[QUOTE=EDDY TT;19668138]I really suck at uvwrapping, I can't get it right on the straw hat.[/QUOTE]
I agree.
I just started modelling and the UV just seems needlessly complex.
[QUOTE=Smashman;19668298]I agree.
I just started modelling and the UV just seems needlessly complex.[/QUOTE]
I mean I would like it so it's all layed out in a nice clean line but at most all I can do is make some fucked up wave thing that I can't get straight.
Excuse me while I go slam my head into a wall.
[QUOTE=EDDY TT;19668320]I mean I would like it so it's all layed out in a nice clean line but at most all I can do is make some fucked up wave thing that I can't get straight.
Excuse me while I go slam my head into a wall.[/QUOTE]
Please don't do that! You may hurt the wall.
Would it be possible to make the propellers on the pyros beanie spin, as in it spins when you move, like the jiggle toque,
oh yeah, and moustache camerbeard.
[QUOTE=R4iden;19668364]Would it be possible to make the propellers on the pyros beanie spin, as in it spins when you move, like the jiggle toque,
oh yeah, and moustache camerbeard.[/QUOTE]
The pyro beanie does need to spin, I agree.
If you do this I will make knit you a sweater that says thank you.
[img]http://i.imgur.com/8IoWZ.jpg[/img]
Still working on that there texture..and I have to make the cloth (neck) fold around the shoulders and stuff..
[QUOTE=R4iden;19668364]Would it be possible to make the propellers on the pyros beanie spin, as in it spins when you move, like the jiggle toque,
oh yeah, and moustache camerbeard.[/QUOTE]
I believe it'd be possible.
Just make the idle animation the spinning.
I might try this...
[QUOTE=Frostbite;19668421]Still working on that there texture..and I have to make the cloth (neck) fold around the shoulders and stuff..[/QUOTE]
Scary medic is scary.
[QUOTE=Frostbite;19668421][img]http://i.imgur.com/8IoWZ.jpg[/img]
Still working on that there texture..and I have to make the cloth (neck) fold around the shoulders and stuff..[/QUOTE]
Heavy: Doct-
*medic comes out*
Heavy: Oh this is bad!
[QUOTE=Frostbite;19668421](image)
Still working on that there texture..and I have to make the cloth (neck) fold around the shoulders and stuff..[/QUOTE]
Looks amazing, I cannot wait to see the finished product. (Will the hat be black in the finished model?)
[QUOTE=The_Broker;19668899]Looks amazing, I cannot wait to see the finished product. (Will the hat be black in the finished model?)[/QUOTE]
Should be. That's how they usually are.
[QUOTE=Frostbite;19669037]Should be. That's how they usually are.[/QUOTE]
Yep, be sure to submit it to Valve. I'll be rooting for you.
[QUOTE=Frostbite;19651595][img]http://imgur.com/mf15P.jpg[/img]
Blender's smoothing system really sucks. Also I have to optimize the shit out of the mask and tweak it a bit.[/QUOTE]
arrr shit i made me one of them just cant start rigging it for hats and stuff till i can "officaly" start work on my finnaly college project. OH well there are a few othere stuff i have made
Rated my self late for not keeping uptodate and stuff on this
I give up, I can't get this uvwrap right.
I'll keep the obj to the strawhat though, if I feel like trying again later.
I love this thread.
Just saying.
[QUOTE=EDDY TT;19669292]I give up, I can't get this uvwrap right.
I'll keep the obj to the strawhat though, if I feel like trying again later.[/QUOTE]
Add a UVW unwrap modifier. Choose face selection. Highlight the entire top side of the hat. Hit pelt. Highlight the bottom side. Hit pelt. One straw hat completely unwrapped.
[QUOTE=Mnemosynaut;19669639]Add a UVW unwrap modifier. Choose face selection. Highlight the entire top side of the hat. Hit pelt. Highlight the bottom side. Hit pelt. One straw hat completely unwrapped.[/QUOTE]
That's what I did but it completely fucks up.
[QUOTE=EDDY TT;19669666]That's what I did but it completely fucks up.[/QUOTE]
Need pics.
[QUOTE=Mnemosynaut;19669704]Need pics.[/QUOTE]
It either, screws it up into a ball or puts it layed out as a circle which is not what I want.
[QUOTE=R4iden;19668364]Would it be possible to make the propellers on the pyros beanie spin, as in it spins when you move, like the jiggle toque,[/QUOTE]
I tried, it ain't possible. It overrides the idle animation with the player animations to keep the hat in place.
[QUOTE=The man of "Wat";19660286]Oh such delicious advantages over spies.
[img]http://i475.photobucket.com/albums/rr120/Cyborgpirateninjajesus/achievement_chambers_v460002.jpg?t=1263635768[/img]
[img]http://i475.photobucket.com/albums/rr120/Cyborgpirateninjajesus/achievement_chambers_v460003.jpg?t=1263635769[/img]
[img]http://i475.photobucket.com/albums/rr120/Cyborgpirateninjajesus/achievement_chambers_v460004.jpg?t=1263635769[/img]
In other news the mask fits the demo suprisingly well.
EDIT: Incase you didnt realize it yet, I was looking at a blue disguised spy at the time when I took the photos.[/QUOTE]
As far as I can tell, this is caused by a programming oversight. When the Spy disguises as someone who's wearing a Gibus or Bill's Hat, it shows his personal model for it instead of theirs. Usually, this only results in some clipping that's hard to spot at first glance, but if you've downloaded a unique mod for the Spy's Gibus/Beret... well, this happens.
Wait, why don't you want it laid out as a circle? Isn't it a round hat?
Made a separate thread for it, then I realized I should have posted it in here instead :v:
Anyway, here it is:
[media]http://youtube.com/watch?v=TsrTrxn6ANw&fmt=22[/media]
I'll put it in the OP when I've made a promo for it.
I have a simple request. The way the Soldier hold's the equalizer makes me :raise: because the pointy side is away and the flat-edged side is the side he uses to hit with. So can someone turn the Equalizer around 180 degrees for me, please? :smile:
[QUOTE=Mnemosynaut;19670056]Wait, why don't you want it laid out as a circle? Isn't it a round hat?[/QUOTE]
Yes, but you know how awkward it will be texturing something like that which has a constant pattern going.
Which is why I'd like it to layed out in a straight line.
What I'd do is do a top down map, break one face off, target weld two vertices from the broken face back into position, select all the faces of the thing you've just top down mapped, relax by face angles, and then I'd manually straighten it out before I applied a texture.
[QUOTE=The man of "Wat";19660286]Oh such delicious advantages over spies.
[img]http://i475.photobucket.com/albums/rr120/Cyborgpirateninjajesus/achievement_chambers_v460002.jpg?t=1263635768[/img]
[img]http://i475.photobucket.com/albums/rr120/Cyborgpirateninjajesus/achievement_chambers_v460003.jpg?t=1263635769[/img]
[img]http://i475.photobucket.com/albums/rr120/Cyborgpirateninjajesus/achievement_chambers_v460004.jpg?t=1263635769[/img]
In other news the mask fits the demo suprisingly well.
EDIT: Incase you didnt realize it yet, I was looking at a blue disguised spy at the time when I took the photos.[/QUOTE]
heheh I play on that server sometimes
[QUOTE=NeoDement;19670577]What I'd do is do a top down map, break one face off, target weld two vertices from the broken face back into position, select all the faces of the thing you've just top down mapped, relax by face angles, and then I'd manually straighten it out before I applied a texture.[/QUOTE]
Mind = Blown.
I think I'll try with what I can manage and see how it goes.