• Female Spy model WIP
    608 replies, posted
[QUOTE=ChemicalAlia;27981548]Have you experienced any crashing upon disconnecting from a server?[/QUOTE] I've had that for a few weeks now. Rest assured, it's not your fault. I believe it has something to do with custom content and sv_pure servers with whitelists, but I don't know for sure.
When I had Ayes's female scout downloaded, since a few updates ago I've been crashing upon disconnect. When I uninstalled it it stopped crashing. Probably a custom model issue in general.
[QUOTE=TheJoey;27981771]When I had Ayes's female scout downloaded, since a few updates ago I've been crashing upon disconnect. When I uninstalled it it stopped crashing. Probably a custom model issue in general.[/QUOTE] [QUOTE=Sound;27981620]I've had that for a few weeks now. Rest assured, it's not your fault. I believe it has something to do with custom content and sv_pure servers with whitelists, but I don't know for sure.[/QUOTE] Damn. Well, that would explain a few things. I have heard other people who complained of this problem, upon deleting the tf folder, it no longer crashed. I guess all I can do then, is hope it gets fixed in a future update! I'll move on to completing everything else, in that case. Thanks for the info.
This is just.. wow. Getting better and better, slowly but surely.
[QUOTE=Sound;27981620]I've had that for a few weeks now. Rest assured, it's not your fault. I believe it has something to do with custom content and sv_pure servers with whitelists, but I don't know for sure.[/QUOTE] That may explain a few things, I only play in sv_pure 0 servers.
[QUOTE=IdleTard;27987873]That may explain a few things, I only play in sv_pure 0 servers.[/QUOTE] Is there any way to tell if a server is or not before you go in, or do you just play on a particular selection of servers?
[QUOTE=ChemicalAlia;27989084]Is there any way to tell if a server is or not before you go in, or do you just play on a particular selection of servers?[/QUOTE] There is no way to tell server settings without joining the server, unless it's in the server name or tags.
[QUOTE=ChemicalAlia;27989084]Is there any way to tell if a server is or not before you go in, or do you just play on a particular selection of servers?[/QUOTE] Sadly, no. I have a list of good sv_pure 0 servers in my favourites and they are the only ones I play in.
I've noticed that the gibs have a tendency to flail around wildly. [media]http://www.youtube.com/watch?v=-rN1zYvXUls[/media]
[QUOTE=Sound;27997007]I've noticed that the gibs have a tendency to flail around wildly. [media]http://www.youtube.com/watch?v=-rN1zYvXUls[/media][/QUOTE] they don't have phys models to tell the physics engine how they should collide with the ground.
[QUOTE=Sound;27997007]I've noticed that the gibs have a tendency to flail around wildly. [media]http://www.youtube.com/watch?v=-rN1zYvXUls[/media][/QUOTE] Yeah, they have wrong physmodels. [img]http://img191.imageshack.us/img191/6013/gibphysmodels.jpg[/img] A fix for this would be to compile them again using the reference mesh for the idle sequence and for the physmodels, Alia. [editline]12th February 2011[/editline] Ninja'd
[QUOTE=IdleTard;27997883]Yeah, they have wrong physmodels. A fix for this would be to compile them again using the reference mesh for the idle sequence and for the physmodels, Alia. [editline]12th February 2011[/editline] Ninja'd[/QUOTE] Makes perfect sense. [img]http://www.mediafire.com/imgbnc.php/6216ed2b21620f2d0e89a21cccd438f1e4e5d3d3cee0acaf9352d4adc9569df36g.jpg[/img]
[QUOTE=ChemicalAlia;28000938]Makes perfect sense. [img_thumb]http://www.mediafire.com/imgbnc.php/6216ed2b21620f2d0e89a21cccd438f1e4e5d3d3cee0acaf9352d4adc9569df36g.jpg[/img_thumb][/QUOTE] release?
Interesting. I installed everything on the Beta TF2, and there the medals work on all classes (except the spy). But in regular TF2, the medals mess up for everyone.
