QUOTE] So will that mean when I run TF2 again, it will rebuild the pistol models?
[IMG]http://i374.photobucket.com/albums/oo188/bl4ck_st4r/oldman1.png[/IMG] Nope.
[QUOTE=Bl4ckie;23383319][IMG]http://i374.photobucket.com/albums/oo188/bl4ck_st4r/oldman1.png[/IMG] Nope.[/QUOTE] Oh my. I'm in love!
I know someone that is gonna be so fucking happy for that. :buddy:
Need more Gunslinger mod's
[QUOTE=Mico27;23369332][url=http://www.mediafire.com/?m2amnnglwwwuhzw][img]http://img63.imageshack.us/img63/7807/promokey.png[/img][/url] tadaa![/QUOTE] I'm late as [b]fuck[/b] on this but thanks for doing this one, totally using it forever
[QUOTE=Zeb Brown;23383544]Need more Gunslinger mod's[/QUOTE] NO! We must focus on what's really important for tf2 mods! More motorboard for Engie, now that's something that needs more mods.
[QUOTE=Hellborg 45;23383298]So will that mean when I run TF2 again, it will rebuild the pistol models?[/QUOTE] Yes, without any skins "overwriting" the pistol files tf2 will just use the original pistol. [editline]02:40PM[/editline] [QUOTE=Bl4ckie;23383319][IMG]http://i374.photobucket.com/albums/oo188/bl4ck_st4r/oldman1.png[/IMG] Nope.[/QUOTE] DO WANT!!!!! will it work in-game?
[QUOTE=Saint Jimmy;23379583]Ive not seen anything in the past few emporiums, but has anyone fixed the improved kill icons mod to include engie kill icons? or does it work automatically since they are not included in the script file?[/QUOTE] Sorry. I'll try and find the time tomorrow. [editline]07:43PM[/editline] Ohh shit yeah old man! Not sure his facial hair is there yet though.
[QUOTE=Phil5991;23383600]NO! We must focus on what's really important for tf2 mods! More motorboard for Engie, now that's something that needs more mods.[/QUOTE] Motorboat :v:
[QUOTE=Baboo00;23382786]This for gunslinger? [img]http://img.alibaba.com/photo/50043254/Sheepskin_Leather_Glove.jpg[/img] [editline]12:46PM[/editline] [B]Not[/B] a robot hand, for once.[/QUOTE] Darn, I thought it was this at first :saddowns: [img]http://www.i-mockery.com/halloween/bag/pics/freddyglove1.jpg[/img]
[QUOTE=Saint Jimmy;23379583]Ive not seen anything in the past few emporiums, but has anyone fixed the improved kill icons mod to include engie kill icons? or does it work automatically since they are not included in the script file?[/QUOTE] Me and uzikus have made temporary fixes, so take your pick of the 2: [URL="http://www.facepunch.com/showpost.php?p=23249808&postcount=929"]My one[/URL] [URL="http://www.facepunch.com/showpost.php?p=23251174&postcount=947"]uzikus' one[/URL]
[QUOTE=DatWut?;23380824]to NeoDement, is your improved killicons-mod still working? I mean, as there are new items for Natascha and the FaN ingame now. If it IS still working, can you upload it somewhere? I don't know where I have the files on my PC.[/QUOTE] I got ignored.
[QUOTE=DatWut?;23384291]I got ignored.[/QUOTE] look at the post above. hurr durr.
[QUOTE=Skidd;23382914]So you'd be replacing a cool robot hand with a regular leather glove.[/QUOTE] Yes, seriously. I just think we're being a bit unoriginal with these gunslinger ideas.
Toned down the bolt colors a bit, and added a possible texture detail solution for the pump. [img]http://dl.dropbox.com/u/49917/models/pug2_color_test5.png[/img]
Engie needs a motorboard he wears on his hand... as a gunslinger replacement. I don't have the slightest idea how but somehow make it work.
at joshuac make the bolt part way darker
[QUOTE=swampie;23384829]at joshuac make the bolt part way darker[/QUOTE] I think it's fine like that, don't want a black bolt.
[QUOTE=swampie;23384829]at joshuac make the bolt part way darker[/QUOTE] I really want it to stand out from the rest of the metal. Much like this. [img]http://upload.wikimedia.org/wikipedia/commons/d/d1/Norinco_SKS.jpg[/img] Bringing the image to the next page. [img]http://dl.dropbox.com/u/49917/models/pug2_color_test5.png[/img]
When I was throwing around a few ideas the other day I thought it would be cool if the same model of a weapon was used for two purposes (firing and melee). So then I thought about the Spy's Ambassador and knife being replaced by this: [IMG_thumb]http://eagleswords.com/library/gunblade.jpg[/IMG_thumb] Animations would be the same for the Ambassador. Knife animations would be something like: Slash(similar the Kukri)for facestabs and a Stab/thrust for a backstab. Just an idea. Anyone bored enough to take the challenge?
[QUOTE=JoshuaC;23384794]Toned down the bolt colors a bit, and added a possible texture detail solution for the pump. [img_thumb]http://dl.dropbox.com/u/49917/models/pug2_color_test5.png[/img_thumb][/QUOTE] I prefer the black-looking pump.
does anyone have a fix for the z-fighting on the pain train?
[QUOTE=FatalTomato;23385235]When I was throwing around a few ideas the other day I thought it would be cool if the same model of a weapon was used for two purposes (firing and melee). So then I thought about the Spy's Ambassador and knife being replaced by this: [IMG_thumb]http://eagleswords.com/library/gunblade.jpg[/IMG_thumb] Animations would be the same for the Ambassador. Knife animations would be something like: Slash(similar the Kukri)for facestabs and a Stab/thrust for a backstab. Just an idea. Anyone bored enough to take the challenge?[/QUOTE] How the hell do you shoot that?
[QUOTE=FatalTomato;23385235]When I was throwing around a few ideas the other day I thought it would be cool if the same model of a weapon was used for two purposes (firing and melee). So then I thought about the Spy's Ambassador and knife being replaced by this: [IMG_thumb]http://eagleswords.com/library/gunblade.jpg[/IMG_thumb] Animations would be the same for the Ambassador. Knife animations would be something like: Slash(similar the Kukri)for facestabs and a Stab/thrust for a backstab. Just an idea. Anyone bored enough to take the challenge?[/QUOTE] Reminds me of those razor revolvers with blades from Borderlands.
[QUOTE=Djokson;23385435]Reminds me of those razor revolvers with blades from Borderlands.[/QUOTE] And the gunblade in some game I can't remember
[QUOTE=FatalTomato;23385235]When I was throwing around a few ideas the other day I thought it would be cool if the same model of a weapon was used for two purposes (firing and melee). So then I thought about the Spy's Ambassador and knife being replaced by this: [IMG_thumb]http://eagleswords.com/library/gunblade.jpg[/IMG_thumb] Animations would be the same for the Ambassador. Knife animations would be something like: Slash(similar the Kukri)for facestabs and a Stab/thrust for a backstab. Just an idea. Anyone bored enough to take the challenge?[/QUOTE] That wouldn't work very well. Why not a bayonet under the barrel?
[QUOTE=Jamsponge;23385397]How the hell do you shoot that?[/QUOTE] I wasn't intending it to be exactly like the picture (it was more for reference), but yes, a barrel would definitely need to be added for it to work. Edit: what ZuXer said.
Man the animations are totally messed up on my custom gunslinger :( need help.
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