[QUOTE=BaronVonFail;19642567]Dumb question warning.
BUT is that shine effect on the tip of the knife with a custom skin or the knife it self, maybe even none of the above and just something in TF2 I've not noticed before.
- Thanks[/QUOTE]
Special weapons shine.
[QUOTE=Smashman;19642481]
Do you have any idea how much work we put into that?
At one point it was just me and another guy keeping the entire thing afloat.
I hate people who seem to think that moderating the wiki is a breeze.[/QUOTE]
Well sorry, jeeze.
[QUOTE=Mexican;19642589]Special weapons shine.[/QUOTE]
Do want.:saddowns:
Only that knife sparkles. It is a sparkly reward.
HOLY SHIT NINJAS
[QUOTE=Sparkwire;19642607]Well sorry, jeeze.[/QUOTE]
It's not just you.
People seem to think it entails no work.
It just drives me mad.
[editline]01:02PM[/editline]
Check [url]http://www.tf2wiki.net/wiki/Developer_weapons[/url] for a first person view of a knife and flamethrower.
:smug:
[QUOTE=Conro101;19642629]Only that knife sparkles. It is a spakly reward.
HOLY SHIT NINJAS[/QUOTE]
Vampire knife. It sparkles.
-dumb question-
[QUOTE=Gorm;19642476][url]http://filesmelt.com/dl/bioshock_regenrate_sound_for_cabnet.rar[/url] Your request ThePutty
I Also know that the game only plays .wav sound files Smashman[/QUOTE]
Oh my god I love you!
FLOOD THIS MAN IN HEARTS.
[editline]11:37PM[/editline]
[QUOTE=Smashman;19642410]Right-click -> Save as...
Putty? Ya getting BioShock 2? :D[/QUOTE]
I will, I'm gonna get Mass Effect 2 first though.
To hell with Mass Effect.
The first one crashes all the time on me. :saddowns:
[QUOTE=Smashman;19643035]To hell with Mass Effect.
The first one crashes all the time on me. :saddowns:[/QUOTE]
totally getting off the topic of the thread, but what's the error you get? been crashing on me too ;_;
General protection fault!
History: GMatrix2D::Swap() Address = 0x10bb5c66 (filename not found) [in c:\program files (x86)\steam\steamapps\common\mass effect\Binaries\MassEffect.exe]
Address = 0x14933ee4 (filename not found)
Nothing. Just freezes and does nothing.
[QUOTE=Smashman;19643376]Nothing. Just freezes and does nothing.[/QUOTE]
not even an error message? no loading past the splash screen thing or a black screen? odd...
No it plays but sometimes it just freezes. I just made it to the Citadel but the game froze on the cinematic video 3 times. Then when I got past it, the game froze when talking to the Cortana-like woman. I officially gave up then.
This is some serious derail.
[editline]03:02PM[/editline]
[QUOTE=Gorm;19642476][url]http://filesmelt.com/dl/bioshock_regenrate_sound_for_cabnet.rar[/url] Your request ThePutty
I Also know that the game only plays .wav sound files Smashman[/QUOTE]
I think the Ammo Bandito sound would be awesome and probably fit better..
-snip-
[QUOTE=HyperTails;19643828]I have the same problem. D=[/QUOTE]
Lemme know if you fix it..
Pretty annoying.
[QUOTE=MendozaMan;19625399]Well fuck me sideways and call me Nancy.
In that case, I call Taggarts Kukrate as a skin for the machete. I just love it in general.[/QUOTE]
Blast from the past
actually I'm so gonna upload that shit
need to edit the model a bit first though
[QUOTE=Smashman;19643478]No it plays but sometimes it just freezes. I just made it to the Citadel but the game froze on the cinematic video 3 times. Then when I got past it, the game froze when talking to the Cortana-like woman. I officially gave up then.
This is some serious derail.
[editline]03:02PM[/editline]
I think the Ammo Bandito sound would be awesome and probably fit better..[/QUOTE]
The ammo bandito sound would be better, but I can't find it anywhere. If you can find it for me, I'd happily have that one.
Alright, I have no idea.
