• TF2 Emporium 61: Smoking Guns
    5,000 replies, posted
The idea is actually really interesting, as long as it stays a Soldier only interact-able taunt (IE you can only get the taunt for Soldier but it works like High-five/Conga/et c). Maybe you should concept various different poses for him to take so it isn't stagnant and boring.
[QUOTE=Rajikaru;47414611]The idea is actually really interesting, as long as it stays a Soldier only interact-able taunt (IE you can only get the taunt for Soldier but it works like High-five/Conga/et c). Maybe you should concept various different poses for him to take so it isn't stagnant and boring.[/QUOTE] What if he paces back and forward like he does in the meet the soldier video?
[QUOTE=Hogie bear;47414736]What if he paces back and forward like he does in the meet the soldier video?[/QUOTE] Occasionally he should do something like smack his fist into an open palm or some other hand gestures.
[QUOTE=Inspecter;47412952]I don't see why you need to contact them if it's going to be a mod.[/QUOTE] Courtesy. That, and people on any tf2 mod site would lose their shit if someone used content that wasn't their own. Damned if you do, damned if you don't it seems.
[QUOTE=Evil_Knevil;47402343]If you're using 3ds max, try using the relax modifier to smoothen out the cloud.[/QUOTE] [t]http://i.imgur.com/d04XgRW.png[/t] Is it too little, too much, or just right? just an FYI: This is the sculpt model, as always, I will make a low poly for the final w/ normals
[QUOTE=OverPovered;47414934] Is it too little, too much, or just right? just an FYI: This is the sculpt model, as always, I will make a low poly for the final w/ normals[/QUOTE] That's a nice step in the right direction, but not there yet. That looks more like a Nickelodeon logo than a cloud. Clouds aren't blobby, even in TF2. [IMG]https://developer.valvesoftware.com/w/images/d/df/Sky_harvest_01.JPG[/IMG] [IMG]https://developer.valvesoftware.com/w/images/f/ff/Sky_gravel_01.jpg[/IMG] [IMG]https://developer.valvesoftware.com/w/images/4/49/Sky_trainyard_01.jpg[/IMG] There shouldn't be any perfect half-spheres or anything like water in space, clouds are wispy and windblown. Find a bunch of reference images and use those.
I just want to know some tips on making hair cause I'm kinda lost on making it.
[t]http://i.imgur.com/VhOTWem.png[/t] [t]http://i.imgur.com/p2dpZX3.png[/t] [t]http://i.imgur.com/7ifmWR4.png[/t] [t]http://i.imgur.com/l6ev3GJ.png[/t] did some wind simulations, and used twist modifiers on it.
Hey guys, i just crapped this out. [T]http://i.imgur.com/RwtLxMt.jpg?1[/T] I want to do this for all classes, basically just takes their shoes off, if you're going for a primal look or something. Any crits would be appreciated, I'll actually try to pay attention to them.
[QUOTE=Jake Steele;47415495]Hey guys, i just crapped this out. [T]http://i.imgur.com/RwtLxMt.jpg?1[/T] I want to do this for all classes, basically just takes their shoes off, if you're going for a primal look or something. Any crits would be appreciated, I'll actually try to pay attention to them.[/QUOTE] [url]https://wiki.teamfortress.com/w/images/c/c3/Scout_award07.wav?t=20100625223039[/url]
Unless you're going for massive hobbit feet or a full on model change that might not work too well.
[QUOTE=Jake Steele;47415495]Hey guys, i just crapped this out. [T]http://i.imgur.com/RwtLxMt.jpg?1[/T] I want to do this for all classes, basically just takes their shoes off, if you're going for a primal look or something. Any crits would be appreciated, I'll actually try to pay attention to them.[/QUOTE] This would work best only with the Scout and the Demoman, since only their default footwear can be removed. For other classes, you will have to model their feet to be bigger than their shoes, and I doubt that it would look very natural. There is also the fact that you [I]can[/I] model the Pyro's bare feet, but if you do so, the entire Legion of Mystery-lovers (those who strictly keep their eye on mostly Pyro so no part of him/her can be ever seen, but sometimes others, such as the Spy, so he would never remove his mask) will break loose.
[QUOTE=bulka96;47415580]This would work best only with the Scout and the Demoman, since only their default footwear can be removed. For other classes, you will have to model their feet to be bigger than their shoes, and I doubt that it would look very natural. There is also the fact that you [I]can[/I] model the Pyro's bare feet, but if you do so, the entire Legion of Mystery-lovers (those who strictly keep their eye on mostly Pyro so no part of him/her can be ever seen, but sometimes others, such as the Spy, so he would never remove his mask) will break loose.[/QUOTE] Well, do you at least think it's a good idea for Scout and Demo?
