• TF2 Emporium IV
    2,002 replies, posted
I completely failed on the jiggleboning of Link's hat and the hat ended up on his face and it didn't jiggle :saddowns: Will make promo now for unjiggely version.
[QUOTE=Omolong;19594439]It doesn't have to, it was just an example, seeing as some people still want a weapon to be able to use at a distance. Don't know why, seeing as the spy is meant to be an up close and personal character, but I have seen spies like that. I'd personally like it in the place of the Sapper, seeing as rarely sap buildings when I'm a spy.[/QUOTE] Revolver is damn useful for getaways, and damn deadly in the hands of someone who can aim. If you fuck up your priority stab, you can usually deter them from killing you by taking a big chunk of health, or if they're a low health class, like a medic, kill them. A spy S+M1ing a W+M1 Pyro will almost always win.
[QUOTE=Hyperbolic;19594567]I completely failed on the jiggleboning of Link's hat and the hat ended up on his face and it didn't jiggle :saddowns: Will make promo now for unjiggely version.[/QUOTE] Let me jiggle it when im done with the toque. I've already done one flap and the pom pom for the toque so pm me the files and ill get started on it in 15 minutes.
[media]http://www.youtube.com/watch?v=z8Ef42AYQi4[/media]
Wow, you facepose that shit?
[QUOTE=Keychain;19595021][media]http://www.youtube.com/watch?v=z8Ef42AYQi4[/media][/QUOTE] Great, now all we need is Ellis for Scout, Nick for Spy, and Rochelle for the Pyro.
[QUOTE=Sparkwire;19595040]Wow, you facepose that shit?[/QUOTE] Just about any audio speech from a source game will be faceposed in another source game. [editline]09:24PM[/editline] [QUOTE=SpudOfWar;19595104]Great, now all we need is Ellis for Scout, Nick for Spy, and Rochelle for the Pyro.[/QUOTE] First two are being done, I believe Pyro is the Spitter though because when he lights people on fire, their fire reactions will be "Ow that longed neck bitch hit me!"
[QUOTE=Mister Royzo;19591989]If I'd ever get a Community Weapon I'd like a "Sword of a Million Ragequits". Or an Ambassador named "Skellywag". Or [url=http://imgkk.com/i/Oz2BEu.jpg]my knife that got the TF2 community raging.[/url] Oh dear, references.[/QUOTE] Royzo looking at that made me grow a 9th testicle.
[QUOTE=Suttles;19595314]Royzo looking at that made me grow a 9th testicle.[/QUOTE] prepare for tenth. [media]http://www.youtube.com/watch?v=Gj1iLYHAgi8[/media] [editline]09:38PM[/editline] doing team colors now.
Better than awesome.
That video was so awesome, it made me grow 2 testicles at the same time. Also, whats the song?
I love you sparkwire [editline]09:46PM[/editline] I'll have to remake my avatar now.
[QUOTE=Communist Cake;19595580]That video was so awesome, it made me grow 2 testicles at the same time. Also, whats the song?[/QUOTE] babyman [editline]09:45PM[/editline] also rate 5 and subscribe etc. [editline]09:45PM[/editline] sorry for sounding like a youtube whore :c
Submit it to Valve officially before they ninja you and make their own official version. Maybe you'll get a community item for it
[QUOTE=Sparkwire;19595469]prepare for tenth. [media]http://www.youtube.com/watch?v=Gj1iLYHAgi8[/media] [editline]09:38PM[/editline] doing team colors now.[/QUOTE] Go to the attachments tab in the mdl viewer and choose "none" to get rid of the axis.
Yeah, include one of gastrictank's pictures.
[QUOTE=DrWallaceBreen;19595696]Submit it to Valve officially before they ninja you and make their own official version. Maybe you'll get a community item for it[/QUOTE] where do i send it?
[QUOTE=Sparkwire;19595710]where do i send it?[/QUOTE] I wouldn't know the e-mail off the top of my head, but you could probably send it to Robin
[code]$cd "D:\Documents and Settings\Sparkwire*\My Documents\3dsmax\scenes\HATS\jiggletoque\smds" $modelname "player\items\heavy\heavy_stocking_cap.mdl" $model "body" "refg.smd" $cdmaterials "models\player\items\heavy\" // Model uses material "models/player/items/heavy/heavy_stocking_cap.vmt" // Model uses material "heavy_stocking_cap_blue.vmt" $surfaceprop "cloth" $illumposition -1.491 0.046 5.871 $sequence idle "idle" fps 30.00 $collisionmodel "phymodel.smd" { $mass 5.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 } $jigglebone "GastricTank" { is_flexible { tip_mass 100 length 50 angle_constraint 60 pitch_friction 4 yaw_friction 4 yaw_damping 1 pitch_damping 1 } } $jigglebone "NeoDement" { is_flexible { tip_mass 100 length 20 angle_constraint 60 yaw_constraint 0 0 pitch_constraint -20 60 pitch_friction 4 yaw_friction 4 yaw_damping 2 pitch_damping 2 } } $jigglebone "Suttles" { is_flexible { tip_mass 100 length 20 angle_constraint 60 yaw_constraint 0 0 pitch_constraint -20 60 pitch_friction 4 yaw_friction 4 yaw_damping 2 pitch_damping 2 } } $jigglebone "SpudOfWar" { is_flexible { tip_mass 100 length 20 angle_constraint 60 yaw_constraint 0 0 pitch_constraint -20 60 pitch_friction 2 yaw_friction 2 yaw_damping 1 pitch_damping 1 } } $jigglebone "Mexican" { is_flexible { tip_mass 100 length 20 angle_constraint 60 yaw_constraint 0 0 pitch_constraint -20 60 pitch_friction 2 yaw_friction 2 yaw_damping 1 pitch_damping 1 } }[/code] can someone help me with the team colors? Putting the texturegroup block before the sequences means it doesnt compile, and putting it after sequences means its missed over and doesnt work. [editline]09:51PM[/editline] also i name my jigglebones after people. im not weird at all.
