• TF2 Emporium XXI
    5,003 replies, posted
[QUOTE=AshtonArdoin;23619806][img_thumb]http://img687.imageshack.us/img687/7127/bigassknife.png[/img_thumb][/QUOTE] You should make all the textures have the same res. The part coming out of the handle is a bit compressed while the blade looks stretched. I'm sure you'll probably fix it when you start UV and texturing though, hopefully. [QUOTE=Tylizzle;23617789]Just thought about this, but since Neo got Olga to work for Natascha would anyone be up for creating a new stickybomb launcher for the Scores and have it replace the original one as well? Would be interesting to see some new idea for it along with a completely different model for the Scores. Also, has anyone actually made a new stickybomb launcher model before? I've not seen one yet.[/QUOTE] Repost since I'd sorta like to get someone to try it out and at least have a bigger difference than the tiny sight on it and texture.
[QUOTE=Tylizzle;23625615]You should make all the textures have the same res. The part coming out of the handle is a bit compressed while the blade looks stretched. I'm sure you'll probably fix it when you start UV and texturing though, hopefully. Repost since I'd sorta like to get someone to try it out and at least have a bigger difference than the tiny sight on it and texture.[/QUOTE] Actually i'm going to texture it :v: But he made the UV.
[QUOTE=Dr.Scrake;23625629]Actually i'm going to texture it :v: But he made the UV.[/QUOTE] Ah, it just bugs me seeing it all stretched like that. some parts aren't lined up very well too. try redoing the UV. watching Ayes do the fancy demo one night was tedious face-by-face but it makes it look all that much better and not sloppy.
Page limit is now 126 pages, for the people who didn't know. [b]Edit:[/b] Rate me informative :v:
[QUOTE=iRunner;23625835]Page limit is now 126 pages, for the people who didn't know.[/QUOTE] What the fuck.
[QUOTE=iRunner;23625835]Page limit is now 126 pages, for the people who didn't know.[/QUOTE] Wow I thought it was around 80, that's quite big.
[QUOTE=iRunner;23625835]Page limit is now 126 pages, for the people who didn't know. [b]Edit:[/b] Rate me informative :v:[/QUOTE] Thank god, now Emporiums will last more then a week. Come to think of it, didn't one last like 5 days?
[QUOTE=Political Gamer;23626218]Thank god, now Emporiums will last more then a week. Come to think of it, didn't one last like 5 days?[/QUOTE] The past few have lasted over 5 days, actually. One was a whole week!
it doesn't matter how long their lifespan is they've been hitting the image limit quick lately.
[QUOTE=Mexican;23626290]it doesn't matter how long their lifespan is they've been hitting the image limit quick lately.[/QUOTE] I was about to post about that, hoping that the imagelimit was also increased for threads like these. :ohdear: Someone can stock pile the rar's for the polycount ones and create a larger promo to save ~5 pictures.
[QUOTE=Tylizzle;23625717]Ah, it just bugs me seeing it all stretched like that. some parts aren't lined up very well too. try redoing the UV. watching Ayes do the fancy demo one night was tedious face-by-face but it makes it look all that much better and not sloppy.[/QUOTE] As it is my second model, it is my first uv though. So, I basically have no idea what the fuck I am doing. Anyone is welcome to volunteer. Along with the no-bleeding thing, in the comments section, I shall ask if both the volunteer and Mr.Scrake could have the community weapon (if it gets submitted), as I believe the texture makes the model more than the model..makes..the model, either way, I don't play tf2 to much and it would go to waste.
I already re-did the UV map for you.
