you remove the "s" in https.
[video=youtube;BqsgF9quBaI]http://www.youtube.com/watch?v=BqsgF9quBaI[/video]
[QUOTE=Mort Stroodle;47364940]It has the black paint problem, where it's so black that you can't make out any of the details.[/QUOTE]
How do you suggest i fix it? Ive tried changing the color but it just ends up being dark gray again. I want to make it the same color as the stock revolver, but the color ends up not looking like it.
EDIT: Nvm, Brightened up the details to be silver
EDIT: OH GOD THE GLOSS...... Gotta fix that
[t]http://i.imgur.com/kkgWQd6.png[/t]
Also, not done in the slightest with the textures, if you want to suggest something for me to add just comment
[QUOTE=S3pirion;47367431]How do you suggest i fix it? Ive tried changing the color but it just ends up being dark gray again. I want to make it the same color as the stock revolver, but the color ends up not looking like it.
EDIT: Nvm, Brightened up the details to be silver
EDIT: OH GOD THE GLOSS...... Gotta fix that
[t]http://i.imgur.com/kkgWQd6.png[/t]
Also, not done in the slightest with the textures, if you want to suggest something for me to add just comment[/QUOTE]
The white tears around the edges makes it look like a paper model.
[t]http://40.media.tumblr.com/edaf19134bf9e1e2ee2fe4b3a342b11b/tumblr_nlkjjb3oX91sox6vko2_1280.jpg[/t]
[t] http://36.media.tumblr.com/41dc1004d3e5543047384fc6fd8adc97/tumblr_nlkjjb3oX91sox6vko1_1280.jpg [/t]
Decided to do a new concept! Respect to anyone who gets the reference:
[B]Tank Man’s Trapper Cap[/B]
Part of Australian history, rumour has it this cap belonged to a legendary Australian tank-driving outlaw. Infused with the age old scent of booze and cigarettes you’d need to be some sort of mad man (or woman) to keep this on your head for any amount of time.
The rest of my concepts can be found here: [url]http://king-zanziba.tumblr.com/tagged/concept[/url]
[QUOTE=iAmaNewb;47367800]The white tears around the edges makes it look like a paper model.[/QUOTE]
Does this look better?
[t]http://i.imgur.com/HeJs8NY.png[/t]
I'm still in the process of refining the edge wear, but if this is better then i know how to make it better
[t]http://i.imgur.com/D6XzYuz.png[/t]
Removed all edge wear except on cylinder, hammer, and trigger, plus top part of barrel and iron sight. Honestly, i can see that it was just too much. Feedback, and votes if it looks better are welcome.
[editline]21st March 2015[/editline]
[QUOTE=JPRAS;47367956]Taunt (and texture) WIP
[img]http://puu.sh/gJxeF/376f2d6d7c.jpg[/img][/QUOTE]
This is amazing, great work!
[QUOTE=S3pirion;47367865]Does this look better?
[t]http://i.imgur.com/HeJs8NY.png[/t]
I'm still in the process of refining the edge wear, but if this is better then i know how to make it better[/QUOTE]
Edgewear is something that I always struggle with. I think you have some of the same problems that I always find myself doing. First is contrast. There is too great of a difference between the dark metal and the edge wear. You should make your edge wear slightly darker and maybe make the gun itself slightly lighter. Where you WANT there to be contrast is in the spec map so that when the light hits it it shines bright.
Second is that your edge wear is too small and too detailed. This is where I always catch myself. Tf2 is a world of large and sparse detail. Small sharp detail like you have is perfect if you are texturing a realistic gun but doesnt quite work in tf2. Try just highlighting your edges with straight lines and only in a few places actually going into the metal with big paint chips.
If any of the more seasoned pros want to chime in that would be awesome because I dont feel like ive got edge wear figured out.
[QUOTE=S3pirion;47367431]How do you suggest i fix it? Ive tried changing the color but it just ends up being dark gray again. I want to make it the same color as the stock revolver, but the color ends up not looking like it.