[QUOTE=OverPovered;47415491][t]http://i.imgur.com/VhOTWem.png[/t] [t]http://i.imgur.com/p2dpZX3.png[/t] [t]http://i.imgur.com/7ifmWR4.png[/t] [t]http://i.imgur.com/l6ev3GJ.png[/t] did some wind simulations, and used twist modifiers on it.[/QUOTE] You were actually on track with your last model. Just take what you had and make the spheres less sphere-y like this: [img]http://i.imgur.com/fDT0VvB.png[/img]
[QUOTE=Jake Steele;47415731]Well, do you at least think it's a good idea for Scout and Demo?[/QUOTE] What's the reasoning behind them as items? The appeal? If you have an answer to that type of question, then continue, but they'd work much better if they had accompanying items so they weren't just "Scout/Demo without footwear".
[QUOTE=Rajikaru;47416143]What's the reasoning behind them as items? The appeal? If you have an answer to that type of question, then continue, but they'd work much better if they had accompanying items so they weren't just "Scout/Demo without footwear".[/QUOTE] I just like the idea of a cosmetic that can kind of go with a lot of different others.
[QUOTE=Rajikaru;47416143]What's the reasoning behind them as items? The appeal? If you have an answer to that type of question, then continue, but they'd work much better if they had accompanying items so they weren't just "Scout/Demo without footwear".[/QUOTE] It's not like he's mashing a rainbow afro onto the heavy, simplistic items are fine, otherwise we wouldn't have hatless items because COME ON GUYS THEY JUST TOOK OFF THEIR HAT WHAT'S THE POINT the point is, some people want it a certain way. 'random' generally means something completely unfitting and without reason, but a mercenary taking off their shoes is hardly random. it's mostly just poor choice on their part for ditching footwear on a battlefield, and any class willing to lug around a cooler or a liquor crate is surely more than happy to ditch some footwear.
[QUOTE=Killbane;47415542]massive hobbit feet [/QUOTE] Somebody get on this for SF2015
[IMG]http://i.imgur.com/yHPCbQW.png[/IMG] Reworked the concept completly And it's based on Blue Beard from the Fables comics/ Wolf Among Us game.
[QUOTE=Killbane;47415542]Unless you're going for massive hobbit feet or a full on model change that might not work too well.[/QUOTE] Idk about that, most classes feet are really small so it would probably not look that weird, I even think scouts feet that goes with the flip flops are larger than his default shoe-feet. Heavy has flip flops already as well so that's probably gonna work out too, and i even saw some bare feet for soldier on the workshop the other day and those looked fine to me, found those as well as some others: [url=http://steamcommunity.com/sharedfiles/filedetails/?id=157214428&searchtext=][img]http://cloud-4.steamusercontent.com/ugc/577867923892203382/37204A8B3DAF680B9C3BEAEED9F4581ABA2AFAB9/268x268.resizedimage[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=79783196][img]http://cloud-4.steamusercontent.com/ugc/540679788120193278/9A48B25537339710B4544E49C0ED9341BD893074/268x268.resizedimage[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=269200726][img]http://cloud-4.steamusercontent.com/ugc/3263169731739226287/EED5CC38D54AFA8BD4587E8CB59BBD78C363D690/268x268.resizedimage[/img][/url] so its totally doable, and probably only gonna be worthwhile if its a multi-class item (as it would presumably exclude pyro (unless you give him socks with toes))
Vote [img]http://www.facepunch.com/fp/ratings/palette.png[/img] for shirt, [img]http://www.facepunch.com/fp/ratings/winner.png[/img] for vest or [img]http://www.facepunch.com/fp/ratings/zing.png[/img] for both. [t]http://manschitz.com/projects/tf2/preview_burgerboy2.jpg[/t]
[QUOTE=Gadget | TF2M;47416911]Vote [img]http://www.facepunch.com/fp/ratings/palette.png[/img] for shirt, [img]http://www.facepunch.com/fp/ratings/winner.png[/img] for vest or [img]http://www.facepunch.com/fp/ratings/zing.png[/img] for both. [t]http://manschitz.com/projects/tf2/preview_burgerboy2.jpg[/t][/QUOTE] if you do go with unrolled sleeves, please give them a less stiff shape, something like this [t]https://dl.dropboxusercontent.com/u/39556064/preview_burgerboyedit.jpg[/t]
[QUOTE=gigazelle;47416127]You were actually on track with your last model. Just take what you had and make the spheres less sphere-y like this: [img]http://i.imgur.com/fDT0VvB.png[/img][/QUOTE] [t]http://puu.sh/gU1cQ.jpg[/t] [t]http://puu.sh/gU1ec.jpg[/t] [t]http://puu.sh/gU1fs.jpg[/t] Is it time for a final low poly?
