• TF2 Emporium IV
    2,002 replies, posted
Black Plague Witch Doctor Mask. [editline]06:44PM[/editline] Google search. [editline]06:45PM[/editline] [IMG]http://english.pravda.ru/img/idb/plague-doctor.jpg[/IMG]
Also the mask every Doctor in Assassins Creed II has.
So Ryozo, any new video you want to show?
Can someone please help me with my fire skin problem, I really want it to work :crying:
that hat looks like that father mother dude from zeno clash D:
Someone do this please ;( [url]http://www.facepunch.com/showpost.php?p=18304342&postcount=3[/url]
[QUOTE=iLife_Aftermath;19651872]So Ryozo, any new video you want to show?[/QUOTE] I wasn't being late, you were just amongst the selected premier audience that is my subscribers. Anyway, [url=http://www.facepunch.com/showthread.php?p=19652116#post19652116]yeah I do have a video to show[/url].
Hi! I have a simple idea for a mod, today I got the FANCY FEDORA (Which I loves with all my might :downs:) But it was bugging me that the backpack calls it a fedora, when it is actually a trilby. FEDORA [img]http://4.bp.blogspot.com/_rzJHDdHabLw/SOvQpwwnZnI/AAAAAAAABeY/9n2YPcNMcbk/s400/fedora.gif[/img] TRILBY [img]http://www.hatsandheadwear.com/ekmps/shops/chadwick/images/felt_trilby1.jpg[/img] Trilbies are sexier and shit Anyway, can someone mod it so it reads as the Trilby? You can name it, if you want to change it to Trilbies are sexier and shit I would probably still download it :v:
First, I'd like to thank Smashman for helping me with the texture crap. And now. Ladies and Gents: [IMG]http://www.majhost.com/gallery/PopuIus13/tf2/soldfarm.png[/IMG] Need to do better textures though, it's still a wip.
I thought a bunch of animals clumped together was known as a Zoo?
Can someone tell me what font is used in the Mini Promo also which color?
[QUOTE=jaffrey;19652118]Someone do this please ;( [url]http://www.facepunch.com/showpost.php?p=18304342&postcount=3[/url][/QUOTE] I finished the Heavy's and realized that this is retarded I don't see the problem and they aren't going to be facing the same way.
UNLESS IT'S An amazing model
Thanks for whoever posted my model. This any better? now that its "shiny" You can reduce your polycount by a lot on that fishbowl it looks like from the wires you were modeling in subd witch you would normally only use to make a highpoly to bake normals. btw does anyone know if any of the hats use normal maps? [IMG]http://i159.photobucket.com/albums/t127/willy-wilson/pyrofishy.png[/IMG]
[url=http://www.mediafire.com/?wwoyzjijoji][img]http://i46.tinypic.com/2pz0lf9.png[/url][/img]
Goddamnit GIMP doesn't like psds.
[QUOTE=xpod1;19653039]Goddamnit GIMP doesn't like psds.[/QUOTE] Use Paint.Net with a PSD Plugin add me on steam if you need help with that, I'll supply links for you,etc
[img]http://filesmelt.com/dl/a-.png[/img] [editline]07:53PM[/editline] Your promo is generally screwed over bro.
[QUOTE=xpod1;19653149][img]http://filesmelt.com/dl/a-.png[/img] [editline]07:53PM[/editline] Your promo is generally screwed over bro.[/QUOTE] How? I didn't know which font to use, so I used the TF2 font, as I don't have Photoshop.
[QUOTE=NotUrAvgAzn;19643078] General protection fault! [/QUOTE] That only happened to me if an external app was inserting code to it. IE: Trainer.
[QUOTE=Willy-WIlson;19652999]btw does anyone know if any of the hats use normal maps?[/QUOTE] Of what I've seen, nothing that adds detail. They use a flat normal to allow phong to work its magic, but nothing else.
[QUOTE=OpethRockr55;19653640]Of what I've seen, nothing that adds detail. They use a flat normal to allow phong to work its magic, but nothing else.[/QUOTE] Bump maps.
[QUOTE=Gorm;19650028]Where did i go wrong :( [url]http://i49.tinypic.com/23ijadi.jpg[/url] [url]http://i46.tinypic.com/30u2tnd.jpg[/url] yeah i was trying to make custom fire for flame thrower :(.[/QUOTE] This is really atrting to piss me off, please someone help me :(.
Hey,maybe you guys could add the scout's headset to everyone using the Gibus or Bills hat.
[QUOTE=Gorm;19653836]This is really atrting to piss me off, please someone help me :(.[/QUOTE] Well we're not given much to work with, but that looks like it isn't set to a spritesheet, so it uses the entire image as one particle.
[QUOTE=Gorm;19653836]This is really atrting to piss me off, please someone help me :(.[/QUOTE] I believe its because the original particle vtf for that was compiled with a "sheet" . The sheet tells the particle system the frames apart, so if you have a vtf without one then it displays the whole image. This has been bothering me for a long time too since the the wiki has a useless broken method and no description on how to make them now: [url]http://developer.valvesoftware.com/wiki/Animated_Particles[/url] [quote] Note: .sht files are no longer used by the engine and not required. Warning:VTFEdit probably doesn't support this type of compiling yet.[/quote] FFFFFFFFFFFFFFFFFFFFFF
Thanks for the help. It worked :D [url]http://i50.tinypic.com/288az2r.png[/url] [url]http://i48.tinypic.com/2nhner8.png[/url] Thank you Mister Royzo and CAS303 ! :D [quote]nice Wind Waker-esque fire [/quote] Thanks that was what I was aiming for.
[QUOTE=Gorm;19655252]Thanks for the help. It worked :D [url]http://i50.tinypic.com/288az2r.png[/url] [url]http://i48.tinypic.com/2nhner8.png[/url] Thank you Mister Royzo and CAS303 ! :D[/QUOTE] nice Wind Waker-esque fire
[URL="http://www.fpsbanana.com/skins/81962"][IMG]http://www.majhost.com/gallery/PopuIus13/tf2/zoohat.png[/IMG][/URL] I seriously have no idea how to operate the template.
[QUOTE=Gorm;19655252]Thanks for the help. It worked :D [url]http://i50.tinypic.com/288az2r.png[/url] [url]http://i48.tinypic.com/2nhner8.png[/url] Thank you Mister Royzo and CAS303 ! :D Thanks that was what I was aiming for.[/QUOTE] Brilliant, Great good.
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