EDIT: Nvm, Brightened up the details to be silver
EDIT: OH GOD THE GLOSS...... Gotta fix that
[t]http://i.imgur.com/kkgWQd6.png[/t]
Also, not done in the slightest with the textures, if you want to suggest something for me to add just comment[/QUOTE]
why would you even need to give it edgewear. edgewear doesnt not instantly make it a good texture.
[IMG]http://i.imgur.com/QtacGra.png[/IMG]
[QUOTE=WnR;47368041]Edgewear is something that I always struggle with. I think you have some of the same problems that I always find myself doing. First is contrast. There is too great of a difference between the dark metal and the edge wear. You should make your edge wear slightly darker and maybe make the gun itself slightly lighter. Where you WANT there to be contrast is in the spec map so that when the light hits it it shines bright.
Second is that your edge wear is too small and too detailed. This is where I always catch myself. Tf2 is a world of large and sparse detail. Small sharp detail like you have is perfect if you are texturing a realistic gun but doesnt quite work in tf2. Try just highlighting your edges with straight lines and only in a few places actually going into the metal with big paint chips.
If any of the more seasoned pros want to chime in that would be awesome because I dont feel like ive got edge wear figured out.[/QUOTE]
Cool, Ill keep this in mind, but the picture you referenced is old. is this any better?
[t]http://i.imgur.com/D6XzYuz.png[/t]
[editline]21st March 2015[/editline]
[QUOTE=Metaru;47368061]why would you even need to give it edgewear. edgewear doesnt not instantly make it a good texture.[/QUOTE]
I understand that it doesn't make a good texture, but i stated several times that i was not done with the textures, and atm am focusing on fixing the edge wear
that seems a little better, though the contrast is still too high. giving the weapon desing, is safe to asume is the kind of weapon that would be handled with care so edge wear would be minimal.
Concept proof of concept concept, should i continue?
Damn tourists.
[T]http://i.gyazo.com/786a3135c91ca4bfc7a64bb9b0f9d157.png[/T]
(Cargo shorts/trousers/pants + sandals and socks)
Up for grabs.
[QUOTE=kingkiller;47366181]-steampunk pyro pictures snip-[/QUOTE]
While this isn't actually the worst looking concept art out there, this really doesn't fit within the TF2niverse.
at this point, its a given he doesnt really get what we're telling him.
just roll with it.
[QUOTE=S3pirion;47369757]
Improvements....
Feedback?[/QUOTE]
The feedback so far has been saying [b]how[/b] you're doing edge wear isn't that good. We're not saying not to do edge wear, or to do edge wear everywhere or something. Go back and re-read what WnR said. Also, [i]look at in game stuff for reference[/i]. I'd also suggest making a less WIP texture before asking for feedback. If it's just basically basecolors there's not much to look at.
Other than that, design on the barrel doesnt fit. The wood texture doesnt look like wood. The icon on the grip is unnecessary, if youre dead set on keeping it, at least make it bigger.
the grip also looks unnaturally umcomfortable. is this based on something or you're just going off your mind?
[QUOTE=TheJukebox;47369913]The feedback so far has been saying [b]how[/b] you're doing edge wear isn't that good. We're not saying not to do edge wear, or to do edge wear everywhere or something. Go back and re-read what WnR said. Also, [i]look at in game stuff for reference[/i]. I'd also suggest making a less WIP texture before asking for feedback. If it's just basically basecolors there's not much to look at.
Other than that, design on the barrel doesnt fit. The wood texture doesnt look like wood. The icon on the grip is unnecessary, if youre dead set on keeping it, at least make it bigger.[/QUOTE]
I guess the issue isn't with what to do, but how to do it. It seems like he is getting stuck on how to convey certain materials through texturing.
On a completely different note, I recently went to see [I]A Gentleman's Guide to Love and Murder[/I], and I got a few ideas for spy cosmetics. I'm considering modeling the jacket (and perhaps the gloves) that the guy on the left is wearing.
[IMG]http://www.ew.com/sites/default/files/i/2013/11/13/gentlemans-guide-to-love-and-murder_0.jpg[/IMG]
[QUOTE=Tundra Boy;47370007]I guess the issue isn't with what to do, but how to do it. It seems like he is getting stuck on how to convey certain materials through texturing.