[QUOTE=Sparkwire;19595469]prepare for tenth. [media]http://www.youtube.com/watch?v=Gj1iLYHAgi8[/media] [editline]09:38PM[/editline] doing team colors now.[/QUOTE] Upon watching that I grew my 10th testicle. Congratulations! Now lets go have sex in the bedroom. You called it... jiggleboned toque. made for a request and promises of sex. [editline]04:53PM[/editline] [QUOTE=Sparkwire;19595739][code]$cd "D:\Documents and Settings\Sparkwire*\My Documents\3dsmax\scenes\HATS\jiggletoque\smds" $modelname "player\items\heavy\heavy_stocking_cap.mdl" $model "body" "refg.smd" $cdmaterials "models\player\items\heavy\" // Model uses material "models/player/items/heavy/heavy_stocking_cap.vmt" // Model uses material "heavy_stocking_cap_blue.vmt" $surfaceprop "cloth" $illumposition -1.491 0.046 5.871 $sequence idle "idle" fps 30.00 $collisionmodel "phymodel.smd" { $mass 5.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 } $jigglebone "GastricTank" { is_flexible { tip_mass 100 length 50 angle_constraint 60 pitch_friction 4 yaw_friction 4 yaw_damping 1 pitch_damping 1 } } $jigglebone "NeoDement" { is_flexible { tip_mass 100 length 20 angle_constraint 60 yaw_constraint 0 0 pitch_constraint -20 60 pitch_friction 4 yaw_friction 4 yaw_damping 2 pitch_damping 2 } } $jigglebone "Suttles" { is_flexible { tip_mass 100 length 20 angle_constraint 60 yaw_constraint 0 0 pitch_constraint -20 60 pitch_friction 4 yaw_friction 4 yaw_damping 2 pitch_damping 2 } } $jigglebone "SpudOfWar" { is_flexible { tip_mass 100 length 20 angle_constraint 60 yaw_constraint 0 0 pitch_constraint -20 60 pitch_friction 2 yaw_friction 2 yaw_damping 1 pitch_damping 1 } } $jigglebone "Mexican" { is_flexible { tip_mass 100 length 20 angle_constraint 60 yaw_constraint 0 0 pitch_constraint -20 60 pitch_friction 2 yaw_friction 2 yaw_damping 1 pitch_damping 1 } }[/code] can someone help me with the team colors? Putting the texturegroup block before the sequences means it doesnt compile, and putting it after sequences means its missed over and doesnt work. [editline]09:51PM[/editline] also i name my jigglebones after people. im not weird at all.[/QUOTE] Suttles jigglebones? :gizz:
:huh: :gizz:
My :gizz: will last longer with all the testicles.
Suttles has a god damn grape vine by now.
Yes sir, I do. [editline]05:00PM[/editline] If I ever get a title... I grew 10 balls because of facepunch, and all I got was this stupid title.
[QUOTE=DrWallaceBreen;19595729]I wouldn't know the e-mail off the top of my head, but you could probably send it to Robin[/QUOTE] sent.
[QUOTE=Sparkwire;19596045]sent.[/QUOTE] Well now, in the meantime someone help this man with team colors so we dont have to wear cinder blocks on our heads anymore
Make sure that there is a space between the bracket of the team colours and the first " (so make sure that it looks like this ( "model\player\items\heavy\heavy_stocking_cap.vmt" ) and not ("model\player\items\heavy\heavy_stocking_cap.vmt")).
[img]http://fc05.deviantart.net/fs29/f/2008/135/9/1/End_Fortress_2__by_Endling.jpg[/img] Probably impossible, but you have to admit, I can imagine that face in-game and it's pretty awesome.
[QUOTE=Keychain;19596269][img]http://fc05.deviantart.net/fs29/f/2008/135/9/1/End_Fortress_2__by_Endling.jpg[/img] Probably impossible, but you have to admit, I can imagine that face in-game and it's pretty awesome.[/QUOTE] Not impossible, but nobody is going to do it.
[QUOTE=Sparkwire;19595469] [media]http://www.youtube.com/watch?v=Gj1iLYHAgi8[/media] [editline]09:38PM[/editline] doing team colors now.[/QUOTE] There should be a rating for posts that is "BEST POST IN THE FUCKING WORLD" Ahem.
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