• TF2 Emporium XXI
    5,003 replies, posted
"The Patriot" Sounds good for the knife. I bet Valve implements it and adds bleed effect.
[QUOTE=Soul-Chicken;23643169]"The Patriot" Sounds good for the knife. I bet Valve implements it and adds bleed effect.[/QUOTE] we've already discussed this, rated late also, the patriot wouldn't give too of a describing factor, but I want to please the community not myself shit that sounded wrong
[QUOTE=Soul-Chicken;23643169]"The Patriot" Sounds good for the knife. I bet Valve implements it and adds bleed effect.[/QUOTE] I was thinkin' on adding blood to it, but then I thought "OH fuck, if VALVe sees blood, they will add bleed effect". :v: Also nice avatar dude.
I think I might finally be done!? [img]http://dl.dropbox.com/u/900111/progress2.png[/img] Tell me why I'm wrong :( [list]Added engravings to the Ambassador[/list] [list]Finalised the new shotgun[/list] [list]Refined the Lugermorph[/list] [list]Finalised the new Gunslinger[/list] [list]Drew a new bonesaw, the old one was very blurry. I forgot the screws though so just pretend it has screws[/list] [list]Drew an icon for the Cycloptic Bomber. Hi Commie Cake/Pie_Tony![/list] I might make all the hit effects/muzzleflashes the same shade of grey, but I think it will be way, WAY more trouble that it's worth. I remember someone saying the Targe hit effect sucks. Care to elaborate? The knife hit effect could still do with work. But apart from them, done. Right?
Huh, I always thought you're supposed to hit someone with the teeth of the shiv... The Ambassador engravings looks unnecessary to me, but I know you're in love with detail. Silly question perhaps, but why did you change the broken bottle? I've never seen a bottle break like that.
I think they look good. a little off topic- Jesus Christ Neo how many FaN's do you have :v: Ninjad :(
[QUOTE=Marik Bentusi;23643298]Huh, I always thought you're supposed to hit someone with the teeth of the shiv... The Ambassador engravings looks unnecessary to me, but I know you're in love with detail. Silly question perhaps, but why did you change the broken bottle? I've never seen a bottle break like that.[/QUOTE] Me too but Shugo did some "Knife research" and told me otherwise. I decided they were necessary because they're practically the main part of the Ambassador model (I know what you mean though) The old one was blurry. This one is broken in the exact same way as the old one, just less blurry, and with the shards replaced with a standardised hit effect.
Still not happy with the Equalizer.
[QUOTE=Dachande;23643306]I think they look good. a little off topic- Jesus Christ Neo how many FaN's do you have :v: Ninjad :([/QUOTE] 5 [editline]06:47PM[/editline] [QUOTE=Omolong;23643406]Still not happy with the Equalizer.[/QUOTE] I don't know what you expect me to do? I don't want a tiny Equalizer icon.
[QUOTE=NeoDement;23643226]I think I might finally be done!? [img_thumb]http://dl.dropbox.com/u/900111/progress2.png[/img_thumb] Tell me why I'm wrong :( [list]Added engravings to the Ambassador[/list] [list]Finalised the new shotgun[/list] [list]Refined the Lugermorph[/list] [list]Finalised the new Gunslinger[/list] [list]Drew a new bonesaw, the old one was very blurry. I forgot the screws though so just pretend it has screws[/list] [list]Drew an icon for the Cycloptic Bomber. Hi Commie Cake/Pie_Tony![/list] I might make all the hit effects/muzzleflashes the same shade of grey, but I think it will be way, WAY more trouble that it's worth. I remember someone saying the Targe hit effect sucks. Care to elaborate? The knife hit effect could still do with work. But apart from them, done. Right?[/QUOTE] That icon. It's beautiful.
All of the icons look great to me.
Got the Blue wire working. [IMG]http://img193.imageshack.us/img193/6586/cpdustbowl0000n.jpg[/IMG]
[QUOTE=Marik Bentusi;23643298]Huh, I always thought you're supposed to hit someone with the teeth of the shiv... The Ambassador engravings looks unnecessary to me, but I know you're in love with detail. Silly question perhaps, but why did you change the broken bottle? I've never seen a bottle break like that.[/QUOTE] I thought it looked silly too, like it was straight edged. But that's just the bottle logo or whatever. Added detail to make it look a little less plain.
Ahh I see where you're coming from now.
[QUOTE=NeoDement;23643226]I think I might finally be done!? [img_thumb]http://dl.dropbox.com/u/900111/progress2.png[/img_thumb] Tell me why I'm wrong :( [list]Added engravings to the Ambassador[/list] [list]Finalised the new shotgun[/list] [list]Refined the Lugermorph[/list] [list]Finalised the new Gunslinger[/list] [list]Drew a new bonesaw, the old one was very blurry. I forgot the screws though so just pretend it has screws[/list] [list]Drew an icon for the Cycloptic Bomber. Hi Commie Cake/Pie_Tony![/list] I might make all the hit effects/muzzleflashes the same shade of grey, but I think it will be way, WAY more trouble that it's worth. I remember someone saying the Targe hit effect sucks. Care to elaborate? The knife hit effect could still do with work. But apart from them, done. Right?[/QUOTE] You changed the Gunslinger icons! :love: Also, I really like that you have the Shiv icon facing the right way.
[QUOTE=JoshuaC;23642139]Just the engie. The rest only use the w_model.[/QUOTE] Man now im sad it would've fit perfect for the soldier.
How do you make multiple (team-coloured) skins? I've made a quick reskin for the ushanka, I had the idea when I crafted it and I'm wondering how to get a skin to work for each team.
