• TF2 Emporium IV
    2,002 replies, posted
[QUOTE=Reflectent;19717928]Use an exponent map[/QUOTE] No clue what that is, this is the first skin I've done, and I'm just doing the texture. I pretty much fixed it by editing the .vmt, though.
I love that model and look forward to crafting it when it is accepted. The wood seems a little "eh", though.
[QUOTE=FlippR;19717947]No clue what that is, this is the first skin I've done, and I'm just doing the texture.[/QUOTE] Okay so an exponent map is like the darker an area on the texture is the shinier it is on the model it's like yeah I'd explain further but I [I]already[/I] have a headache. It works together with phong
[QUOTE=CharlesMan;19717958]I love that model and look forward to crafting it when it is accepted. The wood seems a little "eh", though.[/QUOTE] Yeah, I think all of the grooves being straight makes it look strange. I'll try something different tomorrow.
I think the wooden grip would look better if the texture wasn't so full of vertical lines, if you know what I mean by that. Otherwise, great work, looks awesome.
[QUOTE=FlippR;19718036]Yeah, I think all of the grooves being straight makes it look strange. I'll try something different tomorrow.[/QUOTE] even if you don't do it I'll end up reskinning it once it's out
I just realized that the skull is a demon skull of sorts and the fact that the Soldier has a dead demon's skull in the first place is slightly scary but very hardcore. Idea: reskin Soldier to be the Doom marine.
yes
[QUOTE=SGTNAPALM;19718435]I just realized that the skull is a demon skull of sorts and the fact that the Soldier has a dead demon's skull in the first place is slightly scary but very hardcore. Idea: reskin Soldier to be the Doom marine.[/QUOTE] He thinks he's constantly in a war zone and threatens anyone who is not the ribs delivery guy with a neck snap of the HUTTAH! variety. I DON'T THINK SKULLS ARE BELOW HIM
What about the Soup man?
Looks nice.
Just sent in Revision 2 of The Dragon Whelp, complete with optimized mesh, redone texture, and tweaked jigglebones: [IMG]http://img39.imageshack.us/img39/816/dragonwhelprevision2.jpg[/IMG]
[IMG]http://filesmelt.com/dl/done_got_Photoshop.png[/IMG] Then again most modelers already have the 5 thousand dollars for all of this nifty shit.
[QUOTE=OpethRockr55;19719546]Just sent in Revision 2 of The Dragon Whelp, complete with optimized mesh, redone texture, and tweaked jigglebones: [IMG]http://img39.imageshack.us/img39/816/dragonwhelprevision2.jpg[/IMG][/QUOTE] Goddamn, I'm the one who colored the entire texture for that from the ground up and it doesn't even look THAT amazing on my computer. Fucking GeForce 8800 GTS. :C EDIT: Derp. [img]http://img.photobucket.com/albums/v230/Ragnarokdragon/yours_looks_better.jpg[/img]
[QUOTE=xpod1;19719566][IMG]http://filesmelt.com/dl/done_got_Photoshop.png[/IMG] Then again most modelers already have the 5 thousand dollars for all of this nifty shit.[/QUOTE] Well I'm not poor but I'm not buying that shit and torrenting it would take too much effort so maybe I WILL call on your help. [url=http://filesmelt.com/dl/tf2.rar][IMG]http://i6.photobucket.com/albums/y202/TailzChao/ambient.png[/IMG][/url] I mean I guess did pretty good for converting into pdn but eeeeeeh And a video preview just so you know what you're getting into because it is an 80MB file. [media]http://www.youtube.com/watch?v=TzFexMvyhfY[/media]
I wish they was an extended version of the tvtune. Specifically the Rocket Jump Waltz. [editline]02:57AM[/editline] wait did I just see a Heart Container? [editline]03:11AM[/editline] Anyways this [URL=http://filesmelt.com/dl/tf2.rar][IMG]http://filesmelt.com/dl/ambience.png[/IMG][/URL]
thank you xpoooood <3 and yeah there's a heart container mod on fpsb. I mainly use it because I can never remember which is full and which is half heal, it helps I guess. Also you made a spelling error, "Poplular".
Oh to whoever is working on that equalizer remodel/reskin, what about putting an eyepatch over the right eye, like its the demo man?
[QUOTE=PyromanDan;19720340]Oh to whoever is working on that equalizer remodel/reskin, what about putting an eyepatch over the right eye, like its the demo man?[/QUOTE] This. This would make it fit more with him, because while I do like the model, I can't honestly see why he'd have it :(
Now that this is available: [IMG]http://filesmelt.com/dl/Mirv2.png[/IMG] Can someone make it a replacement for the sticky bomb? If you do remove the flashing red and blue light (except for criticals)
[QUOTE=Megafanx13;19720668]Now that this is available: [IMG]http://filesmelt.com/dl/Mirv2.png[/IMG] Can someone make it a replacement for the sticky bomb? If you do remove the flashing red and blue light (except for criticals)[/QUOTE] I just had a better idea. Replace this for the Engineer's demolish tool.
Could someone skin/model the Heavy to be wearing cargo shorts?
[QUOTE=Godzillarr;19721193]Could someone skin/model the Heavy to be wearing cargo shorts?[/QUOTE] Unless you want his legs to be wrinkly and look like his feet are smashed into his boots, it'll be a re-model
[QUOTE=Don Cleche;19721177]I just had a better idea. Replace this for the Engineer's demolish tool.[/QUOTE] It suits the sticky bomb better.
[QUOTE=OpethRockr55;19719546]Just sent in Revision 2 of The Dragon Whelp, complete with optimized mesh, redone texture, and tweaked jigglebones: [IMG]http://img39.imageshack.us/img39/816/dragonwhelprevision2.jpg[/IMG][/QUOTE] How did you send it in with jigglebones?
[img]http://i202.photobucket.com/albums/aa237/NewbDragoon/arrow.png?t=1263904928[/img] yup
[QUOTE=Sparkwire;19721700]How did you send it in with jigglebones?[/QUOTE] They changed the page now it says you can also send SMDs
Yea, but what about the QC? just having the bones there isnt the whole thing.
[QUOTE=OpethRockr55;19719546]Just sent in Revision 2 of The Dragon Whelp, complete with optimized mesh, redone texture, and tweaked jigglebones: [IMG]http://img39.imageshack.us/img39/816/dragonwhelprevision2.jpg[/IMG][/QUOTE] I love you. [editline]07:48AM[/editline] [QUOTE=Megafanx13;19720668]Now that this is available: [IMG]http://filesmelt.com/dl/Mirv2.png[/IMG] Can someone make it a replacement for the sticky bomb? If you do remove the flashing red and blue light (except for criticals)[/QUOTE] You could revamp the model and send it in to Valve and then beg for them to make it into an unlock. (Probably wouldn't work, but you could try...)
[QUOTE=PyromanDan;19720340]Oh to whoever is working on that equalizer remodel/reskin, what about putting an eyepatch over the right eye, like its the demo man?[/QUOTE] As much as I'd like to, doing that would mess up the whole UV map, making the texture FlippR is making completely useless.
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