• TF2 Emporium XXI
    5,003 replies, posted
@JoshuaC If the Bulldog gets reloaded, the shells go through the ammo clip, looks weird, also, all the classes' shotguns except the engineers only have worldmodels, no viewmodels, I'm sure I installed it correctly
There hasn't been a pyro hat in over 10 threads, I am sure you guys can think of something?
[QUOTE=Gamefinisher;23659624]Hey NeoDement, when will you be releasing your sweet icons!?[/QUOTE] I have a few more changes to make, and I have to rewrite all the widths in the script file. Should be released tonight.
[QUOTE=kmlkmljkl;23659791]@JoshuaC If the Bulldog gets reloaded, the shells go through the ammo clip, looks weird, also, all the classes' shotguns except the engineers only have worldmodels, no viewmodels, I'm sure I installed it correctly[/QUOTE] It's supposed to be like that :v:
[QUOTE=NeoDement;23659860]I have a few more changes to make, and I have to rewrite all the widths in the script file. Should be released tonight.[/QUOTE] Yay!
[QUOTE=Happyfaic;23660184]It's supposed to be like that :v:[/QUOTE] So it is supposed to clip THROUGH the ammo clip? I don't think so, but sadly he can't change the animations, because you can't animate C_hands
In game: [img]http://img830.imageshack.us/img830/2447/googlec.png[/img] WIP
[QUOTE=kmlkmljkl;23660298]So it is supposed to clip THROUGH the ammo clip? I don't think so, but sadly he can't change the animations, because you can't animate C_hands[/QUOTE] He was talking about the viewmodel thing.
[QUOTE=Hellduck;23660492]He was talking about the viewmodel thing.[/QUOTE] Me too...
[QUOTE=kmlkmljkl;23660509]Me too...[/QUOTE] As I said, it's supposed to be like that, he made it like that.
[QUOTE=kmlkmljkl;23660509]Me too...[/QUOTE] No? You were talking about the ammo clip.
Use your imagination and make believe there's a hole in the bottom and its not a clip, but the entry point for the bullets. Its what I do. :v: Also Josh actually did REALLY well making it fit with the default animation.
[QUOTE=Hellduck;23660656]No? You were talking about the ammo clip.[/QUOTE] In the viewmodel
[QUOTE=bigbadbarron;23659840]There hasn't been a pyro hat in over 10 threads, I am sure you guys can think of something?[/QUOTE] No one cares about hats anymore! It's all about hatless and miscellaneous now! That's why people are making wigs and hair and misc items instead of silly hats. Only Robin cares about hats. Hats and stupid wrenches. So if you want, I can give you a hatless miscellaneous item for the Pyro if you want. It's a two for one special! [B]Because this is what the Pyro looks like [I]unmasked![/I][/B] [IMG]http://img832.imageshack.us/img832/6650/pyrounmasked.png[/IMG] ... Yes, this is all Vigilante 8's fault. The Sweet Tooth picture I posted reminded me of that game.
I'll ask Snood if he's still working on that colander, if he's not I'll finish up my one and release it.
[QUOTE=kmlkmljkl;23660792]In the viewmodel[/QUOTE] I was talking about the lack of viewmodels.
has anybody made an Impact wrench for engi? using the pistol animations but replacing the wrench, though it could work with regular wrench anims, the best thing would ofc be custom anims... something along the lines of this... [img]http://siouxairtoolexpress.com/media/ecom/prodxl/pneumatic_impact_wrench-5000A-lg.jpg[/img]
I still think the bulldog looks unfinished. The front grip doesn't mould well into the rest of the gun's frame. It would make so much more sense if it was on a rail system which is attached to the main body of the gun, with the rail going through the centre of the grip. That way it doesn't look like its just glued on and you can have the grip move with the default animations to be extra classy.
I could have probably done a better job on the UV map. [img]http://img413.imageshack.us/img413/6650/pyrounmasked.png[/img] [editline]06:38AM[/editline] I'm actually about to attempt a compile and test to see if I set the bones up correctly.
Hey guys, I ripped the revolver sound from Indiana Jones and the Infernal Machine, made a crit sound and made it for TF2 revolver. It doesn't fit the regular one, hopefully it will fit the Polycount one. Grab it here: [url]http://www.mediafire.com/?76799ripydtbelp[/url]
Made the lights team colored and added a mask to the detail. [IMG]http://img10.imageshack.us/img10/7883/ctfwell0000t.jpg[/IMG] [IMG]http://img814.imageshack.us/img814/7479/ctfwell0001.jpg[/IMG] [IMG]http://img707.imageshack.us/img707/7364/ctfwell0002.jpg[/IMG] [IMG]http://img7.imageshack.us/img7/508/ctfwell0003.jpg[/IMG] Also whats up with picture, I had to do that in html
Can we make it so we get a new theme every 5 threads? Garry over doubled the post count until it locks automatically.
That rocket launcher looks very detailed.
[url=http://www.mediafire.com/?lhdcs2acobnfd1k][img]http://uppix.net/f/f/2/277e3075d6b06d389bb56dda40061.png[/img][/url] Thanks to Onirik for making the promo.
[QUOTE=bigbadbarron;23661628]Made the lights team colored and added a mask to the detail. Also whats up with picture, I had to do that in html[/QUOTE] I think the texture looks a bit bland. There's alot of detail in the model itself, the texture needs more detail too to compensate. Keep up the good work.
Release ? (on FPSB, not here) [IMG]http://i31.tinypic.com/2myb7yv.png[/IMG]
[QUOTE=Communist Cake;23661829][url=http://www.mediafire.com/?lhdcs2acobnfd1k][img]http://uppix.net/f/f/2/277e3075d6b06d389bb56dda40061.png[/img][/url] Thanks to Onirik for making the promo.[/QUOTE] "We can't stop here. This is bat country." "BONK!"
We can't camp here, this is spy country!
I went to compile the alien head and this happened. [quote] WARNING: AppFramework : Unable to load module mdllib.dll! WARNING: Unable to load interface VMDLLIB001 from mdllib.dll [/quote] What's wrong now?
Try starting up the Source SDK.
Sorry, you need to Log In to post a reply to this thread.