[QUOTE=Smooth Criminal;23643746]How do you make multiple (team-coloured) skins? I've made a quick reskin for the ushanka, I had the idea when I crafted it and I'm wondering how to get multiple skins to work for the different teams.[/QUOTE] You can only have two. One red and one blue. Unless you have multiple textures added to it, then you just add that to the qc for each team.
[QUOTE=Tylizzle;23643780]You can only have two. One red and one blue. Unless you have multiple textures added to it, then you just add that to the qc for each team.[/QUOTE] Yea thats what I mean, sorry for being unclear.
[QUOTE=JoshuaC;23642139]Just the engie. The rest only use the w_model.[/QUOTE] Theres goes my download.
[QUOTE=NeoDement;23643226]I think I might finally be done!? [img]http://dl.dropbox.com/u/900111/progress2.png[/img] Tell me why I'm wrong :( I might make all the hit effects/muzzleflashes the same shade of grey, but I think it will be way, WAY more trouble that it's worth. [/QUOTE] I think the intention is to have the firearms use a -slightly- darker hue than melee weapons. So the only ones that would need to be changed are: - KGB (lighter stars) - Bottle (lighter) - Fencing (lighter) - Reflected flare (darker) - Reflected rocket (darker) - Scottish Resistance (darker) - Level 3 sentry (darker) So only 7 out of however many. Is there any reason for not giving the bonesaw and impact btw? I can see how it might not fit... Anyway, absolutely fantastic icons. I <3 Ambassador details.
[QUOTE=NeoDement;23643226]I think I might finally be done!? [img]http://dl.dropbox.com/u/900111/progress2.png[/img] Tell me why I'm wrong :( [list]Added engravings to the Ambassador[/list] [list]Finalised the new shotgun[/list] [list]Refined the Lugermorph[/list] [list]Finalised the new Gunslinger[/list] [list]Drew a new bonesaw, the old one was very blurry. I forgot the screws though so just pretend it has screws[/list] [list]Drew an icon for the Cycloptic Bomber. Hi Commie Cake/Pie_Tony![/list] I might make all the hit effects/muzzleflashes the same shade of grey, but I think it will be way, WAY more trouble that it's worth. I remember someone saying the Targe hit effect sucks. Care to elaborate? The knife hit effect could still do with work. But apart from them, done. Right?[/QUOTE] Needs a reflect cycloptic bomb. Actually, the regular pistol is annoying me a bit. Ever since you removed the "bullets", the killicon space is far too massive ingame. It's like "Name1 Pistol -HUGESPACEHERE- Name2" But yeah, tell me you're sending those to valve.
[QUOTE=Smooth Criminal;23643746]How do you make multiple (team-coloured) skins? I've made a quick reskin for the ushanka, I had the idea when I crafted it and I'm wondering how to get a skin to work for each team.[/QUOTE] have to decompile the model
(Thumb'd for hugeness) [img_thumb]http://img827.imageshack.us/img827/6632/achievementturbov120000.png[/img_thumb] This tells me two things: 1. Devon ya dun gufed 2. It did not compile the team textures correctly
[QUOTE=Mexican;23643977]have to decompile the model[/QUOTE] Any good program I could use to do this?
[QUOTE=Hell-met;23643906]Needs a reflect cycloptic bomb. Actually, the regular pistol is annoying me a bit. Ever since you removed the "bullets", the killicon space is far too massive ingame. It's like "Name1 Pistol -HUGESPACEHERE- Name2" But yeah, tell me you're sending those to valve.[/QUOTE] You're right, it does need a reflect. That's what the the tiny text at the bottom of the image is for :v: [QUOTE=Goldenboy;23643904]I think the intention is to have the firearms use a -slightly- darker hue than melee weapons. So the only ones that would need to be changed are: - KGB (lighter stars) - Bottle (lighter) - Fencing (lighter) - Reflected flare (darker) - Reflected rocket (darker) - Scottish Resistance (darker) - Level 3 sentry (darker) So only 7 out of however many. Is there any reason for not giving the bonesaw and impact btw? I can see how it might not fit... Anyway, absolutely fantastic icons. I <3 Ambassador details.[/QUOTE] Aaaalright. Oh I didn't give it an impact because the Ubersaw doesn't have one. I can give them both an impact if you want?
[QUOTE=NeoDement;23643226]I think I might finally be done!? [img_thumb]http://dl.dropbox.com/u/900111/progress2.png[/img_thumb] Tell me why I'm wrong :( [list]Added engravings to the Ambassador[/list] [list]Finalised the new shotgun[/list] [list]Refined the Lugermorph[/list] [list]Finalised the new Gunslinger[/list] [list]Drew a new bonesaw, the old one was very blurry. I forgot the screws though so just pretend it has screws[/list] [list]Drew an icon for the Cycloptic Bomber. Hi Commie Cake/Pie_Tony![/list] I might make all the hit effects/muzzleflashes the same shade of grey, but I think it will be way, WAY more trouble that it's worth. I remember someone saying the Targe hit effect sucks. Care to elaborate? The knife hit effect could still do with work. But apart from them, done. Right?[/QUOTE] This looks really awesome! I can't wait to get this.
[QUOTE=NeoDement;23644061]That's what the the tiny text at the bottom of the image is for [/QUOTE] yeah but valve isn't listening, I was hoping you could find a way to "force" it, so it applies even if valve just copy+pastes again. I guess it's hardcoded then
Is this the right place to ask for help with blender? Because I'm trying to install the SMD importer so I can get the tf2 models but I can't get it to work.
[QUOTE=Hell-met;23644151]yeah but valve isn't listening, I was hoping you could find a way to "force" it, so it applies even if valve just copy+pastes again. I guess it's hardcoded then[/QUOTE] No the tiny text represents that I will apply that fix will be applied when it's released. Valve broke it, not me.
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