• TF2 Emporium IV
    2,002 replies, posted
[QUOTE=Mexican;19619754]I think you can apply an optimization modifier, but it probably sucks on complex shapes.[/QUOTE] Ignore this guy. Bad advice, sorry.
[QUOTE=NeoDement;19619788]Ignore this guy. Bad advice, sorry.[/QUOTE] Yeah I don't really know what I'm talking about I just said it because I knew you'd all correct me if I was wrong anyway.
You know what we really need? The one weapon that's had like no new models or skins, ever. Someone needs to make a really cool looking flare gun. Maybe like some weird abstract model or something. Edit: [IMG]http://images3.wikia.nocookie.net/ssb/images/thumb/6/64/RayGunBrawl.jpg/250px-RayGunBrawl.jpg[/IMG] Yes. Remodel flare as a laser. :D
"Surly Soda Jerk (or) Malt Shop Shortstop" has been successfully submitted. Right now it's my only hat under 800 polys. Tomorrow, I'll do two or three more. [img]http://img42.imageshack.us/img42/2980/sodab.png[/img]
good, it fits tf well. hope valve accept it :)
Awesome. [editline]07:31PM[/editline] Except for the whole 800 polygons thing.
Nice to see Valve further embracing the modding community, I would certainly like to see some of the stuff I've seen in the emporiums, in game, the 800 tri limit seems slightly harsh though.
Ok, I really want to make a custom hat. But I don't know where to start. So far all I have is a basic shape done in 3DSmax. [img]http://i829.photobucket.com/albums/zz218/Chainsaw_bunny/3dsmax2010-01-1322-55-29-03.jpg[/img] And that's [b]all[/b] I have done. I really want to finish this, but don't know what to do next.
[QUOTE=cs_bunny;19620630]Ok, I really want to make a custom hat. But I don't know where to start. So far all I have is a basic shape done in 3DSmax. [img]http://i829.photobucket.com/albums/zz218/Chainsaw_bunny/3dsmax2010-01-1322-55-29-03.jpg[/img] And that's [b]all[/b] I have done. I really want to finish this, but don't know what to do next.[/QUOTE] [img]http://www.zap2it.com/media/photo/2009-11/50597081.jpg[/img] His top hat! [editline]10:31PM[/editline] just make it black with that skull and crossbones and that feather. It should replace the scotsmans stovepipe or Demo's Gibus.
[QUOTE=Pvt. Martin;19621179][IMG]http://www.zap2it.com/media/photo/2009-11/50597081.jpg[/IMG] His top hat! [editline]10:31PM[/editline] just make it black with that skull and crossbones and that feather. It should replace the scotsmans stovepipe or Demo's Gibus.[/QUOTE] That would be a really cool hat to make, I just need to know how. I need the help of a talented modder.
sumbit the hats to valve, i love your hats!
I've been wanting to bother with learning to 3D for a while, but now I have an incentive. ...But I'm afraid I'll quit after 5 minutes in the program :(
It would be awesome to have this modeled for the spy. [img]http://ecx.images-amazon.com/images/I/51XES7ZKKTL.jpg[/img]
Still waiting on a followup reply, but Robin seemed to hint that the community items would be available via the common random drop and not the rare. I'd share the e-mail, but it has alot of personal info on it (was sent inquiring about a position at Valve Software), and like I said, was very vague. If I get a followup reply I will post it with haste! [editline]09:39PM[/editline] [QUOTE=theguydude;19622078]It would be awesome to have this modeled for the spy. [img]http://ecx.images-amazon.com/images/I/51XES7ZKKTL.jpg[/img][/QUOTE] Definitely. He's been my Steam Avatar since Steam Communities launch!
