• TF2 Emporium 61: Smoking Guns
    5,000 replies, posted
[QUOTE=Ona;47363154]Perhaps, although all things considered, it's just a rifle at the end of the day. And it already has quite a lot of model detail up the front. Compared with the other rifles, none of those really have much colour variance on the barrel, either, hell, the default rifle is literally just a gray tube, and nobody complains about that: [IMG]https://wiki.teamfortress.com/w/images/thumb/3/35/Sniper_rifle.png/250px-Sniper_rifle.png?t=20111212174322[/IMG][/QUOTE] The Classic and the main sniper rifle are the only rifles without interesting barrels, and they're practically just long tubes. The classic has a thicker thing at the end with a little ironsight. The sydney sleeper has feathers and a yellow band, the machina has a longer foregrip, the heatmaker has a darker suppressor and a wood foregrip, the bazaar has gold and wood going down the whole length of the gun At least do different shades of grey, man. Make the main barrel slightly lighter.
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i'd suggest taking the same approach as the [URL="https://wiki.teamfortress.com/w/images/a/ab/Unshaved_bear_workshop.jpg?t=20140926012128"]unshaved beard[/URL] to make the hair.
[QUOTE=Ona;47355504]Anybody keen on doing some SFM shots, shoot me a message either here[/QUOTE] prob hella late but, do you still need somebody for it?
[QUOTE=Metaru;47363306]i'd suggest taking the same approach as the [URL="https://wiki.teamfortress.com/w/images/a/ab/Unshaved_bear_workshop.jpg?t=20140926012128"]unshaved beard[/URL] to make the hair.[/QUOTE] The thing is, I'm trying to make it look like the concept as much as possible. I'm not too sure what I'll learn anything that will suit the beard that I'm making
the issue is that you're basically overdetailing the item. considering these details will go unnoticed at medium distance, you're better off portraying more prominent features. i'm pretty sure thicker hair strands will be far more readable than what you have now. besides, i'm sure the general audience won't really complain that it doesnt match 1:1 the source material. or even acknowledge it in the first place.
[IMG]http://i.imgur.com/ZRC0yue.png[/IMG] Redid the texture, still not happy with it. Still heavily WIP. I watched some tutorials on normal maps and stuff so i should be able to fix some of the problems i had with phong and such later. Still working on edge wear and a barrel design, i want something cool, but thats the best i could do for right now. I think its improving however, but its definitly not there yet
Ertz and I have plans to touch up the High Noon a small amount when we re-visit the set soon, not too much will be changing other than small refinements and details. However I wanted to get some opinions on an idea that I had. Vote Agree for normal Stock: [t]http://puu.sh/gICe6.png[/t] Vote Winner for detachable Stock: [t] http://puu.sh/gIF71.png[/t] based off one of these [url]http://puu.sh/gIFQ7.jpg[/url], Lee Van Cleef had a revolver with a stock like this in "For a Few Dollars More" Provided that the second version is chosen, we might be able to make an SFM prop out of it where the stock and extended barrels actually can be removed, revealing the scoped pistol underneath them.
[QUOTE=kibbleknight;47364186]Ertz and I have plans to touch up the High Noon a small amount when we re-visit the set soon, not too much will be changing other than small refinements and details. However I wanted to get some opinions on an idea that I had. Vote Agree for normal Stock: [t]http://puu.sh/gICe6.png[/t] Vote Winner for detachable Stock: [t] http://puu.sh/gIF71.png[/t] based off one of these [url]http://puu.sh/gIFQ7.jpg[/url], Lee Van Cleef had a revolver with a stock like this in "For a Few Dollars More" Provided that the second version is chosen, we might be able to make an SFM prop out of it where the stock and extended barrels actually can be removed, revealing the scoped pistol underneath them.[/QUOTE] If you need help with animations I will gladly do so
[QUOTE=DannyBoi;47364804]If you need help with animations I will gladly do so[/QUOTE] It's a nice offer, but there's really no need for custom animations. Valve has a set of animations in the game files that were made for the original High Noon's model, we'll probably just set up the new version to work with them as opposed to using stock animations.
[QUOTE=S3pirion;47364050][IMG]http://i.imgur.com/ZRC0yue.png[/IMG] Redid the texture, still not happy with it. Still heavily WIP. I watched some tutorials on normal maps and stuff so i should be able to fix some of the problems i had with phong and such later. Still working on edge wear and a barrel design, i want something cool, but thats the best i could do for right now. I think its improving however, but its definitly not there yet[/QUOTE] It has the black paint problem, where it's so black that you can't make out any of the details.
[QUOTE=Ona;47363017]Alright, folks. I opened up photoshop and spent 5 minutes playing with filters. Here's the results, voting time while Flubbman fixes the model up a smidge. [IMG]http://puu.sh/gIpLw/8cc479dd04.jpg[/IMG] Vote [IMG]http://www.facepunch.com/fp/ratings/zing.png[/IMG] for number #1, tough, original ash and blued steel. Vote [IMG]http://www.facepunch.com/fp/ratings/information.png[/IMG] for number #2, rich, dark mahogany and wrought iron plating. Vote [IMG]http://www.facepunch.com/fp/ratings/heart.png[/IMG] for number #3, tangy, light beech and a chrome alloy. Vote [IMG]http://www.facepunch.com/fp/ratings/wrench.png[/IMG] for number #4, solid, honest oak and an aged finish.[/QUOTE] 3's wood, 4's metal
I'm not sure how this Facepunch thing works, but here's something I've been working on: [IMG]http://i.imgur.com/wXXIKE5.jpg[/IMG] [IMG]http://i.imgur.com/pj1nhiu.jpg[/IMG] Texture needs a lot improvement (more of a placeholder), and I was wondering if I could possibly get some help from a professional Texture Artist. Based off of this request: [url]http://gamebanana.com/requests/2868[/url]
With the new release of Jenny Death, I'm gonna try and remake Face Grips. I'm also gonna see if i can replace the beanie with his bare dome and still have it work with hats. should be cool.
