Because the path in the .mdl wasn't changed. Open the .mdl up in notepad or something like that (not word) and then edit the bit that says player/items/scout/whateverthegibusiscalled.mdl into player/items/scout/bonk_helmet.mdl
[QUOTE=Jamsponge;23610447]That works OK with textures, not so well with models. It [B][highlight]may[/highlight][/B] work if they have the [B][highlight]exact same[/highlight][/B] placement, but otherwise I think it goes stupid. Ask the maker to recompile it for the Bonk Helm if it doesn't work.[/QUOTE]
You don't know nothing about this, do you...
[QUOTE=Omolong;23610648]Because the path in the .mdl wasn't changed. Open the .mdl up in notepad or something like that (not word) and then edit the bit that says player/items/scout/whateverthegibusiscalled.mdl into player/items/scout/bonk_helmet.mdl[/QUOTE]
Hmm no sorry, but that doesn't work. Still crashes Model Viewer when I load the hat.
[QUOTE=Rong;23610744]Hmm no sorry, but that doesn't work. Still crashes Model Viewer when I load the hat.[/QUOTE]
I'd do it if I wasn't in vacation in Algeria at the moment, still if you want you can send me a PM. So I don't forget
[QUOTE=Omolong;23610648]Because the path in the .mdl wasn't changed. Open the .mdl up in notepad or something like that (not word) and then edit the bit that says player/items/scout/whateverthegibusiscalled.mdl into player/items/scout/bonk_helmet.mdl[/QUOTE]
I've been having this same problem with one of my models because I just renamed the files and have been asking for help for a while now.
In other words, [B]where the fuck where you when I started having problems with the Punk Headband?![/B]
[QUOTE=Skunkrocker;23610813]the Punk Headband?![/B][/QUOTE]
Speaking of this, your hat does not appear when I wear it.
Oh wow, you think? [B]I JUST FUCKING MENTIONED THAT![/B]
You used the past tense so I assumed it was fixed for you.
[URL="http://www.fpsbanana.com/skins/94925"]Rong, try downloading it now and testing it for me, bro.[/URL]
[editline]04:13AM[/editline]
Yeah it works on my end, but not on everyone elses. Dunno why. I'm trying Omolong's fix now. If it works let me know.
[editline]04:14AM[/editline]
If it doesn't work, let me know.
Congratulations for fixing it
[url]http://i30.tinypic.com/29puro4.jpg[/url]
[QUOTE=Phil5991;23610783]I'd do it if I wasn't in vacation in Algeria at the moment, still if you want you can send me a PM. So I don't forget[/QUOTE]
we know you're in algeria, you've said it like 10 times this thread
[QUOTE=DiscoDinosaur;23603663]depends, if your model has a lot of wasted polys multires can patch it right up. knocked my rocket launcher from 17k to 7k with no noticeable difference[/QUOTE]
Bad edgeflow, hard to unwrap
[QUOTE=Populus89;23603160]Next up is engie, who's going to be a techmarine/priest sort of combination. The robotic arms on his back are animated.
[IMG]http://www.majhost.com/gallery/PopuIus13/tf2/Suits/Marine/techengie1.jpg[/IMG]
[/QUOTE]
His crotch isn't armored, but it's still pretty good.
I think Scout and Sniper should be Imperial Guard veterans. The Imperial Guard employs a wide variety of projectile weapons like the autogun, autopistol, shotgun and the sniper rifle.
[IMG]http://www.forgeworld.co.uk/Images/Product/AlternativeFW/large/CadVet16.jpg[/IMG]
[QUOTE=Svdl;23451423]
[IMG]http://img710.imageshack.us/img710/4923/muchobliged.jpg[/IMG][/QUOTE]
was this ever released?
[editline]11:57AM[/editline]
Wow, king
Not yet, sadly!
[QUOTE=Sergeant Dornan;23611966]
I think Scout and Sniper should be Imperial Guard veterans. The Imperial Guard employs a wide variety of projectile weapons like the autogun, autopistol, shotgun and the sniper rifle.
[IMG_thumb]http://www.forgeworld.co.uk/Images/Product/AlternativeFW/large/CadVet16.jpg[/IMG_thumb][/QUOTE]
Looks good, but I suggest using goggle-less engineer model with googles at his forehead, like on the picture.
[img]http://dl.dropbox.com/u/900111/progress2.png[/img]
New attempt at the Gunslinger in the bottom left (the top one)
Better/worse?
[img]http://img831.imageshack.us/img831/8418/bomberawesome.png[/img]
I think it looks rather good for a 20 min job (including the eating of a sandwich)
Now to fix up a few things
[QUOTE=Pie_Tony;23612648]
I think it looks rather good for a 20 min job (including the eating of a sandwich)
Now to fix up a few things[/QUOTE]
Hey, nice job.
awwwww yeah
[editline]12:44PM[/editline]
let's see a pic without the bandana though, just in case
[QUOTE=NeoDement;23612690]awwwww yeah[/QUOTE]
Neo, mind doing a fancy ass kill icon for the Cycloptic Bomber at a later date?
[QUOTE=Pie_Tony;23612648]
I think it looks rather good for a 20 min job (including the eating of a [b]sandwich[/b])
*img*
Now to fix up a few things[/QUOTE]
holy crap yes
a sandwich
but really good job, now i cant wait for the release
[QUOTE=swampie;23612815]holy crap yes
a sandwich[/QUOTE]
It was some motherfucking chicken and some hell yeah brown sauce.
But I am experimenting with a few ideas, such as making the part where the barrel gets bigger a bit darker and such.
[QUOTE=WidelecSzatana;23612680]Good? Bad? Wat?
TFC Goggles :v:
[img]http://img155.imageshack.us/img155/6390/38981287.jpg[/img][/QUOTE]
OMG, yes! It looks just like him!
[QUOTE=Pie_Tony;23612875]It was some motherfucking chicken and some hell yeah brown sauce.
But I am experimenting with a few ideas[/QUOTE]
When you got that part I assumed you were still talking about sandwich fillings.
[QUOTE=Pie_Tony;23612648][img_thumb]http://img831.imageshack.us/img831/8418/bomberawesome.png[/img_thumb]
I think it looks rather good for a 20 min job (including the eating of a sandwich)
Now to fix up a few things[/QUOTE]
That looks gorgeous. Nice job.
[QUOTE=Hellduck;23613017]When you got that part I assumed you were still talking about sandwich fillings.[/QUOTE]
Who says I'm talking about the gun?
I don't recommend using mustard for chicken.
[QUOTE=Pie_Tony;23612701]Neo, mind doing a fancy ass kill icon for the Cycloptic Bomber at a later date?[/QUOTE]
Yeah just send it over, I don't need the texture to make the icon ;)
[QUOTE=NeoDement;23613148]Yeah just send it over, I don't need the texture to make the icon ;)[/QUOTE]
I know that you don't, just don't want to add more to your pile o' icons.
I'll ship them over now.
Sorry, you need to Log In to post a reply to this thread.