• TF2 Emporium IV
    2,002 replies, posted
[QUOTE=BaronVonFail;19642567]Dumb question warning. BUT is that shine effect on the tip of the knife with a custom skin or the knife it self, maybe even none of the above and just something in TF2 I've not noticed before. - Thanks[/QUOTE] Special weapons shine.
[QUOTE=Smashman;19642481] Do you have any idea how much work we put into that? At one point it was just me and another guy keeping the entire thing afloat. I hate people who seem to think that moderating the wiki is a breeze.[/QUOTE] Well sorry, jeeze.
[QUOTE=Mexican;19642589]Special weapons shine.[/QUOTE] Do want.:saddowns:
Only that knife sparkles. It is a sparkly reward. HOLY SHIT NINJAS
[QUOTE=Sparkwire;19642607]Well sorry, jeeze.[/QUOTE] It's not just you. People seem to think it entails no work. It just drives me mad. [editline]01:02PM[/editline] Check [url]http://www.tf2wiki.net/wiki/Developer_weapons[/url] for a first person view of a knife and flamethrower. :smug:
[QUOTE=Conro101;19642629]Only that knife sparkles. It is a spakly reward. HOLY SHIT NINJAS[/QUOTE] Vampire knife. It sparkles.
-dumb question-
[QUOTE=Gorm;19642476][url]http://filesmelt.com/dl/bioshock_regenrate_sound_for_cabnet.rar[/url] Your request ThePutty I Also know that the game only plays .wav sound files Smashman[/QUOTE] Oh my god I love you! FLOOD THIS MAN IN HEARTS. [editline]11:37PM[/editline] [QUOTE=Smashman;19642410]Right-click -> Save as... Putty? Ya getting BioShock 2? :D[/QUOTE] I will, I'm gonna get Mass Effect 2 first though.
To hell with Mass Effect. The first one crashes all the time on me. :saddowns:
[QUOTE=Smashman;19643035]To hell with Mass Effect. The first one crashes all the time on me. :saddowns:[/QUOTE] totally getting off the topic of the thread, but what's the error you get? been crashing on me too ;_; General protection fault! History: GMatrix2D::Swap() Address = 0x10bb5c66 (filename not found) [in c:\program files (x86)\steam\steamapps\common\mass effect\Binaries\MassEffect.exe] Address = 0x14933ee4 (filename not found)
Nothing. Just freezes and does nothing.
[QUOTE=Smashman;19643376]Nothing. Just freezes and does nothing.[/QUOTE] not even an error message? no loading past the splash screen thing or a black screen? odd...
No it plays but sometimes it just freezes. I just made it to the Citadel but the game froze on the cinematic video 3 times. Then when I got past it, the game froze when talking to the Cortana-like woman. I officially gave up then. This is some serious derail. [editline]03:02PM[/editline] [QUOTE=Gorm;19642476][url]http://filesmelt.com/dl/bioshock_regenrate_sound_for_cabnet.rar[/url] Your request ThePutty I Also know that the game only plays .wav sound files Smashman[/QUOTE] I think the Ammo Bandito sound would be awesome and probably fit better..
-snip-
[QUOTE=HyperTails;19643828]I have the same problem. D=[/QUOTE] Lemme know if you fix it.. Pretty annoying.
[QUOTE=MendozaMan;19625399]Well fuck me sideways and call me Nancy. In that case, I call Taggarts Kukrate as a skin for the machete. I just love it in general.[/QUOTE] Blast from the past actually I'm so gonna upload that shit need to edit the model a bit first though
[QUOTE=Smashman;19643478]No it plays but sometimes it just freezes. I just made it to the Citadel but the game froze on the cinematic video 3 times. Then when I got past it, the game froze when talking to the Cortana-like woman. I officially gave up then. This is some serious derail. [editline]03:02PM[/editline] I think the Ammo Bandito sound would be awesome and probably fit better..[/QUOTE] The ammo bandito sound would be better, but I can't find it anywhere. If you can find it for me, I'd happily have that one.