[QUOTE='[N-Cognito];47365656']I'm not sure how this Facepunch thing works, but here's something I've been working on: [IMG]http://i.imgur.com/wXXIKE5.jpg[/IMG] [IMG]http://i.imgur.com/pj1nhiu.jpg[/IMG] Texture needs a lot improvement (more of a placeholder), and I was wondering if I could possibly get some help from a professional Texture Artist. Based off of this request: [url]http://gamebanana.com/requests/2868[/url][/QUOTE] The texture looks great imo
My favorite part of the invasion update: [IMG]http://puu.sh/gJ2Ng/a36c3a68bf.png[/IMG]
[QUOTE=TheJukebox;47365964]My favorite part of the invasion update: [IMG]http://puu.sh/gJ2Ng/a36c3a68bf.png[/IMG][/QUOTE] this is gettin a little too spooky for me
[QUOTE=TheJukebox;47365964]My favorite part of the invasion update: [IMG]http://puu.sh/gJ2Ng/a36c3a68bf.png[/IMG][/QUOTE] need "burn it with fire" tag
[IMG]http://i.imgur.com/jcAjMv8.png[/IMG][IMG]http://i.imgur.com/EUmVwRO.png[/IMG][IMG][IMG]http://i.imgur.com/CfCwpW8.jpg?1[/IMG]
[QUOTE=kingkiller;47366181][IMG]http://i.imgur.com/jcAjMv8.png[/IMG][IMG]http://i.imgur.com/EUmVwRO.png[/IMG][IMG][IMG]http://i.imgur.com/CfCwpW8.jpg?1[/IMG][/QUOTE] Maybe you need directions to the DOTA forums.
[QUOTE=kingkiller;47366181][IMG]http://i.imgur.com/jcAjMv8.png[/IMG][IMG]http://i.imgur.com/EUmVwRO.png[/IMG][IMG][IMG]http://i.imgur.com/CfCwpW8.jpg?1[/IMG][/QUOTE] Each time you post this set it becomes less and less suitable for TF2.
[QUOTE=Rajikaru;47366262]Maybe you need directions to the DOTA forums.[/QUOTE] I don't give a shit, it's BEAUTIFUL.
[QUOTE=kingkiller;47366181][IMG]http://i.imgur.com/jcAjMv8.png[/IMG][IMG]http://i.imgur.com/EUmVwRO.png[/IMG][/QUOTE] Why does the man have a chestplate, while the woman lacks it?
Does anyone remember SweetFX? ReShade is another post-process implementation that can do more than SweetFX as well as include SweetFX's shaders. It can't really do too much because of TF2 not providing a depth buffer, but you can still make your game unplayable: [video=youtube;p4cKs71Rysk]http://www.youtube.com/watch?v=p4cKs71Rysk&feature=youtu.be[/video]
[QUOTE=kibbleknight;47364186]Ertz and I have plans to touch up the High Noon a small amount when we re-visit the set soon, not too much will be changing other than small refinements and details. However I wanted to get some opinions on an idea that I had. Vote Agree for normal Stock: [t]http://puu.sh/gICe6.png[/t] Vote Winner for detachable Stock: [t] http://puu.sh/gIF71.png[/t] based off one of these [url]http://puu.sh/gIFQ7.jpg[/url], Lee Van Cleef had a revolver with a stock like this in "For a Few Dollars More" Provided that the second version is chosen, we might be able to make an SFM prop out of it where the stock and extended barrels actually can be removed, revealing the scoped pistol underneath them.[/QUOTE] That time when this weapon was originally for Love and War.
[QUOTE=wauterboi;47366816]Does anyone remember SweetFX? ReShade is another post-process implementation that can do more than SweetFX as well as include SweetFX's shaders. It can't really do too much because of TF2 not providing a depth buffer, but you can still make your game unplayable: [video=youtube;p4cKs71Rysk]http://www.youtube.com/watch?v=p4cKs71Rysk&feature=youtu.be[/video][/QUOTE] Jesus, the medic flashing green at 4 seconds in actually hurt my eyes.
[QUOTE=wauterboi;47366816]Does anyone remember SweetFX? ReShade is another post-process implementation that can do more than SweetFX as well as include SweetFX's shaders. It can't really do too much because of TF2 not providing a depth buffer, but you can still make your game unplayable: [video=youtube;p4cKs71Rysk]http://www.youtube.com/watch?v=p4cKs71Rysk&feature=youtu.be[/video][/QUOTE] Hotline Fortress 2
[QUOTE=FiveEyes;47366908]Jesus, the medic flashing green at 4 seconds in actually hurt my eyes.[/QUOTE] I have more footage of me pushing it past the recommended limits and making the game incredibly worse. Think of that Medic becoming the sun.
finished a thing [img]https://dl.dropboxusercontent.com/u/39556064/DemoApron.jpg[/img]
[video=youtube;BqsgF9quBaI]https://www.youtube.com/watch?v=BqsgF9quBaI[/video] I can't figure out how to embed Youtube videos, so screw it. Above is a wip video of my Axegun. Pretty happy with it, but I don't know the lighting on it just looks wrong. Like compared to the Phlogistinator I had equipped it just didn't seem as shiny. What can I do about that? Is that what a phong mask is? I remember hearing about it but I have no clue what it is, and google only showed a bunch of tutorials for CS:S
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