I've created a simple hat for The Heavy. I added a UV map. I compiled everything successfully. However, for some damn reason the textures won't work. Looking at how the default pink/black material is positioned I can tell the UV map is there. Though no matter what I do, no matter what files I pick or what I write in the vmt files, it never works. I'm fed up with it. This is how it looks like in the model viewer:
[IMG]http://www.majhost.com/gallery/PopuIus13/tf2/argh.jpg[/IMG]
And this is what I have in the qc file:
[CODE]$cd "D:\Documents and Settings\blabla\blabla\Tf2 Replace Models\Heavy\Extracted models"
$modelname "player\items\heavy\heavy_ushanka.mdl"
$model "body" "heavy_ushanka_reference.dmx.smd"
$cdmaterials "models\player\items\heavy\"
$hboxset "default"
$hbox 0 "bip_head" -5.529 -11.041 -8.136 5.529 0.000 4.110
// Model uses material "models\player\items\heavy\heavy_ushanka.vmt"
$surfaceprop "cloth"
$illumposition 2.008 0.000 5.519
$sequence idle "idle" fps 30.00
$collisionmodel "phymodel.smd" {
$mass 5.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}
[/CODE]
It doesn't work when I put my own vtf and vmt files or when I use the Ushanka's.
I'd appreciate any help.
[QUOTE=Mnemosynaut;19634375]Managed to optimize my Beatbacker down from 1700 polys to roughly 1000. Still over the recommended amount but I can't do much else without compromising any semblance of quality. If any of my hats have a chance then this is my best bet.
[img]http://img686.imageshack.us/img686/1301/beatbacker.jpg[/img][/QUOTE]
I can't say your model isn't well made... However, have you tried giving it a tone of black that fits the TF2 theme better? The color just looks a bit out of place.
Hi everyone. I have got a request for the Camera beard. How about a White rose on the Spy's Chest?
[QUOTE=Force-A-Nature;19644737]Hi everyone. I have got a request for the Camera beard. How about a White rose on the Spy's Chest?[/QUOTE]
I like it, it's nice and simple, and would look great.
[QUOTE=Populus89;19644533]Alright, I have no idea.
I've created a simple hat for The Heavy. I added a UV map. I compiled everything successfully. However, for some damn reason the textures won't work. Looking at how the default pink/black material is positioned I can tell the UV map is there. Though no matter what I do, no matter what files I pick or what I write in the vmt files, it never works. I'm fed up with it. This is how it looks like in the model viewer:
[IMG]http://www.majhost.com/gallery/PopuIus13/tf2/argh.jpg[/IMG]
And this is what I have in the qc file:
[CODE]$cd "D:\Documents and Settings\blabla\blabla\Tf2 Replace Models\Heavy\Extracted models"
$modelname "player\items\heavy\heavy_ushanka.mdl"
$model "body" "heavy_ushanka_reference.dmx.smd"
$cdmaterials "models\player\items\heavy\"
$hboxset "default"
$hbox 0 "bip_head" -5.529 -11.041 -8.136 5.529 0.000 4.110
// Model uses material "models\player\items\heavy\heavy_ushanka.vmt"
$surfaceprop "cloth"
$illumposition 2.008 0.000 5.519
$sequence idle "idle" fps 30.00
$collisionmodel "phymodel.smd" {
$mass 5.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}
[/CODE]
It doesn't work when I put my own vtf and vmt files or when I use the Ushanka's.
I'd appreciate any help.[/QUOTE]
You've already set the material folder.
Don't do it again, you just want heavy_ushanka.vmt
[QUOTE=Smashman;19642588]It's an attached particle effect.
It animates too.[/QUOTE]
AH alright thanks
[media]http://www.youtube.com/watch?v=cdbYsoEasio[/media]
i'm Making this a Hit Sound.
Ahaha.
Yes.
Making the Minipromo, in 1 hour i'll be back with it.
[QUOTE=Pvt. Martin;19639632][img]http://www.videodetective.com/photos/129/000543_38.jpg[/img]
File Photo of him?[/QUOTE]
No, this is it
[img]http://farm4.static.flickr.com/3275/3052312558_1aa7ba5c3f.jpg[/img]
[sp]If you got that reference from something other than NC you win a cookie[/sp]
[url=http://www.fpsbanana.com/skins/81915][img]http://img218.imageshack.us/img218/2497/zeldapromo.png[/img][/url]
Is done. :3:
Jigglebones coming soon.
EDIT: Fuck rate me bad spelling.
I demand the British, Soviet, German, and maybe the Ukrainian flags for the Red team, and for the blue:
American, French, Spanish, and Iraqi flag.
[QUOTE=Black-Ice;19645762]I demand the British, Soviet, German, and maybe the Ukrainian flags for the Red team, and for the blue:
American, French, Spanish, and Iraqi flag.[/QUOTE]
I will not be associated with the Soviets and Germans.
I actually find that quite offensive.
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