[QUOTE=saddasta;28006799]Interesting. I installed everything on the Beta TF2, and there the medals work on all classes (except the spy). But in regular TF2, the medals mess up for everyone.[/QUOTE] I'm going to finish re-exporting all of the regular Spy hats, and then after that I need to seriously figure out this medal/all_class hats crap. It's the last thing that befuddles me, and especially because I had no trouble getting them to work with the Medic and Heavy (though I wouldn't be surprised if they're broken now). I can't just re-compile the model with a hat/medal that fits the Spy, because it seems to change the position with the other characters as well. And I've been tinkering around with $bonemerge in the .qc without much luck. A lot of these hats and medals have a lot of custom bones, and not only does it not work when I simply add them to my Spy model and in the .qc, but it just seems weird. I dunno.
[QUOTE=ChemicalAlia;28012636]I'm going to finish re-exporting all of the regular Spy hats, and then after that I need to seriously figure out this medal/all_class hats crap. It's the last thing that befuddles me, and especially because I had no trouble getting them to work with the Medic and Heavy (though I wouldn't be surprised if they're broken now). I can't just re-compile the model with a hat/medal that fits the Spy, because it seems to change the position with the other characters as well. And I've been tinkering around with $bonemerge in the .qc without much luck. A lot of these hats and medals have a lot of custom bones, and not only does it not work when I simply add them to my Spy model and in the .qc, but it just seems weird. I dunno.[/QUOTE] One thing I noticed about the medal bone is that it seems that it's not parented to any other bone in the model (in this case, "bip_spine_2" in the other playermodels), or maybe it's just the modelviewer being weird and not showing the parents right: [IMG]http://i52.tinypic.com/smr76r.jpg[/IMG][IMG]http://i51.tinypic.com/10en1jc.jpg[/IMG] You also seem to have two extra bones without any purpose called "jiggle" and "prp_blade", that aren't in the default spy playermodel. I think the jiggle one can be what's causing the x-max tree to act weird. Now, I don't know if you are using any $definebones declarations in your scripts, but if you do just slap this one with them: [code]$definebone "medal_bone" "bip_spine_2" 3.388027 -2.054265 -7.452044 -12.521992 3.633011 158.752586 -0.000000 0.000000 -0.000001 -0.000001 0.000000 -0.000001[/code] EDIT: If I remember right, this should overwrite the bone position in the .SMD, but you might need to delete it from the model for it to work right. It's extracted from the spy model, it's not in the SDK compilation scripts since those are really outdated. You'll need to mess a bit with the position because it's made for the male spy, but it should be mostly right (at least the medal should appear in her chest) This should fix any positioning problems with the medals, but I may be wrong. There is definitely something wrong with that bone right now, at least. For the all class hats, maybe the different idle animations for different classes (like the x-max tree, or the bounty hats do) were broken on decompiling and that's what's causing those hats to be wrongly positioned on all the classes.
[QUOTE=IdleTard;28013261]snip[/QUOTE] Thanks a bunch for all of the suggestions, that provided me with some really helpful clues to fix these items. I wasn't having much luck compiling with the $definebone (was breaking ik chains), but it did prompt me to go back and check the bone links for some of the troublesome items. Found some messed up stuff that way, and I re-exported the spy smd with the parent bones of the badly fitting all_class hats and medals, and that fixed it. The medals are still annoyingly floating about three inches off her chest as soon as the animation starts, but that's nothing that adding 6 bra cup sizes can't solve! Should be able to fix it tomorrow. Been working on this throughout the weekend, and I'll spend all my time after work this week to hopefully have it finished up. [img]http://img4.mediafire.com/34c88da7115e1c8133fdb9b362bede67ac62dee51968f13a5baf1ce0ca0b48096g.jpg[/img] [img]http://www.mediafire.com/imgbnc.php/df7deed3d130951bd204081e4e84654991d8efbd1c0a59bb8cfbddf3342c1fbd6g.jpg[/img] [img]http://img10.mediafire.com/9d9fdd5ce515d50fb76be8759c884ca93dbf50a82fcd110a92b8c150caefa10b6g.jpg[/img] [img]http://www.jchristoff.com/wp-content/uploads/2010/09/pic-the-truth-is-out-there1.jpg[/img]
I have a question Ms. Alia; did you base your female spy on Audrey Hepburn? She reminds me a lot of the actress...