Oh man, but I want to flaunt how I have the new item before other people do :(
[QUOTE=mescool15;19618972][media]http://www.youtube.com/watch?v=tTJerTzGWDY[/media] That would be a cool new Heavy weapon.[/QUOTE] Mouse 1 to shoot Sandviches for your friends, and, on an unfortunate note, enemies. If you, a friend, or an enemy walks over a shot sandvich, you/he/she/they will regenerate health. As an alt fire, you can hold Mouse 2 to shoot sandviches into your mouth, but don't hold down the button for too long or you'll explode stunning nearby enemies and friends.
[QUOTE=NeoDement;19622180]Oh man, but I want to flaunt how I have the new item before other people do :([/QUOTE] You can flaunt how you [B]made[/B] that item :P
I wonder how many polygons that Tavish the Black hat had.
[QUOTE=cs_bunny;19620630]Ok, I really want to make a custom hat. But I don't know where to start. So far all I have is a basic shape done in 3DSmax. And that's [b]all[/b] I have done. I really want to finish this, but don't know what to do next.[/QUOTE] Here you go, brother: [url]http://forums.steampowered.com/forums/showthread.php?t=1109465[/url] [QUOTE=xpod1;19622361]I wonder how many polygons that Tavish the Black hat had.[/QUOTE] 2400, mostly in the horns.
Well Emporium Team, this is it. Time to get famous and take names.
How to activate modeling symmetry in 3ds max?:byodood:
I wanna make a medic hat, a pyro hat or a spy hat. Any good ideas going around?
[QUOTE=Kiamberm;19622591]How to activate modeling symmetry in 3ds max?:byodood:[/QUOTE] Can you elaborate? You need to know how to add a symmetry modifier or just center it properly?
[QUOTE=Mnemosynaut;19622763]Can you elaborate? You need to know how to add a symmetry modifier or just center it properly?[/QUOTE] I tried applying the symmetry modifier, but it didn't do anything. I just wanted to use it to simplify modeling symmetrical things. :(
[QUOTE=Kiamberm;19622909]I tried applying the symmetry modifier, but it didn't do anything. I just wanted to use it to simplify modeling symmetrical things. :([/QUOTE] Is the lightbulb on? If it is then are you sure your object isn't already symmetrical? [img]http://img190.imageshack.us/img190/5013/messup.jpg[/img]
[QUOTE=Mnemosynaut;19622966]Is the lightbulb on? If it is then are you sure your object isn't already symmetrical? [img]http://img190.imageshack.us/img190/5013/messup.jpg[/img][/QUOTE] Yes, the lightbulb is on. I apply the modifier and continue to model, but it doesn't apply symmetry, as in, it doesn't automatically edit the opposite side.
[QUOTE=Kiamberm;19623010]Yes, the lightbulb is on. I apply the modifier and continue to model, but it doesn't apply symmetry, as in, it doesn't automatically edit the opposite side.[/QUOTE] I don't think you can work with symmetry on. You have to be on editable poly/mesh/etc to actually edit the model. If you want to save the symmetry, just right click the model and convert to editable poly.
[QUOTE=Mnemosynaut;19623057]I don't think you can work with symmetry on. You have to be on editable poly/mesh/etc to actually edit the model.[/QUOTE] I am on "editable poly". So there is no way to model with symmetry/mirror on, like in XSI/Softimage? If not, that is a [b]huge[/b] let down. ..Wait, you know what I'm talking about, right? I want to be able to just edit 1 side of my model, and have the other side auto-update to mirror/match it.
[QUOTE=menneb;19622102]Still waiting on a followup reply, but Robin seemed to hint that the community items would be available via the common random drop and not the rare. I'd share the e-mail, but it has alot of personal info on it (was sent inquiring about a position at Valve Software), and like I said, was very vague. If I get a followup reply I will post it with haste![/QUOTE] Welp, he responded....and didn't answer. [img]http://img130.imageshack.us/img130/751/modelsonly.png[/img] Take this for what you will.
[QUOTE=menneb;19623125]Welp, he responded....and didn't answer. [img]http://img130.imageshack.us/img130/751/modelsonly.png[/img] Take this for what you will.[/QUOTE] So he didn't accept you? :saddowns:
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