[QUOTE=GladoSC;47414546]Taunt idea time! [b]Chain of salute[/b] [i]Private, what are you waiting for, salute to someone who knows more about fighting than you do (hell, because he said so)![/i] Idea: Soldier starts shouting motivational speech (with hands behind his back, you know, that "Im the officer here" pose) using some of his voicelines like "Are you all trying for a Section Eight?", "Welcome to the United States of YOU JUST GOT DOMINATED!", "Get with the program!", "You are scum! You are nothin' but a buncha' cowards!", etc. and if other players want, they can salute him (maybe each class with a different animation?). Duration: My first idea was it to be an infinite taunt, so Soldier can stand for hours and players can salute to him for hours but I thought it might be infinite just from the Soldier's side. You know, he stands on the respawn, players can salute him and walk away (so infinite animation with looping responses for Soldier and classic 3 second or so taunt for other classes). Picture: [t]http://jesusfuck.me/di/EN92/chain-of-salute-1.png[/t] Suggestions/criticism appreciated (and it's also claimable of course). If this has already been done or it is really dumb, I'm sorry in advance, it just crossed my mind and I had a spare minute.[/QUOTE] Few changes, thanks for the suggestions. Soldier will walk around a certain area (or not around, just forward and you can adjust it like the conga), shouting something, hands behind his back and sometimes will smack his fist into an open palm (thanks Mr. Jelly, real cool, I was thinking also about raising hand in some kind of threating gesture). [t]http://jesusfuck.me/di/VSG7/taunt-ze-strany.png[/t] [t]http://jesusfuck.me/di/G1W4/taunt-svrchu.png[/t] Also got some ideas for class specific salutes but cant draw s**t (not even darn stickmen - will try tho) Scout - lazy salute, something like "yeah, whatever, soldier" Soldier - perfect salute Pyro - would first salute with his left hand, then realize his mistake and switch hands Demo - ending salute from Meet the Demo? Heavy - ? Engineer - would slightly jump into air before saluting Medic - perfect salute with a little stamp with his leg Sniper - ? Spy - [url]http://i.cdn.turner.com/cnn/2008/WORLD/europe/07/01/france.shooting.resignation/art.french.army.afp.gi.jpg[/url] (other classes would do the "horizontal salute")
Doesn't really seem interesting enough for someone to want to put the effort into it, not that I'm an animator though, seems it would be more worthwhile to just have an all class salute taunt that didn't involve a pacing soldier. also seems weird for the classes to stand around saluting a soldier, seems more like something he'd only fantasize about himself
[QUOTE=OverPovered;47417321][t]http://puu.sh/gU1cQ.jpg[/t] [t]http://puu.sh/gU1ec.jpg[/t] [t]http://puu.sh/gU1fs.jpg[/t] Is it time for a final low poly?[/QUOTE] I think the biggest problem now is that there isn't enough definition between the bulges. Something more in this direction perhaps, though maybe not as excessive as this example. [IMG]http://previewcf.turbosquid.com/Preview/2014/05/23__12_46_01/cloud2.jpg37599086-de55-4a68-a831-88f6032bf1ccLarger.jpg[/IMG]
[QUOTE=NuggetWarmer;47417755]I think the biggest problem now is that there isn't enough definition between the bulges. Something more in this direction perhaps, though maybe not as excessive as this example. [IMG]http://previewcf.turbosquid.com/Preview/2014/05/23__12_46_01/cloud2.jpg37599086-de55-4a68-a831-88f6032bf1ccLarger.jpg[/IMG][/QUOTE] I feel that if I add more definition to it, people will say it looks too bubbly, like it was in its early stages. Even so, I made a test in which I have more defined creases. I tried to be subtle about it. [t]http://puu.sh/gU9nJ.jpg[/t] [t]http://puu.sh/gU9rW.jpg[/t] [t]http://puu.sh/gU9sW.jpg[/t]
[QUOTE=blaholtzen;47417643]Doesn't really seem interesting enough for someone to want to put the effort into it, not that I'm an animator though, seems it would be more worthwhile to just have an all class salute taunt that didn't involve a pacing soldier. also seems weird for the classes to stand around saluting a soldier, seems more like something he'd only fantasize about himself[/QUOTE] an all class salute taunt is just what this game needs.
Fixed the sleeves: [t]http://manschitz.com/projects/tf2/preview_burgerboy3.jpg[/t]
that base color on the hat looks really bland(specially on red). if that was part of a uniform, i'd either match the color of the shirt or have some sort of pin/pattern. Also, [IMG]http://i.imgur.com/zRyUkRX.png[/IMG]
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