On a completely different note, I recently went to see [I]A Gentleman's Guide to Love and Murder[/I], and I got a few ideas for spy cosmetics. I'm considering modeling the jacket (and perhaps the gloves) that the guy on the left is wearing.
[IMG]http://www.ew.com/sites/default/files/i/2013/11/13/gentlemans-guide-to-love-and-murder_0.jpg[/IMG][/QUOTE]
Why not the guy on the rights jacket? I've yet to see a suit with a collar like that one in-game that looks good. The one on the left would be easy.
Got some Medic taunt ideas.
#1: Medic asks the enemy how many fingers he's holding up, then laughs and says something mean-spirited while holding a similar pose to his dummkopfs taunt, as in one hand behind his back, one near his chest.
#2: Two-person taunt. Medic asks somebody to come over, and he'll heal them. When they join the taunt, Medic will proceed to cover them up with bandages. When he's done he gives them a nod, while the person shakes off their bandages and jeers. This one could use the bandages from Meet the Medic in the SFM files.
I kinda wanna see a taunt where Medic pulls out the white King chess piece he holds onto in eotl, but I'm not sure how he'd interact with it. Maybe he'd thank it and kiss it?
[QUOTE=S3pirion;47368068]Cool, Ill keep this in mind, but the picture you referenced is old. is this any better?
[t]http://i.imgur.com/D6XzYuz.png[/t]
[editline]21st March 2015[/editline]
I understand that it doesn't make a good texture, but i stated several times that i was not done with the textures, and atm am focusing on fixing the edge wear[/QUOTE]
- The AO bake does not stand out enough. Right now it doesn't even look like it exists. Try rebaking the AO and make it a bit more prominent.
- The gun metal's tint is a bit too dark. Try lightening it up, and giving it a bit of color. What that bit of color is, is totally up to you.
- The edge wear was much too bright, but otherwise not half bad. Try bringing back the edge wear and making it match more closely to the metal's color.
[IMG]http://puu.sh/gKDvb/5b0a86586a.jpg[/IMG]
[IMG]http://puu.sh/gKDFh/af6ed3fff6.jpg[/IMG]
Still some minor clipping issues, but with what Valve has allowed through the gate in the past, I doubt they're going to care about a few centimeters of thumb, Flubbman did a great job on that.
Also, this is texture 3, beech and chrome, because that one won by a landslide.
Now to pack it up, get promos done, record a fancy video, and we'll be ready to shove this thing mercilessly into the world.
[quote][t]http://puu.sh/gKDvb/5b0a86586a.jpg[/t][/quote]
This picture threw me off so bad. I thought it was in front of the damn scope.
[video=youtube;xyA6LR2Els4]http://www.youtube.com/watch?v=xyA6LR2Els4[/video]
Sneaky Walk taunt for the spy
has been sugested multiple times.
[IMG]http://1.bp.blogspot.com/_JUwDKPSWmkI/SAK2YxqBFyI/AAAAAAAAAJw/VOqWhJcVxJY/s320/dfimage-hopscotch.jpg[/IMG]
I also had an hopscotch taunt idea for the pyro ,but not sure if it's makeable (Drawing part)
(Animation 1: pyro draw the squares/throw an already made Hopscotch , Animation 2: Pyro come back to the first Square, Animation 3: Pyro play the game)
[IMG]http://tj-prod-media.s3.amazonaws.com/homemade-thumbs/diy-indoor-hopscotch-mat-no-sew.jpg[/Img]
The already made hopscotch could look like that
[T]http://puu.sh/gL0wJ/1a00c684cf.png[/T]
I made thicker hairstrands
Came up with this idea today, a single buckshot "flare" gun for scout, using the Shortstop animations.
[img]https://dl.dropboxusercontent.com/u/39556064/concepts/Weapons/BuckShotFlareGunS.jpg[/img]
[QUOTE=blaholtzen;47374807]Came up with this idea today, a single buckshot "flare" gun for scout, using the Shortstop animations.
[img]https://dl.dropboxusercontent.com/u/39556064/concepts/Weapons/BuckShotFlareGunS.jpg[/img][/QUOTE]
that shell is fucking huge
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