[QUOTE=CrazyBaconLegs;23622406]The difference being it's incredibly hard to get rid of bleeding; unless you're near a medium or large health pack you're essentially fucked.[/QUOTE] Well, you're fucked if you're a Scout, Medic or Engie, but usually if you've got a decent starting health on your current class, it's not as bad, y'just gotta ride out the "crimson tide". And as for the bloody blur in vision, just head for cover and ride it all out. Besides, be thankful that Attritions (the damage-per-second damage types like Fire and Bleeding) aren't "contagious", as in they can't spread to others. The Disease function of the old Medic in TFC was just like that, and it had NASTY griefing capability. Whilst an effective tactic in terms of warfare, Contagious Attritions are too darn easy for jerkwads to exploit and tear apart their team. Where there's bridges, there's usually trolls under them, waiting for goats to cross. (If you don't get the reference, you don't know your childhood stories)
[QUOTE=pedrus24;23625487]I forgot to mention it but I did. [IMG_thumb]http://a.imageshack.us/img7/8033/smooth.png[/IMG_thumb][/QUOTE] I think that's just the phong making some sharp edges be more prominent than others. Try moving around the lighting in the model viewer.
[QUOTE=pedrus24;23625487]I forgot to mention it but I did. [IMG_thumb]http://a.imageshack.us/img7/8033/smooth.png[/IMG_thumb][/QUOTE] Also, dont forget to had some edgehighliting on your texture to help edge definitions.
[QUOTE=Zebus;23616024]This is really dumb and i was bored yesterday so i made this HEAVY SUMO HAIR [img_thumb]http://i.imgur.com/r6blH.jpg[/img_thumb] I'm gonna actually detail the hair before i am thinking of releasing it, but i'd like to know if you want it... i was waiting for some concept drawings, so i made this during the wait. Release = [img]http://www.facepunch.com/ads/rating/tick.png[/img] Don't Release = [img]http://www.facepunch.com/ads/rating/cross.png[/img][/QUOTE] Some E Honda style facepaint would complement the hair rather nicely, in my opinion. [IMG]http://i175.photobucket.com/albums/w137/somejerk231/ehonda.jpg[/IMG]
I made a medigun with the ubersaw effect, how do i implement it? I also made the medigun to have multiple ubers, i really need some help with this...
Texture is still WIP. It doesn't come from the phong, some faces which are flat on blender appear rounded and ugly in the model viewer. I think the problem come from the UVmap. The edges which are not separated in the UVmap don't appear sharp even if I mark them. I'm bad at explaining so here's an example. (if anybody cares) [IMG_thumb]http://a.imageshack.us/img3/7896/sharpo.png[/IMG_thumb] I think I'm bad at drawing examples anyway.
what's wrong with it being smooth
[QUOTE=Kinglah Crab;23627925]what's wrong with it being smooth[/QUOTE] Because of this. [IMG_thumb]http://a.imageshack.us/img811/48/baloon.png[/IMG_thumb]
Sure sure all the edges of the loop are sharp. Only doing some of them causes it to be ignored.
[QUOTE=Communist Cake;23626967]I already re-did the UV map for you.[/QUOTE] Give this man every single heart in the goddamn world.
[QUOTE=JoshuaC;23628161]Sure sure all the edges of the loop are sharp. Only doing some of them causes it to be ignored.[/QUOTE] Sure sure they are all sharp. Anyway, I will redo once again the UVmap tomorrow and I'm sure sure it will solve the problem.
[img]http://img830.imageshack.us/img830/4440/scienceknife.jpg[/img] baked AO maps [editline]01:09AM[/editline] dammit my automerge [editline]01:33AM[/editline] [img]http://img225.imageshack.us/img225/464/soldierisromeo.png[/img] PS Read the name in the link.
Do we REALLY need another knife soldier melee? I mean it's great that Valve will have lots of variety to pick from among the contributed knives, but it would be even better if you were doing something a little more original.
[IMG]http://a.imageshack.us/img148/7752/fpshot.png[/IMG] Just in case anyone wanted to see a first person shot of the rocket launcher.
Edit: Fixed it. :ms:
It's a Bowie Knife, not done many times before, and I asked several FP members, they said they don't care. Also, new pic. [img]http://a.imageshack.us/img85/2262/grrrr.png[/img]
that looks pretty awesome, seriously
What happened to Sparkwire's barrel-rotating Frontier justice thingy?
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