Alright, I have no idea. I've created a simple hat for The Heavy. I added a UV map. I compiled everything successfully. However, for some damn reason the textures won't work. Looking at how the default pink/black material is positioned I can tell the UV map is there. Though no matter what I do, no matter what files I pick or what I write in the vmt files, it never works. I'm fed up with it. This is how it looks like in the model viewer: [IMG]http://www.majhost.com/gallery/PopuIus13/tf2/argh.jpg[/IMG] And this is what I have in the qc file: [CODE]$cd "D:\Documents and Settings\blabla\blabla\Tf2 Replace Models\Heavy\Extracted models" $modelname "player\items\heavy\heavy_ushanka.mdl" $model "body" "heavy_ushanka_reference.dmx.smd" $cdmaterials "models\player\items\heavy\" $hboxset "default" $hbox 0 "bip_head" -5.529 -11.041 -8.136 5.529 0.000 4.110 // Model uses material "models\player\items\heavy\heavy_ushanka.vmt" $surfaceprop "cloth" $illumposition 2.008 0.000 5.519 $sequence idle "idle" fps 30.00 $collisionmodel "phymodel.smd" { $mass 5.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 } [/CODE] It doesn't work when I put my own vtf and vmt files or when I use the Ushanka's. I'd appreciate any help.
[QUOTE=Mnemosynaut;19634375]Managed to optimize my Beatbacker down from 1700 polys to roughly 1000. Still over the recommended amount but I can't do much else without compromising any semblance of quality. If any of my hats have a chance then this is my best bet. [img]http://img686.imageshack.us/img686/1301/beatbacker.jpg[/img][/QUOTE] I can't say your model isn't well made... However, have you tried giving it a tone of black that fits the TF2 theme better? The color just looks a bit out of place.
Hi everyone. I have got a request for the Camera beard. How about a White rose on the Spy's Chest?
[QUOTE=Force-A-Nature;19644737]Hi everyone. I have got a request for the Camera beard. How about a White rose on the Spy's Chest?[/QUOTE] I like it, it's nice and simple, and would look great.
[QUOTE=Populus89;19644533]Alright, I have no idea. I've created a simple hat for The Heavy. I added a UV map. I compiled everything successfully. However, for some damn reason the textures won't work. Looking at how the default pink/black material is positioned I can tell the UV map is there. Though no matter what I do, no matter what files I pick or what I write in the vmt files, it never works. I'm fed up with it. This is how it looks like in the model viewer: [IMG]http://www.majhost.com/gallery/PopuIus13/tf2/argh.jpg[/IMG] And this is what I have in the qc file: [CODE]$cd "D:\Documents and Settings\blabla\blabla\Tf2 Replace Models\Heavy\Extracted models" $modelname "player\items\heavy\heavy_ushanka.mdl" $model "body" "heavy_ushanka_reference.dmx.smd" $cdmaterials "models\player\items\heavy\" $hboxset "default" $hbox 0 "bip_head" -5.529 -11.041 -8.136 5.529 0.000 4.110 // Model uses material "models\player\items\heavy\heavy_ushanka.vmt" $surfaceprop "cloth" $illumposition 2.008 0.000 5.519 $sequence idle "idle" fps 30.00 $collisionmodel "phymodel.smd" { $mass 5.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 } [/CODE] It doesn't work when I put my own vtf and vmt files or when I use the Ushanka's. I'd appreciate any help.[/QUOTE] You've already set the material folder. Don't do it again, you just want heavy_ushanka.vmt
[QUOTE=Smashman;19642588]It's an attached particle effect. It animates too.[/QUOTE] AH alright thanks
[media]http://www.youtube.com/watch?v=cdbYsoEasio[/media] i'm Making this a Hit Sound.
Ahaha. Yes.
Making the Minipromo, in 1 hour i'll be back with it.
[QUOTE=Pvt. Martin;19639632][img]http://www.videodetective.com/photos/129/000543_38.jpg[/img] File Photo of him?[/QUOTE] No, this is it [img]http://farm4.static.flickr.com/3275/3052312558_1aa7ba5c3f.jpg[/img] [sp]If you got that reference from something other than NC you win a cookie[/sp]
[url=http://www.fpsbanana.com/skins/81915][img]http://img218.imageshack.us/img218/2497/zeldapromo.png[/img][/url] Is done. :3: Jigglebones coming soon. EDIT: Fuck rate me bad spelling.
I demand the British, Soviet, German, and maybe the Ukrainian flags for the Red team, and for the blue: American, French, Spanish, and Iraqi flag.
[QUOTE=Black-Ice;19645762]I demand the British, Soviet, German, and maybe the Ukrainian flags for the Red team, and for the blue: American, French, Spanish, and Iraqi flag.[/QUOTE] I will not be associated with the Soviets and Germans. I actually find that quite offensive.
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