Oh my. Are you going to send the new versions out to us beta-testers? :v:
The female medic and spy would perfectly fit on tf2, I hope valve accept them. :buddy:
What does the Party Phantom look like on her?
[QUOTE=Necrotic Fever;28029589]What does the Party Phantom look like on her?[/QUOTE] Check Page 11
[QUOTE=saddasta;28024660]Oh my. Are you going to send the new versions out to us beta-testers? :v:[/QUOTE] I won't have to now, I just completed working on this tonight. Started on the presentation now, and I'll be getting some screenshots in-game for that with a friend after work tomorrow. Now the only question I'm debating yet is whether it's worth waiting for the custom content crashing problem to be fixed by Valve, or just go ahead and release it anyway with a huge disclaimer and explanation, which will inevitably result in thousands of emails asking why it crashed their game.
[QUOTE=ChemicalAlia;28044274]I won't have to now, I just completed working on this tonight. Started on the presentation now, and I'll be getting some screenshots in-game for that with a friend after work tomorrow. Now the only question I'm debating yet is whether it's worth waiting for the custom content crashing problem to be fixed by Valve, or just go ahead and release it anyway with a huge disclaimer and explanation, which will inevitably result in thousands of emails asking why it crashed their game.[/QUOTE] Put a note in the release.
[QUOTE=ChemicalAlia;28044274] Now the only question I'm debating yet is whether it's worth waiting for the custom content crashing problem to be fixed by Valve, or just go ahead and release it anyway with a huge disclaimer and explanation, which will inevitably result in thousands of emails asking why it crashed their game.[/QUOTE] You don't suppose you could tack on a second HUGE disclaimer about the soundpack, could you Alia? As it is no one's figured out how to resolve the domination/revenge/any_triggered_by_specific_kills lines not playing with the pack installed. It's not very noticeable though (unless your a pro spy who's constantly getting dominations and is used to hearing them). I can whip up an official preview lickety split to go up on my channel for your use whenever you're releasing the mod. Just let me know when!
[QUOTE=DustyOldRoses;28044475]You don't suppose you could tack on a second HUGE disclaimer about the soundpack, could you Alia? As it is no one's figured out how to resolve the domination/revenge/any_triggered_by_specific_kills lines not playing with the pack installed. It's not very noticeable though (unless your a pro spy who's constantly getting dominations and is used to hearing them). No problem at all, I'll make a note of all the issues I'm aware of, and as they get solved, I'll update with a newer version (probably starting with getting the newer hats out for the Medic and Heavy).[/QUOTE] And I'll let you know as soon as it's ready to go, and send you some images if you'd like as well. I can whip up an official preview lickety split to go up on my channel for your use whenever you're releasing the mod. Just let me know when!
I'm excited, can't wait for the presentation!
You should REALLY get a job at Valve. This stuff is amazing.
Any solution to crashing when leaving sv_pure servers, yet? I LOVE your model(s, Miss Medic doesn't seem to cause an issue) but it's a real pain in the ace if the only decent server with (x) map is pure, or some servers I regularly play on :(
[QUOTE=mnyfrsh;29140955]Any solution to crashing when leaving sv_pure servers, yet? I LOVE your model(s, Miss Medic doesn't seem to cause an issue) but it's a real pain in the ace if the only decent server with (x) map is pure, or some servers I regularly play on :([/QUOTE] I spent ages looking for the solution to this, and compared everything with the Spy to my other models. I was told the same thing happened with the Scout replacement now, and have been under the assumption that it's a problem on the Valve side of things. If I had any clue what was causing the crash on disconnect/server switch (and some other random times during gameplay), it'd be a big help in trying to solve it. I'm always keeping a lookout for a solution, anyway.
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