• TF2 Emporium IV
    2,002 replies, posted
[QUOTE=Sparkwire;19722058]Yea, but what about the QC? just having the bones there isnt the whole thing.[/QUOTE] Submit it in a zip file with it.
I now want to learn how to model so I can make a drum model for the Buff Banner yo. >_> Any good tutorials to start with etc etc?
[QUOTE=EDDY TT;19722442]Submit it in a zip file with it.[/QUOTE] sweet, im going to submit the jiggled toque.
[QUOTE=Jetamo;19722828]I now want to learn how to model so I can make a drum model for the Buff Banner yo. >_> Any good tutorials to start with etc etc?[/QUOTE] If you're using Blender 3d, than use this tutorial. It has everything you need to get started: [url]http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro[/url]
[QUOTE=Megafanx13;19720668]Now that this is available: [IMG]http://filesmelt.com/dl/Mirv2.png[/IMG] Can someone make it a replacement for the sticky bomb? If you do remove the flashing red and blue light (except for criticals)[/QUOTE] You best be joking, I've been working on this for a couple of days. Made it from scratch, used a couple of old pictures. Since the old trailer was low quality, I didn't see that the fuse/cord was even attached to the keypad, oh well Mine's coming along. Let me just grab a screenshot. Where did you get that picture? Was the model released?
[QUOTE=Newbdragoon;19721715][img]http://i202.photobucket.com/albums/aa237/NewbDragoon/arrow.png?t=1263904928[/img] yup[/QUOTE] It's pointing the wrong way
[QUOTE=Pako;19723131]It's pointing the wrong way[/QUOTE] He is not unicorn. D:
I wish someone could figure out how to fix the jiggle boned toque, and its disappearing earflaps.
That ambient music has made me decide that I'm going to make my own. I was going to do it along time ago, but wasn't sure how well it would turn out.
Can someone teach me or at least redirect me to a place where i could learn how to make a map and possibly a hat? I have some nice ideeas...Thanks you're all awersome!
[QUOTE=godfatherk;19724881]Can someone teach me or at least redirect me to a place where i could learn how to make a map and possibly a hat? I have some nice ideeas...Thanks you're all awersome![/QUOTE] [url]http://www.tf2maps.net[/url] for maps.
[QUOTE=FlippR;19717907][IMG]http://i173.photobucket.com/albums/w41/FlippR/cp_well0002.png[/IMG][/QUOTE] lol @ the chat.
[QUOTE=Force-A-Nature;19725290]lol @ the chat.[/QUOTE] I was wondering what that was about...
[QUOTE=FlippR;19716544][IMG]http://i173.photobucket.com/albums/w41/FlippR/cp_badlands0001-1.png[/IMG] Anyone know what to change in the .vmt to make it less glossy?[/QUOTE] I would make the wood less vertical (the stripes, that is) and a bit messier. That looks like something that would be rather aged.
Im going to try my hand at character animation today for the first time, and i happen to have a biped rigged Pyro so I'm going to try to make a taunt animation. Someone suggest a possible non-kill taunt that I can attempt. [editline]06:27PM[/editline] [QUOTE=Gordonator;19723413]I wish someone could figure out how to fix the jiggle boned toque, and its disappearing earflaps.[/QUOTE] I would if i knew what was actually happening, but i dont know what causes that.
Make him do a back-flip... And then hold his arms out in the ta-da position. Sounds hard, but awesome.
Kind of skimmed through the thread, noticed some inexplicable testicular growth and some sound mods, anything specific I should know?
Yay, Uncle Royzo's back! Wait... who gave him a red x? WHO DARE DISAGREE WITH UNCIE ROYZO?! The spelling was intentional, it's Uncie as in a baby's word for uncle. And if you care so much about abbreviating Royzo's name...
[QUOTE=Jamsponge;19725770]Make him do a back-flip... And then hold his arms out in the ta-da position. Sounds hard, but awesome.[/QUOTE] Something simple, remember, this will be my first attempt. [editline]06:40PM[/editline] [QUOTE=Mister Royzo;19725866]Kind of skimmed through the thread, noticed some inexplicable testicular growth and some sound mods, anything specific I should know?[/QUOTE] cancer, quite obviously.
[QUOTE=Sparkwire;19725883]Something simple, remember, this will be my first attempt. [editline]06:40PM[/editline] cancer, quite obviously.[/QUOTE] Just make him punch the air in joy. Sounds simple enough.
Have him clapping :bravo:
What about a ballet spin? Observe: [url]http://www.youtube.com/watch?v=5lCK4jkqQxA[/url]
[QUOTE=Sparkwire;19725671]Im going to try my hand at character animation today for the first time, and i happen to have a biped rigged Pyro so I'm going to try to make a taunt animation. Someone suggest a possible non-kill taunt that I can attempt.[/QUOTE] Why Pyro first? Try Spy first and change his Revolver/Ambassador tautn so that he lifts is gun and holds it next to his head instead of lowering it (if you dont know what I mean, I will show you a picture).
[QUOTE=Force-A-Nature;19726333]Why Pyro first? Try Spy first and change his Revolver/Ambassador tautn so that he lifts is gun and holds it next to his head instead of lowering it (if you dont know what I mean, I will show you a picture).[/QUOTE] You didnt even read the post.
Would you mind uploading the .max or .smd of the bipped Pyro. I'd lurve it.
[QUOTE=Smashman;19726412]Would you mind uploading the .max or .smd of the bipped Pyro. I'd lurve it.[/QUOTE] You don't even know what a biped rig is, or you wouldn't have asked for it in smd format, as exporting it completely negates the biped aspect of it.
[QUOTE=Sparkwire;19726348]You didnt even read the post.[/QUOTE] I did. But I overread teh part with the biped rigged Pyro. I'm sorry.
Ok, when you decompile the pyro, you get a simple bone rig. I have a biped rig, which is what valve used to animate with.
[QUOTE=Sparkwire;19726438]You don't even know what a biped rig is, or you wouldn't have asked for it in smd format, as exporting it completely negates the biped aspect of it.[/QUOTE] I know what it is. I'm pretty sure it doesn't negate it, but fine. .max it please.
[QUOTE=Smashman;19726491]I know what it is. I'm pretty sure it doesn't negate it, but fine. .max it please.[/QUOTE] yes, it would negate it as exporting it is the same as decompiling the pyro; it turns into a simple bone rig. I'll make a promo and put it on the emporium. To mister royzo: Can we get "sticky" mods? Like mods that stay with each new version of the emporium?
Sorry, you need to Log In to post a reply to this thread.