• TF2 Emporium IV
    2,002 replies, posted
[QUOTE=Mister Royzo;19745292]Poor Sparkwire is quite the target at the moment. Anyway, you know how it is Sparky: redemption is just a CTRL+N away.[/QUOTE] Royzo, you're so deliciously fancy. I love it!
[QUOTE=Simski;19743677] You people rating me disagree without telling me why are complete douchebags >:C[/QUOTE] I ony disagreed because I love the lines on the eyes because it makes it look phsyco like the pyro, if he is .
[QUOTE=Deathlicon;19745815]I ony disagreed because I love the lines on the eyes because it makes it look phsyco like the pyro, if he is .[/QUOTE] Okay, and sorry for calling you guys douchebags. I just get a bit pissy when I have more than 5 disagrees and none of the posts below me are explaining why.
Uhhhmmm... I'd say, we derailed again. But as we didn't derail for Suttles testicles, it's not OK this time.
Suttles, I need to borrow a testicle.
[QUOTE=Handsome Pete;19745981]Suttles, I need to borrow a testicle.[/QUOTE] lol :D
I'm not fucking joking, I'm coming blood involuntarily.
[QUOTE=DrWallaceBreen;19745694]Yeah, I've only seen one re-texture for it so far (The Mad Demoman's Hat on FPSB), so I'm not too sure about giving it team colors.[/QUOTE] You would need to get a model decompile ([url=http://kathar.net/other/mdldecompiler.exe]MDLDecompiler[/url] or [url=http://www.chaosincarnate.net/cannonfodder/cftools.php?program=studiocompiler]StudioCompiler[/url]), then put the [url=http://developer.valvesoftware.com/wiki/Multiple_Skins_for_a_Single_Model].qc skin commands[/url]. Then you would need to compile it (using [url=http://www.wunderboy.org/apps/guistudiomdl2.php]GUIStudioMDL[/url], [url=http://www.chaosincarnate.net/cannonfodder/cftools.php?program=studiocompiler]StudioCompiler[/url], or with [url=http://developer.valvesoftware.com/wiki/Compiling_a_model#With_a_batch_file]StudioMDL[/url]). Then test in game or in Half Life Model Viewer (HLMV), which you can get in the Source SDK you download off of the tools tab in Steam.
[quote=handsome pete;19746058]i'm not fucking joking, i'm coming blood involuntarily.[/quote] meediiic!
[QUOTE=Sparkwire;19744590]way to rape your polycount with that tv screen.[/QUOTE] Its called turbo smooth. When i made it polycount was a bonus. I was making it to get an A from my teacher the polycount wasn't an issue at the time. HOWEVER because turbo smooth is a modifier, i can turn it off pretty easily. [QUOTE=Daimao;19744795]i bet he ported it ;)[/QUOTE] Its not a port, it was my final for my first 3ds class and a virtual representation of the same tv in my bedroom. In fact all of those items are in my bedroom. A tv hat doesn't sound too bad, reminds me of "FLCL" or "Dead Leaves". Not sure how to animate textures in source, but it does sound like fun. I don't know when or if i will get it done, but... Maybe.
[QUOTE=Handsome Pete;19745163]Why is it that when ever Royzo or Daimao are around, I come Blood?[/QUOTE] Depends on the kicking of your nuttocks
[QUOTE=Mister Royzo;19746297]Depends on the kicking of your nuttocks[/QUOTE] Blood again.^^ Edit: Damn, I keep derailing. :/\
Derailment is the Essence of Facepunch.
[QUOTE=Laurn;19746503]Derailment is the Essence of Facepunch.[/QUOTE] Wise words... wise words...
[QUOTE=Force-A-Nature;19746605]Wise words... wise words...[/QUOTE] I Try, I try. oh well, Any News about Wrath of Wan Hu?
Anyone willing to try and work out why my fixed version of the SR works in model viewer, yet shows up invisible in game? Link to the source files: [url=http://filebeam.com/download2.php?a=7a1a7b67768e141c4fce091cc1217d11&b=569bdd561cc623460f2f2fb5bd4daf1d][img]http://filebeam.com/images/download.png[/img][/url] And for anyone that doesn't know, the Scottish Resistance is just a skin of the sticky bomb launcher, and I'm try to fix it so that the laser sight appears on the world model.
[url=http://www.facepunch.com/showpost.php?p=19738298&postcount=1807]This is the latest news.[/url]
[QUOTE=Force-A-Nature;19746728][url=http://www.facepunch.com/showpost.php?p=19738298&postcount=1807]This is the latest news.[/url][/QUOTE] No, the latest news is that I really need a new testicle, because I'm coming blood. I'm in the hospital now, they say I don't have long.
Almost certainly a missing bone, omo
[QUOTE=NeoDement;19746827]senselessshit...omo[/QUOTE] WTF is OMO?
I am Omo. Omo = Omolong = Homolong = Homodong (last 2 were made up by the GMod Personal Skin guys). And Neo, I don't know why it would be, see as I just didn't even touch the bones when I was sorting it out.
[QUOTE=Omolong;19747091]I am Omo. Omo = Omolong = Homolong = Homodong (last 2 were made up by the GMod Personal Skin guys). And Neo, I don't know why it would be, see as I just didn't even touch the bones when I was sorting it out.[/QUOTE] I apologize for my hopelessness, but Studio Compiler says it cant load filesystem_steam.dll and MDLCompiler just seems to do nothing when i give it the directory where the model file is
Did you give MDLDecompiler a place to extract to? 4,000th post without realizing.
[QUOTE=Omolong;19747141]Did you give MDLDecompiler a place to extract to?[/QUOTE] Yeah, i made it extract to My Documents in a separate folder i made for it. Never adds anything to the folder
[QUOTE=Omolong;19747091]I am Omo. Omo = Omolong = Homolong = Homodon[/QUOTE] Good to know then.
Where have you put MDLDecompiler and StudioCompiler?
[QUOTE=Omolong;19747197]Where have you put MDLDecompiler and StudioCompiler?[/QUOTE] in the bin folder in my sourcesdk folder. I actually found that i was just hitting enter when i entered the file location, and it was exiting without saying anything, but when i actually clicked extract myself it gave me the same error StudioCompiler did
Sparkwire will earn redemption if he makes some sort of Banjo Kazooie mod. edit holy fucking shit ninja'd by over twenty posts fuck
[QUOTE=Corporal Yippie;19747213]Sparkwire will earn redemption if he makes some sort of Banjo Kazooie mod. edit holy fucking shit ninja'd by over twenty posts fuck[/QUOTE] A deeper algorithm is needed to respond to that correctly. That remark was either too complex or too simple for me. We were talking about Sparkwire will earn redemption if he makes some sort of Banjo Kazooie mod.
[QUOTE=DrWallaceBreen;19747211]in the bin folder in my sourcesdk folder. I actually found that i was just hitting enter when i entered the file location, and it was exiting without saying anything, but when i actually clicked extract myself it gave me the same error StudioCompiler did[/QUOTE] MDLDecompiler goes into sourcesdk\bin\ep1\bin.
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